Create/src/main/java/com/simibubi/create/CreateClient.java
simibubi 4a2335672d This? Yes. That? No.
- Added config values to toggle the modules of create.
- Added config options to disable unstable features in case of a crashloop.
- Cleaned up the Encased Fan TileEntity
- Changed in-world processing from static lists to item nbt.
2019-09-12 10:00:15 +02:00

56 lines
1.9 KiB
Java

package com.simibubi.create;
import com.simibubi.create.modules.contraptions.receivers.EncasedFanParticleHandler;
import com.simibubi.create.modules.schematics.ClientSchematicLoader;
import com.simibubi.create.modules.schematics.client.SchematicAndQuillHandler;
import com.simibubi.create.modules.schematics.client.SchematicHandler;
import com.simibubi.create.modules.schematics.client.SchematicHologram;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
@EventBusSubscriber(bus = Bus.MOD)
public class CreateClient {
public static ClientSchematicLoader schematicSender;
public static SchematicHandler schematicHandler;
public static SchematicHologram schematicHologram;
public static SchematicAndQuillHandler schematicAndQuillHandler;
public static EncasedFanParticleHandler fanParticles;
public static ModConfig config;
@SubscribeEvent
public static void clientInit(FMLClientSetupEvent event) {
schematicSender = new ClientSchematicLoader();
schematicHandler = new SchematicHandler();
schematicHologram = new SchematicHologram();
schematicAndQuillHandler = new SchematicAndQuillHandler();
fanParticles = new EncasedFanParticleHandler();
AllKeys.register();
AllContainers.registerScreenFactories();
AllTileEntities.registerRenderers();
AllItems.registerColorHandlers();
}
@SubscribeEvent
public static void createConfigs(ModConfig.ModConfigEvent event) {
if (event.getConfig().getSpec() == CreateConfig.specification)
return;
config = event.getConfig();
}
public static void gameTick() {
schematicSender.tick();
schematicAndQuillHandler.tick();
schematicHandler.tick();
schematicHologram.tick();
}
}