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3b4375f002
Conflicts: src/main/java/com/simibubi/create/AllBlocks.java
73 lines
2.6 KiB
Java
73 lines
2.6 KiB
Java
package com.simibubi.create;
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import java.util.ArrayList;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.simibubi.create.content.contraptions.components.actors.BellMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.actors.CampfireMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.actors.dispenser.DispenserMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.actors.dispenser.DropperMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.foundation.utility.AttachedRegistry;
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import com.tterrag.registrate.util.nullness.NonNullConsumer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraftforge.registries.ForgeRegistries;
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public class AllMovementBehaviours {
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private static final AttachedRegistry<Block, MovementBehaviour> BLOCK_BEHAVIOURS = new AttachedRegistry<>(ForgeRegistries.BLOCKS);
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private static final List<BehaviourProvider> GLOBAL_BEHAVIOURS = new ArrayList<>();
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public static void registerBehaviour(ResourceLocation block, MovementBehaviour behaviour) {
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BLOCK_BEHAVIOURS.register(block, behaviour);
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}
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public static void registerBehaviour(Block block, MovementBehaviour behaviour) {
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BLOCK_BEHAVIOURS.register(block, behaviour);
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}
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public static void registerBehaviourProvider(BehaviourProvider provider) {
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GLOBAL_BEHAVIOURS.add(provider);
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}
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@Nullable
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public static MovementBehaviour getBehaviour(BlockState state) {
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MovementBehaviour behaviour = BLOCK_BEHAVIOURS.get(state.getBlock());
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if (behaviour != null) {
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return behaviour;
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}
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for (BehaviourProvider provider : GLOBAL_BEHAVIOURS) {
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behaviour = provider.getBehaviour(state);
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if (behaviour != null) {
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return behaviour;
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}
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}
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return null;
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}
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public static <B extends Block> NonNullConsumer<? super B> movementBehaviour(
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MovementBehaviour behaviour) {
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return b -> registerBehaviour(b, behaviour);
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}
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static void registerDefaults() {
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registerBehaviour(Blocks.BELL, new BellMovementBehaviour());
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registerBehaviour(Blocks.CAMPFIRE, new CampfireMovementBehaviour());
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DispenserMovementBehaviour.gatherMovedDispenseItemBehaviours();
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registerBehaviour(Blocks.DISPENSER, new DispenserMovementBehaviour());
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registerBehaviour(Blocks.DROPPER, new DropperMovementBehaviour());
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}
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public interface BehaviourProvider {
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@Nullable
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MovementBehaviour getBehaviour(BlockState state);
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}
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}
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