..
diodes
Get registrated, Part II
2020-05-22 20:02:07 +02:00
indicator
Get registrated, Part II
2020-05-22 20:02:07 +02:00
oxidized
copper-tacular!
2020-07-26 15:57:37 +01:00
palettes
Generating Stairs, Slabs and Walls
2020-05-15 01:23:27 +02:00
sail
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
seat
Seats, part II
2020-07-22 01:18:09 +02:00
valve_handle
fruit loops
2020-10-01 18:49:40 +02:00
adjustable_pulley_powered.png
Generating complex blockstates
2020-05-18 22:01:09 +02:00
adjustable_pulley.png
Generating complex blockstates
2020-05-18 22:01:09 +02:00
analog_lever.png
Down the Refactor rabbit hole
2020-09-13 00:59:14 +02:00
andesite_alloy_mesh.png
Spiffy Blockzapper
2019-10-21 23:45:16 +02:00
andesite_bricks.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
andesite_casing_belt.png
Andesite Logistics
2020-07-08 01:36:34 +02:00
andesite_casing_connected.png
Goodbye, tools
2020-05-15 02:05:01 +02:00
andesite_casing_short.png
Asset Break
2020-08-24 23:45:37 +02:00
andesite_casing_very_short.png
Asset Break
2020-08-24 23:45:37 +02:00
andesite_casing.png
Not enough Connected Textures
2020-01-21 01:52:23 +01:00
andesite_frame.png
Bunch of Model Prototypes
2019-12-17 19:27:00 +01:00
andesite_funnel_back.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel_neutral.png
The Funnel doesn't end here
2020-11-11 19:00:31 +01:00
andesite_funnel_plating.png
The Funnel doesn't end here
2020-11-11 19:00:31 +01:00
andesite_funnel_powered.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel_pull.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel_push.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel_tall_powered.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel_tall.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_funnel.png
Fun with funnels
2020-09-14 21:10:38 +02:00
andesite_tunnel_top_window.png
LeastReality's Belt Tunnel Rework
2020-07-16 19:13:00 +02:00
andesite_tunnel_top.png
Logistical enhancements and fixes
2020-07-10 19:48:04 +02:00
andesite_tunnel.png
LeastReality's Belt Tunnel Rework
2020-07-16 19:13:00 +02:00
axis_top.png
Belt casing overhaul
2020-07-07 16:03:49 +02:00
axis.png
Contraption bugs and balance
2020-02-16 18:26:06 +01:00
basin_canal.png
More unfinished basin business
2020-10-06 20:43:13 +02:00
basin_side.png
Asset Break
2020-08-24 23:45:37 +02:00
basin.png
Asset Break
2020-08-24 23:45:37 +02:00
bearing_top_wooden.png
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
bearing_top.png
Get registrated
2020-05-21 00:15:02 +02:00
belt_animated.png
Not enough polish
2020-07-12 02:05:29 +02:00
belt_diagonal_animated.png
Not enough polish
2020-07-12 02:05:29 +02:00
belt_diagonal.png
Not enough polish
2020-07-12 02:05:29 +02:00
belt_offset.png
Not enough polish
2020-07-12 02:05:29 +02:00
belt.png
Not enough polish
2020-07-12 02:05:29 +02:00
blaze_brass_mesh.png
Refactored item registering and rendering
2020-02-03 16:47:58 +01:00
blaze_burner_inner.png
Cleanup crew
2020-07-23 17:41:15 +02:00
blaze_burner_side.png
Cleanup crew
2020-07-23 17:41:15 +02:00
blaze_heater_brazier.png
More brass and copper polishing
2020-07-15 13:47:03 -05:00
blaze_kindled.png
Cleanup crew
2020-07-23 17:41:15 +02:00
blaze_seething.png
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
blaze_smouldering.png
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
bracket_metal.png
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
bracket_plate_metal.png
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
bracket_plate_wooden.png
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
bracket_wooden.png
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
brass_block.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
brass_casing_belt.png
More brass and copper polishing
2020-07-15 13:47:03 -05:00
brass_casing_connected.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
brass_casing_inner.png
Get registrated, Part II
2020-05-22 20:02:07 +02:00
brass_casing_side.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
brass_casing.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
brass_funnel_back.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel_neutral.png
The Funnel doesn't end here
2020-11-11 19:00:31 +01:00
brass_funnel_plating.png
The Funnel doesn't end here
2020-11-11 19:00:31 +01:00
brass_funnel_powered.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel_pull.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel_push.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel_tall_powered.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel_tall.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_funnel.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_gearbox.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
brass_tunnel_top_connected.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_tunnel_top_window.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_tunnel_top.png
Fun with funnels
2020-09-14 21:10:38 +02:00
brass_tunnel.png
Fun with funnels
2020-09-14 21:10:38 +02:00
cart_assembler_side.png
the redstone reciever recieved a replenishing retexture
2020-08-28 06:43:27 -05:00
chorus_chrome_mesh.png
Refactored item registering and rendering
2020-02-03 16:47:58 +01:00
chute_diagonal.png
Asset Break
2020-08-24 23:45:37 +02:00
chute.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
clockwork_bearing_side.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
clutch_off.png
Reworked the Belt Observer
2020-02-13 18:35:14 +01:00
clutch_on.png
Clutch vs Gearshift
2019-08-28 19:45:41 +02:00
cogwheel.png
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
contact_front.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
contact_side_powered.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
contact_side.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
content_observer_inner_powered.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
content_observer_inner.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
content_observer_powered.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
content_observer.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
copper_casing_connected.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
copper_casing.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
copper_gearbox.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
crafter_side_connected.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
crafter_side.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
crafter_thingies.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crafter_top.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crafter_topunderside.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crate_andesite_side.png
Creative Crate Revival
2020-05-07 19:52:36 +02:00
crate_andesite.png
Creative Crate Revival
2020-05-07 19:52:36 +02:00
crate_brass_side.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crate_brass.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crate_copper_side.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crate_copper.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
crate_creative_side.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
crate_creative.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_casing_connected.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_casing.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_fluid_tank_connected.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_fluid_tank_window_single.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_fluid_tank_window.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_fluid_tank.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
creative_motor.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
crushing_wheel_body.png
Spinny vortex
2020-11-06 19:45:38 +01:00
crushing_wheel.png
The Crushing Wheel
2019-08-22 15:52:15 +02:00
cuckoo_clock.png
The Cuckoo Clock
2020-02-05 23:34:23 +01:00
dark_metal_block.png
Cleanup crew
2020-07-23 17:41:15 +02:00
deployer.png
Place, Use, Take and Poke
2020-01-23 22:23:00 +01:00
depot_side.png
Asset Break
2020-08-24 23:45:37 +02:00
depot_top.png
Logistical Mockups Part III
2020-06-20 20:02:27 +02:00
encased_belt_end.png
Better Encased Belts
2019-12-12 10:56:34 +01:00
encased_belt_middle.png
Better Encased Belts
2019-12-12 10:56:34 +01:00
encased_belt.png
Better Encased Belts
2019-12-12 10:56:34 +01:00
encased_pipe.png
Encased and Windowed Pipes
2020-08-25 20:12:33 +02:00
fan_blades.png
JEI Traveling down the Recipe Chain
2020-01-27 23:25:59 +01:00
fan_casing.png
Alt-Shift-R
2019-08-29 01:51:28 +02:00
fan_side.png
bark is DUMB
2020-07-20 16:37:40 -05:00
filtered_detector_front.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
filtered_detector_top.png
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
fluid_pipe.png
Valves and Valve handles
2020-09-25 17:22:16 +02:00
fluid_tank_connected.png
Tanks, Obama
2020-07-19 00:22:14 +02:00
fluid_tank_window_single.png
Tanks, Obama
2020-07-19 00:22:14 +02:00
fluid_tank_window.png
Tanks, Obama
2020-07-19 00:22:14 +02:00
fluid_tank.png
Tanks, Obama
2020-07-19 00:22:14 +02:00
fluid_valve.png
Valves and Valve handles
2020-09-25 17:22:16 +02:00
furnace_cylinder.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
gauge.png
Asset Break
2020-08-24 23:45:37 +02:00
gearbox_top.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
gearbox.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
gearshift_off.png
Clutch vs Gearshift
2019-08-28 19:45:41 +02:00
gearshift_on.png
Clutch vs Gearshift
2019-08-28 19:45:41 +02:00
glass_fluid_pipe.png
Valves and Valve handles
2020-09-25 17:22:16 +02:00
harvester.png
Dynamic Render to go
2019-10-19 15:42:42 +02:00
hose_pulley_magnet.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
hose_pulley_rope.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
item_drain_side.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
item_drain_top.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
large_cogwheel.png
cogwheel cleanup
2020-07-26 20:29:24 -05:00
linear_chassis_end_connected.png
Stone variant recipes
2020-05-31 19:17:00 +02:00
linear_chassis_end_sticky_connected.png
Stone variant recipes
2020-05-31 19:17:00 +02:00
linear_chassis_end_sticky.png
Stone variant recipes
2020-05-31 19:17:00 +02:00
linear_chassis_end.png
Stone variant recipes
2020-05-31 19:17:00 +02:00
linear_chassis_side.png
the linear chassis blocks no longer look bad
2020-08-12 13:55:45 -05:00
machine_base_top.png
Bunch of Model Prototypes
2019-12-17 19:27:00 +01:00
marker_flag.png
Mechanical Arm Implementation
2020-07-01 22:02:00 +02:00
mechanical_arm.png
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
mechanical_bearing_side.png
Get registrated
2020-05-21 00:15:02 +02:00
mechanical_press_bottom.png
Back to Belt
2019-09-13 18:36:18 +02:00
mechanical_press_head.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mechanical_press_pole.png
Place, Use, Take and Poke
2020-01-23 22:23:00 +01:00
mechanical_press_side.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mechanical_press_top.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mechanical_saw_top.png
Mind your fingers
2020-09-12 21:46:54 +01:00
millstone.png
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
mixer_base_side.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mixer_head.png
Mixing it up
2019-10-29 19:02:20 +01:00
net.png
Bunch of Model Prototypes
2019-12-17 19:27:00 +01:00
nixie_tube.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
noisy_iron_block.png
Saw it
2019-10-19 23:42:44 +02:00
pipe_drain.png
Encased and Windowed Pipes
2020-08-25 20:12:33 +02:00
piston_bottom.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
piston_inner.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
pole_end.png
Constructs, Pistons and Blocks
2019-08-17 00:57:36 +02:00
portable_storage_interface.png
Workstation transfer, Part I
2020-09-24 13:39:12 +02:00
pulley_casing.png
Clockwork Bearing and Rope Pulley
2020-02-15 18:54:23 +01:00
pulley_magnet.png
Clockwork Bearing and Rope Pulley
2020-02-15 18:54:23 +01:00
pulley_rope.png
Clockwork Bearing and Rope Pulley
2020-02-15 18:54:23 +01:00
pump.png
Tanks, Obama
2020-07-19 00:22:14 +02:00
radial_chassis_end.png
bark is DUMB
2020-07-20 16:37:40 -05:00
radial_chassis_side_sticky.png
bark is DUMB
2020-07-20 16:37:40 -05:00
radial_chassis_side.png
bark is DUMB
2020-07-20 16:37:40 -05:00
redstone_antenna_powered.png
Advanced Logistics Headstart
2019-10-05 19:00:43 +02:00
redstone_antenna.png
Advanced Logistics Headstart
2019-10-05 19:00:43 +02:00
redstone_bridge_powered.png
the redstone reciever recieved a replenishing retexture
2020-08-28 06:43:27 -05:00
redstone_bridge.png
the redstone reciever recieved a replenishing retexture
2020-08-28 06:43:27 -05:00
refined_radiance_block.png
something??
2020-08-26 23:21:09 -05:00
refined_radiance_casing_connected.png
VERY small nitpick
2020-08-05 10:04:53 -05:00
refined_radiance_casing.png
something??
2020-08-26 23:21:09 -05:00
reinforced_rail_top.png
reinforced rails
2020-06-09 23:49:39 +02:00
saw_reversed.png
Overhaul mechanical saw rendering
2020-10-12 23:25:35 -04:00
saw_reversed.png.mcmeta
Overhaul mechanical saw rendering
2020-10-12 23:25:35 -04:00
schematic_table_side.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
schematic_table_top.png
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
schematicannon.png
Refactored animated block partials
2020-02-04 14:48:21 +01:00
sealer.png
Logistical Mockups Part II
2020-06-20 16:10:07 +02:00
secondary_linear_chassis_side.png
the linear chassis blocks no longer look bad
2020-08-12 13:55:45 -05:00
sequenced_gearshift_1.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
sequenced_gearshift_2.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
sequenced_gearshift_3.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
sequenced_gearshift_4.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
sequenced_gearshift_5.png
hi mixels are bad
2020-08-28 08:17:34 -05:00
sequenced_gearshift.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
shadow_steel_casing_connected.png
the casings no longer look like garbage
2020-08-05 09:11:11 -05:00
shadow_steel_casing.png
Logistics' final stretch, Part I
2020-09-19 15:19:22 +02:00
smart_pipe_1.png
Smart Fluid Pipes
2020-10-17 18:20:05 +02:00
smart_pipe_2.png
Smart Fluid Pipes
2020-10-17 18:20:05 +02:00
smooth_dark_log_top.png
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
spout.png
Grunthog Day
2020-08-31 12:49:36 +02:00
static_saw.png
Dynamic Render to go
2019-10-19 15:42:42 +02:00
steam_engine_wheel.png
Polished brass and copper textures
2020-07-15 07:08:52 -05:00
symmetry_mirror.png
Quality
2020-10-02 14:28:48 +02:00
terrain_zapper_mesh.png
Handheld Worldshaper
2020-03-05 19:52:10 +01:00
wheel_extras.png
more corrections
2020-08-28 12:20:07 -05:00
wheel.png
more corrections
2020-08-28 12:20:07 -05:00
windmill_bearing_side.png
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
zinc_block.png
Bugs, Recipes and Storage Blocks
2020-03-23 17:04:09 +01:00
zinc_ore.png
Sprites and CT
2020-01-13 20:23:44 +01:00