Create/src/main/resources/assets/create/models/block/seat.json
simibubi b14664d45f Windmill is Bearing is Clockwork
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00

56 lines
1.3 KiB
JSON

{
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"0": "create:block/seat/bottom",
"1": "create:block/seat/top_red",
"2": "create:block/seat/side_red",
"particle": "#1"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 8, 16],
"faces": {
"north": {"uv": [0, 8, 16, 16], "texture": "#2"},
"east": {"uv": [0, 8, 16, 16], "texture": "#2"},
"south": {"uv": [0, 8, 16, 16], "texture": "#2"},
"west": {"uv": [0, 8, 16, 16], "texture": "#2"},
"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
"down": {"uv": [0, 0, 16, 16], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"firstperson_righthand": {
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"rotation": [0, 225, 0],
"scale": [0.4, 0.4, 0.4]
},
"ground": {
"translation": [0, 3, 0],
"scale": [0.25, 0.25, 0.25]
},
"gui": {
"rotation": [30, 225, 0],
"translation": [0, 2, 0],
"scale": [0.625, 0.625, 0.625]
},
"fixed": {
"scale": [0.5, 0.5, 0.5]
}
}
}