mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 22:44:07 +01:00
07ef48fefb
- Added a few new sprites for crafting ingredients - Reworked the Connected Texture system - Added Limestone Layers to test custom CT spriteshifts - Migrated existing CT blocks to use the new system - Crushing wheel controllers no longer crash when in a schematic
740 lines
46 KiB
JSON
740 lines
46 KiB
JSON
{
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"_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------",
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"item.create.symmetry_wand": "Staff of Symmetry",
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"item.create.placement_handgun": "Handheld Blockzapper",
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"item.create.tree_fertilizer": "Tree Fertilizer",
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"item.create.empty_blueprint": "Empty Schematic",
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"item.create.andesite_alloy_cube": "Andesite Alloy",
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"item.create.blaze_brass_cube": "Blaze Brass",
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"item.create.chorus_chrome_cube": "Chorus Chrome",
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"item.create.chromatic_compound_cube": "Chromatic Compound",
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"item.create.shadow_steel_cube": "Shadow Steel",
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"item.create.blueprint_and_quill": "Schematic and Quill",
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"item.create.blueprint": "Schematic",
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"item.create.belt_connector": "Mechanical Belt",
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"item.create.goggles": "Engineer's Goggles",
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"item.create.filter": "Filter",
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"item.create.rose_quartz": "Rose Quartz",
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"item.create.refined_rose_quartz": "Refined Rose Quartz",
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"item.create.refined_radiance_cube": "Refined Radiance",
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"item.create.iron_sheet": "Iron Sheets",
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"item.create.gold_sheet": "Gold Sheets",
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"item.create.propeller": "Propeller",
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"item.create.flour": "Wheat Flour",
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"item.create.dough": "Dough",
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"item.create.wrench": "Wrench",
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"item.create.deforester": "Deforester",
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"item.create.crushed_iron": "Crushed Iron Ore",
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"item.create.crushed_gold": "Crushed Gold Ore",
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"item.create.brass_cube": "Brass",
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"item.create.brass_sheet": "Brass Sheets",
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"item.create.brass_nugget": "Brass Nugget",
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"item.create.crushed_brass": "Crushed Brass",
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"item.create.zinc_cube": "Zinc Bar",
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"item.create.zinc_nugget": "Zinc Nugget",
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"item.create.crushed_zinc": "Crushed Zinc",
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"item.create.copper_ingot": "Copper Ingot",
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"item.create.copper_nugget": "Copper Nugget",
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"item.create.crushed_copper": "Crushed Copper",
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"item.create.electron_tube": "Electron Tube",
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"item.create.circuit": "Integrated Circuit",
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"item.create.logistical_controller_supply": "Item Supply",
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"item.create.logistical_controller_request": "Item Request",
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"item.create.logistical_controller_storage": "Item Storage",
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"item.create.logistical_controller_calculation": "Ingredient Calculator",
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"item.create.logistical_controller_transactions": "Task Manager",
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"item.create.logistical_dial": "Logistical Dial",
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"item.create.blazing_pickaxe": "Blazing Pickaxe",
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"item.create.blazing_shovel": "Blazing Shovel",
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"item.create.blazing_axe": "Blazing Axe",
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"item.create.blazing_sword": "Blazing Longsword",
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"item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe",
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"item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock",
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"item.create.shadow_steel_sword": "Shadow Steel Sword",
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"item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe",
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"item.create.rose_quartz_shovel": "Gilded Quartz Shovel",
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"item.create.rose_quartz_axe": "Gilded Quartz Axe",
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"item.create.rose_quartz_sword": "Gilded Quartz Blade",
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"block.create.copper_ore": "Copper Ore",
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"block.create.zinc_ore": "Zinc Ore",
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"block.create.cogwheel": "Cogwheel",
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"block.create.large_cogwheel": "Large Cogwheel",
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"block.create.turntable": "Turntable",
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"block.create.gearbox": "Gearbox",
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"block.create.gearshift": "Gearshift",
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"block.create.clutch": "Clutch",
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"block.create.shaft": "Shaft",
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"block.create.encased_belt": "Encased Belt",
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"block.create.encased_shaft": "Encased Shaft",
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"block.create.encased_fan": "Encased Fan",
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"block.create.motor": "Motor",
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"block.create.belt": "Mechanical Belt",
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"block.create.crushing_wheel": "Crushing Wheel",
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"block.create.drill": "Mechanical Drill",
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"block.create.harvester": "Mechanical Harvester",
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"block.create.saw": "Mechanical Saw",
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"block.create.water_wheel": "Water Wheel",
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"block.create.mechanical_press": "Mechanical Press",
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"block.create.mechanical_mixer": "Mechanical Mixer",
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"block.create.basin": "Basin",
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"block.create.mechanical_crafter": "Mechanical Crafter",
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"block.create.speed_gauge": "Speedometer",
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"block.create.stress_gauge": "Stress Gauge",
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"block.create.cart_assembler": "Cart Assembler",
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"block.create.sticky_mechanical_piston": "Sticky Mechanical Piston",
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"block.create.mechanical_piston": "Mechanical Piston",
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"block.create.mechanical_piston_head": "Mechanical Piston Head",
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"block.create.piston_pole": "Piston Extension Pole",
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"block.create.mechanical_bearing": "Mechanical Bearing",
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"block.create.translation_chassis": "Linear Chassis",
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"block.create.rotation_chassis": "Radial Chassis",
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"block.create.contact": "Redstone Contact",
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"block.create.redstone_bridge": "Redstone Link",
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"block.create.stockswitch": "Stockpile Switch",
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"block.create.flexcrate": "FlexCrate",
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"block.create.extractor": "Extractor",
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"block.create.belt_funnel": "Funnel",
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"block.create.linked_extractor": "Linked Extractor",
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"block.create.transposer": "Transposer",
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"block.create.linked_transposer": "Linked Transposer",
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"block.create.pulse_repeater": "Pulse Repeater",
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"block.create.flexpeater": "FlexPeater",
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"block.create.entity_detector": "Belt Observer",
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"block.create.logistical_casing": "Logistical Casing",
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"block.create.logistical_controller": "Logistical Controller",
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"block.create.logistical_index": "Logistical Index",
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"block.create.logisticians_table": "Logisticians Table",
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"block.create.package_funnel": "Package Funnel",
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"block.create.belt_tunnel": "Conveyor Tunnel",
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"block.create.tiled_glass": "Tiled Glass",
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"block.create.tiled_glass_pane": "Tiled Glass Pane",
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"block.create.framed_glass": "Framed Glass",
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"block.create.window_in_a_block": "Block with Glass Pane",
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"block.create.andesite_bricks": "Andesite Bricks",
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"block.create.diorite_bricks": "Diorite Bricks",
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"block.create.granite_bricks": "Granite Bricks",
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"block.create.volcanic_rock": "Basalt",
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"block.create.gabbro": "Gabbro",
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"block.create.gabbro_stairs": "Gabbro Stairs",
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"block.create.gabbro_slab": "Gabbro Slab",
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"block.create.gabbro_wall": "Gabbro Wall",
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"block.create.polished_gabbro": "Polished Gabbro",
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"block.create.gabbro_bricks": "Gabbro Bricks",
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"block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs",
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"block.create.gabbro_bricks_wall": "Gabbro Brick Wall",
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"block.create.paved_gabbro_bricks": "Paved Gabbro Bricks",
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"block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab",
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"block.create.indented_gabbro": "Indented Gabbro Tile",
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"block.create.indented_gabbro_slab": "Indented Gabbro Slab",
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"block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks",
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"block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks",
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"block.create.weathered_limestone": "Weathered Limestone",
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"block.create.weathered_limestone_stairs": "Weathered Limestone Stairs",
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"block.create.weathered_limestone_wall": "Weathered Limestone Wall",
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"block.create.weathered_limestone_slab": "Weathered Limestone Slab",
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"block.create.polished_weathered_limestone": "Polished Weathered Limestone",
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"block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab",
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"block.create.weathered_limestone_bricks": "Weathered Limestone Bricks",
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"block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs",
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"block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall",
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"block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab",
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"block.create.weathered_limestone_pillar": "Weathered Limestone Pillar",
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"block.create.dolomite_pillar": "Dolomite Pillar",
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"block.create.dolomite": "Dolomite",
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"block.create.dolomite_stairs": "Dolomite Stairs",
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"block.create.dolomite_wall": "Dolomite Wall",
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"block.create.dolomite_slab": "Dolomite Slab",
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"block.create.dolomite_bricks": "Dolomite Bricks",
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"block.create.dolomite_bricks_wall": "Dolomite Brick Wall",
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"block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs",
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"block.create.dolomite_bricks_slab": "Dolomite Brick Slab",
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"block.create.polished_dolomite": "Polished Dolomite",
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"block.create.limesand": "Limesand",
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"block.create.limestone": "Limestone",
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"block.create.limestone_stairs": "Limestone Stairs",
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"block.create.limestone_slab": "Limestone Slab",
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"block.create.limestone_wall": "Limestone Wall",
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"block.create.limestone_bricks": "Limestone Bricks",
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"block.create.limestone_bricks_stairs": "Limestone Brick Stairs",
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"block.create.limestone_bricks_slab": "Limestone Brick Slab",
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"block.create.limestone_bricks_wall": "Limestone Brick Wall",
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"block.create.polished_limestone": "Polished Limestone",
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"block.create.polished_limestone_slab": "Polished Limestone Slab",
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"block.create.limestone_pillar": "Limestone Pillar",
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"block.create.limestone_layers": "Limestone Layers",
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"block.create.schematicannon": "Schematicannon",
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"block.create.schematic_table": "Schematic Table",
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"block.create.creative_crate": "Schematicannon Creatifier",
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"block.create.cocoa_log": "Cocoa Jungle Log",
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"block.create.shop_shelf": "Shelf",
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"_comment": "-------------------------] UI & MESSAGES [------------------------------------------------",
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"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
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"death.attack.create.fan_fire": "%1$s was burned to death by hot air",
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"death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
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"death.attack.create.drill": "%1$s was impaled by Mechanical Drill",
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"create.recipe.crushing": "Crushing",
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"create.recipe.splashing": "Bulk Washing",
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"create.recipe.splashing.fan": "Fan behind Flowing Water",
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"create.recipe.smokingViaFan": "Bulk Smoking",
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"create.recipe.smokingViaFan.fan": "Fan behind Fire",
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"create.recipe.blastingViaFan": "Bulk Smelting",
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"create.recipe.blastingViaFan.fan": "Fan behind Lava",
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"create.recipe.pressing": "Pressing",
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"create.recipe.mixing": "Mixing",
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"create.recipe.packing": "Compacting",
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"create.recipe.sawing": "Sawing",
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"create.recipe.block_cutting": "Block Cutting",
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"create.recipe.blockzapperUpgrade": "Handheld Blockzapper",
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"create.recipe.processing.chance": "%1$s%% Chance",
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"create.generic.range": "Range",
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"create.generic.radius": "Radius",
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"create.generic.speed": "Speed",
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"create.generic.delay": "Delay",
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"create.generic.unit.ticks": "Ticks",
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"create.generic.unit.seconds": "Seconds",
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"create.generic.unit.minutes": "Minutes",
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"create.action.scroll": "Scroll",
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"create.action.confirm": "Confirm",
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"create.action.abort": "Abort",
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"create.action.saveToFile": "Save",
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"create.action.discard": "Discard",
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"create.keyinfo.toolmenu": "Focus Tool Menu",
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"create.gui.scrollInput.defaultTitle": "Choose an Option:",
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"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
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"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
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"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster",
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"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
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"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
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"create.gui.symmetryWand.mirrorType": "Mirror",
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"create.gui.symmetryWand.orientation": "Orientation",
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"create.symmetry.mirror.plane": "Mirror once",
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"create.symmetry.mirror.doublePlane": "Rectangular",
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"create.symmetry.mirror.triplePlane": "Octagonal",
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"create.orientation.orthogonal": "Orthogonal",
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"create.orientation.diagonal": "Diagonal",
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"create.orientation.horizontal": "Horizontal",
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"create.orientation.alongZ": "Along Z",
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"create.orientation.alongX": "Along X",
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"create.gui.blockzapper.title": "Handheld Blockzapper",
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"create.gui.blockzapper.replaceMode": "Replace Mode",
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"create.gui.blockzapper.searchDiagonal": "Follow Diagonals",
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"create.gui.blockzapper.searchFuzzy": "Ignore Material Borders",
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"create.gui.blockzapper.range": "Spread Range",
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"create.gui.blockzapper.needsUpgradedAmplifier": "Requires Upgraded Amplifier",
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"create.gui.blockzapper.patternSection": "Patterns",
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"create.gui.blockzapper.pattern.solid": "Solid",
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"create.gui.blockzapper.pattern.checkered": "Checkerboard",
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"create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard",
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"create.gui.blockzapper.pattern.chance25": "25% Roll",
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"create.gui.blockzapper.pattern.chance50": "50% Roll",
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"create.gui.blockzapper.pattern.chance75": "75% Roll",
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"create.blockzapper.usingBlock": "Using: %1$s",
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"create.blockzapper.componentUpgrades": "Component Upgrades:",
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"create.blockzapper.component.body": "Body",
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"create.blockzapper.component.amplifier": "Amplifier",
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"create.blockzapper.component.accelerator": "Accelerator",
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"create.blockzapper.component.retriever": "Retriever",
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"create.blockzapper.component.scope": "Scope",
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"create.blockzapper.componentTier.none": "None",
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"create.blockzapper.componentTier.blazebrass": "Blaze Brass",
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"create.blockzapper.componentTier.choruschrome": "Chorus Chrome",
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"create.blockzapper.leftClickToSet": "Left-Click a Block to set Material",
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"create.blockzapper.empty": "Out of Blocks!",
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"create.logistics.filter": "Filter",
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"create.logistics.firstFrequency": "Freq. #1",
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"create.logistics.secondFrequency": "Freq. #2",
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"create.gui.flexcrate.title": "FlexCrate",
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"create.gui.flexcrate.storageSpace": "Storage Space",
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"create.gui.stockswitch.title": "Stockpile Switch",
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"create.gui.stockswitch.lowerLimit": "Lower Threshold",
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"create.gui.stockswitch.upperLimit": "Upper Threshold",
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"create.gui.stockswitch.startAt": "Start Signal at",
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"create.gui.stockswitch.startAbove": "Start Signal above",
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"create.gui.stockswitch.stopAt": "Stop Signal at",
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"create.gui.stockswitch.stopBelow": "Stop Signal below",
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"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
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"create.schematicAndQuill.firstPos": "First position set.",
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"create.schematicAndQuill.secondPos": "Second position set.",
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"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
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"create.schematicAndQuill.abort": "Removed selection.",
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"create.schematicAndQuill.prompt": "Enter a name for the Schematic:",
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"create.schematicAndQuill.fallbackName": "My Schematic",
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"create.schematicAndQuill.saved": "Saved as %1$s",
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"create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead",
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"create.schematic.position": "Position",
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"create.schematic.rotation": "Rotation",
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"create.schematic.rotation.none": "None",
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"create.schematic.rotation.cw90": "Clockwise 90",
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"create.schematic.rotation.cw180": "Clockwise 180",
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"create.schematic.rotation.cw270": "Clockwise 270",
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"create.schematic.mirror": "Mirror",
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"create.schematic.mirror.none": "None",
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"create.schematic.mirror.frontBack": "Front-Back",
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"create.schematic.mirror.leftRight": "Left-Right",
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"create.schematic.tool.deploy": "Deploy",
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"create.schematic.tool.move": "Move XZ",
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"create.schematic.tool.movey": "Move Y",
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"create.schematic.tool.rotate": "Rotate",
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"create.schematic.tool.print": "Print",
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"create.schematic.tool.flip": "Flip",
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"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
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"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
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"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
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"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
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"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally",
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"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
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"create.schematic.tool.move.description.2": "",
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"create.schematic.tool.move.description.3": "",
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"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically",
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"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down",
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"create.schematic.tool.movey.description.2": "",
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"create.schematic.tool.movey.description.3": "",
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"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
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"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees",
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"create.schematic.tool.rotate.description.2": "",
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"create.schematic.tool.rotate.description.3": "",
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"create.schematic.tool.print.description.0": "Instantly places the structure in the world",
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"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
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"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
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"create.schematic.tool.print.description.3": "",
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"create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.",
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"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
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"create.schematic.tool.flip.description.2": "",
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"create.schematic.tool.flip.description.3": "",
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"create.schematics.synchronizing": "Syncing...",
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"create.schematics.uploadTooLarge": "Your schematic is too large",
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"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
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"create.gui.schematicTable.title": "Schematic Table",
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"create.gui.schematicTable.availableSchematics": "Available Schematics",
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"create.gui.schematicTable.noSchematics": "No Schematics Saved",
|
|
"create.gui.schematicTable.uploading": "Uploading...",
|
|
"create.gui.schematicTable.finished": "Upload Finished!",
|
|
|
|
"create.gui.schematicannon.title": "Schematicannon",
|
|
"create.gui.schematicannon.settingsTitle": "Placement Settings",
|
|
"create.gui.schematicannon.listPrinter": "Material List Printer",
|
|
"create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%",
|
|
"create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
|
|
"create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
|
|
"create.gui.schematicannon.optionEnabled": "Currently Enabled",
|
|
"create.gui.schematicannon.optionDisabled": "Currently Disabled",
|
|
"create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks",
|
|
"create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid",
|
|
"create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any",
|
|
"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
|
|
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
|
|
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
|
|
|
|
"create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
|
|
"create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.",
|
|
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
|
|
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
|
|
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
|
|
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
|
|
|
|
"create.schematicannon.status.idle": "Idle",
|
|
"create.schematicannon.status.ready": "Ready",
|
|
"create.schematicannon.status.running": "Running",
|
|
"create.schematicannon.status.finished": "Finished",
|
|
"create.schematicannon.status.paused": "Paused",
|
|
"create.schematicannon.status.stopped": "Stopped",
|
|
"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
|
|
"create.schematicannon.status.targetNotLoaded": "Block is not loaded",
|
|
"create.schematicannon.status.targetOutsideRange": "Target too Far Away",
|
|
"create.schematicannon.status.searching": "Searching",
|
|
"create.schematicannon.status.skipping": "Skipping",
|
|
"create.schematicannon.status.missingBlock": "Missing Block:",
|
|
"create.schematicannon.status.placing": "Placing",
|
|
"create.schematicannon.status.clearing": "Clearing Blocks",
|
|
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
|
|
"create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed",
|
|
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
|
|
|
|
"create.gui.index.title": "Logistical Index",
|
|
"create.gui.index.targetAddressSelect": "Destination Address",
|
|
"create.gui.index.confirmOrder": "Confirm Order",
|
|
|
|
"create.logistics.priority": "Priority",
|
|
"create.logistics.priority.lowest": "Lowest",
|
|
"create.logistics.priority.low": "Low",
|
|
"create.logistics.priority.high": "High",
|
|
"create.logistics.priority.highest": "Highest",
|
|
"create.gui.logistical_controller.active_mode": "Active Mode",
|
|
"create.gui.logistical_controller.passive_mode": "Passive Mode",
|
|
"create.gui.requester.requestedItemCount": "Requested Amount",
|
|
"create.gui.storage.passiveModeOnly": "Item Storage is Passive only",
|
|
|
|
"create.tooltip.holdKey": "Hold [%1$s]",
|
|
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
|
|
"create.tooltip.keyShift": "Shift",
|
|
"create.tooltip.keyCtrl": "Ctrl",
|
|
|
|
"create.tooltip.speedRequirement": "Speed Requirement: %1$s",
|
|
"create.tooltip.speedRequirement.none": "None",
|
|
"create.tooltip.speedRequirement.medium": "Moderate",
|
|
"create.tooltip.speedRequirement.high": "Fast",
|
|
|
|
"create.tooltip.stressImpact": "Stress Impact: %1$s",
|
|
"create.tooltip.stressImpact.low": "Low",
|
|
"create.tooltip.stressImpact.medium": "Moderate",
|
|
"create.tooltip.stressImpact.high": "High",
|
|
|
|
"create.tooltip.capacityProvided": "Stress Capacity: %1$s",
|
|
"create.tooltip.capacityProvided.low": "Small",
|
|
"create.tooltip.capacityProvided.medium": "Medium",
|
|
"create.tooltip.capacityProvided.high": "Large",
|
|
|
|
"create.tooltip.wip": "WIP",
|
|
"create.tooltip.workInProgress": "Work in progress!",
|
|
|
|
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
|
|
"create.tooltip.randomWipDescription1": "A baby panda dies everytime you use this item.",
|
|
"create.tooltip.randomWipDescription2": "Use at your own risk.",
|
|
"create.tooltip.randomWipDescription3": "Nothing to see here, please disperse.",
|
|
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds.",
|
|
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
|
|
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
|
|
"create.tooltip.randomWipDescription7": "This one maybe isn't for you.",
|
|
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
|
|
|
|
"create.mechanical_mixer.min_ingredients": "Min. Ingredients",
|
|
|
|
"create.command.killTPSCommand": "killtps",
|
|
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms",
|
|
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now :)",
|
|
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed",
|
|
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
|
|
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
|
|
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
|
|
|
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
|
|
|
|
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
|
|
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
|
|
"item.create.example_item.tooltip.condition1": "When this",
|
|
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
|
|
"item.create.example_item.tooltip.condition2": "And When this",
|
|
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
|
|
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
|
|
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
|
|
|
"item.create.symmetry_wand.tooltip": "SYMMETRY WAND",
|
|
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.",
|
|
"item.create.symmetry_wand.tooltip.condition1": "When in Hotbar",
|
|
"item.create.symmetry_wand.tooltip.behaviour1": "Stays Active",
|
|
"item.create.symmetry_wand.tooltip.control1": "R-Click on Ground",
|
|
"item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
|
|
"item.create.symmetry_wand.tooltip.control2": "R-Click in the Air",
|
|
"item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror",
|
|
"item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_",
|
|
|
|
"item.create.placement_handgun.tooltip": "BLOCKZAPPER",
|
|
"item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
|
|
"item.create.placement_handgun.tooltip.control1": "L-Click at Block",
|
|
"item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
|
|
"item.create.placement_handgun.tooltip.control2": "R-Click at Block",
|
|
"item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
|
|
"item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_",
|
|
|
|
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
|
|
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types",
|
|
"item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling",
|
|
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions",
|
|
|
|
"block.create.cocoa_log.tooltip": "COCOA LOG",
|
|
"block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_",
|
|
"block.create.cocoa_log.tooltip.condition1": "When Mature",
|
|
"block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides",
|
|
|
|
"item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC",
|
|
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_",
|
|
|
|
"item.create.blueprint.tooltip": "SCHEMATIC",
|
|
"item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
|
|
"item.create.blueprint.tooltip.condition1": "When Held",
|
|
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen",
|
|
"item.create.blueprint.tooltip.control1": "R-Click while Sneaking",
|
|
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._",
|
|
|
|
"item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL",
|
|
"item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
|
|
"item.create.blueprint_and_quill.tooltip.condition1": "Step 1",
|
|
"item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click",
|
|
"item.create.blueprint_and_quill.tooltip.condition2": "Step 2",
|
|
"item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
|
|
"item.create.blueprint_and_quill.tooltip.control1": "R-Click",
|
|
"item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save",
|
|
"item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held",
|
|
"item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
|
|
"item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
|
|
|
|
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
|
|
"block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_",
|
|
|
|
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
|
|
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
|
|
"block.create.schematicannon.tooltip.control1": "When R-Clicked",
|
|
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
|
|
|
|
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
|
|
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_",
|
|
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
|
|
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder",
|
|
|
|
"block.create.shaft.tooltip": "SHAFT",
|
|
"block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.",
|
|
|
|
"block.create.cogwheel.tooltip": "COGWHEEL",
|
|
"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._",
|
|
|
|
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
|
|
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
|
|
|
|
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
|
|
"block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
|
|
|
|
"block.create.gearbox.tooltip": "GEARBOX",
|
|
"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.",
|
|
|
|
"block.create.gearshift.tooltip": "GEARSHIFT",
|
|
"block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
|
|
"block.create.gearshift.tooltip.condition1": "When Powered",
|
|
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
|
|
|
|
"block.create.clutch.tooltip": "CLUTCH",
|
|
"block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
|
|
"block.create.clutch.tooltip.condition1": "When Powered",
|
|
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
|
|
|
|
"block.create.encased_belt.tooltip": "ENCASED_BELT",
|
|
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._",
|
|
"block.create.encased_belt.tooltip.condition1": "When Connected",
|
|
"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
|
|
|
|
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
|
|
"item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._",
|
|
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
|
|
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.",
|
|
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
|
|
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt",
|
|
|
|
"item.create.goggles.tooltip": "GOGGLES",
|
|
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information._",
|
|
"item.create.goggles.tooltip.condition1": "When worn",
|
|
"item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component.",
|
|
|
|
"block.create.motor.tooltip": "MOTOR",
|
|
"block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_",
|
|
|
|
"block.create.water_wheel.tooltip": "WATER WHEEL",
|
|
"block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._",
|
|
|
|
"block.create.encased_fan.tooltip": "ENCASED FAN",
|
|
"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
|
|
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
|
|
"block.create.encased_fan.tooltip.condition2": "When Rotated",
|
|
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
|
|
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
|
|
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ emit particles into the air flow. This can be used to _process_ _items._",
|
|
|
|
"block.create.turntable.tooltip": "TURNTABLE",
|
|
"block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.",
|
|
|
|
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
|
|
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.",
|
|
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
|
|
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._",
|
|
|
|
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
|
|
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._",
|
|
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
|
|
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
|
|
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
|
|
|
|
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
|
|
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap inbetween).",
|
|
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
|
|
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.",
|
|
"block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench",
|
|
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.",
|
|
|
|
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
|
|
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
|
|
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
|
|
|
|
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
|
|
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
|
|
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
|
|
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
|
|
|
|
"block.create.piston_pole.tooltip": "PISTON POLE",
|
|
"block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_",
|
|
"block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston",
|
|
"block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block",
|
|
|
|
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
|
|
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.",
|
|
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.",
|
|
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
|
|
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
|
|
|
|
"block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS",
|
|
"block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.",
|
|
"block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston",
|
|
"block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
|
|
"block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
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|
"block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.",
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"block.create.rotation_chassis.tooltip": "ROTATION CHASSIS",
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"block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ",
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"block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing",
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"block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.",
|
|
"block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
|
|
"block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.",
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"block.create.drill.tooltip": "MECHANICAL DRILL",
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|
"block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._",
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"block.create.drill.tooltip.condition1": "When Rotated",
|
|
"block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
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"block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston",
|
|
"block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.",
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"block.create.harvester.tooltip": "MECHANICAL HARVESTER",
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|
"block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation",
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"block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston",
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|
"block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.",
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"block.create.stockswitch.tooltip": "STOCKSWITCH",
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"block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
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"block.create.stockswitch.tooltip.condition1": "When below Lower Limit",
|
|
"block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
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"block.create.stockswitch.tooltip.condition2": "When above Upper Limit",
|
|
"block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
|
|
"block.create.stockswitch.tooltip.control1": "When R-Clicked",
|
|
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_",
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"block.create.redstone_bridge.tooltip": "REDSTONE LINK",
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"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.",
|
|
"block.create.redstone_bridge.tooltip.condition1": "When Powered",
|
|
"block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.",
|
|
"block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item",
|
|
"block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
|
|
"block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking",
|
|
"block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
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|
"block.create.contact.tooltip": "REDSTONE CONTACT",
|
|
"block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.",
|
|
"block.create.contact.tooltip.condition1": "When facing other Contact",
|
|
"block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_",
|
|
"block.create.contact.tooltip.condition2": "When moved by Mechanical Piston",
|
|
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by",
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"block.create.flexcrate.tooltip": "FLEXCRATE",
|
|
"block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item",
|
|
"block.create.flexcrate.tooltip.control1": "When R-Clicked",
|
|
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_",
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|
|
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"block.create.extractor.tooltip": "EXTRACTOR",
|
|
"block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._",
|
|
"block.create.extractor.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
|
|
"block.create.extractor.tooltip.control1": "R-Click on Filter Space",
|
|
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
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|
|
|
"block.create.linked_extractor.tooltip": "LINKED EXTRACTOR",
|
|
"block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
|
|
"block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active",
|
|
"block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
|
|
"block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space",
|
|
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
|
|
"block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space",
|
|
"block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
|
|
|
|
"block.create.belt_funnel.tooltip": "BELT FUNNEL",
|
|
"block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.",
|
|
|
|
"block.create.entity_detector.tooltip": "BELT OBSERVER",
|
|
"block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.",
|
|
"block.create.entity_detector.tooltip.condition1": "When item matches Filter",
|
|
"block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.",
|
|
"block.create.entity_detector.tooltip.control1": "R-Click on Filter Space",
|
|
"block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.",
|
|
|
|
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
|
|
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._",
|
|
|
|
"block.create.flexpeater.tooltip": "FLEX REPEATER",
|
|
"block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
|
|
|
|
"block.create.speed_gauge.tooltip": "SPEEDOMETER",
|
|
"block.create.speed_gauge.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components.",
|
|
"block.create.speed_gauge.tooltip.condition1": "When Rotated",
|
|
"block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ moderate and _Purple_ fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
|
|
|
|
"block.create.stress_gauge.tooltip": "STRESS GAUGE",
|
|
"block.create.stress_gauge.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network.",
|
|
"block.create.stress_gauge.tooltip.condition1": "When Rotated",
|
|
"block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
|
|
|
|
"item.create.logistical_controller_calculation.tooltip": "WIP",
|
|
"item.create.logistical_controller_request.tooltip": "WIP",
|
|
"item.create.logistical_controller_storage.tooltip": "WIP",
|
|
"item.create.logistical_controller_supply.tooltip": "WIP",
|
|
"item.create.logistical_controller_transactions.tooltip": "WIP",
|
|
"block.create.logistical_index.tooltip": "WIP",
|
|
"block.create.package_funnel.tooltip": "WIP",
|
|
"block.create.logisticians_table.tooltip": "WIP",
|
|
"item.create.logistical_dial.tooltip": "WIP",
|
|
|
|
"itemGroup.create": "Create"
|
|
}
|