Commit graph

  • 5c64c2d942 Add server-side check for extendo-grip and contraption interaction Snownee 2021-01-31 16:06:45 +0800
  • 4a15fbcec3 Fix funnel filter dupe Snownee 2021-01-31 15:28:14 +0800
  • c5447d5b9c Add NBTProcessors to enable detailed control to tile data. Snownee 2021-01-31 14:56:46 +0800
  • f6b68acbd5 contraptions self light but it's slightly less slow JozsefA 2021-01-30 15:37:50 -0800
  • 16b8e1175e contraptions self light but man it is slow optimization in PlacementSimulationWorld.getBlockState JozsefA 2021-01-30 15:00:26 -0800
  • 0c5e67e347 Merge branch 'mc1.15/security-patches' of https://github.com/pau101/Create into mc1.15/security-patches Snownee 2021-01-31 03:39:42 +0800
  • 3525ce49ce Player Feedback, Part I Snownee 2021-01-31 02:12:31 +0800
  • c77e7c28d7 Fix gauge not rendering behind door Snownee 2021-01-30 21:14:58 +0800
  • 7221f72ddf Optimize contraption assembling Snownee 2021-01-30 21:09:04 +0800
  • 08a20972aa Fix broken render state in RenderWorldLastEvent Snownee 2021-01-30 18:51:44 +0800
  • 5a664d6d85 Fix monster spawning on framed glass Snownee 2021-01-30 18:35:13 +0800
  • 3ad62d2455 change some details TUsama 2021-01-30 12:22:52 +0800
  • 751fc7192d fix rotating stuff on contraptions JozsefA 2021-01-28 23:59:58 -0800
  • 1de931a122 make pulley key null, could avoid a crash JozsefA 2021-01-28 14:41:54 -0800
  • b63466774b probably fix the NPEs start work on adaptive backend extra sanity stuff for the render manager massive speedup when rendering a lot of tile entities JozsefA 2021-01-28 14:39:34 -0800
  • b1f83b2640
    Update de_de.json Sr_endi 2021-01-28 16:27:55 +0100
  • 04ccf6e738 belt light JozsefA 2021-01-27 16:28:39 -0800
  • e690f2b8ac okay you can use it now fixed a lighting bug (with a hack, again) everything now uses the new api (kinetic components on contraptions are slightly broken) JozsefA 2021-01-27 14:03:18 -0800
  • 433a508107 Find-Replace for Command Blocks simibubi 2021-01-27 14:26:14 +0100
  • 32eebe5ee5
    Add files via upload whats2000 2021-01-27 15:15:28 +0800
  • 67d59540cf THIS IS NOT READY FOR USE new rendering api/pipeline not everything is there yet, but a lot is JozsefA 2021-01-26 19:45:13 -0800
  • 53a6ad00d5 Crushing More Bugs _0Steven 2021-01-26 19:11:45 +0100
  • b958be0712 Fix desync of FilteringBehaviour Snownee 2021-01-26 18:00:47 +0800
  • 8f7945ff4e Fix rope pulley breaking bedrock Snownee 2021-01-26 16:48:03 +0800
  • 92a1395b14 Fix spectator can interact with blocks Snownee 2021-01-26 15:26:01 +0800
  • 2c3a866494 Fix contraption sticky block connectivity. Add support to PUSH_ONLY push reaction Snownee 2021-01-26 14:43:33 +0800
  • f1c8e92686 Horizontal Crushers Bugfix _0Steven 2021-01-25 16:39:47 +0100
  • 1874b267b3 fix a contraption lighting glitch JozsefA 2021-01-25 01:58:39 -0800
  • 93353b61d6 smarter light volumes start the process of creating sane gl abstractions stabilized contraption bounds now fit tightly with them fix global tile entity issues JozsefA 2021-01-25 01:17:55 -0800
  • 7bac93a03c fix drill orientation issue in contraptions JozsefA 2021-01-25 00:24:07 -0800
  • a03daa1aed sync to latest version TUsama 2021-01-25 13:04:02 +0800
  • 0f3c8fe699 update CHS translation TUsama 2021-01-25 12:40:52 +0800
  • 7b5737cf82 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev _0Steven 2021-01-24 16:53:20 +0100
  • cb25c5ab21 Omnidirectional Crushing _0Steven 2021-01-24 16:46:07 +0100
  • 9d7ddbc326 Entry point simibubi 2021-01-24 14:30:05 +0100
  • f05497a28c okay the synchronized functions didn't actually fix it but now we actually benefit from the tile entity render filtering, another 2x ish performance JozsefA 2021-01-24 01:07:22 -0800
  • a433031f7e fix json CKenJa 2021-01-24 16:44:44 +0900
  • e8ed2ec43a Localize and fix ja_jp.json CKenJa 2021-01-24 16:34:11 +0900
  • 59e29ac958 that was a nasty crash os memory exception because memory that was being sent to the gpu was getting modified by another thread JozsefA 2021-01-23 23:32:23 -0800
  • ebd20f5173 suddenly, everything is smooth and dry - replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks() - refactor stabilized and mounted lighters into one class - separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher JozsefA 2021-01-23 23:07:12 -0800
  • 55ea7e3e55 cart contraptions are lit JozsefA 2021-01-23 21:02:11 -0800
  • dea3f05364 fix saws not rendering their shafts in contraptions JozsefA 2021-01-23 16:39:11 -0800
  • 4cbea0f9c9 intel graphics now like the shaders Jozsef 2021-01-23 15:32:17 -0800
  • bae33f3863 Add server setting canStickWithoutSuperglue and item unsticky glue TheGreatRambler 2021-01-23 17:33:12 -0500
  • d35bdab51a The return of dyed belts simibubi 2021-01-23 23:00:27 +0100
  • 83cb735e62 actors render correctly JozsefA 2021-01-23 12:49:33 -0800
  • cfd60fbc8d fast actor rendering but it's not correct yet JozsefA 2021-01-22 18:00:14 -0800
  • 667f27d9b7 Update build.gradle simibubi 2021-01-22 20:57:48 +0100
  • fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev grimmauld 2021-01-22 20:56:46 +0100
  • 525fc03278 Demise of the hopper funnel simibubi 2021-01-22 20:43:59 +0100
  • f6518d5c5d insane amounts of refactoring surprisingly it all still works the same, but better maybe still some more cleanup to do JozsefA 2021-01-22 11:28:39 -0800
  • 7a1817d54d
    Update purpur_scope.json Matteo Merler 2021-01-22 13:37:30 +0100
  • bb2d2bbdd9
    Update gold_scope.json Matteo Merler 2021-01-22 13:37:02 +0100
  • c75b2e95e7
    Update gold_retriever.json Matteo Merler 2021-01-22 13:36:42 +0100
  • 6d6ad4f6a4
    Update gold_body.json Matteo Merler 2021-01-22 13:36:24 +0100
  • 6ab935b85b
    Update gold_amplifier.json Matteo Merler 2021-01-22 13:36:04 +0100
  • 82fc4637d2
    Update gold_accelerator.json Matteo Merler 2021-01-22 13:35:41 +0100
  • 68d6abc672 No crash while rendering unsupported blocks unless config set to explain errors. Thomas De Maerschalck 2021-01-22 12:33:47 +0100
  • 11f9c7459c prepare for fast actor rendering JozsefA 2021-01-21 14:14:20 -0800
  • 697a7df59c suddenly and magically, contraption rendering is 100% accurate JozsefA 2021-01-21 12:26:55 -0800
  • 28cd9a1fe1 Druidcraft woodcutter compatibility grimmauld 2021-01-20 22:36:04 +0100
  • cdecab8528 Improved configs to be more extendable MRH0 2021-01-20 17:57:56 +0100
  • 147e4dd5ac
    Update ru_ru.json pgkrol 2021-01-20 14:30:40 +0300
  • de1482f524
    Merge pull request #1 from pgkrol/pgkrol-patch-1 pgkrol 2021-01-20 14:28:44 +0300
  • a1b9bd8574
    Update ru_ru.json pgkrol 2021-01-20 14:25:42 +0300
  • 33e66c6e89 pulleys are lit stabilized things are sort of lit but man is it jank light volumes have a more sane constructor try to mess around with contraption layering but it's still jank JozsefA 2021-01-20 00:47:40 -0800
  • 9df796029f rename the confounding function JozsefA 2021-01-18 00:35:16 -0800
  • 398a848791 pistons are lit and bearings are better lit in the corners stop sampling light in places that don't matter JozsefA 2021-01-18 00:31:33 -0800
  • 22a90c8e5d on our way to super fancy contraption lighting JozsefA 2021-01-17 22:18:31 -0800
  • be91d54ae2
    Update ja_jp.json nagomi 2021-01-18 13:30:54 +0900
  • 1bc46299e4
    Update ja_jp.json nagomi 2021-01-18 13:10:44 +0900
  • 32d240f91d Uhh, didn't know it would do that 😅 Bobert 2021-01-16 13:10:08 -0700
  • 1622d71929 The Nerf Bobert 2021-01-16 13:00:58 -0700
  • 05ab2728e4 Stress config hardcoded MRH0 2021-01-16 20:07:36 +0100
  • 0cb18c532d uncomment the mixin annotation processor whoops JozsefA 2021-01-15 20:07:04 -0800
  • 37e64e4c1d fix vertex attribute data types blockcolors and ao now work in contraptions be smarter about allocating buffers use gl buffer mapping, more to come JozsefA 2021-01-15 16:17:13 -0800
  • 5ea0fa788f Make the last tile of its kind disappear JozsefA 2021-01-15 14:26:27 -0800
  • 645d28ac31
    Small fix for an incorrectly translated line Chubz 2021-01-15 21:24:33 +0400
  • eaf131c57f I think this was left in here by mistake. garyantonyo 2021-01-15 01:06:41 -0500
  • b86941a519 Added missing ae2 compatibility recipe. garyantonyo 2021-01-15 00:38:47 -0500
  • 0bc6b11c5b be smart about rebuilding things not smart enough about contraptions yet things mostly render in the correct layers JozsefA 2021-01-14 13:59:26 -0800
  • b1b771ed2e Fix extendo grip applying knockback on arrow or tnt damage Snownee 2021-01-14 12:34:41 +0800
  • 5d0674067f Fix TooltipHelper formatting Snownee 2021-01-14 11:52:48 +0800
  • 6af884edb7 Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering grimmauld 2021-01-13 22:41:59 +0100
  • 64b5683ac4 things actually pause when paused JozsefA 2021-01-13 13:24:45 -0800
  • 03205c277b move render package up one level JozsefA 2021-01-13 12:14:01 -0800
  • 14154fe239 Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 18:36:46 +0100
  • f41f7b3efa Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 18:31:38 +0100
  • 3336778052 version++ simibubi 2021-01-13 18:29:57 +0100
  • 511950b766 Hotfix the fix simibubi 2021-01-13 18:28:29 +0100
  • 07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering grimmauld 2021-01-13 16:34:45 +0100
  • 877d6dc2ee Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 15:50:32 +0100
  • de55778fc5 Extendo clip simibubi 2021-01-13 15:49:55 +0100
  • 8ba0099e60 Ancient porting oversight simibubi 2021-01-13 15:30:25 +0100
  • 27b5f5b479 Port new changes simibubi 2021-01-13 15:24:48 +0100
  • db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev simibubi 2021-01-13 15:11:58 +0100
  • f47d1e87c1 You were moved simibubi 2021-01-13 14:55:29 +0100
  • 0f60e453f3
    Merge pull request #715 from Chubzik1/mc1.15/dev simibubi 2021-01-13 14:18:16 +0100
  • 9d5ae97a0a Thank you weakref, very deterministic simibubi 2021-01-13 14:16:45 +0100
  • 2b615b68bd Fix mixins outside dev env grimmauld 2021-01-13 09:50:00 +0100