public net.minecraft.network.play.ServerPlayNetHandler field_147365_f # floatingTickCount # CubeParticle protected net.minecraft.client.particle.Particle field_228343_B_ # collidedY # Needed for ChunkUtil, maybe remove these for releases # ChunkManager public net.minecraft.world.server.ChunkManager func_219212_a(JLnet/minecraft/world/server/ChunkHolder;)V #scheduleSave public net.minecraft.world.server.ChunkManager field_219251_e #loadedChunks public net.minecraft.world.server.ChunkManager field_219262_p #immutableLoadedChunksDirty public net.minecraft.world.server.ChunkManager field_219253_g #chunksToUnload # ChunkStatus public-f net.minecraft.world.chunk.ChunkStatus field_222617_m #FULL public net.minecraft.world.chunk.ChunkStatus$IGenerationWorker public net.minecraft.world.chunk.ChunkStatus$ILoadingWorker # PotionBrewing public net.minecraft.potion.PotionBrewing field_185215_c # POTION_ITEMS # Beacon public net.minecraft.tileentity.BeaconTileEntity field_174909_f # beamSegments # Server Tick List (For stopping placed fluids from spilling) public net.minecraft.world.server.ServerTickList field_205374_d # pendingTickListEntriesHashSet public net.minecraft.world.server.ServerTickList field_205375_e # pendingTickListEntriesTreeSet # Particle Manager public net.minecraft.client.particle.ParticleManager field_178932_g # factories