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PepperCode1 3aa0644426 Diffuse fixes II
- Add ForcedDiffuseState to push/pop forced diffuse calculators
- Transform the SBB instead of the global PoseStack when applying ponder
transforms
- Tweak used shaders in RenderTypes
- Rename LerpedFloat.Interpolater to Interpolator
- Update Flywheel
2022-02-12 21:15:41 -08:00
.github Update bug_report.yml 2022-02-09 16:53:06 -05:00
gradle/wrapper SmarterTileEntity 2021-12-10 16:58:05 -08:00
src Diffuse fixes II 2022-02-12 21:15:41 -08:00
.editorconfig merge & comment cleanup 2021-05-03 18:25:57 +02:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
build.gradle Remove unnecessary code 2022-02-06 12:22:43 -08:00
gradle.properties Diffuse fixes II 2022-02-12 21:15:41 -08:00
gradlew Move to official class names 2021-11-02 00:08:20 +01:00
gradlew.bat Update Gradle wrapper files 2021-07-15 11:52:19 -07:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
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settings.gradle Setup build script for maven 2021-08-05 15:09:00 -07:00

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Create
Patreon Supported Versions License Discord CF

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page