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55703d8838
- All material shaders now use the template system. - Because of the template system, we can know what attributes a material has, along with how they're formatted. - All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed. |
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.. | ||
base | ||
components | ||
fluids | ||
goggles | ||
particle | ||
processing | ||
relays | ||
wrench | ||
KineticDebugger.java | ||
KineticNetwork.java | ||
RotationPropagator.java | ||
TorquePropagator.java |