Create/src/main/java/com/simibubi/create/AllItems.java
simibubi 0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00

163 lines
5.5 KiB
Java

package com.simibubi.create;
import com.simibubi.create.foundation.item.IItemWithColorHandler;
import com.simibubi.create.modules.IModule;
import com.simibubi.create.modules.contraptions.relays.VerticalGearboxItem;
import com.simibubi.create.modules.contraptions.relays.belt.BeltItem;
import com.simibubi.create.modules.curiosities.ChromaticCompoundCubeItem;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunItem;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunItemRenderer;
import com.simibubi.create.modules.curiosities.symmetry.SymmetryWandItem;
import com.simibubi.create.modules.curiosities.symmetry.client.SymmetryWandItemRenderer;
import com.simibubi.create.modules.gardens.TreeFertilizerItem;
import com.simibubi.create.modules.schematics.item.SchematicAndQuillItem;
import com.simibubi.create.modules.schematics.item.SchematicItem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.Item.Properties;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Rarity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;
import net.minecraftforge.registries.IForgeRegistry;
@EventBusSubscriber(value = Dist.CLIENT, bus = Bus.MOD)
public enum AllItems {
__CURIOSITIES__(),
SYMMETRY_WAND(new SymmetryWandItem(
standardItemProperties().setTEISR(() -> () -> renderUsing(AllItemRenderers.SYMMETRY_WAND)))),
PLACEMENT_HANDGUN(
new BuilderGunItem(new Properties().setTEISR(() -> () -> renderUsing(AllItemRenderers.BUILDER_GUN)))),
__MATERIALS__(),
IRON_SHEET(ingredient()),
GOLD_SHEET(ingredient()),
ANDESITE_ALLOY_CUBE(ingredient()),
BLAZE_BRASS_CUBE(ingredient()),
CHORUS_CHROME_CUBE(ingredient(Rarity.UNCOMMON)),
SHADOW_STEEL_CUBE(new Item(new Properties().rarity(Rarity.UNCOMMON))),
ROSE_QUARTZ(new Item(new Properties())),
REFINED_ROSE_QUARTZ(new Item(new Properties())),
CHROMATIC_COMPOUND_CUBE(new ChromaticCompoundCubeItem(new Properties().rarity(Rarity.UNCOMMON))),
REFINED_RADIANCE_CUBE(new Item(new Properties().rarity(Rarity.UNCOMMON))),
// BLAZING_PICKAXE(new BlazingToolItem(1, -2.8F, standardProperties(), PICKAXE)),
// BLAZING_SHOVEL(new BlazingToolItem(1.5F, -3.0F, standardProperties(), SHOVEL)),
// BLAZING_AXE(new BlazingToolItem(5.0F, -3.0F, standardProperties(), AXE)),
// BLAZING_SWORD(new BlazingToolItem(3, -2.4F, standardProperties(), SWORD)),
//
// ROSE_QUARTZ_PICKAXE(new RoseQuartzToolItem(1, -2.8F, standardProperties(), PICKAXE)),
// ROSE_QUARTZ_SHOVEL(new RoseQuartzToolItem(1.5F, -3.0F, standardProperties(), SHOVEL)),
// ROSE_QUARTZ_AXE(new RoseQuartzToolItem(5.0F, -3.0F, standardProperties(), AXE)),
// ROSE_QUARTZ_SWORD(new RoseQuartzToolItem(3, -2.4F, standardProperties(), SWORD)),
//
// SHADOW_STEEL_PICKAXE(new ShadowSteelToolItem(2.5F, -2.0F, standardProperties(), PICKAXE)),
// SHADOW_STEEL_MATTOCK(new ShadowSteelToolItem(2.5F, -1.5F, standardProperties(), SHOVEL, AXE, HOE)),
// SHADOW_STEEL_SWORD(new ShadowSteelToolItem(3, -2.0F, standardProperties(), SWORD)),
__GARDENS__(),
TREE_FERTILIZER(new TreeFertilizerItem(standardItemProperties())),
__SCHEMATICS__(),
EMPTY_BLUEPRINT(new Item(standardItemProperties().maxStackSize(1))),
BLUEPRINT_AND_QUILL(new SchematicAndQuillItem(standardItemProperties().maxStackSize(1))),
BLUEPRINT(new SchematicItem(standardItemProperties())),
__CONTRAPTIONS__(),
BELT_CONNECTOR(new BeltItem(standardItemProperties())),
VERTICAL_GEARBOX(new VerticalGearboxItem(new Properties())),
FLOUR(ingredient()),
DOUGH(ingredient()),
PROPELLER(ingredient()),
;
private static class CategoryTracker {
static IModule currentModule;
}
// Common
public Item item;
public IModule module;
private AllItems() {
CategoryTracker.currentModule = new IModule() {
@Override
public String getModuleName() {
return name().toLowerCase().replaceAll("__", "");
}
};
}
private AllItems(Item item) {
this.item = item;
this.item.setRegistryName(Create.ID, this.name().toLowerCase());
this.module = CategoryTracker.currentModule;
}
public static Properties standardItemProperties() {
return new Properties().group(Create.creativeTab);
}
private static Item ingredient() {
return ingredient(Rarity.COMMON);
}
private static Item ingredient(Rarity rarity) {
return new Item(standardItemProperties().rarity(rarity));
}
public static void registerItems(IForgeRegistry<Item> iForgeRegistry) {
for (AllItems item : values()) {
if (item.get() == null)
continue;
iForgeRegistry.register(item.get());
}
}
public Item get() {
return item;
}
public boolean typeOf(ItemStack stack) {
return stack.getItem() == item;
}
// Client
private enum AllItemRenderers {
SYMMETRY_WAND, BUILDER_GUN,;
}
@OnlyIn(Dist.CLIENT)
public static void registerColorHandlers() {
ItemColors itemColors = Minecraft.getInstance().getItemColors();
for (AllItems item : values()) {
if (item.item instanceof IItemWithColorHandler) {
itemColors.register(((IItemWithColorHandler) item.item).getColorHandler(), item.item);
}
}
}
@OnlyIn(Dist.CLIENT)
public static ItemStackTileEntityRenderer renderUsing(AllItemRenderers renderer) {
switch (renderer) {
case SYMMETRY_WAND:
return new SymmetryWandItemRenderer();
case BUILDER_GUN:
return new BuilderGunItemRenderer();
default:
return null;
}
}
}