mirror of
https://github.com/Creators-of-Create/Create.git
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544b9699d9
- Pass RegistryAccess to builtin worldgen object creation methods - Do not cache builtin worldgen objects - Remove unused fluid layer code
98 lines
3.1 KiB
Java
98 lines
3.1 KiB
Java
package com.simibubi.create;
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import javax.annotation.Nullable;
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import com.simibubi.create.AllTags.AllFluidTags;
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import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
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import com.simibubi.create.content.palettes.AllPaletteStoneTypes;
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import com.simibubi.create.foundation.data.CreateRegistrate;
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import com.tterrag.registrate.util.entry.FluidEntry;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Fluid;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraftforge.fluids.FluidAttributes;
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import net.minecraftforge.fluids.ForgeFlowingFluid;
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public class AllFluids {
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private static final CreateRegistrate REGISTRATE = Create.registrate();
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public static final FluidEntry<PotionFluid> POTION =
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REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
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.lang("Potion")
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.register();
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public static final FluidEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
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.lang("Builder's Tea")
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.tag(AllTags.forgeFluidTag("tea"))
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.register();
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public static final FluidEntry<ForgeFlowingFluid.Flowing> HONEY =
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REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
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.lang("Honey")
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.attributes(b -> b.viscosity(2000)
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.density(1400))
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.properties(p -> p.levelDecreasePerBlock(2)
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.tickRate(25)
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.slopeFindDistance(3)
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.explosionResistance(100f))
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.tag(AllFluidTags.HONEY.tag)
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.source(ForgeFlowingFluid.Source::new) // TODO: remove when Registrate fixes FluidBuilder
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.bucket()
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.tag(AllTags.forgeItemTag("buckets/honey"))
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.build()
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.register();
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public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
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REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
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.lang("Chocolate")
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.tag(AllTags.forgeFluidTag("chocolate"))
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.attributes(b -> b.viscosity(1500)
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.density(1400))
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.properties(p -> p.levelDecreasePerBlock(2)
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.tickRate(25)
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.slopeFindDistance(3)
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.explosionResistance(100f))
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.register();
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// Load this class
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public static void register() {}
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@Nullable
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public static BlockState getLavaInteraction(FluidState fluidState) {
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Fluid fluid = fluidState.getType();
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if (fluid.isSame(HONEY.get()))
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return AllPaletteStoneTypes.LIMESTONE.getBaseBlock()
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.get()
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.defaultBlockState();
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if (fluid.isSame(CHOCOLATE.get()))
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return AllPaletteStoneTypes.SCORIA.getBaseBlock()
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.get()
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.defaultBlockState();
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return null;
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}
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/**
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* Removing alpha from tint prevents optifine from forcibly applying biome
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* colors to modded fluids (Makes translucent fluids disappear)
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*/
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private static class NoColorFluidAttributes extends FluidAttributes {
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protected NoColorFluidAttributes(Builder builder, Fluid fluid) {
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super(builder, fluid);
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}
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@Override
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public int getColor(BlockAndTintGetter world, BlockPos pos) {
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return 0x00ffffff;
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}
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}
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}
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