------------------------------------------------------ Create 6.0.0 ------------------------------------------------------ _Now using Flywheel 1.0_ #### Additions - Chain conveyor - Item hatch - Packager and Re-packager - Cardboard packages - Package frogport - Package postbox - Stock link - Stock ticker - Redstone requester - Factory gauge - Table cloths and covers - Pulse timer - Desk bell - Pulp and the cardboard ingredient - Cardboard armor set - Cardboard sword - Package filter - Cardboard block - Cherry and bamboo windows - Industrial iron window - Weathered iron block and windows #### Art Changes - Palette and model updates to all copper-based components - Rope and hose pulley motion now uses a scrolling texture - Increased vertical size of train and contraption controls to a full block - Updates to display and redstone links - Updates to metal sheet items - Copper roof blocks now use connected textures - Added missing shaft detail to the backtank armor - Updates to various UI screens and components - Bars and window item models are now consistent with vanilla #### Gameplay Changes - Redstone links are now andesite tier - All links now use a new ingredient item, the transmitter - New advancement chain for high logistics components - New ponder scenes and category for high logistics components - Tracks and Trains now have special integration with FTBChunks and Journeymap - Depots can now be used as storage blocks on contraptions - Brass tunnels now try to distribute an item more quickly when it first arrives - Brass tunnels now always prefer filtered sides over non-filtered sides - Added train schedule instructions for delivering or retrieving packages - Basins no longer limit to 16 items per slot - Mechanical crafters waste less time on empty animation frames - In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open inventories directly below - Held clipboards can now copy entries from other in-world clipboards - Filters, Clipboards and Schedules can now be copyied in the crafting table - Metal ladders no longer require a wall if another ladder block is above them - Bells assembled to elevator contraptions now activate when arriving at a floor - Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically - Fully outlined text on filter slots for better readability - Added recipes where cardboard substitutes leather - Play at most four steam engine sounds at once per side of a boiler - Increased default max rope length to 384 - Implemented a system for generating certain recipes at runtime to improve mod compat - Boiler gauge now disappears when blocks are clipping into it - Added a keybind that opens a radial menu for rotating blocks with the wrench - Wood cutting recipes in mechanical saws - Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186) - Updated JEI integration and added potion fluids to the JEI sidebar (#6934) - Chain Drives can now be crafted from zinc nuggets - Redstone lamps can now be picked up with the wrench - New compatibility recipes for Immersive Engineering - Added missing deploying recipes for copper oxidisation - Framed and tiled glass panes can now be obtained via stonecutting - Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing - The player hitbox used in contraption collision is now slightly shorter #### Bug Fixes - Deployers can no longer take a seat - Fixed contraptions keeping pressure plates and tripwires activated (#7255) - Steam engine placement assist now shows a normal shaft - Fixed schedule screen not showing tooltips in the entry editor - Fixed tracks creating signal block intersections despite being in different dimensions - Fixed non-effect fans resetting processed belt items (#7298) - Fixed mechanical saw considering scaffolding as leaves - Fixed entity name display source not working for players on signs - Fixed certain blocks messing up the order scheduled ticks (#7141) - Fixed unbreakable superglue not being usable (#6253) - Fixed update suppression (#7176) - Fixed comparator output of depots ignoring the items' max stack size (#7179) - Fixed deployers retaining the damage attribute of their last held weapon (#4870) - Fixed an exploit allowing people to create clipboards that execute commands (#7218) - Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226) - Fixed rare crash related to sliding doors (#6184) - Verify that schematics are gzip-encoded before trying to read from them (#6087) - Fixed ConditionContext nbt in trains containing a large number of empty tags - Fixed deployers not placing fish from fish buckets (#3705) - Fixed gasses not being visible in basins and item drains (#7236) - Set vault capacity config limit to 2048 slots - Fixed InventorySorter able to take items from ghost/filter inventories - Fixed typo in better end compat recipe - FTB buttons no longer show in create screens - Fixed mechanical arm interactions with jukeboxes (#5902) - Fixed toolboxes not giving a comparator output signal (#6973) - Fixed copper slabs and stairs being missing from the respective tags (#3080) - Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552) - Switched away from using streams in ContraptionCollider fixing a rare crash (#5043) - Fixed pumps not placing fluids into flowing fluids of the same type (#5884) - Fixed schematicannons not consuming the right number of group items (#6983) - Fixed backtanks getting incompatible enchants via smithing tables (#6687) - Fixed Lectern Controllers storing ItemStacks from nbt (#7143) - Optimized spout recipe generation by avoiding filling non-empty items (#7274) - Fixed crash when dying nixie tubes with dye depots dyes (#6694) - Fix enchantments getting trimmed from non-filter items (#7216) - Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259) - Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038) - Fixed backtank crashing on ctrl+pick block (#7284) - Improved memory usage of drain category in JEI (#7277) - Fixed getSize() throwing an error on newly loaded display link peripherals (#7059) - Fixed inability to mill cactus when Quark is installed (#7215) - Fixed rare spout crash and offset rendering (#7025) - Fixed deploying food resulting in missing particles and not returning the correct items (#7288) - Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination - Fixed stations voiding schedules when disassembling the train - Fixed lighting on signal block indicators - Fixed vaults and tanks rotated in place not updating their multiblock correctly - Hose pulley now deletes lilypads and other surface foliage - Fixed crushing wheels not applying looting to killed entities #### API Changes - Versioning change: `major.minor.patch`, starting with `6.0.0` - Ponder is now a separate library mod. It comes shipped with the create jar. - Added `#create:chain_rideable` to mark items as valid for riding a chain with - Added `#create:invalid_for_track_paving` for items - Added `#create:sugar_cane_variants` to allow the mechanical saw to work with custom sugarcane variants (#7263) - New API for custom storage block behaviour on contraptions. For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags. - Added `#create:non_breakable` to mark blocks that cannot be broken by block-breaking kinetics - Removed LangMerger and related classes - Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms without implementing interfaces (#4702) - Add a method that developers can override to change the icon in goggle tooltips - Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries - Synced AllPortalTracks with Create Fabric - Implemented DyeHelper api (#7265) - Implemented api to add custom block train conductors (#7030)