Mirror of Create in case github ever goes down
Find a file
Jozufozu 7613ebcb1e Embed and virtualize
- Use VisualEmbedding in ContraptionVisual
- Remove context shaders
- Directly use the model from the blockstate in VirtualRenderHelper
  - Fixes many bes trying to use empty meshes because they correctly
    identify as ENTITYBLOCK_ANIMATED
- Fix valves being unlit
- Fix bearing contraptions spinning way too fast
- Do not implement SimpleDynamicVisual in CarriageContraptionVisual,
  that's taken care of by the base ContraptionVisual now
2024-04-02 19:23:13 -07:00
.github
gradle/wrapper Doesn't build script 2024-04-02 19:23:12 -07:00
src Embed and virtualize 2024-04-02 19:23:13 -07:00
.editorconfig
.gitattributes
.gitignore
build.gradle Exit stage right 2024-04-02 19:23:13 -07:00
crowdin.yml
gradle.properties Embed and virtualize 2024-04-02 19:23:13 -07:00
gradlew Doesn't build script 2024-04-02 19:23:12 -07:00
gradlew.bat
LICENSE
README.md
settings.gradle Doesn't build script 2024-04-02 19:23:12 -07:00

Logo

Create
Patreon Supported Versions License Discord CF Modrinth

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration, and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible. With Create, the game isn't played inside a bunch of UIs, it challenges you to set up contraptions of animated components working together in many possible arrangements.

Create's visual in-game documentation called 'Ponder' will guide you through all added mechanics and gadgets.

 

Find out more about Create on our Curseforge or Modrinth Page

Looking for the Fabric port? Find it here