mirror of
https://github.com/Creators-of-Create/Create.git
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cc6efa5aa2
- Added blockstates and TER for the Mechanical Arm - Mechanical Arms will start a Grab Rave at random intervals
220 lines
7.5 KiB
Java
220 lines
7.5 KiB
Java
package com.simibubi.create;
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import static net.minecraft.util.Direction.NORTH;
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import static net.minecraft.util.Direction.SOUTH;
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import static net.minecraft.util.Direction.UP;
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import java.util.function.BiFunction;
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import com.simibubi.create.foundation.utility.VoxelShaper;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.DirectionalBlock;
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import net.minecraft.block.PistonHeadBlock;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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public class AllShapes {
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// Independent Shapers
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public static final VoxelShaper
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CASING_14PX = shape(0, 0, 0, 16, 14, 16).forDirectional(),
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CASING_12PX = shape(0, 0, 0, 16, 12, 16).forDirectional(),
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CASING_11PX = shape(0, 0, 0, 16, 11, 16).forDirectional(),
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MOTOR_BLOCK = shape(3, 0, 3, 13, 14, 13).forDirectional(),
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FOUR_VOXEL_POLE = shape(6, 0, 6, 10, 16, 10).forAxis(), SIX_VOXEL_POLE = shape(5, 0, 5, 11, 16, 11).forAxis(),
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BELT_FUNNEL = shape(3, -4, 11, 13, 8, 17).forHorizontal(SOUTH),
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FUNNEL = shape(1, 1, 13, 15, 15, 17).forDirectional(SOUTH),
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EXTRACTOR = shape(4, 2, 11, 12, 10, 17).forDirectional(SOUTH)
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.withVerticalShapes(cuboid(4, 11, 4, 12, 17, 12)),
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TRANSPOSER = shape(4, 4, -1, 12, 12, 1).add(5, 5, 0, 11, 11, 16)
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.add(4, 4, 11, 12, 12, 17)
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.forDirectional(SOUTH),
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FURNACE_ENGINE = shape(1, 1, 0, 15, 15, 16).add(0, 0, 9, 16, 16, 14)
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.forHorizontal(Direction.SOUTH),
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PORTABLE_STORAGE_INTERFACE = shape(0, 0, 0, 16, 12, 16).add(3, 12, 3, 13, 16, 13)
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.forDirectional(),
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PULLEY = shape(0, 0, 0, 16, 16, 2).add(1, 1, 2, 15, 15, 14)
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.add(0, 0, 14, 16, 16, 16)
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.forHorizontalAxis(),
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SPEED_CONTROLLER = shape(0, 0, 0, 16, 2, 16).add(1, 1, 1, 15, 15, 15)
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.erase(0, 8, 5, 16, 16, 11)
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.add(2, 9, 2, 14, 14, 14)
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.erase(6, 11, 0, 10, 16, 16)
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.forHorizontalAxis(),
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HARVESTER_BASE = shape(0, 2, 0, 16, 14, 3).forDirectional(SOUTH),
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NOZZLE = shape(2, 0, 2, 14, 14, 14).add(1, 13, 1, 15, 15, 15)
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.erase(3, 13, 3, 13, 15, 13)
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.forDirectional(),
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CRANK = shape(5, 0, 5, 11, 6, 11).add(1, 3, 1, 15, 8, 15)
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.forDirectional(),
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CART_ASSEMBLER = shape(0, 12, 0, 16, 16, 16).add(-2, 0, 1, 18, 14, 15)
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.forHorizontalAxis(),
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STOCKPILE_SWITCH = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 16, 15)
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.add(0, 14, 0, 16, 16, 16)
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.add(3, 3, -1, 13, 13, 2)
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.forHorizontal(NORTH),
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NIXIE_TUBE = shape(0, 0, 0, 16, 4, 16).add(9, 0, 5, 15, 15, 11)
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.add(1, 0, 5, 7, 15, 11)
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.forHorizontalAxis(),
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NIXIE_TUBE_CEILING = shape(0, 12, 0, 16, 16, 16).add(9, 1, 5, 15, 16, 11)
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.add(1, 1, 5, 7, 16, 11)
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.forHorizontalAxis(),
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PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
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.add(3, 12, 3, 13, 16, 13)
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.forDirectional(Direction.UP)
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;
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// Internally Shared Shapes
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private static final VoxelShape
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PISTON_HEAD = Blocks.PISTON_HEAD.getDefaultState()
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.with(DirectionalBlock.FACING, UP)
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.with(PistonHeadBlock.SHORT, true)
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.getShape(null, null), PISTON_EXTENDED =
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shape(CASING_12PX.get(UP)).add(FOUR_VOXEL_POLE.get(Axis.Y))
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.build(),
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SMALL_GEAR_SHAPE = cuboid(2, 6, 2, 14, 10, 14), LARGE_GEAR_SHAPE = cuboid(0, 6, 0, 16, 10, 16),
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VERTICAL_TABLET_SHAPE = cuboid(3, 1, -1, 13, 15, 3), SQUARE_TABLET_SHAPE = cuboid(2, 2, -1, 14, 14, 3),
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LOGISTICS_TABLE_SLOPE = shape(0, 10, 15, 16, 14, 10.667).add(0, 12, 10.667, 16, 16, 6.333)
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.add(0, 14, 6.333, 16, 18, 2)
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.build(),
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SCHEMATICS_TABLE_SLOPE = shape(0, 10, 16, 16, 14, 11).add(0, 12, 11, 16, 16, 6)
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.add(0, 14, 6, 16, 18, 1)
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.build(),
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TANK_BOTTOM_LID = shape(0, 0, 0, 16, 4, 16).build(), TANK_TOP_LID = shape(0, 12, 0, 16, 16, 16).build()
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;
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// Static Block Shapes
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public static final VoxelShape
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BASIN_BLOCK_SHAPE = shape(0, 2, 0, 16, 13, 16).erase(2, 5, 2, 14, 14, 14)
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.add(2, 0, 2, 14, 2, 14)
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.build(),
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CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 22, 16),
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MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.fullCube()).erase(4, 0, 4, 12, 16, 12)
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.build(),
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TURNTABLE_SHAPE = shape(1, 4, 1, 15, 8, 15).add(5, 0, 5, 11, 4, 11)
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.build(),
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CRATE_BLOCK_SHAPE = cuboid(1, 0, 1, 15, 14, 15),
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TABLE_POLE_SHAPE = shape(4, 0, 4, 12, 2, 12).add(5, 2, 5, 11, 14, 11)
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.build(),
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BELT_COLLISION_MASK = cuboid(0, 0, 0, 16, 19, 16),
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SCHEMATICANNON_SHAPE = shape(1, 0, 1, 15, 8, 15).add(0.5, 8, 0.5, 15.5, 11, 15.5)
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.build(),
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PULLEY_MAGNET = shape(3, 0, 3, 13, 2, 13).add(FOUR_VOXEL_POLE.get(UP))
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.build(),
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MILLSTONE = shape(0, 0, 0, 16, 6, 16).add(2, 6, 2, 14, 13, 14)
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.add(3, 13, 3, 13, 16, 13)
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.build(),
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CUCKOO_CLOCK = shape(1, 0, 1, 15, 19, 15).build(),
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GAUGE_SHAPE_UP = shape(1, 0, 0, 15, 2, 16).add(2, 2, 1, 14, 14, 15)
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.build(),
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MECHANICAL_ARM = shape(2, 0, 2, 14, 10, 14).add(3, 0, 3, 13, 14, 13)
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.build(),
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TANK = shape(1, 0, 1, 15, 16, 15).build(), TANK_TOP = shape(TANK_TOP_LID).add(TANK)
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.build(),
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TANK_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK)
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.build(),
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TANK_TOP_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK_TOP_LID)
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.add(TANK)
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.build()
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;
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// More Shapers
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public static final VoxelShaper
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MECHANICAL_PISTON_HEAD = shape(PISTON_HEAD).forDirectional(), MECHANICAL_PISTON = CASING_12PX,
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MECHANICAL_PISTON_EXTENDED = shape(PISTON_EXTENDED).forDirectional(),
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SMALL_GEAR = shape(SMALL_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y))
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.forAxis(),
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LARGE_GEAR = shape(LARGE_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y))
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.forAxis(),
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LOGISTICAL_CONTROLLER = shape(SQUARE_TABLET_SHAPE).forDirectional(SOUTH),
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REDSTONE_BRIDGE = shape(VERTICAL_TABLET_SHAPE).forDirectional(SOUTH)
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.withVerticalShapes(LOGISTICAL_CONTROLLER.get(UP)),
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LOGISTICS_TABLE = shape(TABLE_POLE_SHAPE).add(LOGISTICS_TABLE_SLOPE)
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.forHorizontal(SOUTH),
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SCHEMATICS_TABLE = shape(TABLE_POLE_SHAPE).add(SCHEMATICS_TABLE_SLOPE)
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.forDirectional(SOUTH)
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;
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private static Builder shape(VoxelShape shape) {
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return new Builder(shape);
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}
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private static Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) {
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return shape(cuboid(x1, y1, z1, x2, y2, z2));
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}
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private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) {
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return Block.makeCuboidShape(x1, y1, z1, x2, y2, z2);
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}
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private static class Builder {
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VoxelShape shape;
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public Builder(VoxelShape shape) {
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this.shape = shape;
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}
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Builder add(VoxelShape shape) {
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this.shape = VoxelShapes.or(this.shape, shape);
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return this;
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}
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Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
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return add(cuboid(x1, y1, z1, x2, y2, z2));
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}
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Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
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this.shape =
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VoxelShapes.combineAndSimplify(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
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return this;
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}
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VoxelShape build() {
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return shape;
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}
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VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
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return factory.apply(shape, direction);
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}
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VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
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return factory.apply(shape, axis);
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}
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VoxelShaper forDirectional(Direction direction) {
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return build(VoxelShaper::forDirectional, direction);
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}
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VoxelShaper forAxis() {
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return build(VoxelShaper::forAxis, Axis.Y);
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}
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VoxelShaper forHorizontalAxis() {
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return build(VoxelShaper::forHorizontalAxis, Axis.Z);
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}
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VoxelShaper forHorizontal(Direction direction) {
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return build(VoxelShaper::forHorizontal, direction);
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}
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VoxelShaper forDirectional() {
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return forDirectional(UP);
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}
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}
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}
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