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9870431db8
- Refactor custom rendered items; The renderer now creates the model instead of the other way around - Only tick wrench cog rotation and linked controller renderer if client is not paused - Move all model swapping code from CreateClient to ModelSwapper - Register client resource reload listener before initial resource reload - Use TextureStitchEvent.Post event instead of resource reload listener for filling sprites of SpriteShiftEntries - Reuse Random instance in PartialItemModelRenderer - Make all config fields final - Merge package foundation.renderState into foundation.render - Move BreakProgressHook from package foundation to foundation.block - Rename ResourceReloadHandler to ClientResourceReloadListener - Rename ProperDirectionalBlock to WrenchableDirectionalBlock |
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.. | ||
render | ||
CreateItemGroupBase.java | ||
HiddenIngredientItem.java | ||
IItemHandlerModifiableIntermediate.java | ||
ItemDescription.java | ||
ItemHandlerWrapper.java | ||
ItemHelper.java | ||
SmartInventory.java | ||
TagDependentIngredientItem.java | ||
TooltipHelper.java |