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3301f8ff01
- Evade fluid tinting issues with optifine
111 lines
3.7 KiB
Java
111 lines
3.7 KiB
Java
package com.simibubi.create;
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import javax.annotation.Nullable;
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import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
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import com.simibubi.create.content.palettes.AllPaletteBlocks;
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import com.simibubi.create.foundation.data.CreateRegistrate;
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import com.tterrag.registrate.util.entry.RegistryEntry;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.IFluidState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.ILightReader;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fluids.FluidAttributes;
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import net.minecraftforge.fluids.ForgeFlowingFluid;
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public class AllFluids {
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private static final CreateRegistrate REGISTRATE = Create.registrate();
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public static RegistryEntry<PotionFluid> POTION =
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REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
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.lang(f -> "fluid.create.potion", "Potion")
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.register();
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public static RegistryEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
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.lang(f -> "fluid.create.tea", "Builder's Tea")
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.register();
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public static RegistryEntry<VirtualFluid> MILK = REGISTRATE.virtualFluid("milk")
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.lang(f -> "fluid.create.milk", "Milk")
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.tag(AllTags.forgeFluidTag("milk"))
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.register();
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public static RegistryEntry<ForgeFlowingFluid.Flowing> HONEY =
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REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
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.lang(f -> "fluid.create.honey", "Honey")
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.attributes(b -> b.viscosity(500)
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.density(1400))
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.properties(p -> p.levelDecreasePerBlock(2)
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.tickRate(25)
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.slopeFindDistance(3)
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.explosionResistance(100f))
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.tag(AllTags.forgeFluidTag("honey"))
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.register();
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public static RegistryEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
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REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
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.lang(f -> "fluid.create.chocolate", "Chocolate")
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.attributes(b -> b.viscosity(500)
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.density(1400))
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.properties(p -> p.levelDecreasePerBlock(2)
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.tickRate(25)
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.slopeFindDistance(3)
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.explosionResistance(100f))
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.register();
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// Load this class
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public static void register() {}
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@OnlyIn(Dist.CLIENT)
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public static void assignRenderLayers() {}
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@OnlyIn(Dist.CLIENT)
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private static void makeTranslucent(RegistryEntry<? extends ForgeFlowingFluid> entry) {
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ForgeFlowingFluid fluid = entry.get();
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RenderTypeLookup.setRenderLayer(fluid, RenderType.getTranslucent());
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RenderTypeLookup.setRenderLayer(fluid.getStillFluid(), RenderType.getTranslucent());
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}
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@Nullable
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public static BlockState getLavaInteraction(IFluidState fluidState) {
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Fluid fluid = fluidState.getFluid();
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if (fluid.isEquivalentTo(HONEY.get()))
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return fluidState.isSource() ? AllPaletteBlocks.LIMESTONE.getDefaultState()
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: AllPaletteBlocks.LIMESTONE_VARIANTS.registeredBlocks.get(0)
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.getDefaultState();
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if (fluid.isEquivalentTo(CHOCOLATE.get()))
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return fluidState.isSource() ? AllPaletteBlocks.SCORIA.getDefaultState()
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: AllPaletteBlocks.SCORIA_VARIANTS.registeredBlocks.get(0)
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.getDefaultState();
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return null;
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}
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/**
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* Removing alpha from tint prevents optifine from forcibly applying biome
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* colors to modded fluids (Makes translucent fluids disappear)
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*/
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private static class NoColorFluidAttributes extends FluidAttributes {
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protected NoColorFluidAttributes(Builder builder, Fluid fluid) {
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super(builder, fluid);
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}
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@Override
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public int getColor(ILightReader world, BlockPos pos) {
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return 0x00ffffff;
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}
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}
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}
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