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![]() - Fix darkening of tile entities while using shaders I think the buffers from the shadow pass were bleeding into the color pass. |
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.. | ||
advancement | ||
block | ||
collision | ||
command | ||
config | ||
data | ||
fluid | ||
gui | ||
item | ||
mixin | ||
networking | ||
ponder | ||
render | ||
sound | ||
tileEntity | ||
utility | ||
worldgen | ||
ClientResourceReloadListener.java |