package com.simibubi.create; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.resources.ResourceLocation; public enum AllSpecialTextures { BLANK("blank.png"), CHECKERED("checkerboard.png"), THIN_CHECKERED("thin_checkerboard.png"), CUTOUT_CHECKERED("cutout_checkerboard.png"), HIGHLIGHT_CHECKERED("highlighted_checkerboard.png"), SELECTION("selection.png"), GLUE("glue.png"), ; public static final String ASSET_PATH = "textures/special/"; private ResourceLocation location; private AllSpecialTextures(String filename) { location = Create.asResource(ASSET_PATH + filename); } public void bind() { RenderSystem.setShaderTexture(0, location); } public ResourceLocation getLocation() { return location; } }