package com.simibubi.create; import static net.minecraft.util.Direction.NORTH; import static net.minecraft.util.Direction.SOUTH; import static net.minecraft.util.Direction.UP; import java.util.function.BiFunction; import com.simibubi.create.content.logistics.block.chute.ChuteShapes; import com.simibubi.create.foundation.utility.VoxelShaper; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.DirectionalBlock; import net.minecraft.block.PistonHeadBlock; import net.minecraft.util.Direction; import net.minecraft.util.Direction.Axis; import net.minecraft.util.math.shapes.IBooleanFunction; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; public class AllShapes { // Independent Shapers public static final VoxelShaper CASING_14PX = shape(0, 0, 0, 16, 14, 16).forDirectional(), CASING_13PX = shape(0, 0, 0, 16, 13, 16).forDirectional(), CASING_12PX = shape(0, 0, 0, 16, 12, 16).forDirectional(), CASING_11PX = shape(0, 0, 0, 16, 11, 16).forDirectional(), MOTOR_BLOCK = shape(3, 0, 3, 13, 14, 13).forDirectional(), FOUR_VOXEL_POLE = shape(6, 0, 6, 10, 16, 10).forAxis(), SIX_VOXEL_POLE = shape(5, 0, 5, 11, 16, 11).forAxis(), EIGHT_VOXEL_POLE = shape(4, 0, 4, 12, 16, 12).forAxis(), FURNACE_ENGINE = shape(1, 1, 0, 15, 15, 16).add(0, 0, 9, 16, 16, 14) .forHorizontal(Direction.SOUTH), PORTABLE_STORAGE_INTERFACE = shape(0, 0, 0, 16, 14, 16).forDirectional(), PULLEY = shape(0, 0, 0, 16, 16, 2).add(1, 1, 2, 15, 15, 14) .add(2, 13, 2, 14, 16, 14) .add(0, 0, 14, 16, 16, 16) .forHorizontalAxis(), SAIL_FRAME_COLLISION = shape(0, 5, 0, 16, 9, 16).erase(2, 0, 2, 14, 16, 14) .forDirectional(), SAIL_FRAME = shape(0, 5, 0, 16, 9, 16).forDirectional(), SAIL = shape(0, 5, 0, 16, 10, 16).forDirectional(), HARVESTER_BASE = shape(0, 2, 0, 16, 14, 3).forDirectional(SOUTH), NOZZLE = shape(2, 0, 2, 14, 14, 14).add(1, 13, 1, 15, 15, 15) .erase(3, 13, 3, 13, 15, 13) .forDirectional(), CRANK = shape(5, 0, 5, 11, 6, 11).add(1, 3, 1, 15, 8, 15) .forDirectional(), CART_ASSEMBLER = shape(0, 12, 0, 16, 16, 16).add(-2, 0, 1, 18, 14, 15) .forHorizontalAxis(), CART_ASSEMBLER_PLAYER_COLLISION = shape(0, 0, 1, 16, 16, 15).forHorizontalAxis(), STOCKPILE_SWITCH = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 16, 15) .add(0, 14, 0, 16, 16, 16) .add(3, 3, -2, 13, 13, 2) .forHorizontal(NORTH), CONTENT_OBSERVER = shape(0, 0, 0, 16, 6, 16).add(1, 0, 1, 15, 16, 15) .add(0, 14, 0, 16, 16, 16) .add(3, 3, -2, 13, 13, 2) .forHorizontal(NORTH), NIXIE_TUBE = shape(0, 0, 0, 16, 4, 16).add(9, 0, 5, 15, 15, 11) .add(1, 0, 5, 7, 15, 11) .forHorizontalAxis(), NIXIE_TUBE_CEILING = shape(0, 12, 0, 16, 16, 16).add(9, 1, 5, 15, 16, 11) .add(1, 1, 5, 7, 16, 11) .forHorizontalAxis(), FUNNEL_COLLISION = shape(0, 0, 0, 16, 4, 16).forDirectional(UP), BELT_FUNNEL_RETRACTED = shape(2, -2, 14, 14, 14, 18).add(0, -5, 8, 16, 16, 14) .forHorizontal(NORTH), BELT_FUNNEL_EXTENDED = shape(2, -2, 14, 14, 14, 18).add(3, -4, 10, 13, 13, 14) .add(2, -4, 6, 14, 14, 10) .add(0, -5, 0, 16, 16, 6) .forHorizontal(NORTH), BELT_FUNNEL_PERPENDICULAR = shape(2, -2, 14, 14, 14, 18).add(1, 8, 12, 15, 15, 14) .add(0.1, 13, 7, 15.9, 15, 11) .add(0.1, 9, 8, 15.9, 13, 12) .add(0.1, 5, 9, 15.9, 9, 13) .add(0.1, 1, 10, 15.9, 5, 14) .add(0.1, -3, 11, 15.9, 1, 15) .forHorizontal(NORTH), FUNNEL_WALL = shape(2, 2, 14, 14, 14, 18).add(1, 8, 12, 15, 15, 14) .add(0.1, 13, 7, 15.9, 15, 11) .add(0.1, 9, 8, 15.9, 13, 12) .add(0.1, 5, 9, 15.9, 9, 13) .add(0.1, 1, 10, 15.9, 5, 14) .add(0.1, -1, 11, 15.9, 1, 15) .forHorizontal(NORTH), FLUID_VALVE = shape(3, -1, 3, 13, 17, 13).add(2, 2, 2, 14, 14, 14) .forAxis(), TOOLBOX = shape(1, 0, 4, 15, 9, 12).forHorizontal(NORTH), SMART_FLUID_PIPE_FLOOR = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13) .add(5, 13, 3, 11, 14, 11) .add(5, 14, 4, 11, 15, 10) .add(5, 15, 5, 11, 16, 9) .add(5, 16, 6, 11, 17, 8) .forHorizontal(Direction.SOUTH), SMART_FLUID_PIPE_WALL = shape(4, 0, 4, 12, 16, 12).add(3, 3, 3, 13, 13, 13) .add(5, 5, 13, 11, 13, 14) .add(5, 6, 14, 11, 12, 15) .add(5, 7, 15, 11, 11, 16) .add(5, 8, 16, 11, 10, 17) .forHorizontal(Direction.SOUTH), SMART_FLUID_PIPE_CEILING = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13) .add(5, 3, 3, 11, 2, 11) .add(5, 2, 4, 11, 1, 10) .add(5, 1, 5, 11, 0, 9) .add(5, 0, 6, 11, -1, 8) .forHorizontal(Direction.SOUTH), PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12) .add(3, 12, 3, 13, 16, 13) .forDirectional(Direction.UP), CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN), BELL_FLOOR = shape(0, 0, 5, 16, 11, 11).add(3, 1, 3, 13, 13, 13) .forHorizontal(SOUTH), BELL_WALL = shape(5, 5, 8, 11, 11, 16).add(3, 1, 3, 13, 13, 13) .forHorizontal(SOUTH), BELL_DOUBLE_WALL = shape(5, 5, 0, 11, 11, 16).add(3, 1, 3, 13, 13, 13) .forHorizontal(SOUTH), BELL_CEILING = shape(0, 5, 5, 16, 16, 11).add(3, 1, 3, 13, 13, 13) .forHorizontal(SOUTH) ; // Internally Shared Shapes private static final VoxelShape PISTON_HEAD = Blocks.PISTON_HEAD.defaultBlockState() .setValue(DirectionalBlock.FACING, UP) .setValue(PistonHeadBlock.SHORT, true) .getShape(null, null), PISTON_EXTENDED = shape(CASING_12PX.get(UP)).add(FOUR_VOXEL_POLE.get(Axis.Y)) .build(), SMALL_GEAR_SHAPE = cuboid(2, 6, 2, 14, 10, 14), LARGE_GEAR_SHAPE = cuboid(0, 6, 0, 16, 10, 16), VERTICAL_TABLET_SHAPE = cuboid(3, 1, -1, 13, 15, 3), SQUARE_TABLET_SHAPE = cuboid(2, 2, -1, 14, 14, 3), LOGISTICS_TABLE_SLOPE = shape(0, 10, 15, 16, 14, 10.667).add(0, 12, 10.667, 16, 16, 6.333) .add(0, 14, 6.333, 16, 18, 2) .build(), TANK_BOTTOM_LID = shape(0, 0, 0, 16, 4, 16).build(), TANK_TOP_LID = shape(0, 12, 0, 16, 16, 16).build() ; // Static Block Shapes public static final VoxelShape BASIN_BLOCK_SHAPE = shape(0, 2, 0, 16, 16, 16).erase(2, 2, 2, 14, 16, 14) .add(2, 0, 2, 14, 2, 14) .build(), BASIN_RAYTRACE_SHAPE = shape(0, 2, 0, 16, 16, 16).add(2, 0, 2, 14, 2, 14) .build(), BASIN_COLLISION_SHAPE = shape(0, 2, 0, 16, 13, 16).erase(2, 5, 2, 14, 16, 14) .add(2, 0, 2, 14, 2, 14) .build(), BACKTANK = shape(3, 0, 3, 13, 12, 13).add(SIX_VOXEL_POLE.get(Axis.Y)) .build(), SPEED_CONTROLLER = shape(0, 0, 0, 16, 4, 16).add(1, 1, 1, 15, 13, 15) .add(0, 8, 0, 16, 14, 16) .build(), HEATER_BLOCK_SHAPE = shape(2, 0, 2, 14, 14, 14).add(0, 0, 0, 16, 4, 16) .build(), HEATER_BLOCK_SPECIAL_COLLISION_SHAPE = shape(0, 0, 0, 16, 4, 16).build(), CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 16, 16), SEAT = cuboid(0, 0, 0, 16, 8, 16), SEAT_COLLISION = cuboid(0, 0, 0, 16, 6, 16), MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.block()).erase(4, 0, 4, 12, 16, 12) .build(), TURNTABLE_SHAPE = shape(1, 4, 1, 15, 8, 15).add(5, 0, 5, 11, 4, 11) .build(), CRATE_BLOCK_SHAPE = cuboid(1, 0, 1, 15, 14, 15), TABLE_POLE_SHAPE = shape(4, 0, 4, 12, 2, 12).add(5, 2, 5, 11, 14, 11) .build(), BELT_COLLISION_MASK = cuboid(0, 0, 0, 16, 19, 16), SCHEMATICANNON_SHAPE = shape(1, 0, 1, 15, 8, 15).add(0.5, 8, 0.5, 15.5, 11, 15.5) .build(), PULLEY_MAGNET = shape(3, 0, 3, 13, 2, 13).add(FOUR_VOXEL_POLE.get(UP)) .build(), SPOUT = shape(1, 2, 1, 15, 14, 15).add(2, 0, 2, 14, 16, 14) .build(), MILLSTONE = shape(0, 0, 0, 16, 6, 16).add(2, 6, 2, 14, 13, 14) .add(3, 13, 3, 13, 16, 13) .build(), CUCKOO_CLOCK = shape(1, 0, 1, 15, 19, 15).build(), GAUGE_SHAPE_UP = shape(1, 0, 0, 15, 2, 16).add(2, 2, 1, 14, 14, 15) .build(), MECHANICAL_ARM = shape(2, 0, 2, 14, 10, 14).add(3, 0, 3, 13, 14, 13) .add(0, 0, 0, 16, 6, 16) .build(), MECHANICAL_ARM_CEILING = shape(2, 6, 2, 14, 16, 14).add(3, 2, 3, 13, 16, 13) .add(0, 10, 0, 16, 16, 16) .build(), CHUTE = shape(1, 8, 1, 15, 16, 15).add(2, 0, 2, 14, 8, 14) .build(), SMART_CHUTE = shape(0, 0, 0, 16, 5, 16).add(0, 9, 0, 16, 15, 16) .add(1, 0, 1, 15, 16, 15) .build(), TANK = shape(1, 0, 1, 15, 16, 15).build(), TANK_TOP = shape(TANK_TOP_LID).add(TANK) .build(), TANK_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK) .build(), TANK_TOP_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK_TOP_LID) .add(TANK) .build(), FUNNEL_FLOOR = shape(2, -2, 2, 14, 8, 14).add(1, 1, 1, 15, 8, 15) .add(0, 4, 0, 16, 10, 16) .build(), FUNNEL_CEILING = shape(2, 8, 2, 14, 18, 14).add(1, 8, 1, 15, 15, 15) .add(0, 6, 0, 16, 12, 16) .build(), DEPOT = shape(CASING_11PX.get(Direction.UP)).add(1, 11, 1, 15, 13, 15) .build() ; // More Shapers public static final VoxelShaper MECHANICAL_PISTON_HEAD = shape(PISTON_HEAD).forDirectional(), MECHANICAL_PISTON = CASING_12PX, MECHANICAL_PISTON_EXTENDED = shape(PISTON_EXTENDED).forDirectional(), SMALL_GEAR = shape(SMALL_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y)) .forAxis(), LARGE_GEAR = shape(LARGE_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y)) .forAxis(), LOGISTICAL_CONTROLLER = shape(SQUARE_TABLET_SHAPE).forDirectional(SOUTH), REDSTONE_BRIDGE = shape(VERTICAL_TABLET_SHAPE).forDirectional(SOUTH) .withVerticalShapes(LOGISTICAL_CONTROLLER.get(UP)), LOGISTICS_TABLE = shape(TABLE_POLE_SHAPE).add(LOGISTICS_TABLE_SLOPE) .forHorizontal(SOUTH), SCHEMATICS_TABLE = shape(4, 0, 4, 12, 12, 12).add(0, 11, 2, 16, 14, 14) .forDirectional(SOUTH), CHUTE_SLOPE = shape(ChuteShapes.createSlope()).forHorizontal(SOUTH) ; private static Builder shape(VoxelShape shape) { return new Builder(shape); } private static Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) { return shape(cuboid(x1, y1, z1, x2, y2, z2)); } private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) { return Block.box(x1, y1, z1, x2, y2, z2); } public static class Builder { private VoxelShape shape; public Builder(VoxelShape shape) { this.shape = shape; } public Builder add(VoxelShape shape) { this.shape = VoxelShapes.or(this.shape, shape); return this; } public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) { return add(cuboid(x1, y1, z1, x2, y2, z2)); } public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) { this.shape = VoxelShapes.join(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST); return this; } public VoxelShape build() { return shape; } public VoxelShaper build(BiFunction factory, Direction direction) { return factory.apply(shape, direction); } public VoxelShaper build(BiFunction factory, Axis axis) { return factory.apply(shape, axis); } public VoxelShaper forDirectional(Direction direction) { return build(VoxelShaper::forDirectional, direction); } public VoxelShaper forAxis() { return build(VoxelShaper::forAxis, Axis.Y); } public VoxelShaper forHorizontalAxis() { return build(VoxelShaper::forHorizontalAxis, Axis.Z); } public VoxelShaper forHorizontal(Direction direction) { return build(VoxelShaper::forHorizontal, direction); } public VoxelShaper forDirectional() { return forDirectional(UP); } } }