{ "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "Acacia Window", "block.create.acacia_window_pane": "Acacia Window Pane", "block.create.adjustable_crate": "Adjustable Crate", "block.create.adjustable_pulley": "Adjustable Pulley", "block.create.adjustable_pulse_repeater": "Adjustable Pulse Repeater", "block.create.adjustable_repeater": "Adjustable Repeater", "block.create.analog_lever": "Analog Lever", "block.create.andesite_belt_funnel": "Andesite Belt Funnel", "block.create.andesite_bricks": "Andesite Bricks", "block.create.andesite_bricks_slab": "Andesite Bricks Slab", "block.create.andesite_bricks_stairs": "Andesite Bricks Stairs", "block.create.andesite_bricks_wall": "Andesite Bricks Wall", "block.create.andesite_casing": "Andesite Casing", "block.create.andesite_chute_funnel": "Andesite Chute Funnel", "block.create.andesite_cobblestone": "Andesite Cobblestone", "block.create.andesite_cobblestone_slab": "Andesite Cobblestone Slab", "block.create.andesite_cobblestone_stairs": "Andesite Cobblestone Stairs", "block.create.andesite_cobblestone_wall": "Andesite Cobblestone Wall", "block.create.andesite_funnel": "Andesite Funnel", "block.create.andesite_pillar": "Andesite Pillar", "block.create.andesite_tunnel": "Andesite Tunnel", "block.create.basin": "Basin", "block.create.belt": "Belt", "block.create.belt_observer": "Belt Observer", "block.create.birch_window": "Birch Window", "block.create.birch_window_pane": "Birch Window Pane", "block.create.brass_belt_funnel": "Brass Belt Funnel", "block.create.brass_block": "Brass Block", "block.create.brass_casing": "Brass Casing", "block.create.brass_chute_funnel": "Brass Chute Funnel", "block.create.brass_funnel": "Brass Funnel", "block.create.brass_tunnel": "Brass Tunnel", "block.create.cart_assembler": "Cart Assembler", "block.create.chiseled_dark_scoria": "Chiseled Dark Scoria", "block.create.chiseled_dolomite": "Chiseled Dolomite", "block.create.chiseled_gabbro": "Chiseled Gabbro", "block.create.chiseled_limestone": "Chiseled Limestone", "block.create.chiseled_scoria": "Chiseled Scoria", "block.create.chiseled_weathered_limestone": "Chiseled Weathered Limestone", "block.create.chute": "Chute", "block.create.clockwork_bearing": "Clockwork Bearing", "block.create.clutch": "Clutch", "block.create.cogwheel": "Cogwheel", "block.create.copper_block": "Copper Block", "block.create.copper_casing": "Copper Casing", "block.create.copper_ore": "Copper Ore", "block.create.copper_shingles": "Copper Shingles", "block.create.creative_crate": "Creative Crate", "block.create.creative_motor": "Creative Motor", "block.create.crushing_wheel": "Crushing Wheel", "block.create.crushing_wheel_controller": "Crushing Wheel Controller", "block.create.cuckoo_clock": "Cuckoo Clock", "block.create.dark_oak_window": "Dark Oak Window", "block.create.dark_oak_window_pane": "Dark Oak Window Pane", "block.create.dark_scoria": "Dark Scoria", "block.create.dark_scoria_bricks": "Dark Scoria Bricks", "block.create.dark_scoria_bricks_slab": "Dark Scoria Bricks Slab", "block.create.dark_scoria_bricks_stairs": "Dark Scoria Bricks Stairs", "block.create.dark_scoria_bricks_wall": "Dark Scoria Bricks Wall", "block.create.dark_scoria_cobblestone": "Dark Scoria Cobblestone", "block.create.dark_scoria_cobblestone_slab": "Dark Scoria Cobblestone Slab", "block.create.dark_scoria_cobblestone_stairs": "Dark Scoria Cobblestone Stairs", "block.create.dark_scoria_cobblestone_wall": "Dark Scoria Cobblestone Wall", "block.create.dark_scoria_pillar": "Dark Scoria Pillar", "block.create.deployer": "Deployer", "block.create.depot": "Depot", "block.create.diorite_bricks": "Diorite Bricks", "block.create.diorite_bricks_slab": "Diorite Bricks Slab", "block.create.diorite_bricks_stairs": "Diorite Bricks Stairs", "block.create.diorite_bricks_wall": "Diorite Bricks Wall", "block.create.diorite_cobblestone": "Diorite Cobblestone", "block.create.diorite_cobblestone_slab": "Diorite Cobblestone Slab", "block.create.diorite_cobblestone_stairs": "Diorite Cobblestone Stairs", "block.create.diorite_cobblestone_wall": "Diorite Cobblestone Wall", "block.create.diorite_pillar": "Diorite Pillar", "block.create.dolomite": "Dolomite", "block.create.dolomite_bricks": "Dolomite Bricks", "block.create.dolomite_bricks_slab": "Dolomite Bricks Slab", "block.create.dolomite_bricks_stairs": "Dolomite Bricks Stairs", "block.create.dolomite_bricks_wall": "Dolomite Bricks Wall", "block.create.dolomite_cobblestone": "Dolomite Cobblestone", "block.create.dolomite_cobblestone_slab": "Dolomite Cobblestone Slab", "block.create.dolomite_cobblestone_stairs": "Dolomite Cobblestone Stairs", "block.create.dolomite_cobblestone_wall": "Dolomite Cobblestone Wall", "block.create.dolomite_pillar": "Dolomite Pillar", "block.create.encased_belt": "Encased Belt", "block.create.encased_fan": "Encased Fan", "block.create.encased_shaft": "Encased Shaft", "block.create.extractor": "Extractor", "block.create.fancy_andesite_bricks": "Fancy Andesite Bricks", "block.create.fancy_andesite_bricks_slab": "Fancy Andesite Bricks Slab", "block.create.fancy_andesite_bricks_stairs": "Fancy Andesite Bricks Stairs", "block.create.fancy_andesite_bricks_wall": "Fancy Andesite Bricks Wall", "block.create.fancy_dark_scoria_bricks": "Fancy Dark Scoria Bricks", "block.create.fancy_dark_scoria_bricks_slab": "Fancy Dark Scoria Bricks Slab", "block.create.fancy_dark_scoria_bricks_stairs": "Fancy Dark Scoria Bricks Stairs", "block.create.fancy_dark_scoria_bricks_wall": "Fancy Dark Scoria Bricks Wall", "block.create.fancy_diorite_bricks": "Fancy Diorite Bricks", "block.create.fancy_diorite_bricks_slab": "Fancy Diorite Bricks Slab", "block.create.fancy_diorite_bricks_stairs": "Fancy Diorite Bricks Stairs", "block.create.fancy_diorite_bricks_wall": "Fancy Diorite Bricks Wall", "block.create.fancy_dolomite_bricks": "Fancy Dolomite Bricks", "block.create.fancy_dolomite_bricks_slab": "Fancy Dolomite Bricks Slab", "block.create.fancy_dolomite_bricks_stairs": "Fancy Dolomite Bricks Stairs", "block.create.fancy_dolomite_bricks_wall": "Fancy Dolomite Bricks Wall", "block.create.fancy_gabbro_bricks": "Fancy Gabbro Bricks", "block.create.fancy_gabbro_bricks_slab": "Fancy Gabbro Bricks Slab", "block.create.fancy_gabbro_bricks_stairs": "Fancy Gabbro Bricks Stairs", "block.create.fancy_gabbro_bricks_wall": "Fancy Gabbro Bricks Wall", "block.create.fancy_granite_bricks": "Fancy Granite Bricks", "block.create.fancy_granite_bricks_slab": "Fancy Granite Bricks Slab", "block.create.fancy_granite_bricks_stairs": "Fancy Granite Bricks Stairs", "block.create.fancy_granite_bricks_wall": "Fancy Granite Bricks Wall", "block.create.fancy_limestone_bricks": "Fancy Limestone Bricks", "block.create.fancy_limestone_bricks_slab": "Fancy Limestone Bricks Slab", "block.create.fancy_limestone_bricks_stairs": "Fancy Limestone Bricks Stairs", "block.create.fancy_limestone_bricks_wall": "Fancy Limestone Bricks Wall", "block.create.fancy_scoria_bricks": "Fancy Scoria Bricks", "block.create.fancy_scoria_bricks_slab": "Fancy Scoria Bricks Slab", "block.create.fancy_scoria_bricks_stairs": "Fancy Scoria Bricks Stairs", "block.create.fancy_scoria_bricks_wall": "Fancy Scoria Bricks Wall", "block.create.fancy_weathered_limestone_bricks": "Fancy Weathered Limestone Bricks", "block.create.fancy_weathered_limestone_bricks_slab": "Fancy Weathered Limestone Bricks Slab", "block.create.fancy_weathered_limestone_bricks_stairs": "Fancy Weathered Limestone Bricks Stairs", "block.create.fancy_weathered_limestone_bricks_wall": "Fancy Weathered Limestone Bricks Wall", "block.create.fluid_pipe": "Fluid Pipe", "block.create.fluid_tank": "Fluid Tank", "block.create.flywheel": "Flywheel", "block.create.framed_glass": "Framed Glass", "block.create.framed_glass_pane": "Framed Glass Pane", "block.create.furnace_engine": "Furnace Engine", "block.create.gabbro": "Gabbro", "block.create.gabbro_bricks": "Gabbro Bricks", "block.create.gabbro_bricks_slab": "Gabbro Bricks Slab", "block.create.gabbro_bricks_stairs": "Gabbro Bricks Stairs", "block.create.gabbro_bricks_wall": "Gabbro Bricks Wall", "block.create.gabbro_cobblestone": "Gabbro Cobblestone", "block.create.gabbro_cobblestone_slab": "Gabbro Cobblestone Slab", "block.create.gabbro_cobblestone_stairs": "Gabbro Cobblestone Stairs", "block.create.gabbro_cobblestone_wall": "Gabbro Cobblestone Wall", "block.create.gabbro_pillar": "Gabbro Pillar", "block.create.gearbox": "Gearbox", "block.create.gearshift": "Gearshift", "block.create.granite_bricks": "Granite Bricks", "block.create.granite_bricks_slab": "Granite Bricks Slab", "block.create.granite_bricks_stairs": "Granite Bricks Stairs", "block.create.granite_bricks_wall": "Granite Bricks Wall", "block.create.granite_cobblestone": "Granite Cobblestone", "block.create.granite_cobblestone_slab": "Granite Cobblestone Slab", "block.create.granite_cobblestone_stairs": "Granite Cobblestone Stairs", "block.create.granite_cobblestone_wall": "Granite Cobblestone Wall", "block.create.granite_pillar": "Granite Pillar", "block.create.hand_crank": "Hand Crank", "block.create.horizontal_framed_glass": "Horizontal Framed Glass", "block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane", "block.create.jungle_window": "Jungle Window", "block.create.jungle_window_pane": "Jungle Window Pane", "block.create.large_cogwheel": "Large Cogwheel", "block.create.layered_andesite": "Layered Andesite", "block.create.layered_dark_scoria": "Layered Dark Scoria", "block.create.layered_diorite": "Layered Diorite", "block.create.layered_dolomite": "Layered Dolomite", "block.create.layered_gabbro": "Layered Gabbro", "block.create.layered_granite": "Layered Granite", "block.create.layered_limestone": "Layered Limestone", "block.create.layered_scoria": "Layered Scoria", "block.create.layered_weathered_limestone": "Layered Weathered Limestone", "block.create.limesand": "Limesand", "block.create.limestone": "Limestone", "block.create.limestone_bricks": "Limestone Bricks", "block.create.limestone_bricks_slab": "Limestone Bricks Slab", "block.create.limestone_bricks_stairs": "Limestone Bricks Stairs", "block.create.limestone_bricks_wall": "Limestone Bricks Wall", "block.create.limestone_cobblestone": "Limestone Cobblestone", "block.create.limestone_cobblestone_slab": "Limestone Cobblestone Slab", "block.create.limestone_cobblestone_stairs": "Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "Limestone Cobblestone Wall", "block.create.limestone_pillar": "Limestone Pillar", "block.create.linear_chassis": "Linear Chassis", "block.create.linked_extractor": "Linked Extractor", "block.create.linked_transposer": "Linked Transposer", "block.create.mechanical_arm": "Mechanical Arm", "block.create.mechanical_bearing": "Mechanical Bearing", "block.create.mechanical_crafter": "Mechanical Crafter", "block.create.mechanical_drill": "Mechanical Drill", "block.create.mechanical_harvester": "Mechanical Harvester", "block.create.mechanical_mixer": "Mechanical Mixer", "block.create.mechanical_piston": "Mechanical Piston", "block.create.mechanical_piston_head": "Mechanical Piston Head", "block.create.mechanical_plough": "Mechanical Plough", "block.create.mechanical_press": "Mechanical Press", "block.create.mechanical_pump": "Mechanical Pump", "block.create.mechanical_saw": "Mechanical Saw", "block.create.millstone": "Millstone", "block.create.minecart_anchor": "Minecart Anchor", "block.create.mossy_andesite": "Mossy Andesite", "block.create.mossy_dark_scoria": "Mossy Dark Scoria", "block.create.mossy_diorite": "Mossy Diorite", "block.create.mossy_dolomite": "Mossy Dolomite", "block.create.mossy_gabbro": "Mossy Gabbro", "block.create.mossy_granite": "Mossy Granite", "block.create.mossy_limestone": "Mossy Limestone", "block.create.mossy_scoria": "Mossy Scoria", "block.create.mossy_weathered_limestone": "Mossy Weathered Limestone", "block.create.mysterious_cuckoo_clock": "Cuckoo Clock", "block.create.natural_scoria": "Natural Scoria", "block.create.nixie_tube": "Nixie Tube", "block.create.nozzle": "Nozzle", "block.create.oak_window": "Oak Window", "block.create.oak_window_pane": "Oak Window Pane", "block.create.ornate_iron_window": "Ornate Iron Window", "block.create.ornate_iron_window_pane": "Ornate Iron Window Pane", "block.create.overgrown_andesite": "Overgrown Andesite", "block.create.overgrown_dark_scoria": "Overgrown Dark Scoria", "block.create.overgrown_diorite": "Overgrown Diorite", "block.create.overgrown_dolomite": "Overgrown Dolomite", "block.create.overgrown_gabbro": "Overgrown Gabbro", "block.create.overgrown_granite": "Overgrown Granite", "block.create.overgrown_limestone": "Overgrown Limestone", "block.create.overgrown_scoria": "Overgrown Scoria", "block.create.overgrown_weathered_limestone": "Overgrown Weathered Limestone", "block.create.packager": "Packager", "block.create.paved_andesite": "Paved Andesite", "block.create.paved_andesite_slab": "Paved Andesite Slab", "block.create.paved_andesite_stairs": "Paved Andesite Stairs", "block.create.paved_andesite_wall": "Paved Andesite Wall", "block.create.paved_dark_scoria": "Paved Dark Scoria", "block.create.paved_dark_scoria_slab": "Paved Dark Scoria Slab", "block.create.paved_dark_scoria_stairs": "Paved Dark Scoria Stairs", "block.create.paved_dark_scoria_wall": "Paved Dark Scoria Wall", "block.create.paved_diorite": "Paved Diorite", "block.create.paved_diorite_slab": "Paved Diorite Slab", "block.create.paved_diorite_stairs": "Paved Diorite Stairs", "block.create.paved_diorite_wall": "Paved Diorite Wall", "block.create.paved_dolomite": "Paved Dolomite", "block.create.paved_dolomite_slab": "Paved Dolomite Slab", "block.create.paved_dolomite_stairs": "Paved Dolomite Stairs", "block.create.paved_dolomite_wall": "Paved Dolomite Wall", "block.create.paved_gabbro": "Paved Gabbro", "block.create.paved_gabbro_slab": "Paved Gabbro Slab", "block.create.paved_gabbro_stairs": "Paved Gabbro Stairs", "block.create.paved_gabbro_wall": "Paved Gabbro Wall", "block.create.paved_granite": "Paved Granite", "block.create.paved_granite_slab": "Paved Granite Slab", "block.create.paved_granite_stairs": "Paved Granite Stairs", "block.create.paved_granite_wall": "Paved Granite Wall", "block.create.paved_limestone": "Paved Limestone", "block.create.paved_limestone_slab": "Paved Limestone Slab", "block.create.paved_limestone_stairs": "Paved Limestone Stairs", "block.create.paved_limestone_wall": "Paved Limestone Wall", "block.create.paved_scoria": "Paved Scoria", "block.create.paved_scoria_slab": "Paved Scoria Slab", "block.create.paved_scoria_stairs": "Paved Scoria Stairs", "block.create.paved_scoria_wall": "Paved Scoria Wall", "block.create.paved_weathered_limestone": "Paved Weathered Limestone", "block.create.paved_weathered_limestone_slab": "Paved Weathered Limestone Slab", "block.create.paved_weathered_limestone_stairs": "Paved Weathered Limestone Stairs", "block.create.paved_weathered_limestone_wall": "Paved Weathered Limestone Wall", "block.create.piston_extension_pole": "Piston Extension Pole", "block.create.polished_dark_scoria": "Polished Dark Scoria", "block.create.polished_dark_scoria_slab": "Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "Polished Dark Scoria Stairs", "block.create.polished_dark_scoria_wall": "Polished Dark Scoria Wall", "block.create.polished_dolomite": "Polished Dolomite", "block.create.polished_dolomite_slab": "Polished Dolomite Slab", "block.create.polished_dolomite_stairs": "Polished Dolomite Stairs", "block.create.polished_dolomite_wall": "Polished Dolomite Wall", "block.create.polished_gabbro": "Polished Gabbro", "block.create.polished_gabbro_slab": "Polished Gabbro Slab", "block.create.polished_gabbro_stairs": "Polished Gabbro Stairs", "block.create.polished_gabbro_wall": "Polished Gabbro Wall", "block.create.polished_limestone": "Polished Limestone", "block.create.polished_limestone_slab": "Polished Limestone Slab", "block.create.polished_limestone_stairs": "Polished Limestone Stairs", "block.create.polished_limestone_wall": "Polished Limestone Wall", "block.create.polished_scoria": "Polished Scoria", "block.create.polished_scoria_slab": "Polished Scoria Slab", "block.create.polished_scoria_stairs": "Polished Scoria Stairs", "block.create.polished_scoria_wall": "Polished Scoria Wall", "block.create.polished_weathered_limestone": "Polished Weathered Limestone", "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", "block.create.polished_weathered_limestone_stairs": "Polished Weathered Limestone Stairs", "block.create.polished_weathered_limestone_wall": "Polished Weathered Limestone Wall", "block.create.portable_storage_interface": "Portable Storage Interface", "block.create.powered_latch": "Powered Latch", "block.create.powered_toggle_latch": "Powered Toggle Latch", "block.create.pulley_magnet": "Pulley Magnet", "block.create.pulse_repeater": "Pulse Repeater", "block.create.radial_chassis": "Radial Chassis", "block.create.redstone_contact": "Redstone Contact", "block.create.redstone_link": "Redstone Link", "block.create.reinforced_rail": "Reinforced Rail", "block.create.rope": "Rope", "block.create.rope_pulley": "Rope Pulley", "block.create.rotation_speed_controller": "Rotation Speed Controller", "block.create.schematic_table": "Schematic Table", "block.create.schematicannon": "Schematicannon", "block.create.scoria": "Scoria", "block.create.scoria_bricks": "Scoria Bricks", "block.create.scoria_bricks_slab": "Scoria Bricks Slab", "block.create.scoria_bricks_stairs": "Scoria Bricks Stairs", "block.create.scoria_bricks_wall": "Scoria Bricks Wall", "block.create.scoria_cobblestone": "Scoria Cobblestone", "block.create.scoria_cobblestone_slab": "Scoria Cobblestone Slab", "block.create.scoria_cobblestone_stairs": "Scoria Cobblestone Stairs", "block.create.scoria_cobblestone_wall": "Scoria Cobblestone Wall", "block.create.scoria_pillar": "Scoria Pillar", "block.create.secondary_linear_chassis": "Secondary Linear Chassis", "block.create.sequenced_gearshift": "Sequenced Gearshift", "block.create.shaft": "Shaft", "block.create.speedometer": "Speedometer", "block.create.spruce_window": "Spruce Window", "block.create.spruce_window_pane": "Spruce Window Pane", "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", "block.create.stockpile_switch": "Stockpile Switch", "block.create.stressometer": "Stressometer", "block.create.tiled_glass": "Tiled Glass", "block.create.tiled_glass_pane": "Tiled Glass Pane", "block.create.transposer": "Transposer", "block.create.turntable": "Turntable", "block.create.vertical_extractor": "Vertical Extractor", "block.create.vertical_framed_glass": "Vertical Framed Glass", "block.create.vertical_framed_glass_pane": "Vertical Framed Glass Pane", "block.create.vertical_linked_extractor": "Vertical Linked Extractor", "block.create.vertical_linked_transposer": "Vertical Linked Transposer", "block.create.vertical_transposer": "Vertical Transposer", "block.create.water_wheel": "Water Wheel", "block.create.weathered_limestone": "Weathered Limestone", "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Bricks Slab", "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Bricks Stairs", "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Bricks Wall", "block.create.weathered_limestone_cobblestone": "Weathered Limestone Cobblestone", "block.create.weathered_limestone_cobblestone_slab": "Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "Weathered Limestone Cobblestone Wall", "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", "block.create.zinc_block": "Zinc Block", "block.create.zinc_ore": "Zinc Ore", "entity.create.contraption": "Contraption", "entity.create.stationary_contraption": "Stationary Contraption", "entity.create.super_glue": "Super Glue", "item.create.andesite_alloy": "Andesite Alloy", "item.create.attribute_filter": "Attribute Filter", "item.create.belt_connector": "Mechanical Belt", "item.create.brass_hand": "Brass Hand", "item.create.brass_ingot": "Brass Ingot", "item.create.brass_nugget": "Brass Nugget", "item.create.brass_sheet": "Brass Sheet", "item.create.chromatic_compound": "Chromatic Compound", "item.create.copper_ingot": "Copper Ingot", "item.create.copper_nugget": "Copper Nugget", "item.create.copper_sheet": "Copper Sheet", "item.create.crafter_slot_cover": "Crafter Slot Cover", "item.create.crushed_brass": "Crushed Brass", "item.create.crushed_copper_ore": "Crushed Copper Ore", "item.create.crushed_gold_ore": "Crushed Gold Ore", "item.create.crushed_iron_ore": "Crushed Iron Ore", "item.create.crushed_zinc_ore": "Crushed Zinc Ore", "item.create.deforester": "Deforester", "item.create.dough": "Dough", "item.create.electron_tube": "Electron Tube", "item.create.empty_schematic": "Empty Schematic", "item.create.extendo_grip": "Extendo Grip", "item.create.filter": "Filter", "item.create.furnace_minecart_contraption": "Furnace Minecart Contraption", "item.create.goggles": "Engineer's Goggles", "item.create.golden_sheet": "Golden Sheet", "item.create.handheld_blockzapper": "Handheld Blockzapper", "item.create.handheld_worldshaper": "Handheld Worldshaper", "item.create.integrated_circuit": "Integrated Circuit", "item.create.iron_sheet": "Iron Sheet", "item.create.lapis_sheet": "Lapis Sheet", "item.create.minecart_contraption": "Minecart Contraption", "item.create.polished_rose_quartz": "Polished Rose Quartz", "item.create.powdered_obsidian": "Powdered Obsidian", "item.create.propeller": "Propeller", "item.create.red_sand_paper": "Red Sand Paper", "item.create.refined_radiance": "Refined Radiance", "item.create.rose_quartz": "Rose Quartz", "item.create.sand_paper": "Sand Paper", "item.create.schematic": "Schematic", "item.create.schematic_and_quill": "Schematic And Quill", "item.create.shadow_steel": "Shadow Steel", "item.create.super_glue": "Super Glue", "item.create.tree_fertilizer": "Tree Fertilizer", "item.create.vertical_gearbox": "Vertical Gearbox", "item.create.wand_of_symmetry": "Wand Of Symmetry", "item.create.wheat_flour": "Wheat Flour", "item.create.whisk": "Whisk", "item.create.wrench": "Wrench", "item.create.zinc_ingot": "Zinc Ingot", "item.create.zinc_nugget": "Zinc Nugget", "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Welcome to Create", "advancement.create.root.desc": "It's time to start building some amazing Contraptions!", "advancement.create.andesite_alloy": "Alliterations Aplenty", "advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.", "advancement.create.its_alive": "It's Alive!", "advancement.create.its_alive.desc": "Watch your first kinetic component spin.", "advancement.create.shifting_gears": "Shifting Gear", "advancement.create.shifting_gears.desc": "Connect a large to a small cogwheel allowing you to change the speed of your contraption.", "advancement.create.overstressed": "Overstressed", "advancement.create.overstressed.desc": "Experience the limits of stress firsthand.", "advancement.create.belt": "Convey it all", "advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.", "advancement.create.wrench": "Configure Conveniently", "advancement.create.wrench.desc": "Create a Wrench to aid you in building your contraptions.", "advancement.create.goggles": "Stress-o-vision", "advancement.create.goggles.desc": "Create some goggles to aid you in getting more kinetic information for components.", "advancement.create.speedometer": "But how fast exactly?", "advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.", "advancement.create.stressometer": "But how stressed exactly?", "advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.", "advancement.create.water_wheel": "Harnessing Hydraulics", "advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!", "advancement.create.lava_wheel": "Magma Wheel", "advancement.create.lava_wheel.desc": "This shouldn't have worked.", "advancement.create.millstone": "Pocket Crusher", "advancement.create.millstone.desc": "Place and power a Millstone", "advancement.create.andesite_casing": "The Andesite Age", "advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.", "advancement.create.mechanical_drill": "Stationary breakers", "advancement.create.mechanical_drill.desc": "Place and power a Mechanical mechanical_drill", "advancement.create.press": "Press goes 'Bonk!'", "advancement.create.press.desc": "Power a Mechanical Press and use it to create some Plates.", "advancement.create.polished_rose_quartz": "Pink Diamonds", "advancement.create.polished_rose_quartz.desc": "Use a piece of sand paper to polish Rose Quartz until it becomes transparent.", "advancement.create.electron_tube": "Beep boop", "advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.", "advancement.create.mechanical_saw": "Stationary Chopping", "advancement.create.mechanical_saw.desc": "Place and power a Mechanical mechanical_saw", "advancement.create.basin": "Basin Operation", "advancement.create.basin.desc": "Place a basin and try throwing items into it.", "advancement.create.mixer": "Mixin' it Up", "advancement.create.mixer.desc": "Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.", "advancement.create.compact": "Automated Compacting", "advancement.create.compact.desc": "Use a press and a basin to compact some items.", "advancement.create.expert_lane_1": "The Andesite Expert Lane", "advancement.create.expert_lane_1.desc": "Work in Progress", "advancement.create.brass": "An Actual Alloy", "advancement.create.brass.desc": "Use Crushed Copper and Crushed Zinc to create some Brass.", "advancement.create.brass_casing": "The Brass Age", "advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.", "advancement.create.copper_casing": "The Copper Age", "advancement.create.copper_casing.desc": "Use some copper sheets to create Copper Casing.", "advancement.create.crafter": "Automated Assembly", "advancement.create.crafter.desc": "Place and power some Mechanical Crafters", "advancement.create.deployer": "Poke, Place, and Attack", "advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.", "advancement.create.fist_bump": "Pound It, Bro!", "advancement.create.fist_bump.desc": "Make two Deployers fist-bump.", "advancement.create.crushing_wheel": "A Pair of Giants", "advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.", "advancement.create.chromatic_compound": "Bipolar Minerals", "advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.", "advancement.create.shadow_steel": "Void Returner", "advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.", "advancement.create.refined_radiance": "Bright and Inspiring", "advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.", "advancement.create.zapper": "Building with style", "advancement.create.zapper.desc": "Craft a Blockzapper. A radiant laser gun that helps you build.", "advancement.create.upgraded_zapper": "Radiant Overdrive", "advancement.create.upgraded_zapper.desc": "Create and activate a fully upgraded Blockzapper.", "advancement.create.wand_of_symmetry": "Radiant Mirrors", "advancement.create.wand_of_symmetry.desc": "Craft a Staff of Symmetry.", "advancement.create.deforester": "Radiant Chopping", "advancement.create.deforester.desc": "Craft a Deforester, and say goodbye to the local forest.", "advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip.", "advancement.create.dual_extendo_grip": "Ultimate Boing-age", "advancement.create.dual_extendo_grip.desc": "Dual wield Extendo Grips for super-human reach.", "advancement.create.eob": "End of Beta", "advancement.create.eob.desc": "Expect more content here in the future. <3", "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Create Palettes", "death.attack.create.crush": "%1$s was processed by Crushing Wheels", "death.attack.create.fan_fire": "%1$s was burned to death by hot air", "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", "death.attack.create.mechanical_drill": "%1$s was impaled by Mechanical mechanical_drill", "death.attack.create.mechanical_saw": "%1$s got cut in half by Mechanical mechanical_saw", "death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock", "create.block.deployer.damage_source_name": "a rogue Deployer", "create.block.cart_assembler.invalid": "Place your Cart Assembler on a rail block", "create.recipe.crushing": "Crushing", "create.recipe.milling": "Milling", "create.recipe.splashing": "Bulk Washing", "create.recipe.splashing.fan": "Fan behind Flowing Water", "create.recipe.smoking_via_fan": "Bulk Smoking", "create.recipe.smoking_via_fan.fan": "Fan behind Fire", "create.recipe.blasting_via_fan": "Bulk Smelting", "create.recipe.blasting_via_fan.fan": "Fan behind Lava", "create.recipe.pressing": "Pressing", "create.recipe.mixing": "Mixing", "create.recipe.packing": "Compacting", "create.recipe.mechanical_sawing": "mechanical_sawing", "create.recipe.mechanical_crafting": "Mechanical Crafting", "create.recipe.block_cutting": "Block Cutting", "create.recipe.blockzapper_upgrade": "Handheld Blockzapper", "create.recipe.sandpaper_polishing": "Sandpaper Polishing", "create.recipe.mystery_conversion": "Chromatic Metamorphosis", "create.recipe.processing.catalyst": "Catalyst", "create.recipe.processing.chance": "%1$s%% Chance", "create.recipe.processing.chanceToReturn": "%1$s%% Chance to Return", "create.generic.range": "Range", "create.generic.radius": "Radius", "create.generic.width": "Width", "create.generic.height": "Height", "create.generic.length": "Length", "create.generic.speed": "Speed", "create.generic.delay": "Delay", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Seconds", "create.generic.unit.minutes": "Minutes", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.action.scroll": "Scroll", "create.action.confirm": "Confirm", "create.action.abort": "Abort", "create.action.saveToFile": "Save", "create.action.discard": "Discard", "create.keyinfo.toolmenu": "Focus Tool Menu", "create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)", "create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)", "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToModify": "Scroll to Modify", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount", "create.gui.scrollInput.scrollToSelect": "Scroll to Select", "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster", "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", "create.gui.symmetryWand.mirrorType": "Mirror", "create.gui.symmetryWand.orientation": "Orientation", "create.symmetry.mirror.plane": "Mirror Once", "create.symmetry.mirror.doublePlane": "Rectangular", "create.symmetry.mirror.triplePlane": "Octagonal", "create.orientation.orthogonal": "Orthogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", "create.orientation.alongZ": "Along Z", "create.orientation.alongX": "Along X", "create.gui.blockzapper.title": "Handheld Blockzapper", "create.gui.blockzapper.replaceMode": "Replace Mode", "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", "create.gui.blockzapper.searchFuzzy": "Ignore Material Borders", "create.gui.blockzapper.range": "Spread Range", "create.gui.blockzapper.needsUpgradedAmplifier": "Requires Upgraded Amplifier", "create.gui.blockzapper.patternSection": "Pattern", "create.gui.blockzapper.pattern.solid": "Solid", "create.gui.blockzapper.pattern.checkered": "Checkerboard", "create.gui.blockzapper.pattern.inversecheckered": "Inverted Checkerboard", "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", "create.gui.terrainzapper.title": "Handheld Worldshaper", "create.gui.terrainzapper.placement": "Placement", "create.gui.terrainzapper.placement.merged": "Merged", "create.gui.terrainzapper.placement.attached": "Attached", "create.gui.terrainzapper.placement.inserted": "Inserted", "create.gui.terrainzapper.brush": "Brush", "create.gui.terrainzapper.brush.cuboid": "Cuboid", "create.gui.terrainzapper.brush.sphere": "Sphere", "create.gui.terrainzapper.brush.cylinder": "Cylinder", "create.gui.terrainzapper.tool": "Tool", "create.gui.terrainzapper.tool.fill": "Fill", "create.gui.terrainzapper.tool.place": "Place", "create.gui.terrainzapper.tool.replace": "Replace", "create.gui.terrainzapper.tool.clear": "Clear", "create.gui.terrainzapper.tool.overlay": "Overlay", "create.gui.terrainzapper.tool.flatten": "Flatten", "create.terrainzapper.shiftRightClickToSet": "Shift-Right-Click to Select a Shape", "create.blockzapper.usingBlock": "Using: %1$s", "create.blockzapper.componentUpgrades": "Component Upgrades:", "create.blockzapper.component.body": "Body", "create.blockzapper.component.amplifier": "Amplifier", "create.blockzapper.component.accelerator": "Accelerator", "create.blockzapper.component.retriever": "Retriever", "create.blockzapper.component.scope": "Scope", "create.blockzapper.componentTier.none": "None", "create.blockzapper.componentTier.brass": "Brass", "create.blockzapper.componentTier.chromatic": "Chromatic", "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", "create.blockzapper.empty": "Out of Blocks!", "create.contraptions.movement_mode": "Movement Mode", "create.contraptions.movement_mode.move_place": "Always Place when Stopped", "create.contraptions.movement_mode.move_place_returned": "Place only in Starting Position", "create.contraptions.movement_mode.move_never_place": "Place only when Anchor Destroyed", "create.contraptions.movement_mode.rotate_place": "Always Place when Stopped", "create.contraptions.movement_mode.rotate_place_returned": "Only Place near Initial Angle", "create.contraptions.movement_mode.rotate_never_place": "Only Place when Anchor Destroyed", "create.contraptions.cart_movement_mode": "Cart Movement Mode", "create.contraptions.cart_movement_mode.rotate": "Always face toward motion", "create.contraptions.cart_movement_mode.rotate_paused": "Pause actors while rotating", "create.contraptions.cart_movement_mode.rotation_locked": "Lock rotation", "create.logistics.filter": "Filter", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", "create.gui.goggles.generator_stats": "Generator Stats:", "create.gui.goggles.kinetic_stats": "Kinetic Stats:", "create.gui.goggles.at_current_speed": "At current Speed", "create.gui.goggles.base_value": "Base Value", "create.gui.gauge.info_header": "Gauge Information:", "create.gui.speedometer.title": "Rotation Speed", "create.gui.stressometer.title": "Network Stress", "create.gui.stressometer.capacity": "Remaining Capacity", "create.gui.stressometer.overstressed": "Overstressed", "create.gui.stressometer.no_rotation": "No Rotation", "create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.", "create.gui.contraptions.network_overstressed": "It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", "create.gui.adjustable_crate.title": "Adjustable Crate", "create.gui.adjustable_crate.storageSpace": "Storage Space", "create.gui.stockpile_switch.title": "Stockpile Switch", "create.gui.stockpile_switch.lowerLimit": "Lower Threshold", "create.gui.stockpile_switch.upperLimit": "Upper Threshold", "create.gui.stockpile_switch.startAt": "Start Signal at", "create.gui.stockpile_switch.startAbove": "Start Signal above", "create.gui.stockpile_switch.stopAt": "Stop Signal at", "create.gui.stockpile_switch.stopBelow": "Stop Signal below", "create.gui.sequenced_gearshift.title": "Sequenced Gearshift", "create.gui.sequenced_gearshift.instruction": "Instruction", "create.gui.sequenced_gearshift.instruction.turn_angle": "Turn", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle", "create.gui.sequenced_gearshift.instruction.turn_distance": "Piston", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance", "create.gui.sequenced_gearshift.instruction.wait": "Wait", "create.gui.sequenced_gearshift.instruction.wait.duration": "Duration", "create.gui.sequenced_gearshift.instruction.end": "End", "create.gui.sequenced_gearshift.speed": "Speed, Direction", "create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards", "create.gui.sequenced_gearshift.speed.forward_fast": "Double speed, Forwards", "create.gui.sequenced_gearshift.speed.back": "Input speed, Reversed", "create.gui.sequenced_gearshift.speed.back_fast": "Double speed, Reversed", "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "First position set.", "create.schematicAndQuill.secondPos": "Second position set.", "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", "create.schematicAndQuill.abort": "Removed selection.", "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", "create.schematicAndQuill.fallbackName": "My Schematic", "create.schematicAndQuill.saved": "Saved as %1$s", "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", "create.schematic.rotation.none": "None", "create.schematic.rotation.cw90": "Clockwise 90", "create.schematic.rotation.cw180": "Clockwise 180", "create.schematic.rotation.cw270": "Clockwise 270", "create.schematic.mirror": "Mirror", "create.schematic.mirror.none": "None", "create.schematic.mirror.frontBack": "Front-Back", "create.schematic.mirror.leftRight": "Left-Right", "create.schematic.tool.deploy": "Deploy", "create.schematic.tool.move": "Move XZ", "create.schematic.tool.movey": "Move Y", "create.schematic.tool.rotate": "Rotate", "create.schematic.tool.print": "Print", "create.schematic.tool.flip": "Flip", "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.", "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically.", "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Instantly places the structure in the world.", "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Syncing...", "create.schematics.uploadTooLarge": "Your schematic is too big.", "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", "create.gui.schematicTable.title": "Schematic Table", "create.gui.schematicTable.availableSchematics": "Available Schematics", "create.gui.schematicTable.noSchematics": "No Schematics Saved", "create.gui.schematicTable.uploading": "Uploading...", "create.gui.schematicTable.finished": "Upload Finished!", "create.gui.schematicannon.title": "Schematicannon", "create.gui.schematicannon.settingsTitle": "Placement Settings", "create.gui.schematicannon.listPrinter": "Material List Printer", "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", "create.gui.schematicannon.optionEnabled": "Currently Enabled", "create.gui.schematicannon.optionDisabled": "Currently Disabled", "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipTileEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.", "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", "create.schematicannon.status.idle": "Idle", "create.schematicannon.status.ready": "Ready", "create.schematicannon.status.running": "Running", "create.schematicannon.status.finished": "Finished", "create.schematicannon.status.paused": "Paused", "create.schematicannon.status.stopped": "Stopped", "create.schematicannon.status.noGunpowder": "Out of Gunpowder", "create.schematicannon.status.targetNotLoaded": "Target is not loaded", "create.schematicannon.status.targetOutsideRange": "Target too far away", "create.schematicannon.status.searching": "Searching", "create.schematicannon.status.skipping": "Skipping", "create.schematicannon.status.missingBlock": "Missing Item:", "create.schematicannon.status.placing": "Placing", "create.schematicannon.status.clearing": "Clearing Blocks", "create.schematicannon.status.schematicInvalid": "Schematic Invalid", "create.schematicannon.status.schematicNotPlaced": "Schematic Not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", "create.gui.filter.blacklist": "Blacklist", "create.gui.filter.blacklist.description": "Items pass if they do NOT match any of the above. An empty Blacklist accepts everything.", "create.gui.filter.whitelist": "Whitelist", "create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects everything.", "create.gui.filter.respect_data": "Respect Data", "create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.", "create.gui.filter.ignore_data": "Ignore Data", "create.gui.filter.ignore_data.description": "Items match regardless of their attributes.", "create.item_attributes.placeable": "is placeable", "create.item_attributes.consumable": "can be eaten", "create.item_attributes.smeltable": "can be Smelted", "create.item_attributes.washable": "can be Washed", "create.item_attributes.smokable": "can be Smoked", "create.item_attributes.blastable": "is smeltable in Blast Furnace", "create.item_attributes.enchanted": "is enchanted", "create.item_attributes.damaged": "is damaged", "create.item_attributes.badly_damaged": "is heavily damaged", "create.item_attributes.not_stackable": "cannot stack", "create.item_attributes.equipable": "can be equipped", "create.item_attributes.furnace_fuel": "is furnace fuel", "create.item_attributes.in_tag": "is tagged %1$s", "create.item_attributes.in_item_group": "belongs to %1$s", "create.item_attributes.added_by": "was added by %1$s", "create.gui.attribute_filter.no_selected_attributes": "No attributes selected", "create.gui.attribute_filter.selected_attributes": "Selected attributes:", "create.gui.attribute_filter.whitelist_disjunctive": "Whitelist (Any)", "create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have any of the selected attributes.", "create.gui.attribute_filter.whitelist_conjunctive": "Whitelist (All)", "create.gui.attribute_filter.whitelist_conjunctive.description": "Items pass only if they have ALL of the selected attributes.", "create.gui.attribute_filter.blacklist": "Blacklist", "create.gui.attribute_filter.blacklist.description": "Items pass if they do NOT have any of the selected attributes.", "create.gui.attribute_filter.add_reference_item": "Add Reference Item", "create.tooltip.holdKey": "Hold [%1$s]", "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Speed Requirement: %1$s", "create.tooltip.speedRequirement.none": "None", "create.tooltip.speedRequirement.medium": "Moderate", "create.tooltip.speedRequirement.high": "Fast", "create.tooltip.stressImpact": "Stress Impact: %1$s", "create.tooltip.stressImpact.low": "Low", "create.tooltip.stressImpact.medium": "Moderate", "create.tooltip.stressImpact.high": "High", "create.tooltip.stressImpact.overstressed": "Overstressed", "create.tooltip.capacityProvided": "Stress Capacity: %1$s", "create.tooltip.capacityProvided.low": "Small", "create.tooltip.capacityProvided.medium": "Medium", "create.tooltip.capacityProvided.high": "Large", "create.tooltip.capacityProvided.asGenerator": "(As Generator)", "create.tooltip.generationSpeed": "Generates at %1$s %2$s", "create.tooltip.analogStrength": "Analog Strength: %1$s/15", "create.mechanical_mixer.min_ingredients": "Min. Ingredients", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "This is a sample overlay", "create.gui.config.overlay3": "Click or drag with your mouse", "create.gui.config.overlay4": "to move this preview", "create.gui.config.overlay5": "Press ESC to exit this screen", "create.gui.config.overlay6": "and save the new position", "create.gui.config.overlay7": "Run /create overlay reset", "create.gui.config.overlay8": "to reset to the default position", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", "create.subtitle.schematicannon_launch_block": "Schematicannon shoots", "create.subtitle.schematicannon_finish": "Schematicannon finishes", "create.subtitle.slime_added": "Slime squishes", "create.subtitle.mechanical_press_activation": "Mechanical Press activates", "create.subtitle.mechanical_press_item_break": "Metal clanks", "create.subtitle.blockzapper_place": "Blocks zap into place", "create.subtitle.blockzapper_confirm": "Affirmative Ding", "create.subtitle.blockzapper_deny": "Declining Boop", "create.subtitle.block_funnel_eat": "Funnel CHOMPS", "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "When this", "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", "item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active", "item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground", "item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror", "item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air", "item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror", "item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking", "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", "item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", "item.create.handheld_blockzapper.tooltip.control1": "L-Click at Block", "item.create.handheld_blockzapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block", "item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking", "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration_ _Interface_.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.", "item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking", "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_", "item.create.deforester.tooltip": "DEFORESTER", "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach_ _distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTER", "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", "item.create.filter.tooltip.condition1": "When in filter slot", "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "When R-Clicked", "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", "item.create.attribute_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "When R-Clicked", "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.", "item.create.schematic.tooltip": "SCHEMATIC", "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", "item.create.schematic.tooltip.condition1": "When Held", "item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", "item.create.schematic.tooltip.control1": "R-Click while Sneaking", "item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", "item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", "item.create.schematic_and_quill.tooltip.condition1": "Step 1", "item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.", "item.create.schematic_and_quill.tooltip.condition2": "Step 2", "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", "item.create.schematic_and_quill.tooltip.control1": "R-Click", "item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.", "item.create.schematic_and_quill.tooltip.control2": "Ctrl Held", "item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", "item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking", "item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", "block.create.schematicannon.tooltip.control1": "When R-Clicked", "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", "block.create.shaft.tooltip": "SHAFT", "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", "block.create.cogwheel.tooltip": "COGWHEEL", "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", "item.create.vertical_gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", "block.create.clutch.tooltip": "CLUTCH", "block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.", "block.create.clutch.tooltip.condition1": "When Powered", "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_belt.tooltip": "ENCASED_BELT", "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.", "block.create.encased_belt.tooltip.condition1": "When Connected", "block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", "block.create.adjustable_pulley.tooltip.condition1": "Redstone Control", "block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.", "item.create.goggles.tooltip": "GOGGLES", "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.", "item.create.goggles.tooltip.condition1": "When worn", "item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "When looking at gauge", "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", "block.create.water_wheel.tooltip": "WATER WHEEL", "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.", "block.create.encased_fan.tooltip": "ENCASED FAN", "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", "block.create.encased_fan.tooltip.condition1": "When Powered by Redstone", "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.", "block.create.encased_fan.tooltip.condition2": "When Rotated", "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", "block.create.encased_fan.tooltip.condition3": "When blowing through special blocks", "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.", "block.create.nozzle.tooltip": "NOZZLE", "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", "block.create.hand_crank.tooltip.condition1": "When Used", "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", "block.create.cuckoo_clock.tooltip.condition1": "When Rotated", "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", "block.create.millstone.tooltip": "MILLSTONE", "block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "When Rotated", "block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "When R-Clicked", "block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.", "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.", "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", "block.create.mechanical_press.tooltip.condition3": "When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.", "block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench", "block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "When Rotated", "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", "block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse", "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front", "block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back", "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", "block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "FLYWHEEL", "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.", "block.create.portable_storage_interface.tooltip.condition1": "While Moving", "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers_ such that transposers _facing_ _away_ from the interface _pull_ _items_, and transposers targeting the interface will _insert_ _items_ from attached inventory. The contraption will briefly stall as items are exchanged.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel", "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Rotated", "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.", "block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston", "block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.", "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", "block.create.clockwork_bearing.tooltip.condition1": "When Rotated", "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", "block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone", "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts_ _executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked", "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail", "block.create.cart_assembler.tooltip.behaviour2": "_Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition3": "When placed above Detector Rail", "block.create.cart_assembler.tooltip.behaviour3": "_Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.", "block.create.cart_assembler.tooltip.condition4": "When placed above Activator Rail", "block.create.cart_assembler.tooltip.behaviour4": "_Disassembles_ _carts_ when _powered_.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "When Rotated", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.linear_chassis.tooltip.condition1": "When Moved", "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.radial_chassis.tooltip.condition1": "When Moved", "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", "block.create.radial_chassis.tooltip.condition2": "With Wrench", "block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", "block.create.mechanical_drill.tooltip": "MECHANICAL DRILL", "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_drill.tooltip.condition1": "When Rotated", "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", "block.create.mechanical_drill.tooltip.condition2": "While Moving", "block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.", "block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER", "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_harvester.tooltip.condition1": "While Moving", "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.", "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "While Moving", "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "MECHANICAL SAW", "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "When facing up", "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "When facing horizontally", "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.", "block.create.stockpile_switch.tooltip": "stockpile_switch", "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", "block.create.stockpile_switch.tooltip.condition1": "When below Lower Limit", "block.create.stockpile_switch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", "block.create.stockpile_switch.tooltip.condition2": "When above Upper Limit.", "block.create.stockpile_switch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", "block.create.stockpile_switch.tooltip.control1": "When R-Clicked", "block.create.stockpile_switch.tooltip.action1": "Opens the _Configuration_ _Interface_.", "block.create.redstone_link.tooltip": "REDSTONE LINK", "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", "block.create.redstone_link.tooltip.condition1": "When Powered", "block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.", "block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item", "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", "block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.", "block.create.nixie_tube.tooltip.condition1": "When Powered", "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.redstone_contact.tooltip.condition1": "When facing other Contact", "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.", "block.create.redstone_contact.tooltip.condition2": "While Moving", "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", "block.create.adjustable_crate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", "block.create.creative_crate.tooltip.summary": "This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.extractor.tooltip": "EXTRACTOR", "block.create.extractor.tooltip.summary": "_Takes_ _Items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_.", "block.create.extractor.tooltip.condition1": "When Powered by Redstone", "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor.", "block.create.extractor.tooltip.condition2": "Active Belt pulling", "block.create.extractor.tooltip.behaviour2": "Extractors can pull items _from_ _belts_ reinforced with _brass_ _casing_. When the extractor is blocked, the _belt_ _will_ _stall_.", "block.create.extractor.tooltip.control1": "R-Click on Filter Space", "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.transposer.tooltip": "TRANSPOSER", "block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_.", "block.create.transposer.tooltip.condition1": "When Powered by Redstone", "block.create.transposer.tooltip.behaviour1": "_Pauses_ the Transposer.", "block.create.transposer.tooltip.condition2": "Active Belt pulling", "block.create.transposer.tooltip.behaviour2": "Transposers can pull items _from_ _belts_ reinforced with _brass_ _casing_. When the transposer is backed up, the _belt_ _will_ _stall_.", "block.create.transposer.tooltip.control1": "R-Click on Filter Space", "block.create.transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.deployer.tooltip": "DEPLOYER", "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.", "block.create.deployer.tooltip.condition1": "When Rotated", "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", "block.create.deployer.tooltip.condition2": "R-Clicked with Wrench", "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.", "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor.", "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", "block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.", "block.create.linked_transposer.tooltip.condition1": "When Redstone Link Active", "block.create.linked_transposer.tooltip.behaviour1": "_Pauses_ the Transposer.", "block.create.linked_transposer.tooltip.control1": "R-Click on Filter Space", "block.create.linked_transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will only pull items that match the item _type_ and _count_ of the filter stack.", "block.create.linked_transposer.tooltip.control2": "R-Click on Frequency Space", "block.create.linked_transposer.tooltip.action2": "Assigns the currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Transposer will pause.", "block.create.funnel.tooltip": "FUNNEL", "block.create.funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.", "block.create.funnel.tooltip.condition1": "Passive Belt pulling", "block.create.funnel.tooltip.behaviour1": "Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", "block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]", "block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front", "block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.", "block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side", "block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt", "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", "block.create.belt_observer.tooltip": "BELT OBSERVER", "block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.", "block.create.belt_observer.tooltip.condition1": "Detect Mode", "block.create.belt_observer.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.", "block.create.belt_observer.tooltip.condition2": "Pulse Mode", "block.create.belt_observer.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.", "block.create.belt_observer.tooltip.condition3": "Eject Mode", "block.create.belt_observer.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.", "block.create.belt_observer.tooltip.condition4": "Split Mode", "block.create.belt_observer.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "ANALOG LEVER", "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.", "block.create.powered_latch.tooltip": "POWERED LATCH", "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", "block.create.speedometer.tooltip.condition1": "When Rotated", "block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stressometer.tooltip": "STRESSOMETER", "block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", "block.create.stressometer.tooltip.condition1": "When Rotated", "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", "tool.create.sand_paper.tooltip": "SAND PAPER", "tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", "tool.create.sand_paper.tooltip.condition1": "When Used", "tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "When Used", "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "When Held in Offhand", "item.create.super_glue.tooltip.behaviour2": "_Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", "create.tooltip.randomWipDescription0": "Please keep this item away from children.", "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", "create.tooltip.randomWipDescription2": "Use at your own risk.", "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", "create.tooltip.randomWipDescription5": "Believe me, it's useless.", "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", "_": "Thank you for translating Create!" }