mirror of
https://github.com/Creators-of-Create/Create.git
synced 2025-01-19 17:38:08 +01:00
945de771cf
- Added Placards
2692 lines
No EOL
182 KiB
JSON
2692 lines
No EOL
182 KiB
JSON
{
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"_": "->------------------------] Game Elements [------------------------<-",
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"block.create.acacia_window": "Acacia Window",
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"block.create.acacia_window_pane": "Acacia Window Pane",
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"block.create.adjustable_chain_gearshift": "Adjustable Chain Gearshift",
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"block.create.analog_lever": "Analog Lever",
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"block.create.andesite_belt_funnel": "Andesite Belt Funnel",
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"block.create.andesite_casing": "Andesite Casing",
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"block.create.andesite_encased_cogwheel": "Andesite Encased Cogwheel",
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"block.create.andesite_encased_large_cogwheel": "Andesite Encased Large Cogwheel",
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"block.create.andesite_encased_shaft": "Andesite Encased Shaft",
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"block.create.andesite_funnel": "Andesite Funnel",
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"block.create.andesite_ladder": "Andesite Ladder",
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"block.create.andesite_pillar": "Andesite Pillar",
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"block.create.andesite_tunnel": "Andesite Tunnel",
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"block.create.asurine": "Asurine",
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"block.create.asurine_pillar": "Asurine Pillar",
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"block.create.basin": "Basin",
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"block.create.belt": "Belt",
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"block.create.birch_window": "Birch Window",
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"block.create.birch_window_pane": "Birch Window Pane",
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"block.create.black_nixie_tube": "Black Nixie Tube",
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"block.create.black_sail": "Black Sail",
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"block.create.black_seat": "Black Seat",
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"block.create.black_toolbox": "Black Toolbox",
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"block.create.black_valve_handle": "Black Valve Handle",
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"block.create.blaze_burner": "Blaze Burner",
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"block.create.blue_nixie_tube": "Blue Nixie Tube",
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"block.create.blue_sail": "Blue Sail",
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"block.create.blue_seat": "Blue Seat",
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"block.create.blue_toolbox": "Blue Toolbox",
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"block.create.blue_valve_handle": "Blue Valve Handle",
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"block.create.brass_belt_funnel": "Brass Belt Funnel",
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"block.create.brass_block": "Block of Brass",
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"block.create.brass_casing": "Brass Casing",
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"block.create.brass_encased_cogwheel": "Brass Encased Cogwheel",
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"block.create.brass_encased_large_cogwheel": "Brass Encased Large Cogwheel",
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"block.create.brass_encased_shaft": "Brass Encased Shaft",
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"block.create.brass_funnel": "Brass Funnel",
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"block.create.brass_ladder": "Brass Ladder",
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"block.create.brass_tunnel": "Brass Tunnel",
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"block.create.brown_nixie_tube": "Brown Nixie Tube",
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"block.create.brown_sail": "Brown Sail",
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"block.create.brown_seat": "Brown Seat",
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"block.create.brown_toolbox": "Brown Toolbox",
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"block.create.brown_valve_handle": "Brown Valve Handle",
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"block.create.calcite_pillar": "Calcite Pillar",
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"block.create.cart_assembler": "Cart Assembler",
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"block.create.chocolate": "Chocolate",
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"block.create.chute": "Chute",
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"block.create.clockwork_bearing": "Clockwork Bearing",
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"block.create.clutch": "Clutch",
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"block.create.cogwheel": "Cogwheel",
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"block.create.content_observer": "Content Observer",
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"block.create.controller_rail": "Controller Rail",
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"block.create.controls": "Train Controls",
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"block.create.copper_backtank": "Copper Backtank",
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"block.create.copper_casing": "Copper Casing",
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"block.create.copper_ladder": "Copper Ladder",
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"block.create.copper_shingle_slab": "Copper Shingle Slab",
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"block.create.copper_shingle_stairs": "Copper Shingle Stairs",
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"block.create.copper_shingles": "Copper Shingles",
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"block.create.copper_tile_slab": "Copper Tile Slab",
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"block.create.copper_tile_stairs": "Copper Tile Stairs",
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"block.create.copper_tiles": "Copper Tiles",
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"block.create.copper_valve_handle": "Copper Valve Handle",
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"block.create.creative_crate": "Creative Crate",
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"block.create.creative_fluid_tank": "Creative Fluid Tank",
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"block.create.creative_motor": "Creative Motor",
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"block.create.crimsite": "Crimsite",
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"block.create.crimsite_pillar": "Crimsite Pillar",
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"block.create.crimson_window": "Crimson Window",
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"block.create.crimson_window_pane": "Crimson Window Pane",
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"block.create.crushing_wheel": "Crushing Wheel",
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"block.create.crushing_wheel_controller": "Crushing Wheel Controller",
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"block.create.cuckoo_clock": "Cuckoo Clock",
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"block.create.cut_andesite": "Cut Andesite",
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"block.create.cut_andesite_brick_slab": "Cut Andesite Brick Slab",
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"block.create.cut_andesite_brick_stairs": "Cut Andesite Brick Stairs",
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"block.create.cut_andesite_brick_wall": "Cut Andesite Brick Wall",
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"block.create.cut_andesite_bricks": "Cut Andesite Bricks",
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"block.create.cut_andesite_slab": "Cut Andesite Slab",
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"block.create.cut_andesite_stairs": "Cut Andesite Stairs",
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"block.create.cut_andesite_wall": "Cut Andesite Wall",
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"block.create.cut_asurine": "Cut Asurine",
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"block.create.cut_asurine_brick_slab": "Cut Asurine Brick Slab",
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"block.create.cut_asurine_brick_stairs": "Cut Asurine Brick Stairs",
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"block.create.cut_asurine_brick_wall": "Cut Asurine Brick Wall",
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"block.create.cut_asurine_bricks": "Cut Asurine Bricks",
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"block.create.cut_asurine_slab": "Cut Asurine Slab",
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"block.create.cut_asurine_stairs": "Cut Asurine Stairs",
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"block.create.cut_asurine_wall": "Cut Asurine Wall",
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"block.create.cut_calcite": "Cut Calcite",
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"block.create.cut_calcite_brick_slab": "Cut Calcite Brick Slab",
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"block.create.cut_calcite_brick_stairs": "Cut Calcite Brick Stairs",
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"block.create.cut_calcite_brick_wall": "Cut Calcite Brick Wall",
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"block.create.cut_calcite_bricks": "Cut Calcite Bricks",
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"block.create.cut_calcite_slab": "Cut Calcite Slab",
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"block.create.cut_calcite_stairs": "Cut Calcite Stairs",
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"block.create.cut_calcite_wall": "Cut Calcite Wall",
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"block.create.cut_crimsite": "Cut Crimsite",
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"block.create.cut_crimsite_brick_slab": "Cut Crimsite Brick Slab",
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"block.create.cut_crimsite_brick_stairs": "Cut Crimsite Brick Stairs",
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"block.create.cut_crimsite_brick_wall": "Cut Crimsite Brick Wall",
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"block.create.cut_crimsite_bricks": "Cut Crimsite Bricks",
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"block.create.cut_crimsite_slab": "Cut Crimsite Slab",
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"block.create.cut_crimsite_stairs": "Cut Crimsite Stairs",
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"block.create.cut_crimsite_wall": "Cut Crimsite Wall",
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"block.create.cut_deepslate": "Cut Deepslate",
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"block.create.cut_deepslate_brick_slab": "Cut Deepslate Brick Slab",
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"block.create.cut_deepslate_brick_stairs": "Cut Deepslate Brick Stairs",
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"block.create.cut_deepslate_brick_wall": "Cut Deepslate Brick Wall",
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"block.create.cut_deepslate_bricks": "Cut Deepslate Bricks",
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"block.create.cut_deepslate_slab": "Cut Deepslate Slab",
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"block.create.cut_deepslate_stairs": "Cut Deepslate Stairs",
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"block.create.cut_deepslate_wall": "Cut Deepslate Wall",
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"block.create.cut_diorite": "Cut Diorite",
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"block.create.cut_diorite_brick_slab": "Cut Diorite Brick Slab",
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"block.create.cut_diorite_brick_stairs": "Cut Diorite Brick Stairs",
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"block.create.cut_diorite_brick_wall": "Cut Diorite Brick Wall",
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"block.create.cut_diorite_bricks": "Cut Diorite Bricks",
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"block.create.cut_diorite_slab": "Cut Diorite Slab",
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"block.create.cut_diorite_stairs": "Cut Diorite Stairs",
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"block.create.cut_diorite_wall": "Cut Diorite Wall",
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"block.create.cut_dripstone": "Cut Dripstone",
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"block.create.cut_dripstone_brick_slab": "Cut Dripstone Brick Slab",
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"block.create.cut_dripstone_brick_stairs": "Cut Dripstone Brick Stairs",
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"block.create.cut_dripstone_brick_wall": "Cut Dripstone Brick Wall",
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"block.create.cut_dripstone_bricks": "Cut Dripstone Bricks",
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"block.create.cut_dripstone_slab": "Cut Dripstone Slab",
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"block.create.cut_dripstone_stairs": "Cut Dripstone Stairs",
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"block.create.cut_dripstone_wall": "Cut Dripstone Wall",
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"block.create.cut_granite": "Cut Granite",
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"block.create.cut_granite_brick_slab": "Cut Granite Brick Slab",
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"block.create.cut_granite_brick_stairs": "Cut Granite Brick Stairs",
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"block.create.cut_granite_brick_wall": "Cut Granite Brick Wall",
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"block.create.cut_granite_bricks": "Cut Granite Bricks",
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"block.create.cut_granite_slab": "Cut Granite Slab",
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"block.create.cut_granite_stairs": "Cut Granite Stairs",
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"block.create.cut_granite_wall": "Cut Granite Wall",
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"block.create.cut_limestone": "Cut Limestone",
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"block.create.cut_limestone_brick_slab": "Cut Limestone Brick Slab",
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"block.create.cut_limestone_brick_stairs": "Cut Limestone Brick Stairs",
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"block.create.cut_limestone_brick_wall": "Cut Limestone Brick Wall",
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"block.create.cut_limestone_bricks": "Cut Limestone Bricks",
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"block.create.cut_limestone_slab": "Cut Limestone Slab",
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"block.create.cut_limestone_stairs": "Cut Limestone Stairs",
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"block.create.cut_limestone_wall": "Cut Limestone Wall",
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"block.create.cut_ochrum": "Cut Ochrum",
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"block.create.cut_ochrum_brick_slab": "Cut Ochrum Brick Slab",
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"block.create.cut_ochrum_brick_stairs": "Cut Ochrum Brick Stairs",
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"block.create.cut_ochrum_brick_wall": "Cut Ochrum Brick Wall",
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"block.create.cut_ochrum_bricks": "Cut Ochrum Bricks",
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"block.create.cut_ochrum_slab": "Cut Ochrum Slab",
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"block.create.cut_ochrum_stairs": "Cut Ochrum Stairs",
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"block.create.cut_ochrum_wall": "Cut Ochrum Wall",
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"block.create.cut_scorchia": "Cut Scorchia",
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"block.create.cut_scorchia_brick_slab": "Cut Scorchia Brick Slab",
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"block.create.cut_scorchia_brick_stairs": "Cut Scorchia Brick Stairs",
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"block.create.cut_scorchia_brick_wall": "Cut Scorchia Brick Wall",
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"block.create.cut_scorchia_bricks": "Cut Scorchia Bricks",
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"block.create.cut_scorchia_slab": "Cut Scorchia Slab",
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"block.create.cut_scorchia_stairs": "Cut Scorchia Stairs",
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"block.create.cut_scorchia_wall": "Cut Scorchia Wall",
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"block.create.cut_scoria": "Cut Scoria",
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"block.create.cut_scoria_brick_slab": "Cut Scoria Brick Slab",
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"block.create.cut_scoria_brick_stairs": "Cut Scoria Brick Stairs",
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"block.create.cut_scoria_brick_wall": "Cut Scoria Brick Wall",
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"block.create.cut_scoria_bricks": "Cut Scoria Bricks",
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"block.create.cut_scoria_slab": "Cut Scoria Slab",
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"block.create.cut_scoria_stairs": "Cut Scoria Stairs",
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"block.create.cut_scoria_wall": "Cut Scoria Wall",
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"block.create.cut_tuff": "Cut Tuff",
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"block.create.cut_tuff_brick_slab": "Cut Tuff Brick Slab",
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"block.create.cut_tuff_brick_stairs": "Cut Tuff Brick Stairs",
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"block.create.cut_tuff_brick_wall": "Cut Tuff Brick Wall",
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"block.create.cut_tuff_bricks": "Cut Tuff Bricks",
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"block.create.cut_tuff_slab": "Cut Tuff Slab",
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"block.create.cut_tuff_stairs": "Cut Tuff Stairs",
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"block.create.cut_tuff_wall": "Cut Tuff Wall",
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"block.create.cut_veridium": "Cut Veridium",
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"block.create.cut_veridium_brick_slab": "Cut Veridium Brick Slab",
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"block.create.cut_veridium_brick_stairs": "Cut Veridium Brick Stairs",
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"block.create.cut_veridium_brick_wall": "Cut Veridium Brick Wall",
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"block.create.cut_veridium_bricks": "Cut Veridium Bricks",
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"block.create.cut_veridium_slab": "Cut Veridium Slab",
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"block.create.cut_veridium_stairs": "Cut Veridium Stairs",
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"block.create.cut_veridium_wall": "Cut Veridium Wall",
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"block.create.cyan_nixie_tube": "Cyan Nixie Tube",
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"block.create.cyan_sail": "Cyan Sail",
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"block.create.cyan_seat": "Cyan Seat",
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"block.create.cyan_toolbox": "Cyan Toolbox",
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"block.create.cyan_valve_handle": "Cyan Valve Handle",
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"block.create.dark_oak_window": "Dark Oak Window",
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"block.create.dark_oak_window_pane": "Dark Oak Window Pane",
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"block.create.deepslate_pillar": "Deepslate Pillar",
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"block.create.deepslate_zinc_ore": "Deepslate Zinc Ore",
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"block.create.deployer": "Deployer",
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"block.create.depot": "Depot",
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"block.create.diorite_pillar": "Diorite Pillar",
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"block.create.display_board": "Display Board",
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"block.create.display_link": "Display Link",
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"block.create.dripstone_pillar": "Dripstone Pillar",
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"block.create.encased_chain_drive": "Encased Chain Drive",
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"block.create.encased_fan": "Encased Fan",
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"block.create.encased_fluid_pipe": "Encased Fluid Pipe",
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"block.create.exposed_copper_shingle_slab": "Exposed Copper Shingle Slab",
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"block.create.exposed_copper_shingle_stairs": "Exposed Copper Shingle Stairs",
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"block.create.exposed_copper_shingles": "Exposed Copper Shingles",
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"block.create.exposed_copper_tile_slab": "Exposed Copper Tile Slab",
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"block.create.exposed_copper_tile_stairs": "Exposed Copper Tile Stairs",
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"block.create.exposed_copper_tiles": "Exposed Copper Tiles",
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"block.create.fake_track": "Track Marker for Maps",
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"block.create.fluid_pipe": "Fluid Pipe",
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"block.create.fluid_tank": "Fluid Tank",
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"block.create.fluid_valve": "Fluid Valve",
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"block.create.flywheel": "Flywheel",
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"block.create.framed_glass": "Framed Glass",
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"block.create.framed_glass_pane": "Framed Glass Pane",
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"block.create.gantry_carriage": "Gantry Carriage",
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"block.create.gantry_shaft": "Gantry Shaft",
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"block.create.gearbox": "Gearbox",
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"block.create.gearshift": "Gearshift",
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"block.create.glass_fluid_pipe": "Glass Fluid Pipe",
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"block.create.granite_pillar": "Granite Pillar",
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"block.create.gray_nixie_tube": "Gray Nixie Tube",
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"block.create.gray_sail": "Gray Sail",
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"block.create.gray_seat": "Gray Seat",
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"block.create.gray_toolbox": "Gray Toolbox",
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"block.create.gray_valve_handle": "Gray Valve Handle",
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"block.create.green_nixie_tube": "Green Nixie Tube",
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"block.create.green_sail": "Green Sail",
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"block.create.green_seat": "Green Seat",
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"block.create.green_toolbox": "Green Toolbox",
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"block.create.green_valve_handle": "Green Valve Handle",
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"block.create.hand_crank": "Hand Crank",
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"block.create.haunted_bell": "Haunted Bell",
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"block.create.honey": "Honey",
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"block.create.horizontal_framed_glass": "Horizontal Framed Glass",
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"block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane",
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"block.create.hose_pulley": "Hose Pulley",
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"block.create.item_drain": "Item Drain",
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"block.create.item_vault": "Item Vault",
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"block.create.jungle_window": "Jungle Window",
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"block.create.jungle_window_pane": "Jungle Window Pane",
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"block.create.large_bogey": "Large Bogey",
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"block.create.large_cogwheel": "Large Cogwheel",
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"block.create.layered_andesite": "Layered Andesite",
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"block.create.layered_asurine": "Layered Asurine",
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"block.create.layered_calcite": "Layered Calcite",
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"block.create.layered_crimsite": "Layered Crimsite",
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"block.create.layered_deepslate": "Layered Deepslate",
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"block.create.layered_diorite": "Layered Diorite",
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"block.create.layered_dripstone": "Layered Dripstone",
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"block.create.layered_granite": "Layered Granite",
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"block.create.layered_limestone": "Layered Limestone",
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"block.create.layered_ochrum": "Layered Ochrum",
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"block.create.layered_scorchia": "Layered Scorchia",
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"block.create.layered_scoria": "Layered Scoria",
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"block.create.layered_tuff": "Layered Tuff",
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"block.create.layered_veridium": "Layered Veridium",
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"block.create.lectern_controller": "Lectern Controller",
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"block.create.light_blue_nixie_tube": "Light Blue Nixie Tube",
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"block.create.light_blue_sail": "Light Blue Sail",
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"block.create.light_blue_seat": "Light Blue Seat",
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"block.create.light_blue_toolbox": "Light Blue Toolbox",
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"block.create.light_blue_valve_handle": "Light Blue Valve Handle",
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"block.create.light_gray_nixie_tube": "Light Gray Nixie Tube",
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"block.create.light_gray_sail": "Light Gray Sail",
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"block.create.light_gray_seat": "Light Gray Seat",
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"block.create.light_gray_toolbox": "Light Gray Toolbox",
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"block.create.light_gray_valve_handle": "Light Gray Valve Handle",
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"block.create.lime_nixie_tube": "Lime Nixie Tube",
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"block.create.lime_sail": "Lime Sail",
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"block.create.lime_seat": "Lime Seat",
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"block.create.lime_toolbox": "Lime Toolbox",
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"block.create.lime_valve_handle": "Lime Valve Handle",
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"block.create.limestone": "Limestone",
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"block.create.limestone_pillar": "Limestone Pillar",
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"block.create.linear_chassis": "Linear Chassis",
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"block.create.lit_blaze_burner": "Lit Blaze Burner",
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"block.create.magenta_nixie_tube": "Magenta Nixie Tube",
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"block.create.magenta_sail": "Magenta Sail",
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"block.create.magenta_seat": "Magenta Seat",
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"block.create.magenta_toolbox": "Magenta Toolbox",
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"block.create.magenta_valve_handle": "Magenta Valve Handle",
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"block.create.mechanical_arm": "Mechanical Arm",
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"block.create.mechanical_bearing": "Mechanical Bearing",
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"block.create.mechanical_crafter": "Mechanical Crafter",
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"block.create.mechanical_drill": "Mechanical Drill",
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"block.create.mechanical_harvester": "Mechanical Harvester",
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"block.create.mechanical_mixer": "Mechanical Mixer",
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"block.create.mechanical_piston": "Mechanical Piston",
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"block.create.mechanical_piston_head": "Mechanical Piston Head",
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"block.create.mechanical_plough": "Mechanical Plough",
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"block.create.mechanical_press": "Mechanical Press",
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"block.create.mechanical_pump": "Mechanical Pump",
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"block.create.mechanical_saw": "Mechanical Saw",
|
|
"block.create.metal_bracket": "Metal Bracket",
|
|
"block.create.metal_girder": "Metal Girder",
|
|
"block.create.metal_girder_encased_shaft": "Metal Girder Encased Shaft",
|
|
"block.create.millstone": "Millstone",
|
|
"block.create.minecart_anchor": "Minecart Anchor",
|
|
"block.create.mysterious_cuckoo_clock": "Cuckoo Clock",
|
|
"block.create.nixie_tube": "Nixie Tube",
|
|
"block.create.nozzle": "Nozzle",
|
|
"block.create.oak_window": "Oak Window",
|
|
"block.create.oak_window_pane": "Oak Window Pane",
|
|
"block.create.ochrum": "Ochrum",
|
|
"block.create.ochrum_pillar": "Ochrum Pillar",
|
|
"block.create.orange_sail": "Orange Sail",
|
|
"block.create.orange_seat": "Orange Seat",
|
|
"block.create.orange_toolbox": "Orange Toolbox",
|
|
"block.create.orange_valve_handle": "Orange Valve Handle",
|
|
"block.create.ornate_iron_window": "Ornate Iron Window",
|
|
"block.create.ornate_iron_window_pane": "Ornate Iron Window Pane",
|
|
"block.create.oxidized_copper_shingle_slab": "Oxidized Copper Shingle Slab",
|
|
"block.create.oxidized_copper_shingle_stairs": "Oxidized Copper Shingle Stairs",
|
|
"block.create.oxidized_copper_shingles": "Oxidized Copper Shingles",
|
|
"block.create.oxidized_copper_tile_slab": "Oxidized Copper Tile Slab",
|
|
"block.create.oxidized_copper_tile_stairs": "Oxidized Copper Tile Stairs",
|
|
"block.create.oxidized_copper_tiles": "Oxidized Copper Tiles",
|
|
"block.create.peculiar_bell": "Peculiar Bell",
|
|
"block.create.pink_nixie_tube": "Pink Nixie Tube",
|
|
"block.create.pink_sail": "Pink Sail",
|
|
"block.create.pink_seat": "Pink Seat",
|
|
"block.create.pink_toolbox": "Pink Toolbox",
|
|
"block.create.pink_valve_handle": "Pink Valve Handle",
|
|
"block.create.piston_extension_pole": "Piston Extension Pole",
|
|
"block.create.placard": "Placard",
|
|
"block.create.polished_cut_andesite": "Polished Cut Andesite",
|
|
"block.create.polished_cut_andesite_slab": "Polished Cut Andesite Slab",
|
|
"block.create.polished_cut_andesite_stairs": "Polished Cut Andesite Stairs",
|
|
"block.create.polished_cut_andesite_wall": "Polished Cut Andesite Wall",
|
|
"block.create.polished_cut_asurine": "Polished Cut Asurine",
|
|
"block.create.polished_cut_asurine_slab": "Polished Cut Asurine Slab",
|
|
"block.create.polished_cut_asurine_stairs": "Polished Cut Asurine Stairs",
|
|
"block.create.polished_cut_asurine_wall": "Polished Cut Asurine Wall",
|
|
"block.create.polished_cut_calcite": "Polished Cut Calcite",
|
|
"block.create.polished_cut_calcite_slab": "Polished Cut Calcite Slab",
|
|
"block.create.polished_cut_calcite_stairs": "Polished Cut Calcite Stairs",
|
|
"block.create.polished_cut_calcite_wall": "Polished Cut Calcite Wall",
|
|
"block.create.polished_cut_crimsite": "Polished Cut Crimsite",
|
|
"block.create.polished_cut_crimsite_slab": "Polished Cut Crimsite Slab",
|
|
"block.create.polished_cut_crimsite_stairs": "Polished Cut Crimsite Stairs",
|
|
"block.create.polished_cut_crimsite_wall": "Polished Cut Crimsite Wall",
|
|
"block.create.polished_cut_deepslate": "Polished Cut Deepslate",
|
|
"block.create.polished_cut_deepslate_slab": "Polished Cut Deepslate Slab",
|
|
"block.create.polished_cut_deepslate_stairs": "Polished Cut Deepslate Stairs",
|
|
"block.create.polished_cut_deepslate_wall": "Polished Cut Deepslate Wall",
|
|
"block.create.polished_cut_diorite": "Polished Cut Diorite",
|
|
"block.create.polished_cut_diorite_slab": "Polished Cut Diorite Slab",
|
|
"block.create.polished_cut_diorite_stairs": "Polished Cut Diorite Stairs",
|
|
"block.create.polished_cut_diorite_wall": "Polished Cut Diorite Wall",
|
|
"block.create.polished_cut_dripstone": "Polished Cut Dripstone",
|
|
"block.create.polished_cut_dripstone_slab": "Polished Cut Dripstone Slab",
|
|
"block.create.polished_cut_dripstone_stairs": "Polished Cut Dripstone Stairs",
|
|
"block.create.polished_cut_dripstone_wall": "Polished Cut Dripstone Wall",
|
|
"block.create.polished_cut_granite": "Polished Cut Granite",
|
|
"block.create.polished_cut_granite_slab": "Polished Cut Granite Slab",
|
|
"block.create.polished_cut_granite_stairs": "Polished Cut Granite Stairs",
|
|
"block.create.polished_cut_granite_wall": "Polished Cut Granite Wall",
|
|
"block.create.polished_cut_limestone": "Polished Cut Limestone",
|
|
"block.create.polished_cut_limestone_slab": "Polished Cut Limestone Slab",
|
|
"block.create.polished_cut_limestone_stairs": "Polished Cut Limestone Stairs",
|
|
"block.create.polished_cut_limestone_wall": "Polished Cut Limestone Wall",
|
|
"block.create.polished_cut_ochrum": "Polished Cut Ochrum",
|
|
"block.create.polished_cut_ochrum_slab": "Polished Cut Ochrum Slab",
|
|
"block.create.polished_cut_ochrum_stairs": "Polished Cut Ochrum Stairs",
|
|
"block.create.polished_cut_ochrum_wall": "Polished Cut Ochrum Wall",
|
|
"block.create.polished_cut_scorchia": "Polished Cut Scorchia",
|
|
"block.create.polished_cut_scorchia_slab": "Polished Cut Scorchia Slab",
|
|
"block.create.polished_cut_scorchia_stairs": "Polished Cut Scorchia Stairs",
|
|
"block.create.polished_cut_scorchia_wall": "Polished Cut Scorchia Wall",
|
|
"block.create.polished_cut_scoria": "Polished Cut Scoria",
|
|
"block.create.polished_cut_scoria_slab": "Polished Cut Scoria Slab",
|
|
"block.create.polished_cut_scoria_stairs": "Polished Cut Scoria Stairs",
|
|
"block.create.polished_cut_scoria_wall": "Polished Cut Scoria Wall",
|
|
"block.create.polished_cut_tuff": "Polished Cut Tuff",
|
|
"block.create.polished_cut_tuff_slab": "Polished Cut Tuff Slab",
|
|
"block.create.polished_cut_tuff_stairs": "Polished Cut Tuff Stairs",
|
|
"block.create.polished_cut_tuff_wall": "Polished Cut Tuff Wall",
|
|
"block.create.polished_cut_veridium": "Polished Cut Veridium",
|
|
"block.create.polished_cut_veridium_slab": "Polished Cut Veridium Slab",
|
|
"block.create.polished_cut_veridium_stairs": "Polished Cut Veridium Stairs",
|
|
"block.create.polished_cut_veridium_wall": "Polished Cut Veridium Wall",
|
|
"block.create.portable_fluid_interface": "Portable Fluid Interface",
|
|
"block.create.portable_storage_interface": "Portable Storage Interface",
|
|
"block.create.powered_latch": "Powered Latch",
|
|
"block.create.powered_shaft": "Powered Shaft",
|
|
"block.create.powered_toggle_latch": "Powered Toggle Latch",
|
|
"block.create.pulley_magnet": "Pulley Magnet",
|
|
"block.create.pulse_extender": "Pulse Extender",
|
|
"block.create.pulse_repeater": "Pulse Repeater",
|
|
"block.create.purple_nixie_tube": "Purple Nixie Tube",
|
|
"block.create.purple_sail": "Purple Sail",
|
|
"block.create.purple_seat": "Purple Seat",
|
|
"block.create.purple_toolbox": "Purple Toolbox",
|
|
"block.create.purple_valve_handle": "Purple Valve Handle",
|
|
"block.create.radial_chassis": "Radial Chassis",
|
|
"block.create.railway_casing": "Train Casing",
|
|
"block.create.raw_zinc_block": "Block of Raw Zinc",
|
|
"block.create.red_nixie_tube": "Red Nixie Tube",
|
|
"block.create.red_sail": "Red Sail",
|
|
"block.create.red_seat": "Red Seat",
|
|
"block.create.red_toolbox": "Red Toolbox",
|
|
"block.create.red_valve_handle": "Red Valve Handle",
|
|
"block.create.redstone_contact": "Redstone Contact",
|
|
"block.create.redstone_link": "Redstone Link",
|
|
"block.create.refined_radiance_casing": "Radiant Casing",
|
|
"block.create.rope": "Rope",
|
|
"block.create.rope_pulley": "Rope Pulley",
|
|
"block.create.rotation_speed_controller": "Rotation Speed Controller",
|
|
"block.create.sail_frame": "Sail Frame",
|
|
"block.create.schematic_table": "Schematic Table",
|
|
"block.create.schematicannon": "Schematicannon",
|
|
"block.create.scorchia": "Scorchia",
|
|
"block.create.scorchia_pillar": "Scorchia Pillar",
|
|
"block.create.scoria": "Scoria",
|
|
"block.create.scoria_pillar": "Scoria Pillar",
|
|
"block.create.secondary_linear_chassis": "Secondary Linear Chassis",
|
|
"block.create.sequenced_gearshift": "Sequenced Gearshift",
|
|
"block.create.shadow_steel_casing": "Shadow Casing",
|
|
"block.create.shaft": "Shaft",
|
|
"block.create.small_andesite_brick_slab": "Small Andesite Brick Slab",
|
|
"block.create.small_andesite_brick_stairs": "Small Andesite Brick Stairs",
|
|
"block.create.small_andesite_brick_wall": "Small Andesite Brick Wall",
|
|
"block.create.small_andesite_bricks": "Small Andesite Bricks",
|
|
"block.create.small_asurine_brick_slab": "Small Asurine Brick Slab",
|
|
"block.create.small_asurine_brick_stairs": "Small Asurine Brick Stairs",
|
|
"block.create.small_asurine_brick_wall": "Small Asurine Brick Wall",
|
|
"block.create.small_asurine_bricks": "Small Asurine Bricks",
|
|
"block.create.small_bogey": "Small Bogey",
|
|
"block.create.small_calcite_brick_slab": "Small Calcite Brick Slab",
|
|
"block.create.small_calcite_brick_stairs": "Small Calcite Brick Stairs",
|
|
"block.create.small_calcite_brick_wall": "Small Calcite Brick Wall",
|
|
"block.create.small_calcite_bricks": "Small Calcite Bricks",
|
|
"block.create.small_crimsite_brick_slab": "Small Crimsite Brick Slab",
|
|
"block.create.small_crimsite_brick_stairs": "Small Crimsite Brick Stairs",
|
|
"block.create.small_crimsite_brick_wall": "Small Crimsite Brick Wall",
|
|
"block.create.small_crimsite_bricks": "Small Crimsite Bricks",
|
|
"block.create.small_deepslate_brick_slab": "Small Deepslate Brick Slab",
|
|
"block.create.small_deepslate_brick_stairs": "Small Deepslate Brick Stairs",
|
|
"block.create.small_deepslate_brick_wall": "Small Deepslate Brick Wall",
|
|
"block.create.small_deepslate_bricks": "Small Deepslate Bricks",
|
|
"block.create.small_diorite_brick_slab": "Small Diorite Brick Slab",
|
|
"block.create.small_diorite_brick_stairs": "Small Diorite Brick Stairs",
|
|
"block.create.small_diorite_brick_wall": "Small Diorite Brick Wall",
|
|
"block.create.small_diorite_bricks": "Small Diorite Bricks",
|
|
"block.create.small_dripstone_brick_slab": "Small Dripstone Brick Slab",
|
|
"block.create.small_dripstone_brick_stairs": "Small Dripstone Brick Stairs",
|
|
"block.create.small_dripstone_brick_wall": "Small Dripstone Brick Wall",
|
|
"block.create.small_dripstone_bricks": "Small Dripstone Bricks",
|
|
"block.create.small_granite_brick_slab": "Small Granite Brick Slab",
|
|
"block.create.small_granite_brick_stairs": "Small Granite Brick Stairs",
|
|
"block.create.small_granite_brick_wall": "Small Granite Brick Wall",
|
|
"block.create.small_granite_bricks": "Small Granite Bricks",
|
|
"block.create.small_limestone_brick_slab": "Small Limestone Brick Slab",
|
|
"block.create.small_limestone_brick_stairs": "Small Limestone Brick Stairs",
|
|
"block.create.small_limestone_brick_wall": "Small Limestone Brick Wall",
|
|
"block.create.small_limestone_bricks": "Small Limestone Bricks",
|
|
"block.create.small_ochrum_brick_slab": "Small Ochrum Brick Slab",
|
|
"block.create.small_ochrum_brick_stairs": "Small Ochrum Brick Stairs",
|
|
"block.create.small_ochrum_brick_wall": "Small Ochrum Brick Wall",
|
|
"block.create.small_ochrum_bricks": "Small Ochrum Bricks",
|
|
"block.create.small_scorchia_brick_slab": "Small Scorchia Brick Slab",
|
|
"block.create.small_scorchia_brick_stairs": "Small Scorchia Brick Stairs",
|
|
"block.create.small_scorchia_brick_wall": "Small Scorchia Brick Wall",
|
|
"block.create.small_scorchia_bricks": "Small Scorchia Bricks",
|
|
"block.create.small_scoria_brick_slab": "Small Scoria Brick Slab",
|
|
"block.create.small_scoria_brick_stairs": "Small Scoria Brick Stairs",
|
|
"block.create.small_scoria_brick_wall": "Small Scoria Brick Wall",
|
|
"block.create.small_scoria_bricks": "Small Scoria Bricks",
|
|
"block.create.small_tuff_brick_slab": "Small Tuff Brick Slab",
|
|
"block.create.small_tuff_brick_stairs": "Small Tuff Brick Stairs",
|
|
"block.create.small_tuff_brick_wall": "Small Tuff Brick Wall",
|
|
"block.create.small_tuff_bricks": "Small Tuff Bricks",
|
|
"block.create.small_veridium_brick_slab": "Small Veridium Brick Slab",
|
|
"block.create.small_veridium_brick_stairs": "Small Veridium Brick Stairs",
|
|
"block.create.small_veridium_brick_wall": "Small Veridium Brick Wall",
|
|
"block.create.small_veridium_bricks": "Small Veridium Bricks",
|
|
"block.create.smart_chute": "Smart Chute",
|
|
"block.create.smart_fluid_pipe": "Smart Fluid Pipe",
|
|
"block.create.speedometer": "Speedometer",
|
|
"block.create.spout": "Spout",
|
|
"block.create.spruce_window": "Spruce Window",
|
|
"block.create.spruce_window_pane": "Spruce Window Pane",
|
|
"block.create.steam_engine": "Steam Engine",
|
|
"block.create.steam_whistle": "Steam Whistle",
|
|
"block.create.steam_whistle_extension": "Steam Whistle Extension",
|
|
"block.create.sticker": "Sticker",
|
|
"block.create.sticky_mechanical_piston": "Sticky Mechanical Piston",
|
|
"block.create.stockpile_switch": "Stockpile Switch",
|
|
"block.create.stressometer": "Stressometer",
|
|
"block.create.tiled_glass": "Tiled Glass",
|
|
"block.create.tiled_glass_pane": "Tiled Glass Pane",
|
|
"block.create.track": "Train Track",
|
|
"block.create.track_signal": "Train Signal",
|
|
"block.create.track_station": "Train Station",
|
|
"block.create.tuff_pillar": "Tuff Pillar",
|
|
"block.create.turntable": "Turntable",
|
|
"block.create.veridium": "Veridium",
|
|
"block.create.veridium_pillar": "Veridium Pillar",
|
|
"block.create.vertical_framed_glass": "Vertical Framed Glass",
|
|
"block.create.vertical_framed_glass_pane": "Vertical Framed Glass Pane",
|
|
"block.create.warped_window": "Warped Window",
|
|
"block.create.warped_window_pane": "Warped Window Pane",
|
|
"block.create.water_wheel": "Water Wheel",
|
|
"block.create.waxed_copper_shingle_slab": "Waxed Copper Shingle Slab",
|
|
"block.create.waxed_copper_shingle_stairs": "Waxed Copper Shingle Stairs",
|
|
"block.create.waxed_copper_shingles": "Waxed Copper Shingles",
|
|
"block.create.waxed_copper_tile_slab": "Waxed Copper Tile Slab",
|
|
"block.create.waxed_copper_tile_stairs": "Waxed Copper Tile Stairs",
|
|
"block.create.waxed_copper_tiles": "Waxed Copper Tiles",
|
|
"block.create.waxed_exposed_copper_shingle_slab": "Waxed Exposed Copper Shingle Slab",
|
|
"block.create.waxed_exposed_copper_shingle_stairs": "Waxed Exposed Copper Shingle Stairs",
|
|
"block.create.waxed_exposed_copper_shingles": "Waxed Exposed Copper Shingles",
|
|
"block.create.waxed_exposed_copper_tile_slab": "Waxed Exposed Copper Tile Slab",
|
|
"block.create.waxed_exposed_copper_tile_stairs": "Waxed Exposed Copper Tile Stairs",
|
|
"block.create.waxed_exposed_copper_tiles": "Waxed Exposed Copper Tiles",
|
|
"block.create.waxed_oxidized_copper_shingle_slab": "Waxed Oxidized Copper Shingle Slab",
|
|
"block.create.waxed_oxidized_copper_shingle_stairs": "Waxed Oxidized Copper Shingle Stairs",
|
|
"block.create.waxed_oxidized_copper_shingles": "Waxed Oxidized Copper Shingles",
|
|
"block.create.waxed_oxidized_copper_tile_slab": "Waxed Oxidized Copper Tile Slab",
|
|
"block.create.waxed_oxidized_copper_tile_stairs": "Waxed Oxidized Copper Tile Stairs",
|
|
"block.create.waxed_oxidized_copper_tiles": "Waxed Oxidized Copper Tiles",
|
|
"block.create.waxed_weathered_copper_shingle_slab": "Waxed Weathered Copper Shingle Slab",
|
|
"block.create.waxed_weathered_copper_shingle_stairs": "Waxed Weathered Copper Shingle Stairs",
|
|
"block.create.waxed_weathered_copper_shingles": "Waxed Weathered Copper Shingles",
|
|
"block.create.waxed_weathered_copper_tile_slab": "Waxed Weathered Copper Tile Slab",
|
|
"block.create.waxed_weathered_copper_tile_stairs": "Waxed Weathered Copper Tile Stairs",
|
|
"block.create.waxed_weathered_copper_tiles": "Waxed Weathered Copper Tiles",
|
|
"block.create.weathered_copper_shingle_slab": "Weathered Copper Shingle Slab",
|
|
"block.create.weathered_copper_shingle_stairs": "Weathered Copper Shingle Stairs",
|
|
"block.create.weathered_copper_shingles": "Weathered Copper Shingles",
|
|
"block.create.weathered_copper_tile_slab": "Weathered Copper Tile Slab",
|
|
"block.create.weathered_copper_tile_stairs": "Weathered Copper Tile Stairs",
|
|
"block.create.weathered_copper_tiles": "Weathered Copper Tiles",
|
|
"block.create.weighted_ejector": "Weighted Ejector",
|
|
"block.create.white_nixie_tube": "White Nixie Tube",
|
|
"block.create.white_sail": "White Sail",
|
|
"block.create.white_seat": "White Seat",
|
|
"block.create.white_toolbox": "White Toolbox",
|
|
"block.create.white_valve_handle": "White Valve Handle",
|
|
"block.create.windmill_bearing": "Windmill Bearing",
|
|
"block.create.wooden_bracket": "Wooden Bracket",
|
|
"block.create.yellow_nixie_tube": "Yellow Nixie Tube",
|
|
"block.create.yellow_sail": "Yellow Sail",
|
|
"block.create.yellow_seat": "Yellow Seat",
|
|
"block.create.yellow_toolbox": "Yellow Toolbox",
|
|
"block.create.yellow_valve_handle": "Yellow Valve Handle",
|
|
"block.create.zinc_block": "Block of Zinc",
|
|
"block.create.zinc_ore": "Zinc Ore",
|
|
|
|
"enchantment.create.capacity": "Capacity",
|
|
"enchantment.create.potato_recovery": "Potato Recovery",
|
|
|
|
"entity.create.carriage_contraption": "Carriage Contraption",
|
|
"entity.create.contraption": "Contraption",
|
|
"entity.create.crafting_blueprint": "Crafting Blueprint",
|
|
"entity.create.gantry_contraption": "Gantry Contraption",
|
|
"entity.create.potato_projectile": "Potato Projectile",
|
|
"entity.create.seat": "Seat",
|
|
"entity.create.stationary_contraption": "Stationary Contraption",
|
|
"entity.create.super_glue": "Super Glue",
|
|
|
|
"fluid.create.potion": "Potion",
|
|
"fluid.create.tea": "Builder's Tea",
|
|
|
|
"item.create.andesite_alloy": "Andesite Alloy",
|
|
"item.create.attribute_filter": "Attribute Filter",
|
|
"item.create.bar_of_chocolate": "Bar of Chocolate",
|
|
"item.create.belt_connector": "Mechanical Belt",
|
|
"item.create.blaze_cake": "Blaze Cake",
|
|
"item.create.blaze_cake_base": "Blaze Cake Base",
|
|
"item.create.brass_hand": "Brass Hand",
|
|
"item.create.brass_ingot": "Brass Ingot",
|
|
"item.create.brass_nugget": "Brass Nugget",
|
|
"item.create.brass_sheet": "Brass Sheet",
|
|
"item.create.builders_tea": "Builder's Tea",
|
|
"item.create.chest_minecart_contraption": "Chest Minecart Contraption",
|
|
"item.create.chocolate_bucket": "Chocolate Bucket",
|
|
"item.create.chocolate_glazed_berries": "Chocolate Glazed Berries",
|
|
"item.create.chromatic_compound": "Chromatic Compound",
|
|
"item.create.cinder_flour": "Cinder Flour",
|
|
"item.create.copper_backtank": "Copper Backtank",
|
|
"item.create.copper_backtank_placeable": "Copper Backtank Placeable",
|
|
"item.create.copper_nugget": "Copper Nugget",
|
|
"item.create.copper_sheet": "Copper Sheet",
|
|
"item.create.crafter_slot_cover": "Crafter Slot Cover",
|
|
"item.create.crafting_blueprint": "Crafting Blueprint",
|
|
"item.create.creative_blaze_cake": "Creative Blaze Cake",
|
|
"item.create.crushed_aluminum_ore": "Crushed Aluminum Ore",
|
|
"item.create.crushed_copper_ore": "Crushed Copper Ore",
|
|
"item.create.crushed_gold_ore": "Crushed Gold Ore",
|
|
"item.create.crushed_iron_ore": "Crushed Iron Ore",
|
|
"item.create.crushed_lead_ore": "Crushed Lead Ore",
|
|
"item.create.crushed_nickel_ore": "Crushed Nickel Ore",
|
|
"item.create.crushed_osmium_ore": "Crushed Osmium Ore",
|
|
"item.create.crushed_platinum_ore": "Crushed Platinum Ore",
|
|
"item.create.crushed_quicksilver_ore": "Crushed Quicksilver Ore",
|
|
"item.create.crushed_silver_ore": "Crushed Silver Ore",
|
|
"item.create.crushed_tin_ore": "Crushed Tin Ore",
|
|
"item.create.crushed_uranium_ore": "Crushed Uranium Ore",
|
|
"item.create.crushed_zinc_ore": "Crushed Zinc Ore",
|
|
"item.create.diving_boots": "Diving Boots",
|
|
"item.create.diving_helmet": "Diving Helmet",
|
|
"item.create.dough": "Dough",
|
|
"item.create.electron_tube": "Electron Tube",
|
|
"item.create.empty_blaze_burner": "Empty Blaze Burner",
|
|
"item.create.empty_schematic": "Empty Schematic",
|
|
"item.create.experience_nugget": "Nugget of Experience",
|
|
"item.create.extendo_grip": "Extendo Grip",
|
|
"item.create.filter": "Filter",
|
|
"item.create.furnace_minecart_contraption": "Furnace Minecart Contraption",
|
|
"item.create.goggles": "Engineer's Goggles",
|
|
"item.create.golden_sheet": "Golden Sheet",
|
|
"item.create.handheld_worldshaper": "Creative Worldshaper",
|
|
"item.create.honey_bucket": "Honey Bucket",
|
|
"item.create.honeyed_apple": "Honeyed Apple",
|
|
"item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism",
|
|
"item.create.incomplete_track": "Incomplete Track",
|
|
"item.create.iron_sheet": "Iron Sheet",
|
|
"item.create.linked_controller": "Linked Controller",
|
|
"item.create.minecart_contraption": "Minecart Contraption",
|
|
"item.create.minecart_coupling": "Minecart Coupling",
|
|
"item.create.polished_rose_quartz": "Polished Rose Quartz",
|
|
"item.create.potato_cannon": "Potato Cannon",
|
|
"item.create.powdered_obsidian": "Powdered Obsidian",
|
|
"item.create.precision_mechanism": "Precision Mechanism",
|
|
"item.create.propeller": "Propeller",
|
|
"item.create.raw_zinc": "Raw Zinc",
|
|
"item.create.red_sand_paper": "Red Sand Paper",
|
|
"item.create.refined_radiance": "Refined Radiance",
|
|
"item.create.reinforced_sheet": "Reinforced Sheet",
|
|
"item.create.rose_quartz": "Rose Quartz",
|
|
"item.create.sand_paper": "Sand Paper",
|
|
"item.create.schedule": "Train Schedule",
|
|
"item.create.schematic": "Schematic",
|
|
"item.create.schematic_and_quill": "Schematic And Quill",
|
|
"item.create.shadow_steel": "Shadow Steel",
|
|
"item.create.super_glue": "Super Glue",
|
|
"item.create.sweet_roll": "Sweet Roll",
|
|
"item.create.tree_fertilizer": "Tree Fertilizer",
|
|
"item.create.unprocessed_obsidian_sheet": "Unprocessed Obsidian Sheet",
|
|
"item.create.vertical_gearbox": "Vertical Gearbox",
|
|
"item.create.wand_of_symmetry": "Wand Of Symmetry",
|
|
"item.create.wheat_flour": "Wheat Flour",
|
|
"item.create.whisk": "Whisk",
|
|
"item.create.wrench": "Wrench",
|
|
"item.create.zinc_ingot": "Zinc Ingot",
|
|
"item.create.zinc_nugget": "Zinc Nugget",
|
|
|
|
|
|
"_": "->------------------------] Advancements [------------------------<-",
|
|
|
|
"advancement.create.root": "Welcome to Create",
|
|
"advancement.create.root.desc": "It's time to start building some amazing Contraptions!",
|
|
"advancement.create.andesite_alloy": "Alliterations Aplenty",
|
|
"advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.",
|
|
"advancement.create.its_alive": "It's Alive!",
|
|
"advancement.create.its_alive.desc": "Watch your first kinetic component spin.",
|
|
"advancement.create.shifting_gears": "Shifting Gears",
|
|
"advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption.",
|
|
"advancement.create.overstressed": "Overstressed",
|
|
"advancement.create.overstressed.desc": "Experience the limits of stress firsthand.",
|
|
"advancement.create.belt": "Kelp Drive",
|
|
"advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.",
|
|
"advancement.create.tunnel": "Take Cover!",
|
|
"advancement.create.tunnel.desc": "Embellish your Mechanical Belt with a Tunnel.",
|
|
"advancement.create.splitter_tunnel": "Divide and Conquer",
|
|
"advancement.create.splitter_tunnel.desc": "Create a splitter with a group of Brass Tunnels.",
|
|
"advancement.create.chute": "Tumbling Down",
|
|
"advancement.create.chute.desc": "Place a Chute, the vertical counterpart of the Belt.",
|
|
"advancement.create.upward_chute": "Aerial Abduction",
|
|
"advancement.create.upward_chute.desc": "Watch a thrown item fly up into a Fan-powered Chute.",
|
|
"advancement.create.belt_funnel": "Funnels' Flappy Danglers",
|
|
"advancement.create.belt_funnel.desc": "Place a sideways Funnel on top of a Belt or Depot to create a special type.",
|
|
"advancement.create.belt_funnel_kiss": "The Parrots and the Flaps",
|
|
"advancement.create.belt_funnel_kiss.desc": "Make two Belt-mounted Funnels kiss.",
|
|
"advancement.create.fan": "Mechanical Airbender",
|
|
"advancement.create.fan.desc": "Ride the stream of air provided by an Encased Fan.",
|
|
"advancement.create.fan_lava": "Geothermal Space Heater",
|
|
"advancement.create.fan_lava.desc": "Get caught in a stream of air that smelts things.",
|
|
"advancement.create.fan_water": "Wacky Washing",
|
|
"advancement.create.fan_water.desc": "Get caught in a stream of air that washes things.",
|
|
"advancement.create.fan_smoke": "Mechanical Bellows",
|
|
"advancement.create.fan_smoke.desc": "Get caught in a stream of air that smokes things.",
|
|
"advancement.create.wrench": "Configure Conveniently",
|
|
"advancement.create.wrench.desc": "Create a Wrench to aid you in building your Contraptions.",
|
|
"advancement.create.goggles": "Stress-O-Vision",
|
|
"advancement.create.goggles.desc": "Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
|
"advancement.create.speedometer": "But How Fast Exactly?",
|
|
"advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your Goggles to read its exact value.",
|
|
"advancement.create.stressometer": "But How Stressed Exactly?",
|
|
"advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your Goggles to read its exact value.",
|
|
"advancement.create.aesthetics": "Boom, Aesthetics!",
|
|
"advancement.create.aesthetics.desc": "Place Brackets on a Shaft, Pipe, and Cogwheel.",
|
|
"advancement.create.reinforced": "Boom, Reinforced!",
|
|
"advancement.create.reinforced.desc": "Use fitting Casing blocks on a Shaft, Pipe, and Mechanical Belt.",
|
|
"advancement.create.water_wheel": "Harnessing Hydraulics",
|
|
"advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!",
|
|
"advancement.create.chocolate_wheel": "Tasteful Power",
|
|
"advancement.create.chocolate_wheel.desc": "Run a Water Wheel with Molten Chocolate.",
|
|
"advancement.create.lava_wheel": "Magma Wheel",
|
|
"advancement.create.lava_wheel.desc": "This shouldn't have worked.",
|
|
"advancement.create.cuckoo": "Is It Time?",
|
|
"advancement.create.cuckoo.desc": "Witness a Cuckoo Clock announce bedtime.",
|
|
"advancement.create.millstone": "Pocket Crusher",
|
|
"advancement.create.millstone.desc": "Place and power a Millstone.",
|
|
"advancement.create.windmill": "A Mild Breeze",
|
|
"advancement.create.windmill.desc": "Assemble a windmill.",
|
|
"advancement.create.maxed_windmill": "A Strong Breeze",
|
|
"advancement.create.maxed_windmill.desc": "Assemble a windmill of maximum strength.",
|
|
"advancement.create.andesite_casing": "The Andesite Age",
|
|
"advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.",
|
|
"advancement.create.mechanical_drill": "Stationary Breakers",
|
|
"advancement.create.mechanical_drill.desc": "Place and power a Mechanical Drill.",
|
|
"advancement.create.press": "Press Goes 'Bonk!'",
|
|
"advancement.create.press.desc": "Power a Mechanical Press and use it to create some Sheets.",
|
|
"advancement.create.polished_rose_quartz": "Pink Diamonds",
|
|
"advancement.create.polished_rose_quartz.desc": "Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
|
"advancement.create.electron_tube": "Beep Boop",
|
|
"advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.",
|
|
"advancement.create.mechanical_saw": "Stationary Chopping",
|
|
"advancement.create.mechanical_saw.desc": "Place and power a Mechanical Saw.",
|
|
"advancement.create.basin": "Basin Operation",
|
|
"advancement.create.basin.desc": "Place a Basin and try throwing items into it.",
|
|
"advancement.create.mixer": "Mixin' It Up",
|
|
"advancement.create.mixer.desc": "Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
|
"advancement.create.blaze_burner": "A Living Fireplace",
|
|
"advancement.create.blaze_burner.desc": "Obtain a Blaze Burner.",
|
|
"advancement.create.compact": "Automated Compacting",
|
|
"advancement.create.compact.desc": "Use a Press and a Basin to compact some items.",
|
|
"advancement.create.brass": "Actual Alloys",
|
|
"advancement.create.brass.desc": "Use Crushed Copper and Crushed Zinc to create some Brass.",
|
|
"advancement.create.brass_casing": "The Brass Age",
|
|
"advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
|
"advancement.create.copper_casing": "The Copper Age",
|
|
"advancement.create.copper_casing.desc": "Use some Copper Sheets and Wood to create some Copper Casings.",
|
|
"advancement.create.spout": "Sploosh",
|
|
"advancement.create.spout.desc": "Watch a fluid item being filled using a Spout.",
|
|
"advancement.create.spout_potion": "Global Brewery",
|
|
"advancement.create.spout_potion.desc": "Watch a Spout fill a Bottle with potion fluid.",
|
|
"advancement.create.chocolate": "A World of Imagination",
|
|
"advancement.create.chocolate.desc": "Obtain a Bucket of Molten Chocolate.",
|
|
"advancement.create.item_drain": "Tumble Draining",
|
|
"advancement.create.item_drain.desc": "Watch a fluid item being emptied by an Item Drain.",
|
|
"advancement.create.chained_item_drain": "Let It Roll!",
|
|
"advancement.create.chained_item_drain.desc": "Watch an item roll across several chained Item Drains.",
|
|
"advancement.create.glass_pipe": "Flow Spy",
|
|
"advancement.create.glass_pipe.desc": "Watch fluid propagate through a windowed Fluid Pipe. Straight Fluid Pipes become windowed when a Wrench is used on them.",
|
|
"advancement.create.pipe_collision": "Never Cross the Streams!",
|
|
"advancement.create.pipe_collision.desc": "Watch two fluids meet in your pipe network.",
|
|
"advancement.create.pipe_spill": "There's a Leak!",
|
|
"advancement.create.pipe_spill.desc": "Watch an open end of a Pipe take or place fluids into the world.",
|
|
"advancement.create.hose_pulley": "Industrial Spillage",
|
|
"advancement.create.hose_pulley.desc": "Lower a Hose Pulley and watch it drain or fill a body of fluid.",
|
|
"advancement.create.infinite_water": "Draining the Ocean",
|
|
"advancement.create.infinite_water.desc": "Pump from a body of Water large enough to be considered infinite.",
|
|
"advancement.create.infinite_lava": "Draining the Planets' Core",
|
|
"advancement.create.infinite_lava.desc": "Pump from a body of Lava large enough to be considered infinite.",
|
|
"advancement.create.infinite_chocolate": "Drowning in Imagination",
|
|
"advancement.create.infinite_chocolate.desc": "Pump from a body of Molten Chocolate large enough to be considered infinite.",
|
|
"advancement.create.crafter": "Automated Assembly",
|
|
"advancement.create.crafter.desc": "Place and power some Mechanical Crafters.",
|
|
"advancement.create.clockwork_bearing": "Contraption O'Clock",
|
|
"advancement.create.clockwork_bearing.desc": "Assemble a structure mounted on a Clockwork Bearing.",
|
|
"advancement.create.nixie_tube": "Signs of Style",
|
|
"advancement.create.nixie_tube.desc": "Obtain and place down a pair of Nixie Tubes.",
|
|
"advancement.create.deployer": "Poke, Place, and Attack",
|
|
"advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.",
|
|
"advancement.create.speed_controller": "Engineers Hate Him!",
|
|
"advancement.create.speed_controller.desc": "Place a Rotation Speed Controller, the ultimate device for changing gear.",
|
|
"advancement.create.flywheel": "Heart of the Factory",
|
|
"advancement.create.flywheel.desc": "Successfully connect a Furnace Engine to the Flywheel.",
|
|
"advancement.create.overstress_flywheel": "High Levels of Stress",
|
|
"advancement.create.overstress_flywheel.desc": "Overstress a Furnace Engine.",
|
|
"advancement.create.precision_mechanism": "Complex Curiosities",
|
|
"advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism.",
|
|
"advancement.create.mechanical_arm": "Busy Hands!",
|
|
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
|
"advancement.create.musical_arm": "Play Me My Theme Tune!",
|
|
"advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox.",
|
|
"advancement.create.arm_many_targets": "Organize-o-Tron",
|
|
"advancement.create.arm_many_targets.desc": "Program a Mechanical Arm with ten or more output locations.",
|
|
"advancement.create.arm_blaze_burner": "Combust-o-Tron",
|
|
"advancement.create.arm_blaze_burner.desc": "Instruct a Mechanical Arm to feed your Blaze Burner.",
|
|
"advancement.create.fist_bump": "Pound It, Bro!",
|
|
"advancement.create.fist_bump.desc": "Make two Deployers fist-bump.",
|
|
"advancement.create.crushing_wheel": "A Pair of Giants",
|
|
"advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.",
|
|
"advancement.create.blaze_cake": "Sugar Rush",
|
|
"advancement.create.blaze_cake.desc": "Bake your Blaze Burner a special cake.",
|
|
"advancement.create.wand_of_symmetry": "Radiant Mirrors",
|
|
"advancement.create.wand_of_symmetry.desc": "Craft a Staff of Symmetry.",
|
|
"advancement.create.extendo_grip": "Boioioing!",
|
|
"advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip.",
|
|
"advancement.create.potato_cannon": "Fwoomp!",
|
|
"advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.",
|
|
"advancement.create.dual_extendo_grip": "Ultimate Boing-age",
|
|
"advancement.create.dual_extendo_grip.desc": "Dual wield Extendo Grips for super-human reach.",
|
|
"advancement.create.eob": "End of Beta",
|
|
"advancement.create.eob.desc": "Expect more content here in the future. <3",
|
|
|
|
|
|
"_": "->------------------------] UI & Messages [------------------------<-",
|
|
|
|
"itemGroup.create.base": "Create",
|
|
"itemGroup.create.palettes": "Create's Building Blocks",
|
|
|
|
"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
|
|
"death.attack.create.crush.player": "%1$s was thrown into Crushing Wheels by %2$s",
|
|
"death.attack.create.fan_fire": "%1$s got smoked by an Encased Fan",
|
|
"death.attack.create.fan_fire.player": "%1$s was thrown into a smoker by %2$s",
|
|
"death.attack.create.fan_lava": "%1$s was incinerated by an Encased Fan",
|
|
"death.attack.create.fan_lava.player": "%1$s was thrown into a smelter by %2$s",
|
|
"death.attack.create.mechanical_drill": "%1$s was impaled by a Mechanical Drill",
|
|
"death.attack.create.mechanical_drill.player": "%1$s was thrown in front of a Drill by %2$s",
|
|
"death.attack.create.mechanical_saw": "%1$s got cut in half by a Mechanical Saw",
|
|
"death.attack.create.mechanical_saw.player": "%1$s was thrown into a Saw by %2$s",
|
|
"death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon",
|
|
"death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s",
|
|
"death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock",
|
|
"death.attack.create.cuckoo_clock_explosion.player": "%1$s was blown up by tampered cuckoo clock",
|
|
"death.attack.create.run_over": "%1$s was run over by %2$s",
|
|
|
|
"create.block.deployer.damage_source_name": "a rogue Deployer",
|
|
"create.block.cart_assembler.invalid": "Place your Cart Assembler on a rail block",
|
|
|
|
"create.menu.return": "Return to Menu",
|
|
"create.menu.configure": "Configure...",
|
|
"create.menu.ponder_index": "Ponder Index",
|
|
"create.menu.only_ingame": "Available in the Pause Menu",
|
|
"create.menu.project_page": "Project Page",
|
|
"create.menu.report_bugs": "Report Issues",
|
|
"create.menu.support": "Support Us",
|
|
|
|
"create.recipe.crushing": "Crushing",
|
|
"create.recipe.milling": "Milling",
|
|
"create.recipe.fan_washing": "Bulk Washing",
|
|
"create.recipe.fan_washing.fan": "Fan behind Flowing Water",
|
|
"create.recipe.fan_smoking": "Bulk Smoking",
|
|
"create.recipe.fan_smoking.fan": "Fan behind Fire",
|
|
"create.recipe.fan_haunting": "Bulk Haunting",
|
|
"create.recipe.fan_haunting.fan": "Fan behind Soul Fire",
|
|
"create.recipe.fan_blasting": "Bulk Blasting",
|
|
"create.recipe.fan_blasting.fan": "Fan behind Lava",
|
|
"create.recipe.pressing": "Pressing",
|
|
"create.recipe.mixing": "Mixing",
|
|
"create.recipe.deploying": "Deploying",
|
|
"create.recipe.automatic_shapeless": "Automated Shapeless Crafting",
|
|
"create.recipe.automatic_brewing": "Automated Brewing",
|
|
"create.recipe.packing": "Compacting",
|
|
"create.recipe.automatic_packing": "Automated Packing",
|
|
"create.recipe.sawing": "Sawing",
|
|
"create.recipe.mechanical_crafting": "Mechanical Crafting",
|
|
"create.recipe.automatic_shaped": "Automated Shaped Crafting",
|
|
"create.recipe.block_cutting": "Block Cutting",
|
|
"create.recipe.wood_cutting": "Wood Cutting",
|
|
"create.recipe.sandpaper_polishing": "Sandpaper Polishing",
|
|
"create.recipe.mystery_conversion": "Mysterious Conversion",
|
|
"create.recipe.spout_filling": "Filling by Spout",
|
|
"create.recipe.draining": "Item Draining",
|
|
"create.recipe.item_application": "Manual Item Application",
|
|
"create.recipe.item_application.any_axe": "Any Axe",
|
|
"create.recipe.sequenced_assembly": "Recipe Sequence",
|
|
"create.recipe.assembly.next": "Next: %1$s",
|
|
"create.recipe.assembly.step": "Step %1$s:",
|
|
"create.recipe.assembly.progress": "Progress: %1$s/%2$s",
|
|
"create.recipe.assembly.pressing": "Process in Press",
|
|
"create.recipe.assembly.spout_filling_fluid": "Spout %1$s",
|
|
"create.recipe.assembly.deploying_item": "Deploy %1$s",
|
|
"create.recipe.assembly.cutting": "Cut with Saw",
|
|
"create.recipe.assembly.repeat": "Repeat Sequence %1$s Times",
|
|
"create.recipe.assembly.junk": "Random salvage",
|
|
"create.recipe.processing.chance": "%1$s%% Chance",
|
|
"create.recipe.deploying.not_consumed": "Not Consumed",
|
|
"create.recipe.heat_requirement.none": "No Heating Required",
|
|
"create.recipe.heat_requirement.heated": "Heated",
|
|
"create.recipe.heat_requirement.superheated": "Super-Heated",
|
|
|
|
"create.generic.range": "Range",
|
|
"create.generic.radius": "Radius",
|
|
"create.generic.width": "Width",
|
|
"create.generic.height": "Height",
|
|
"create.generic.length": "Length",
|
|
"create.generic.speed": "Speed",
|
|
"create.generic.delay": "Delay",
|
|
"create.generic.duration": "Duration",
|
|
"create.generic.timeUnit": "Time Unit",
|
|
"create.generic.unit.ticks": "Ticks",
|
|
"create.generic.unit.seconds": "Seconds",
|
|
"create.generic.unit.minutes": "Minutes",
|
|
"create.generic.daytime.hour": "Hour",
|
|
"create.generic.daytime.minute": "Minute",
|
|
"create.generic.daytime.pm": "pm",
|
|
"create.generic.daytime.am": "am",
|
|
"create.generic.unit.rpm": "RPM",
|
|
"create.generic.unit.stress": "su",
|
|
"create.generic.unit.degrees": "°",
|
|
"create.generic.unit.millibuckets": "%1$smB",
|
|
"create.generic.clockwise": "Clockwise",
|
|
"create.generic.counter_clockwise": "Counter-Clockwise",
|
|
"create.generic.in_quotes": "\"%1$s\"",
|
|
|
|
"create.action.scroll": "Scroll",
|
|
"create.action.confirm": "Confirm",
|
|
"create.action.abort": "Abort",
|
|
"create.action.saveToFile": "Save",
|
|
"create.action.discard": "Discard",
|
|
|
|
"create.keyinfo.toolmenu": "Focus Schematic Overlay",
|
|
"create.keyinfo.toolbelt": "Access Nearby Toolboxes",
|
|
"create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
|
|
"create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",
|
|
|
|
"create.gui.scrollInput.defaultTitle": "Choose an Option:",
|
|
"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
|
|
"create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount",
|
|
"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
|
|
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster",
|
|
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
|
|
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
|
|
|
|
"create.toolbox.unequip": "Unequip: %1$s",
|
|
"create.toolbox.outOfRange": "Toolbox of held item not in Range",
|
|
"create.toolbox.detach": "Stop tracking and keep item",
|
|
"create.toolbox.depositAll": "Return items to nearby Toolboxes",
|
|
"create.toolbox.depositBox": "Return items to Toolbox",
|
|
|
|
"create.gui.symmetryWand.mirrorType": "Mirror",
|
|
"create.gui.symmetryWand.orientation": "Orientation",
|
|
|
|
"create.symmetry.mirror.plane": "Mirror Once",
|
|
"create.symmetry.mirror.doublePlane": "Rectangular",
|
|
"create.symmetry.mirror.triplePlane": "Octagonal",
|
|
|
|
"create.orientation.orthogonal": "Orthogonal",
|
|
"create.orientation.diagonal": "Diagonal",
|
|
"create.orientation.horizontal": "Horizontal",
|
|
"create.orientation.alongZ": "Along Z",
|
|
"create.orientation.alongX": "Along X",
|
|
|
|
"create.gui.terrainzapper.title": "Handheld Blockzapper",
|
|
"create.gui.terrainzapper.searchDiagonal": "Follow Diagonals",
|
|
"create.gui.terrainzapper.searchFuzzy": "Ignore Material Borders",
|
|
"create.gui.terrainzapper.patternSection": "Pattern",
|
|
"create.gui.terrainzapper.pattern.solid": "Solid",
|
|
"create.gui.terrainzapper.pattern.checkered": "Checkerboard",
|
|
"create.gui.terrainzapper.pattern.inversecheckered": "Inverted Checkerboard",
|
|
"create.gui.terrainzapper.pattern.chance25": "25% Roll",
|
|
"create.gui.terrainzapper.pattern.chance50": "50% Roll",
|
|
"create.gui.terrainzapper.pattern.chance75": "75% Roll",
|
|
"create.gui.terrainzapper.placement": "Placement",
|
|
"create.gui.terrainzapper.placement.merged": "Merged",
|
|
"create.gui.terrainzapper.placement.attached": "Attached",
|
|
"create.gui.terrainzapper.placement.inserted": "Inserted",
|
|
"create.gui.terrainzapper.brush": "Brush",
|
|
"create.gui.terrainzapper.brush.cuboid": "Cuboid",
|
|
"create.gui.terrainzapper.brush.sphere": "Sphere",
|
|
"create.gui.terrainzapper.brush.cylinder": "Cylinder",
|
|
"create.gui.terrainzapper.brush.surface": "Surface",
|
|
"create.gui.terrainzapper.brush.cluster": "Cluster",
|
|
"create.gui.terrainzapper.tool": "Tool",
|
|
"create.gui.terrainzapper.tool.fill": "Fill",
|
|
"create.gui.terrainzapper.tool.place": "Place",
|
|
"create.gui.terrainzapper.tool.replace": "Replace",
|
|
"create.gui.terrainzapper.tool.clear": "Clear",
|
|
"create.gui.terrainzapper.tool.overlay": "Overlay",
|
|
"create.gui.terrainzapper.tool.flatten": "Flatten",
|
|
|
|
"create.terrainzapper.shiftRightClickToSet": "Shift-Right-Click to Select a Shape",
|
|
"create.terrainzapper.usingBlock": "Using: %1$s",
|
|
"create.terrainzapper.leftClickToSet": "Left-Click a Block to set Material",
|
|
|
|
"create.minecart_coupling.two_couplings_max": "Minecarts cannot have more than two couplings each",
|
|
"create.minecart_coupling.unloaded": "Parts of your train seem to be in unloaded chunks",
|
|
"create.minecart_coupling.no_loops": "Couplings cannot form a loop",
|
|
"create.minecart_coupling.removed": "Removed all couplings from minecart",
|
|
"create.minecart_coupling.too_far": "Minecarts are too far apart",
|
|
|
|
"create.contraptions.movement_mode": "Movement Mode",
|
|
"create.contraptions.movement_mode.move_place": "Always Place when Stopped",
|
|
"create.contraptions.movement_mode.move_place_returned": "Place only in Starting Position",
|
|
"create.contraptions.movement_mode.move_never_place": "Place only when Anchor Destroyed",
|
|
"create.contraptions.movement_mode.rotate_place": "Always Place when Stopped",
|
|
"create.contraptions.movement_mode.rotate_place_returned": "Only Place near Initial Angle",
|
|
"create.contraptions.movement_mode.rotate_never_place": "Only Place when Anchor Destroyed",
|
|
"create.contraptions.cart_movement_mode": "Cart Movement Mode",
|
|
"create.contraptions.cart_movement_mode.rotate": "Always face toward motion",
|
|
"create.contraptions.cart_movement_mode.rotate_paused": "Pause actors while rotating",
|
|
"create.contraptions.cart_movement_mode.rotation_locked": "Lock rotation",
|
|
"create.contraptions.windmill.rotation_direction": "Rotation Direction",
|
|
"create.contraptions.clockwork.clock_hands": "Clock Hands",
|
|
"create.contraptions.clockwork.hour_first": "Hour hand first",
|
|
"create.contraptions.clockwork.minute_first": "Minute hand first",
|
|
"create.contraptions.clockwork.hour_first_24": "24-Hour hand first",
|
|
|
|
"create.logistics.filter": "Filter",
|
|
"create.logistics.recipe_filter": "Recipe Filter",
|
|
"create.logistics.fluid_filter": "Fluid Filter",
|
|
"create.logistics.firstFrequency": "Freq. #1",
|
|
"create.logistics.secondFrequency": "Freq. #2",
|
|
"create.logistics.filter.apply": "Applied filter to %1$s.",
|
|
"create.logistics.filter.apply_click_again": "Applied filter to %1$s, click again to copy the amount.",
|
|
"create.logistics.filter.apply_count": "Applied extraction count to filter.",
|
|
|
|
"create.gui.goggles.generator_stats": "Generator Stats:",
|
|
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
|
|
"create.gui.goggles.at_current_speed": "at current speed",
|
|
"create.gui.goggles.pole_length": "Pole Length:",
|
|
"create.gui.goggles.fluid_container": "Fluid Container Info:",
|
|
"create.gui.goggles.fluid_container.capacity": "Capacity: ",
|
|
"create.gui.assembly.exception": "This Contraption was unable to assemble:",
|
|
"create.gui.assembly.exception.unmovableBlock": "Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
|
|
"create.gui.assembly.exception.chunkNotLoaded": "The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
|
|
"create.gui.assembly.exception.structureTooLarge": "There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
|
|
"create.gui.assembly.exception.tooManyPistonPoles": "There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
|
|
"create.gui.assembly.exception.noPistonPoles": "The Piston is missing some extension Poles",
|
|
"create.gui.assembly.exception.not_enough_sails": "Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
|
|
"create.gui.gauge.info_header": "Gauge Information:",
|
|
"create.gui.speedometer.title": "Rotation Speed",
|
|
"create.gui.stressometer.title": "Network Stress",
|
|
"create.gui.stressometer.capacity": "Remaining Capacity",
|
|
"create.gui.stressometer.overstressed": "Overstressed",
|
|
"create.gui.stressometer.no_rotation": "No Rotation",
|
|
"create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
|
|
"create.gui.contraptions.network_overstressed": "It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
|
|
"create.gui.adjustable_crate.title": "Adjustable Crate",
|
|
"create.gui.adjustable_crate.storageSpace": "Storage Space",
|
|
"create.gui.stockpile_switch.title": "Stockpile Switch",
|
|
"create.gui.stockpile_switch.invert_signal": "Invert Signal",
|
|
"create.gui.stockpile_switch.move_to_lower_at": "Move to lower lane at %1$s%%",
|
|
"create.gui.stockpile_switch.move_to_upper_at": "Move to upper lane at %1$s%%",
|
|
"create.gui.sequenced_gearshift.title": "Sequenced Gearshift",
|
|
"create.gui.sequenced_gearshift.instruction": "Instruction",
|
|
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Turn by angle",
|
|
"create.gui.sequenced_gearshift.instruction.turn_angle": "Turn",
|
|
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle",
|
|
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Turn to move Piston/Pulley/Gantry",
|
|
"create.gui.sequenced_gearshift.instruction.turn_distance": "Piston",
|
|
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance",
|
|
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Delay",
|
|
"create.gui.sequenced_gearshift.instruction.delay": "Delay",
|
|
"create.gui.sequenced_gearshift.instruction.delay.duration": "Duration",
|
|
"create.gui.sequenced_gearshift.instruction.end.descriptive": "End",
|
|
"create.gui.sequenced_gearshift.instruction.end": "End",
|
|
"create.gui.sequenced_gearshift.instruction.await.descriptive": "Await new Redstone Pulse",
|
|
"create.gui.sequenced_gearshift.instruction.await": "Await",
|
|
"create.gui.sequenced_gearshift.speed": "Speed, Direction",
|
|
"create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards",
|
|
"create.gui.sequenced_gearshift.speed.forward_fast": "Double speed, Forwards",
|
|
"create.gui.sequenced_gearshift.speed.back": "Input speed, Reversed",
|
|
"create.gui.sequenced_gearshift.speed.back_fast": "Double speed, Reversed",
|
|
|
|
"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
|
|
"create.schematicAndQuill.firstPos": "First position set.",
|
|
"create.schematicAndQuill.secondPos": "Second position set.",
|
|
"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
|
|
"create.schematicAndQuill.abort": "Removed selection.",
|
|
"create.schematicAndQuill.title": "Schematic Name:",
|
|
"create.schematicAndQuill.convert": "Save and Upload Immediately",
|
|
"create.schematicAndQuill.fallbackName": "My Schematic",
|
|
"create.schematicAndQuill.saved": "Saved as %1$s",
|
|
|
|
"create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead",
|
|
"create.schematic.position": "Position",
|
|
"create.schematic.rotation": "Rotation",
|
|
"create.schematic.rotation.none": "None",
|
|
"create.schematic.rotation.cw90": "Clockwise 90",
|
|
"create.schematic.rotation.cw180": "Clockwise 180",
|
|
"create.schematic.rotation.cw270": "Clockwise 270",
|
|
"create.schematic.mirror": "Mirror",
|
|
"create.schematic.mirror.none": "None",
|
|
"create.schematic.mirror.frontBack": "Front-Back",
|
|
"create.schematic.mirror.leftRight": "Left-Right",
|
|
"create.schematic.tool.deploy": "Position",
|
|
"create.schematic.tool.move": "Move XZ",
|
|
"create.schematic.tool.movey": "Move Y",
|
|
"create.schematic.tool.rotate": "Rotate",
|
|
"create.schematic.tool.print": "Print",
|
|
"create.schematic.tool.flip": "Mirror",
|
|
"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
|
|
"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
|
|
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
|
|
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
|
|
"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.",
|
|
"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
|
|
"create.schematic.tool.move.description.2": "",
|
|
"create.schematic.tool.move.description.3": "",
|
|
"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically.",
|
|
"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down.",
|
|
"create.schematic.tool.movey.description.2": "",
|
|
"create.schematic.tool.movey.description.3": "",
|
|
"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
|
|
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.",
|
|
"create.schematic.tool.rotate.description.2": "",
|
|
"create.schematic.tool.rotate.description.3": "",
|
|
"create.schematic.tool.print.description.0": "Instantly places the structure in the world.",
|
|
"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
|
|
"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
|
|
"create.schematic.tool.print.description.3": "",
|
|
"create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.",
|
|
"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
|
|
"create.schematic.tool.flip.description.2": "",
|
|
"create.schematic.tool.flip.description.3": "",
|
|
|
|
"create.schematics.synchronizing": "Syncing...",
|
|
"create.schematics.uploadTooLarge": "Your schematic exceeds limitations specified by the server.",
|
|
"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
|
|
|
|
"create.gui.schematicTable.refresh": "Refresh Files",
|
|
"create.gui.schematicTable.open_folder": "Open Folder",
|
|
"create.gui.schematicTable.title": "Schematic Table",
|
|
"create.gui.schematicTable.availableSchematics": "Available Schematics",
|
|
"create.gui.schematicTable.noSchematics": "No Schematics Saved",
|
|
"create.gui.schematicTable.uploading": "Uploading...",
|
|
"create.gui.schematicTable.finished": "Upload Finished!",
|
|
"create.gui.schematicannon.title": "Schematicannon",
|
|
"create.gui.schematicannon.listPrinter": "Checklist Printer",
|
|
"create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%",
|
|
"create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
|
|
"create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
|
|
"create.gui.schematicannon.optionEnabled": "Currently Enabled",
|
|
"create.gui.schematicannon.optionDisabled": "Currently Disabled",
|
|
"create.gui.schematicannon.showOptions": "Show Printer Settings",
|
|
"create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks",
|
|
"create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid",
|
|
"create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any",
|
|
"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
|
|
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
|
|
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
|
|
"create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon",
|
|
"create.gui.schematicannon.slot.listPrinter": "Place books here to print a Checklist for your Schematic",
|
|
"create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.",
|
|
"create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.",
|
|
"create.gui.schematicannon.option.skipTileEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.",
|
|
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
|
|
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.",
|
|
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.",
|
|
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
|
|
|
|
"create.schematicannon.status.idle": "Idle",
|
|
"create.schematicannon.status.ready": "Ready",
|
|
"create.schematicannon.status.running": "Running",
|
|
"create.schematicannon.status.finished": "Finished",
|
|
"create.schematicannon.status.paused": "Paused",
|
|
"create.schematicannon.status.stopped": "Stopped",
|
|
"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
|
|
"create.schematicannon.status.targetNotLoaded": "Target is not loaded",
|
|
"create.schematicannon.status.targetOutsideRange": "Target too far away",
|
|
"create.schematicannon.status.searching": "Searching",
|
|
"create.schematicannon.status.skipping": "Skipping",
|
|
"create.schematicannon.status.missingBlock": "Missing Item:",
|
|
"create.schematicannon.status.placing": "Placing",
|
|
"create.schematicannon.status.clearing": "Clearing Blocks",
|
|
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
|
|
"create.schematicannon.status.schematicNotPlaced": "Schematic not Positioned",
|
|
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
|
|
|
|
"create.materialChecklist": "Material Checklist",
|
|
"create.materialChecklist.blocksNotLoaded": "* Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",
|
|
|
|
"create.gui.filter.deny_list": "Deny-List",
|
|
"create.gui.filter.deny_list.description": "Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.",
|
|
"create.gui.filter.allow_list": "Allow-List",
|
|
"create.gui.filter.allow_list.description": "Items pass if they match any of the above. An empty Allow-List rejects everything.",
|
|
"create.gui.filter.respect_data": "Respect Data",
|
|
"create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.",
|
|
"create.gui.filter.ignore_data": "Ignore Data",
|
|
"create.gui.filter.ignore_data.description": "Items match regardless of their attributes.",
|
|
|
|
"create.item_attributes.placeable": "is placeable",
|
|
"create.item_attributes.placeable.inverted": "is not placeable",
|
|
"create.item_attributes.consumable": "can be eaten",
|
|
"create.item_attributes.consumable.inverted": "cannot be eaten",
|
|
"create.item_attributes.fluid_container": "can store fluids",
|
|
"create.item_attributes.fluid_container.inverted": "cannot store fluids",
|
|
"create.item_attributes.enchanted": "is enchanted",
|
|
"create.item_attributes.enchanted.inverted": "is unenchanted",
|
|
"create.item_attributes.max_enchanted": "is enchanted at max level",
|
|
"create.item_attributes.max_enchanted.inverted": "is not enchanted at max level",
|
|
"create.item_attributes.renamed": "has a custom name",
|
|
"create.item_attributes.renamed.inverted": "does not have a custom name",
|
|
"create.item_attributes.damaged": "is damaged",
|
|
"create.item_attributes.damaged.inverted": "is not damaged",
|
|
"create.item_attributes.badly_damaged": "is heavily damaged",
|
|
"create.item_attributes.badly_damaged.inverted": "is not heavily damaged",
|
|
"create.item_attributes.not_stackable": "cannot stack",
|
|
"create.item_attributes.not_stackable.inverted": "can be stacked",
|
|
"create.item_attributes.equipable": "can be equipped",
|
|
"create.item_attributes.equipable.inverted": "cannot be equipped",
|
|
"create.item_attributes.furnace_fuel": "is furnace fuel",
|
|
"create.item_attributes.furnace_fuel.inverted": "is not furnace fuel",
|
|
"create.item_attributes.washable": "can be Washed",
|
|
"create.item_attributes.washable.inverted": "cannot be Washed",
|
|
"create.item_attributes.hauntable": "can be Haunted",
|
|
"create.item_attributes.hauntable.inverted": "cannot be Haunted",
|
|
"create.item_attributes.crushable": "can be Crushed",
|
|
"create.item_attributes.crushable.inverted": "cannot be Crushed",
|
|
"create.item_attributes.smeltable": "can be Smelted",
|
|
"create.item_attributes.smeltable.inverted": "cannot be Smelted",
|
|
"create.item_attributes.smokable": "can be Smoked",
|
|
"create.item_attributes.smokable.inverted": "cannot be Smoked",
|
|
"create.item_attributes.blastable": "is smeltable in Blast Furnace",
|
|
"create.item_attributes.blastable.inverted": "is not smeltable in Blast Furnace",
|
|
"create.item_attributes.shulker_level": "is shulker %1$s",
|
|
"create.item_attributes.shulker_level.inverted": "is shulker not %1$s",
|
|
"create.item_attributes.shulker_level.full": "full",
|
|
"create.item_attributes.shulker_level.empty": "empty",
|
|
"create.item_attributes.shulker_level.partial": "partially filled",
|
|
"create.item_attributes.in_tag": "is tagged %1$s",
|
|
"create.item_attributes.in_tag.inverted": "is not tagged %1$s",
|
|
"create.item_attributes.in_item_group": "is in group '%1$s'",
|
|
"create.item_attributes.in_item_group.inverted": "is not in group '%1$s'",
|
|
"create.item_attributes.added_by": "was added by %1$s",
|
|
"create.item_attributes.added_by.inverted": "was not added by %1$s",
|
|
"create.item_attributes.has_enchant": "is enchanted with %1$s",
|
|
"create.item_attributes.has_enchant.inverted": "is not enchanted with %1$s",
|
|
"create.item_attributes.color": "is dyed %1$s",
|
|
"create.item_attributes.color.inverted": "is not dyed %1$s",
|
|
"create.item_attributes.has_fluid": "contains %1$s",
|
|
"create.item_attributes.has_fluid.inverted": "does not contain %1$s",
|
|
"create.item_attributes.has_name": "has the custom name %1$s",
|
|
"create.item_attributes.has_name.inverted": "does not have the custom name %1$s",
|
|
"create.item_attributes.book_author": "was authored by %1$s",
|
|
"create.item_attributes.book_author.inverted": "was not authored by %1$s",
|
|
"create.item_attributes.book_copy_original": "is an original",
|
|
"create.item_attributes.book_copy_original.inverted": "is not an original",
|
|
"create.item_attributes.book_copy_first": "is a first-generation copy",
|
|
"create.item_attributes.book_copy_first.inverted": "is not a first-generation copy",
|
|
"create.item_attributes.book_copy_second": "is a second-generation copy",
|
|
"create.item_attributes.book_copy_second.inverted": "is not a second-generation copy",
|
|
"create.item_attributes.book_copy_tattered": "is a tattered mess",
|
|
"create.item_attributes.book_copy_tattered.inverted": "is not a tattered mess",
|
|
"create.item_attributes.astralsorcery_amulet": "improves %1$s",
|
|
"create.item_attributes.astralsorcery_amulet.inverted": "does not improve %1$s",
|
|
"create.item_attributes.astralsorcery_constellation": "is attuned to %1$s",
|
|
"create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s",
|
|
"create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s",
|
|
"create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s",
|
|
"create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s",
|
|
"create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s",
|
|
|
|
"create.gui.attribute_filter.no_selected_attributes": "No attributes selected",
|
|
"create.gui.attribute_filter.selected_attributes": "Selected attributes:",
|
|
"create.gui.attribute_filter.add_attribute": "Add attribute to List",
|
|
"create.gui.attribute_filter.add_inverted_attribute": "Add opposite attribute to List",
|
|
"create.gui.attribute_filter.allow_list_disjunctive": "Allow-List (Any)",
|
|
"create.gui.attribute_filter.allow_list_disjunctive.description": "Items pass if they have any of the selected attributes.",
|
|
"create.gui.attribute_filter.allow_list_conjunctive": "Allow-List (All)",
|
|
"create.gui.attribute_filter.allow_list_conjunctive.description": "Items pass only if they have ALL of the selected attributes.",
|
|
"create.gui.attribute_filter.deny_list": "Deny-List",
|
|
"create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.",
|
|
"create.gui.attribute_filter.add_reference_item": "Add Reference Item",
|
|
|
|
"create.tooltip.holdForDescription": "Hold [%1$s] for Summary",
|
|
"create.tooltip.holdForControls": "Hold [%1$s] for Controls",
|
|
"create.tooltip.keyShift": "Shift",
|
|
"create.tooltip.keyCtrl": "Ctrl",
|
|
"create.tooltip.speedRequirement": "Speed Requirement: %1$s",
|
|
"create.tooltip.speedRequirement.none": "None",
|
|
"create.tooltip.speedRequirement.slow": "Slow",
|
|
"create.tooltip.speedRequirement.medium": "Moderate",
|
|
"create.tooltip.speedRequirement.fast": "Fast",
|
|
"create.tooltip.stressImpact": "Kinetic Stress Impact: %1$s",
|
|
"create.tooltip.stressImpact.low": "Low",
|
|
"create.tooltip.stressImpact.medium": "Moderate",
|
|
"create.tooltip.stressImpact.high": "High",
|
|
"create.tooltip.stressImpact.overstressed": "Overstressed",
|
|
"create.tooltip.capacityProvided": "Kinetic Stress Capacity: %1$s",
|
|
"create.tooltip.capacityProvided.low": "Small",
|
|
"create.tooltip.capacityProvided.medium": "Medium",
|
|
"create.tooltip.capacityProvided.high": "Large",
|
|
"create.tooltip.generationSpeed": "Generates at %1$s %2$s",
|
|
"create.tooltip.analogStrength": "Analog Strength: %1$s/15",
|
|
|
|
"create.mechanical_arm.extract_from": "Take items from %1$s",
|
|
"create.mechanical_arm.deposit_to": "Deposit items to %1$s",
|
|
"create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).",
|
|
"create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.",
|
|
|
|
"create.weighted_ejector.target_set": "Target Selected",
|
|
"create.weighted_ejector.target_not_valid": "Ejecting to Adjacent block (Target was not Valid)",
|
|
"create.weighted_ejector.no_target": "Ejecting to Adjacent block (No Target was Selected)",
|
|
"create.weighted_ejector.targeting": "Ejecting to [%1$s,%2$s,%3$s]",
|
|
"create.weighted_ejector.stack_size": "Ejected Stack Size",
|
|
|
|
"create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available",
|
|
|
|
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
|
|
"create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin",
|
|
"create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target",
|
|
|
|
"create.tunnel.selection_mode.split": "Split",
|
|
"create.tunnel.selection_mode.forced_split": "Forced Split",
|
|
"create.tunnel.selection_mode.round_robin": "Round Robin",
|
|
"create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin",
|
|
"create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest",
|
|
"create.tunnel.selection_mode.randomize": "Randomize",
|
|
"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",
|
|
|
|
"create.tooltip.chute.header": "Chute Information",
|
|
"create.tooltip.chute.items_move_down": "Items move Downward",
|
|
"create.tooltip.chute.items_move_up": "Items move Upward",
|
|
"create.tooltip.chute.no_fans_attached": "No attached fans",
|
|
"create.tooltip.chute.fans_push_up": "Fans push from Below",
|
|
"create.tooltip.chute.fans_push_down": "Fans push from Above",
|
|
"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
|
|
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
|
|
"create.tooltip.chute.contains": "Contains: %1$s x%2$s",
|
|
"create.tooltip.brass_tunnel.contains": "Currently distributing:",
|
|
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
|
"create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve",
|
|
|
|
"create.linked_controller.bind_mode": "Bind mode active",
|
|
"create.linked_controller.press_keybind": "Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
|
|
"create.linked_controller.key_bound": "Frequency bound to %1$s",
|
|
"create.linked_controller.frequency_slot_1": "Keybind: %1$s, Freq. #1",
|
|
"create.linked_controller.frequency_slot_2": "Keybind: %1$s, Freq. #2",
|
|
|
|
"create.crafting_blueprint.crafting_slot": "Ingredient Slot",
|
|
"create.crafting_blueprint.filter_items_viable": "Advanced filter items are viable",
|
|
"create.crafting_blueprint.display_slot": "Display Slot",
|
|
"create.crafting_blueprint.inferred": "Inferred from recipe",
|
|
"create.crafting_blueprint.manually_assigned": "Manually assigned",
|
|
"create.crafting_blueprint.secondary_display_slot": "Secondary Display Slot",
|
|
"create.crafting_blueprint.optional": "Optional",
|
|
|
|
"create.potato_cannon.ammo.attack_damage": "%1$s Attack Damage",
|
|
"create.potato_cannon.ammo.reload_ticks": "%1$s Reload Ticks",
|
|
"create.potato_cannon.ammo.knockback": "%1$s Knockback",
|
|
|
|
"create.hint.hose_pulley.title": "Bottomless Supply",
|
|
"create.hint.hose_pulley": "The targeted body of fluid is considered infinite.",
|
|
"create.hint.mechanical_arm_no_targets.title": "No Targets",
|
|
"create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
|
|
"create.hint.empty_bearing.title": "Update Bearing",
|
|
"create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
|
|
"create.hint.full_deployer.title": "Deployer Item Overflow",
|
|
"create.hint.full_deployer": "It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
|
|
"create.hint.derailed_train.title": "Derailed Train",
|
|
"create.hint.derailed_train": "It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.",
|
|
|
|
"create.gui.schedule.lmb_edit": "Left-Click to Edit",
|
|
"create.gui.schedule.rmb_remove": "Right-Click to Remove",
|
|
"create.gui.schedule.duplicate": "Duplicate",
|
|
"create.gui.schedule.remove_entry": "Remove Action",
|
|
"create.gui.schedule.add_entry": "Add Action",
|
|
"create.gui.schedule.move_up": "Move up",
|
|
"create.gui.schedule.move_down": "Move down",
|
|
"create.gui.schedule.add_condition": "Add Condition",
|
|
"create.gui.schedule.alternative_condition": "Alternative Condition",
|
|
|
|
"create.schedule.instruction_type": "Next Action:",
|
|
"create.schedule.instruction.editor": "Instruction Editor",
|
|
"create.schedule.instruction.destination": "Travel to Station",
|
|
"create.schedule.instruction.destination.summary": "Next Stop:",
|
|
"create.schedule.instruction.filter_edit_box": "Station Name",
|
|
"create.schedule.instruction.filter_edit_box_1": "Use * as a text wildcard",
|
|
"create.schedule.instruction.filter_edit_box_2": "Example: 'My Station, Platform *'",
|
|
"create.schedule.instruction.filter_edit_box_3": "Train picks nearest unoccupied match",
|
|
"create.schedule.instruction.rename": "Update Schedule Title",
|
|
"create.schedule.instruction.rename.summary": "New Title:",
|
|
"create.schedule.instruction.name_edit_box": "Schedule Title",
|
|
"create.schedule.instruction.name_edit_box_1": "Affects text shown on displays",
|
|
"create.schedule.instruction.name_edit_box_2": "Defaults to next destination's name",
|
|
"create.schedule.condition_type": "Continue if/after:",
|
|
"create.schedule.condition.editor": "Condition Editor",
|
|
"create.schedule.condition.delay": "Scheduled Delay",
|
|
"create.schedule.condition.delay_short": "Wait: %1$s",
|
|
"create.schedule.condition.idle": "Cargo Inactivity",
|
|
"create.schedule.condition.idle_short": "Cargo Idle: %1$s",
|
|
"create.schedule.condition.for_x_time": "for %1$s",
|
|
"create.schedule.condition.unloaded": "Chunk Unloaded",
|
|
"create.schedule.condition.powered": "Station Powered",
|
|
"create.schedule.condition.time_of_day": "Time of Day",
|
|
"create.schedule.condition.time_of_day.scheduled": "Scheduled Time: %1$s",
|
|
"create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
|
|
"create.schedule.condition.time_of_day.grace_period": "Grace Period",
|
|
"create.schedule.condition.time_of_day.grace_period.format": "+%1$s Hrs.",
|
|
"create.schedule.condition.threshold.train_holds": "Train holds %1$s",
|
|
"create.schedule.condition.threshold.greater": "more than",
|
|
"create.schedule.condition.threshold.less": "less than",
|
|
"create.schedule.condition.threshold.equal": "exactly",
|
|
"create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s of %3$s",
|
|
"create.schedule.condition.threshold.matching_content": "Matching Content",
|
|
"create.schedule.condition.threshold.item_measure": "Item Measure",
|
|
"create.schedule.condition.threshold.items": "Items",
|
|
"create.schedule.condition.threshold.stacks": "Stacks",
|
|
"create.schedule.condition.threshold.buckets": "Buckets",
|
|
"create.schedule.condition.threshold.place_item": "Reference Item",
|
|
"create.schedule.condition.threshold.place_item_2": "Filters can be used",
|
|
"create.schedule.condition.fluid_threshold": "Fluid Cargo Condition",
|
|
"create.schedule.condition.item_threshold": "Item Cargo Condition",
|
|
"create.schedule.condition.redstone_link": "Redstone Link",
|
|
"create.schedule.condition.redstone_link_on": "Link On",
|
|
"create.schedule.condition.redstone_link_off": "Link Off",
|
|
"create.schedule.condition.redstone_link.powered": "Powered",
|
|
"create.schedule.condition.redstone_link.unpowered": "Not powered",
|
|
"create.schedule.condition.redstone_link.frequency_state": "Frequency state:",
|
|
"create.schedule.condition.redstone_link.frequency_powered": "Frequency powered:",
|
|
"create.schedule.condition.redstone_link.frequency_unpowered": "Frequency not powered:",
|
|
"create.schedule.loop": "Loop Forever",
|
|
"create.schedule.loop1": "Schedule starts over",
|
|
"create.schedule.loop2": "when completed",
|
|
"create.schedule.reset": "Reset Progress",
|
|
"create.schedule.skip": "Skip current Stop",
|
|
"create.schedule.train_still_assembling": "Confirm Train Assembly in the Station UI first",
|
|
"create.schedule.applied_to_train": "Train is now following this Schedule",
|
|
"create.schedule.non_controlling_seat": "Conductor needs to sit in front of a Controls block",
|
|
"create.schedule.remove_with_empty_hand": "Remove current Schedule with an Empty Hand",
|
|
"create.schedule.auto_removed_from_train": "Auto-Schedule discarded",
|
|
"create.schedule.removed_from_train": "Schedule retrieved from Train",
|
|
"create.schedule.no_stops": "This Schedule does not have any Stops yet",
|
|
|
|
"create.track.selection_cleared": "Selection Cleared",
|
|
"create.track.valid_connection": "Can Connect ✔",
|
|
"create.track.second_point": "Place track or select a second point",
|
|
"create.track.too_far": "Too far away",
|
|
"create.track.original_missing": "Original block removed, Sneak-click to reset",
|
|
"create.track.perpendicular": "Cannot connect perpendicularly",
|
|
"create.track.ascending_s_curve": "Cannot create sloped S-Bends",
|
|
"create.track.too_sharp": "Turn too sharp",
|
|
"create.track.too_steep": "Slope too steep",
|
|
"create.track.slope_turn": "Cannot enter or leave slope on a turn",
|
|
"create.track.opposing_slopes": "Cannot connect opposing slopes",
|
|
"create.track.leave_slope_ascending": "Cannot leave this slope while ascending",
|
|
"create.track.leave_slope_descending": "Cannot leave this slope while descending",
|
|
"create.track.turn_90": "Can only turn up to 90 Degrees",
|
|
"create.track.junction_start": "Cannot start connection from a Junction",
|
|
"create.track.turn_start": "Cannot start connection from a Turn",
|
|
"create.track.not_enough_tracks": "Not holding enough tracks",
|
|
"create.track.not_enough_pavement": "Not holding enough pavement blocks",
|
|
|
|
"create.portal_track.failed": "Cannot place portal track:",
|
|
"create.portal_track.missing": "Target portal not generated yet",
|
|
"create.portal_track.blocked": "Target location blocked (%1$s,%2$s,%3$s)",
|
|
|
|
"create.station.create_train": "Create new Train",
|
|
"create.station.disassemble_train": "Disassemble Train",
|
|
"create.station.remove_schedule": "Retrieve Schedule",
|
|
"create.station.remove_auto_schedule": "Discard Auto-Schedule",
|
|
"create.station.no_assembly_diagonal": "Cannot build trains",
|
|
"create.station.no_assembly_diagonal_1": "on diagonal tracks",
|
|
"create.station.no_assembly_curve": "Cannot build trains",
|
|
"create.station.no_assembly_curve_1": "on curved tracks",
|
|
"create.station.train_not_aligned": "Cannot disassemble,",
|
|
"create.station.train_not_aligned_1": "not all carriages aligned",
|
|
|
|
"create.train_assembly.too_many_bogeys": "Too many Bogeys attached: %1$s",
|
|
"create.train_assembly.frontmost_bogey_at_station": "Frontmost Bogey must be at Station Marker",
|
|
"create.train_assembly.no_bogeys": "No Bogeys Found",
|
|
"create.train_assembly.not_connected_in_order": "Bogeys are not connected in order",
|
|
"create.train_assembly.single_bogey_carriage": "This Bogey type cannot support a carriage on its own",
|
|
"create.train_assembly.nothing_attached": "No structure attached to Bogey %1$s",
|
|
"create.train_assembly.no_controls": "At least one forward-facing controls block needs to be mounted on the train",
|
|
"create.train_assembly.sideways_controls": "A mounted controls block is facing sideways",
|
|
"create.train_assembly.bogey_created": "Bogey created. Click again to cycle type",
|
|
"create.train_assembly.requires_casing": "Use Railway Casing to create bogeys on tracks",
|
|
|
|
"create.track_target.set": "Targeted track selected",
|
|
"create.track_target.success": "Successfully bound to targeted track",
|
|
"create.track_target.clear": "Cleared track selection",
|
|
"create.track_target.missing": "Right-click the targeted train track first",
|
|
"create.track_target.too_far": "Targeted track is too far from here",
|
|
"create.track_target.no_junctions": "Targeted track cannot be an intersection",
|
|
"create.track_target.occupied": "Targeted track is occupied",
|
|
"create.track_target.invalid": "Cannot target this track here",
|
|
|
|
"create.train.unnamed": "Unnamed Train",
|
|
"create.train.cannot_relocate_moving": "Cannot relocate a moving Train",
|
|
"create.train.relocate": "Click a Track to Relocate %1$s to. Sneak-Click to abort",
|
|
"create.train.relocate.abort": "Relocation aborted",
|
|
"create.train.relocate.success": "Relocation successful",
|
|
"create.train.relocate.valid": "Can relocate to here, Click to Confirm",
|
|
"create.train.relocate.invalid": "Cannot relocate Train to here",
|
|
"create.train.relocate.too_far": "Cannot relocate Train this far away",
|
|
|
|
"create.track_signal.cannot_change_mode": "Unable to switch mode of this Signal",
|
|
"create.track_signal.mode_change.entry_signal": "-> Allow passage if section unoccupied",
|
|
"create.track_signal.mode_change.cross_signal": "-> Allow passage if section fully traversable",
|
|
|
|
"create.contraption.controls.start_controlling": "Now controlling: %1$s",
|
|
"create.contraption.controls.stop_controlling": "Stopped controlling contraption",
|
|
"create.contraption.controls.approach_station": "Hold %1$s to approach %2$s",
|
|
|
|
"create.display_link.set": "Targeted position selected",
|
|
"create.display_link.success": "Successfully bound to targeted position",
|
|
"create.display_link.clear": "Cleared position selection",
|
|
"create.display_link.too_far": "Targeted position is too far from here",
|
|
"create.display_link.invalid": "Link has no valid target, try placing it again",
|
|
"create.display_link.title": "Display Link",
|
|
"create.display_link.no_source": "Not a Display Source",
|
|
"create.display_link.no_target": "Not a Display Target",
|
|
"create.display_link.reading_from": "Read from:",
|
|
"create.display_link.writing_to": "Send to:",
|
|
"create.display_link.attached_side": "Block on attached side",
|
|
"create.display_link.targeted_location": "Block in targeted location",
|
|
"create.display_link.view_compatible": "Click to view all Compatible",
|
|
"create.display_link.information_type": "Type of Information",
|
|
"create.display_link.display_on": "Write data to:",
|
|
"create.display_link.display_on_multiline": "Start writing at:",
|
|
|
|
"create.display_source.label": "Attached Label",
|
|
"create.display_source.combine_item_names": "Combine Item Names",
|
|
"create.display_source.count_items": "Amount of matching Items",
|
|
"create.display_source.list_items": "List matching Items",
|
|
"create.display_source.nixie_tube": "Copy Nixie Tubes",
|
|
"create.display_source.fill_level": "Container Fill Level",
|
|
"create.display_source.fill_level.display": "Display Format",
|
|
"create.display_source.fill_level.percent": "Percent",
|
|
"create.display_source.fill_level.progress_bar": "Progress Bar",
|
|
"create.display_source.value_list.display": "Value Display",
|
|
"create.display_source.value_list.shortened": "Shortened",
|
|
"create.display_source.value_list.full_number": "Full Number",
|
|
"create.display_source.value_list.thousand": "k",
|
|
"create.display_source.value_list.million": "m",
|
|
"create.display_source.player_deaths": "Player Deaths",
|
|
"create.display_source.scoreboard": "Scoreboard",
|
|
"create.display_source.scoreboard.objective": "Objective ID",
|
|
"create.display_source.scoreboard.objective_not_found": "'%1$s' not found",
|
|
"create.display_source.scoreboard.objective.deaths": "Player Deaths",
|
|
"create.display_source.time_of_day": "Time of Day",
|
|
"create.display_source.stop_watch": "Stopwatch",
|
|
"create.display_source.time.format": "Time Format",
|
|
"create.display_source.time.12_hour": "12-hour",
|
|
"create.display_source.time.24_hour": "24-hour",
|
|
"create.display_source.accumulate_items": "Accumulate Item Count",
|
|
"create.display_source.item_throughput": "Item Throughput",
|
|
"create.display_source.item_throughput.interval": "Interval",
|
|
"create.display_source.item_throughput.interval.second": "per Second",
|
|
"create.display_source.item_throughput.interval.minute": "per Minute",
|
|
"create.display_source.item_throughput.interval.hour": "per Hour",
|
|
"create.display_source.station_summary": "Train Station Summary",
|
|
"create.display_source.station_summary.filter": "Station name filter",
|
|
"create.display_source.station_summary.train_name_column": "Train column size",
|
|
"create.display_source.station_summary.platform_column": "Platform column size",
|
|
"create.display_source.station_summary.now": "now",
|
|
"create.display_source.station_summary.minutes": " min",
|
|
"create.display_source.station_summary.seconds": "%1$ss",
|
|
|
|
"create.display_target.line": "Line %1$s",
|
|
"create.display_target.page": "Page %1$s",
|
|
"create.display_target.single_line": "Single Line",
|
|
|
|
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
|
|
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
|
|
"create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s",
|
|
"create.flap_display.cycles.shortened_numbers": " ;K;M",
|
|
"create.flap_display.cycles.instant": " ; ",
|
|
"create.flap_display.cycles.pixel": "█;▒",
|
|
|
|
"create.super_glue.too_far": "Selected area is too big",
|
|
"create.super_glue.cannot_reach": "Selected blocks must be connected",
|
|
"create.super_glue.click_to_confirm": "Click again to confirm",
|
|
"create.super_glue.click_to_discard": "Sneak-click to discard selection",
|
|
"create.super_glue.first_pos": "First position selected",
|
|
"create.super_glue.abort": "Selection discarded",
|
|
"create.super_glue.not_enough": "Not enough glue in inventory",
|
|
"create.super_glue.sucess": "Applying Glue...",
|
|
|
|
"create.gui.config.overlay1": "Hi :)",
|
|
"create.gui.config.overlay2": "This is a sample overlay",
|
|
"create.gui.config.overlay3": "Click or drag with your mouse",
|
|
"create.gui.config.overlay4": "to move this preview",
|
|
"create.gui.config.overlay5": "Press ESC to exit this screen",
|
|
"create.gui.config.overlay6": "and save the new position",
|
|
"create.gui.config.overlay7": "Run /create overlay reset",
|
|
"create.gui.config.overlay8": "to reset to the default position",
|
|
|
|
"create.command.killTPSCommand": "killtps",
|
|
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
|
|
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
|
|
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
|
|
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
|
|
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
|
|
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
|
|
|
"create.contraption.minecart_contraption_too_big": "This Cart Contraption seems too big to pick up",
|
|
"create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world",
|
|
|
|
|
|
"_": "->------------------------] Subtitles [------------------------<-",
|
|
|
|
"create.subtitle.contraption_disassemble": "Contraption stops",
|
|
"create.subtitle.peculiar_bell_use": "Peculiar Bell tolls",
|
|
"create.subtitle.mixing": "Mixing noises",
|
|
"create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks",
|
|
"create.subtitle.fwoomp": "Potato Launcher fwoomps",
|
|
"create.subtitle.worldshaper_place": "Worldshaper zaps",
|
|
"create.subtitle.sanding_long": "Sanding noises",
|
|
"create.subtitle.crushing_1": "Crushing noises",
|
|
"create.subtitle.depot_slide": "Item slides",
|
|
"create.subtitle.saw_activate_stone": "Mechanical Saw activates",
|
|
"create.subtitle.blaze_munch": "Blaze Burner munches",
|
|
"create.subtitle.funnel_flap": "Funnel flaps",
|
|
"create.subtitle.schematicannon_finish": "Schematicannon dings",
|
|
"create.subtitle.haunted_bell_use": "Haunted Bell tolls",
|
|
"create.subtitle.scroll_value": "Scroll-input clicks",
|
|
"create.subtitle.crafter_craft": "Crafter crafts",
|
|
"create.subtitle.controller_put": "Controller thumps",
|
|
"create.subtitle.cranking": "Hand Crank turns",
|
|
"create.subtitle.wrench_remove": "Component breaks",
|
|
"create.subtitle.sanding_short": "Sanding noises",
|
|
"create.subtitle.whistle": "Whistling",
|
|
"create.subtitle.cogs": "Cogwheels rumble",
|
|
"create.subtitle.slime_added": "Slime squishes",
|
|
"create.subtitle.wrench_rotate": "Wrench used",
|
|
"create.subtitle.potato_hit": "Vegetable impacts",
|
|
"create.subtitle.saw_activate_wood": "Mechanical Saw activates",
|
|
"create.subtitle.whistle_high": "High whistling",
|
|
"create.subtitle.whistle_train": "Whistling",
|
|
"create.subtitle.haunted_bell_convert": "Haunted Bell awakens",
|
|
"create.subtitle.whistle_train_high": "High whistling",
|
|
"create.subtitle.whistle_train_low": "Low whistling",
|
|
"create.subtitle.deny": "Declining boop",
|
|
"create.subtitle.controller_click": "Controller clicks",
|
|
"create.subtitle.whistle_low": "Low whistling",
|
|
"create.subtitle.schematicannon_launch_block": "Schematicannon fires",
|
|
"create.subtitle.copper_armor_equip": "Diving equipment clinks",
|
|
"create.subtitle.controller_take": "Lectern empties",
|
|
"create.subtitle.mechanical_press_activation": "Mechanical Press clangs",
|
|
"create.subtitle.contraption_assemble": "Contraption moves",
|
|
"create.subtitle.crafter_click": "Crafter clicks",
|
|
"create.subtitle.depot_plop": "Item lands",
|
|
"create.subtitle.confirm": "Affirmative ding",
|
|
|
|
|
|
"_": "->------------------------] Item Descriptions [------------------------<-",
|
|
|
|
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
|
|
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
|
|
"item.create.example_item.tooltip.condition1": "When this",
|
|
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
|
|
"item.create.example_item.tooltip.condition2": "And When this",
|
|
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
|
|
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
|
|
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
|
|
|
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
|
|
"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
|
|
|
|
"block.create.metal_bracket.tooltip": "METAL BRACKET",
|
|
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
|
|
|
|
"block.create.seat.tooltip": "SEAT",
|
|
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
|
|
"block.create.seat.tooltip.condition1": "Right click on Seat",
|
|
"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
|
|
|
|
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
|
|
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
|
|
|
|
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
|
|
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
|
|
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
|
|
"item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active",
|
|
"item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground",
|
|
"item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
|
|
"item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air",
|
|
"item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror",
|
|
"item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_",
|
|
|
|
"item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
|
|
"item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.",
|
|
"item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block",
|
|
"item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
|
|
"item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block",
|
|
"item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.",
|
|
"item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_",
|
|
|
|
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
|
|
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.",
|
|
"item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling",
|
|
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_",
|
|
|
|
"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
|
|
"item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
|
|
"item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
|
|
"item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.",
|
|
"item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank",
|
|
"item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
|
|
|
|
"item.create.potato_cannon.tooltip": "POTATO CANNON",
|
|
"item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
|
|
"item.create.potato_cannon.tooltip.condition1": "When R-Clicked",
|
|
"item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.",
|
|
"item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank",
|
|
"item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
|
|
|
|
"item.create.filter.tooltip": "FILTER",
|
|
"item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
|
|
"item.create.filter.tooltip.condition1": "When in filter slot",
|
|
"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
|
|
"item.create.filter.tooltip.condition2": "When R-Clicked",
|
|
"item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.",
|
|
|
|
"item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
|
|
"item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.",
|
|
"item.create.attribute_filter.tooltip.condition1": "When in filter slot",
|
|
"item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
|
|
"item.create.attribute_filter.tooltip.condition2": "When R-Clicked",
|
|
"item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.",
|
|
|
|
"item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
|
|
"item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.",
|
|
|
|
"item.create.schematic.tooltip": "SCHEMATIC",
|
|
"item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
|
|
"item.create.schematic.tooltip.condition1": "When Held",
|
|
"item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.",
|
|
"item.create.schematic.tooltip.control1": "R-Click while Sneaking",
|
|
"item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.",
|
|
|
|
"item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
|
|
"item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
|
|
"item.create.schematic_and_quill.tooltip.condition1": "Step 1",
|
|
"item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.",
|
|
"item.create.schematic_and_quill.tooltip.condition2": "Step 2",
|
|
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
|
|
"item.create.schematic_and_quill.tooltip.control1": "R-Click",
|
|
"item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.",
|
|
"item.create.schematic_and_quill.tooltip.control2": "Ctrl Held",
|
|
"item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
|
|
"item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking",
|
|
"item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
|
|
|
|
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
|
|
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
|
|
"block.create.schematicannon.tooltip.condition1": "When R-Clicked",
|
|
"block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_",
|
|
|
|
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
|
|
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.",
|
|
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
|
|
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",
|
|
|
|
"item.create.goggles.tooltip": "GOGGLES",
|
|
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.",
|
|
"item.create.goggles.tooltip.condition1": "When worn",
|
|
"item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.",
|
|
"item.create.goggles.tooltip.condition2": "When looking at gauge",
|
|
"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
|
|
"item.create.goggles.tooltip.condition3": "When looking at fluid containers",
|
|
"item.create.goggles.tooltip.behaviour3": "Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
|
|
|
|
"item.create.wrench.tooltip": "WRENCH",
|
|
"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
|
|
"item.create.wrench.tooltip.control1": "Right-Click a kinetic block",
|
|
"item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.",
|
|
"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
|
|
"item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.",
|
|
|
|
"block.create.nozzle.tooltip": "NOZZLE",
|
|
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
|
|
|
|
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
|
|
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
|
|
"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
|
|
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.",
|
|
|
|
"block.create.turntable.tooltip": "TURNTABLE",
|
|
"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
|
|
|
|
"block.create.toolbox.tooltip": "TOOLBOX",
|
|
"block.create.toolbox.tooltip.summary": "Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
|
|
"block.create.toolbox.tooltip.condition1": "When Picked Up",
|
|
"block.create.toolbox.tooltip.behaviour1": "_Retains_ Inventory _Contents_.",
|
|
"block.create.toolbox.tooltip.condition2": "When placed in Range",
|
|
"block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
|
|
"block.create.toolbox.tooltip.condition3": "When R-Clicked",
|
|
"block.create.toolbox.tooltip.behaviour3": "Opens the _Container Interface_.",
|
|
|
|
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
|
|
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
|
|
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
|
|
"block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.",
|
|
|
|
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
|
|
"block.create.content_observer.tooltip.summary": "_Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
|
|
"block.create.content_observer.tooltip.condition1": "When observing a Container",
|
|
"block.create.content_observer.tooltip.behaviour1": "Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
|
|
"block.create.content_observer.tooltip.condition2": "When observing a Funnel",
|
|
"block.create.content_observer.tooltip.behaviour2": "Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
|
|
|
|
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
|
|
"block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
|
|
"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
|
|
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
|
|
|
|
"item.create.creative_blaze_cake.tooltip": "CREATIVE CAKE",
|
|
"item.create.creative_blaze_cake.tooltip.summary": "A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
|
|
"item.create.creative_blaze_cake.tooltip.condition1": "R-Click on Blaze Burner",
|
|
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
|
|
|
|
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
|
|
"block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
|
|
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
|
|
|
|
"item.create.sand_paper.tooltip": "SAND PAPER",
|
|
"item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
|
|
"item.create.sand_paper.tooltip.condition1": "When Used",
|
|
"item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
|
|
|
|
"item.create.builders_tea.tooltip": "BUILDERS TEA",
|
|
"item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._",
|
|
|
|
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
|
|
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.",
|
|
"item.create.refined_radiance.tooltip.condition1": "Work In Progress",
|
|
"item.create.refined_radiance.tooltip.behaviour1": "Usages for this material will be available in a future release.",
|
|
|
|
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
|
|
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.",
|
|
"item.create.shadow_steel.tooltip.condition1": "Work In Progress",
|
|
"item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.",
|
|
|
|
"item.create.linked_controller.tooltip": "LINKED CONTROLLER",
|
|
"item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
|
|
"item.create.linked_controller.tooltip.condition1": "R-Click",
|
|
"item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
|
|
"item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking",
|
|
"item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
|
|
"item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver",
|
|
"item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
|
|
"item.create.linked_controller.tooltip.condition4": "R-Click on Lectern",
|
|
"item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
|
|
|
|
"item.create.diving_helmet.tooltip": "DIVING HELMET",
|
|
"item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
|
|
"item.create.diving_helmet.tooltip.condition1": "When Worn",
|
|
"item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
|
|
|
|
"item.create.copper_backtank.tooltip": "COPPER BACKTANK",
|
|
"item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.",
|
|
"item.create.copper_backtank.tooltip.condition1": "When Worn",
|
|
"item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.",
|
|
"item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
|
|
"item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
|
|
|
|
"item.create.diving_boots.tooltip": "DIVING BOOTS",
|
|
"item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
|
|
"item.create.diving_boots.tooltip.condition1": "When Worn",
|
|
"item.create.diving_boots.tooltip.behaviour1": "Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
|
|
|
|
"item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
|
|
"item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
|
|
"item.create.crafting_blueprint.condition1": "R-Click empty Slot",
|
|
"item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
|
|
"item.create.crafting_blueprint.condition2": "R-Click configured Slot",
|
|
"item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
|
|
|
|
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
|
|
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
|
|
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
|
|
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
|
|
|
|
"item.create.experience_nugget.tooltip": "NUGGET OF EXPERIENCE",
|
|
"item.create.experience_nugget.tooltip.summary": "_Ding!_ A speck of _inspiration_ from your fantastic inventions.",
|
|
"item.create.experience_nugget.tooltip.condition1": "When Used",
|
|
"item.create.experience_nugget.tooltip.behaviour1": "_Redeems_ _Experience_ points contained within.",
|
|
|
|
"block.create.peculiar_bell.tooltip": "PECULIAR BELL",
|
|
"block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
|
|
|
|
"block.create.haunted_bell.tooltip": "HAUNTED BELL",
|
|
"block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.",
|
|
"block.create.haunted_bell.tooltip.condition1": "When Held or Rang",
|
|
"block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
|
|
|
|
|
|
"_": "->------------------------] Ponder Content [------------------------<-",
|
|
|
|
"create.ponder.hold_to_ponder": "Hold [%1$s] to Ponder",
|
|
"create.ponder.subject": "Subject of this scene",
|
|
"create.ponder.pondering": "Pondering about...",
|
|
"create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]",
|
|
"create.ponder.associated": "Associated Entries",
|
|
"create.ponder.close": "Close",
|
|
"create.ponder.identify": "Identify",
|
|
"create.ponder.next": "Next Scene",
|
|
"create.ponder.previous": "Previous Scene",
|
|
"create.ponder.replay": "Replay",
|
|
"create.ponder.think_back": "Think Back",
|
|
"create.ponder.slow_text": "Comfy Reading",
|
|
"create.ponder.exit": "Exit",
|
|
"create.ponder.welcome": "Welcome to Ponder",
|
|
"create.ponder.categories": "Available Categories in Create",
|
|
"create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks",
|
|
"create.ponder.index_title": "Ponder Index",
|
|
"create.ponder.shared.rpm16": "16 RPM",
|
|
"create.ponder.shared.behaviour_modify_wrench": "This behaviour can be modified using a Wrench",
|
|
"create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically",
|
|
"create.ponder.shared.sneak_and": "Sneak +",
|
|
"create.ponder.shared.rpm8": "8 RPM",
|
|
"create.ponder.shared.ctrl_and": "Ctrl +",
|
|
"create.ponder.shared.rpm32": "32 RPM",
|
|
"create.ponder.shared.rpm16_source": "Source: 16 RPM",
|
|
"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
|
|
"create.ponder.tag.redstone": "Logic Components",
|
|
"create.ponder.tag.redstone.description": "Components which help with redstone engineering",
|
|
"create.ponder.tag.contraption_assembly": "Block Attachment Utility",
|
|
"create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption",
|
|
"create.ponder.tag.fluids": "Fluid Manipulators",
|
|
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
|
|
"create.ponder.tag.decoration": "Aesthetics",
|
|
"create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
|
|
"create.ponder.tag.windmill_sails": "Sails for Windmill Bearings",
|
|
"create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
|
|
"create.ponder.tag.arm_targets": "Targets for Mechanical Arms",
|
|
"create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm",
|
|
"create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
|
|
"create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
|
|
"create.ponder.tag.kinetic_sources": "Kinetic Sources",
|
|
"create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force",
|
|
"create.ponder.tag.movement_anchor": "Movement Anchors",
|
|
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
|
|
"create.ponder.tag.kinetic_relays": "Kinetic Blocks",
|
|
"create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
|
|
"create.ponder.tag.contraption_actor": "Contraption Actors",
|
|
"create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
|
|
"create.ponder.tag.creative": "Creative Mode",
|
|
"create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
|
|
"create.ponder.tag.logistics": "Item Transportation",
|
|
"create.ponder.tag.logistics.description": "Components which help moving items around",
|
|
|
|
"create.ponder.analog_lever.header": "Controlling signals using the Analog Lever",
|
|
"create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power",
|
|
"create.ponder.analog_lever.text_2": "Right-click to increase its analog power output",
|
|
"create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again",
|
|
|
|
"create.ponder.andesite_tunnel.header": "Using Andesite Tunnels",
|
|
"create.ponder.andesite_tunnel.text_1": "Andesite Tunnels can be used to cover up your belts",
|
|
"create.ponder.andesite_tunnel.text_2": "Whenever an Andesite Tunnel has connections to the sides...",
|
|
"create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks",
|
|
"create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path",
|
|
|
|
"create.ponder.basin.header": "Processing Items in the Basin",
|
|
"create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing",
|
|
"create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them",
|
|
"create.ponder.basin.text_3": "When a valid component is present, the Basin will show an output faucet",
|
|
"create.ponder.basin.text_4": "A number of options are applicable here",
|
|
"create.ponder.basin.text_5": "Outputs will be caught by the inventory below",
|
|
"create.ponder.basin.text_6": "Without output faucet, the Basin will retain items created in its processing",
|
|
"create.ponder.basin.text_7": "This can be useful if outputs should be re-used as ingredients",
|
|
"create.ponder.basin.text_8": "Desired outputs will then have to be extracted from the basin",
|
|
"create.ponder.basin.text_9": "A Filter might be necessary to avoid pulling out un-processed items",
|
|
|
|
"create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing",
|
|
"create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
|
"create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at",
|
|
|
|
"create.ponder.belt_casing.header": "Encasing Belts",
|
|
"create.ponder.belt_casing.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts",
|
|
"create.ponder.belt_casing.text_2": "A wrench can be used to remove the casing",
|
|
|
|
"create.ponder.belt_connector.header": "Using Mechanical Belts",
|
|
"create.ponder.belt_connector.text_1": "Right-Clicking two shafts with a belt item will connect them together",
|
|
"create.ponder.belt_connector.text_2": "Accidental selections can be canceled with Right-Click while Sneaking",
|
|
"create.ponder.belt_connector.text_3": "Additional Shafts can be added throughout the Belt",
|
|
"create.ponder.belt_connector.text_4": "Shafts connected via Belts will rotate with Identical Speed and Direction",
|
|
"create.ponder.belt_connector.text_5": "Added shafts can be removed using the wrench",
|
|
"create.ponder.belt_connector.text_6": "Mechanical Belts can be dyed for aesthetic purposes",
|
|
|
|
"create.ponder.belt_directions.header": "Valid Orientations for Mechanical Belts",
|
|
"create.ponder.belt_directions.text_1": "Belts cannot connect in arbitrary directions",
|
|
"create.ponder.belt_directions.text_2": "1. They can connect horizontally",
|
|
"create.ponder.belt_directions.text_3": "2. They can connect diagonally",
|
|
"create.ponder.belt_directions.text_4": "3. They can connect vertically",
|
|
"create.ponder.belt_directions.text_5": "4. And they can connect vertical shafts horizontally",
|
|
"create.ponder.belt_directions.text_6": "These are all possible directions. Belts can span any Length between 2 and 20 blocks",
|
|
|
|
"create.ponder.belt_transport.header": "Using Mechanical Belts for Logistics",
|
|
"create.ponder.belt_transport.text_1": "Moving belts will transport Items and other Entities",
|
|
"create.ponder.belt_transport.text_2": "Right-Click with an empty hand to take items off a belt",
|
|
|
|
"create.ponder.blaze_burner.header": "Feeding Blaze Burners",
|
|
"create.ponder.blaze_burner.text_1": "Blaze Burners can provide Heat to Items processed in a Basin",
|
|
"create.ponder.blaze_burner.text_2": "For this, the Blaze has to be fed with flammable items",
|
|
"create.ponder.blaze_burner.text_3": "With a Blaze Cake, the Burner can reach an even stronger level of heat",
|
|
"create.ponder.blaze_burner.text_4": "The feeding process can be automated using Deployers or Mechanical Arms",
|
|
|
|
"create.ponder.brass_funnel.header": "The Brass Funnel",
|
|
"create.ponder.brass_funnel.text_1": "Andesite Funnels can only ever extract single items.",
|
|
"create.ponder.brass_funnel.text_2": "Brass Funnels can extract up to a full stack.",
|
|
"create.ponder.brass_funnel.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.",
|
|
"create.ponder.brass_funnel.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
|
|
|
|
"create.ponder.brass_tunnel.header": "Using Brass Tunnels",
|
|
"create.ponder.brass_tunnel.text_1": "Brass Tunnels can be used to cover up your belts",
|
|
"create.ponder.brass_tunnel.text_2": "Brass Tunnels have filter slots on each open side",
|
|
"create.ponder.brass_tunnel.text_3": "Filters on inbound connections simply block non-matching items",
|
|
"create.ponder.brass_tunnel.text_4": "Filters on outbound connections can be used to sort items by type",
|
|
"create.ponder.brass_tunnel.text_5": "Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
|
|
"create.ponder.brass_tunnel.text_6": "Brass Tunnels on parallel belts will form a group",
|
|
"create.ponder.brass_tunnel.text_7": "Incoming Items will now be distributed across all connected exits",
|
|
"create.ponder.brass_tunnel.text_8": "For this, items can also be inserted into the Tunnel block directly",
|
|
|
|
"create.ponder.brass_tunnel_modes.header": "Distribution Modes of the Brass Tunnel",
|
|
"create.ponder.brass_tunnel_modes.text_1": "Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
|
|
"create.ponder.brass_tunnel_modes.text_10": "'Synchronize Inputs' is a unique setting for Brass Tunnels",
|
|
"create.ponder.brass_tunnel_modes.text_11": "Items are only allowed past if every tunnel in the group has one waiting",
|
|
"create.ponder.brass_tunnel_modes.text_12": "This ensures that all affected belts supply items at the same rate",
|
|
"create.ponder.brass_tunnel_modes.text_2": "'Split' will attempt to distribute the stack evenly between available outputs",
|
|
"create.ponder.brass_tunnel_modes.text_3": "If an output is unable to take more items, it will be skipped",
|
|
"create.ponder.brass_tunnel_modes.text_4": "'Forced Split' will never skip outputs, and instead wait until they are free",
|
|
"create.ponder.brass_tunnel_modes.text_5": "'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
|
|
"create.ponder.brass_tunnel_modes.text_6": "Once Again, if an output is unable to take more items, it will be skipped",
|
|
"create.ponder.brass_tunnel_modes.text_7": "'Forced Round Robin' never skips outputs",
|
|
"create.ponder.brass_tunnel_modes.text_8": "'Prefer Nearest' prioritizes the outputs closest to the items' input location",
|
|
"create.ponder.brass_tunnel_modes.text_9": "'Randomize' will distribute whole stacks to randomly picked outputs",
|
|
|
|
"create.ponder.cart_assembler.header": "Moving Structures using Cart Assemblers",
|
|
"create.ponder.cart_assembler.text_1": "Powered Cart Assemblers mount attached structures to passing Minecarts",
|
|
"create.ponder.cart_assembler.text_2": "Without a redstone signal, it disassembles passing cart contraptions back into blocks",
|
|
"create.ponder.cart_assembler.text_3": "Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
|
|
|
|
"create.ponder.cart_assembler_dual.header": "Assembling Carriage Contraptions",
|
|
"create.ponder.cart_assembler_dual.text_1": "Whenever two Cart Assembers share an attached structure...",
|
|
"create.ponder.cart_assembler_dual.text_2": "Powering either of them will create a Carriage Contraption",
|
|
"create.ponder.cart_assembler_dual.text_3": "The carts will behave like those connected via Minecart Coupling",
|
|
|
|
"create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions",
|
|
"create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion",
|
|
"create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front",
|
|
"create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
|
|
|
|
"create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails",
|
|
"create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
|
|
"create.ponder.cart_assembler_rails.text_2": "When on Powered or Controller Rail, the carts will be held in place until it's Powered",
|
|
"create.ponder.cart_assembler_rails.text_3": "Other types of Minecarts can be used as the anchor",
|
|
"create.ponder.cart_assembler_rails.text_4": "Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
|
|
|
|
"create.ponder.chain_drive.header": "Relaying rotational force with Chain Drives",
|
|
"create.ponder.chain_drive.text_1": "Chain Drives relay rotation to each other in a row",
|
|
"create.ponder.chain_drive.text_2": "All shafts connected like this will rotate in the same direction",
|
|
"create.ponder.chain_drive.text_3": "Any part of the row can be rotated by 90 degrees",
|
|
|
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"create.ponder.chain_gearshift.header": "Controlling rotational speed with Chain Gearshifts",
|
|
"create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exactly like Chain Drives",
|
|
"create.ponder.chain_gearshift.text_2": "When Powered, the speed transmitted to other Chain Drives in the row is doubled",
|
|
"create.ponder.chain_gearshift.text_3": "Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
|
|
"create.ponder.chain_gearshift.text_4": "In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
|
|
"create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
|
|
"create.ponder.chain_gearshift.text_6": "12 RPM",
|
|
|
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"create.ponder.chute.header": "Transporting Items downward via Chutes",
|
|
"create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories",
|
|
"create.ponder.chute.text_2": "Using the Wrench, a window can be created",
|
|
"create.ponder.chute.text_3": "Placing chutes targeting the side faces of another will make it diagonal",
|
|
|
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"create.ponder.chute_upward.header": "Transporting Items upward via Chutes",
|
|
"create.ponder.chute_upward.text_1": "Using Encased Fans at the top or bottom, a Chute can move items upward",
|
|
"create.ponder.chute_upward.text_2": "Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
|
|
"create.ponder.chute_upward.text_3": "On the 'blocked' end, items will have to be inserted/taken from the sides",
|
|
|
|
"create.ponder.clockwork_bearing.header": "Animating Structures using Clockwork Bearings",
|
|
"create.ponder.clockwork_bearing.text_1": "Clockwork Bearings attach to blocks in front of them",
|
|
"create.ponder.clockwork_bearing.text_2": "Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
|
|
"create.ponder.clockwork_bearing.text_3": "3:00",
|
|
"create.ponder.clockwork_bearing.text_4": "4:00",
|
|
"create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop animating the structure",
|
|
"create.ponder.clockwork_bearing.text_6": "In front of the Hour Hand, a second structure can be added",
|
|
"create.ponder.clockwork_bearing.text_7": "Ensure the two Structures are not attached to each other through super glue or similar",
|
|
"create.ponder.clockwork_bearing.text_8": "The Second Structure will now rotate as the Minute Hand",
|
|
|
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"create.ponder.clutch.header": "Controlling rotational force using a Clutch",
|
|
"create.ponder.clutch.text_1": "Clutches will relay rotation in a straight line",
|
|
"create.ponder.clutch.text_2": "When powered by Redstone, it breaks the connection",
|
|
|
|
"create.ponder.cog_speedup.header": "Gearshifting with Cogs",
|
|
"create.ponder.cog_speedup.text_1": "Large and Small cogs can be connected diagonally",
|
|
"create.ponder.cog_speedup.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled",
|
|
"create.ponder.cog_speedup.text_3": "Shifting the opposite way, the conveyed speed will be halved",
|
|
|
|
"create.ponder.cogwheel.header": "Relaying rotational force using Cogwheels",
|
|
"create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels",
|
|
"create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
|
|
|
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"create.ponder.cogwheel_casing.header": "Encasing Cogwheels",
|
|
"create.ponder.cogwheel_casing.text_1": "Brass or Andesite Casing can be used to decorate Cogwheels",
|
|
"create.ponder.cogwheel_casing.text_2": "Components added after encasing will not connect to the shaft outputs",
|
|
"create.ponder.cogwheel_casing.text_3": "The Wrench can be used to toggle connections",
|
|
|
|
"create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks",
|
|
"create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
|
|
"create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it",
|
|
"create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank",
|
|
"create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided",
|
|
|
|
"create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors",
|
|
"create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force",
|
|
"create.ponder.creative_motor.text_2": "Scrolling on the back panel changes the RPM of the motors' rotational output",
|
|
|
|
"create.ponder.crushing_wheels.header": "Processing Items with Crushing Wheels",
|
|
"create.ponder.crushing_wheels.text_1": "A pair of Crushing Wheels can grind items very effectively",
|
|
"create.ponder.crushing_wheels.text_2": "Their Rotational Input has to make them spin into each other",
|
|
"create.ponder.crushing_wheels.text_3": "Items thrown or inserted into the top will get processed",
|
|
"create.ponder.crushing_wheels.text_4": "Items can be inserted and picked up through automated means as well",
|
|
|
|
"create.ponder.deployer.header": "Using the Deployer",
|
|
"create.ponder.deployer.text_1": "Given Rotational Force, a Deployer can imitate player interactions",
|
|
"create.ponder.deployer.text_10": "Right-click the front to give it an Item to use",
|
|
"create.ponder.deployer.text_11": "Items can also be inserted automatically",
|
|
"create.ponder.deployer.text_12": "Deployers carry a filter slot",
|
|
"create.ponder.deployer.text_13": "When a filter is set, it activates only while holding a matching item",
|
|
"create.ponder.deployer.text_14": "Only items matching the filter can now be inserted...",
|
|
"create.ponder.deployer.text_15": "...and only non-matching items will be extracted",
|
|
"create.ponder.deployer.text_2": "It will always interact with the position 2 blocks in front of itself",
|
|
"create.ponder.deployer.text_3": "Blocks directly in front will not obstruct it",
|
|
"create.ponder.deployer.text_4": "Deployers can:",
|
|
"create.ponder.deployer.text_5": "Place Blocks,",
|
|
"create.ponder.deployer.text_6": "Use Items,",
|
|
"create.ponder.deployer.text_7": "Activate Blocks,",
|
|
"create.ponder.deployer.text_8": "Harvest blocks",
|
|
"create.ponder.deployer.text_9": "and Attack Mobs",
|
|
|
|
"create.ponder.deployer_contraption.header": "Using Deployers on Contraptions",
|
|
"create.ponder.deployer_contraption.text_1": "Whenever Deployers are moved as part of an animated Contraption...",
|
|
"create.ponder.deployer_contraption.text_2": "They activate at each visited location, using items from inventories anywhere on the contraption",
|
|
"create.ponder.deployer_contraption.text_3": "The Filter slot can be used to specify which items to pull",
|
|
|
|
"create.ponder.deployer_modes.header": "Modes of the Deployer",
|
|
"create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction",
|
|
"create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead",
|
|
|
|
"create.ponder.deployer_processing.header": "Processing Items using Deployers",
|
|
"create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them",
|
|
"create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer",
|
|
"create.ponder.deployer_processing.text_3": "When items are provided on a belt...",
|
|
"create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically",
|
|
|
|
"create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone",
|
|
"create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate",
|
|
"create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles",
|
|
"create.ponder.deployer_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle",
|
|
|
|
"create.ponder.depot.header": "Using Depots",
|
|
"create.ponder.depot.text_1": "Depots can serve as 'stationary' belt elements",
|
|
"create.ponder.depot.text_2": "Right-Click to manually place or remove Items from it",
|
|
"create.ponder.depot.text_3": "Just like Mechanical Belts, it can provide items to processing",
|
|
"create.ponder.depot.text_4": "...as well as provide Items to Mechanical Arms",
|
|
|
|
"create.ponder.empty_blaze_burner.header": "Using Empty Blaze Burners",
|
|
"create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the empty burner to capture it",
|
|
"create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly",
|
|
"create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines",
|
|
"create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
|
|
"create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item",
|
|
"create.ponder.empty_blaze_burner.text_6": "However, without a blaze they are not suitable for industrial heating",
|
|
|
|
"create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes",
|
|
"create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes",
|
|
"create.ponder.encased_fluid_pipe.text_2": "Aside from being conceiled, Encased Pipes are locked into their connectivity state",
|
|
"create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed",
|
|
|
|
"create.ponder.fan_direction.header": "Air flow of Encased Fans",
|
|
"create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current",
|
|
"create.ponder.fan_direction.text_2": "Strength and Direction of Flow depends on the Rotational Input",
|
|
|
|
"create.ponder.fan_processing.header": "Processing Items using Encased Fans",
|
|
"create.ponder.fan_processing.text_1": "When passing through lava, the Air Flow becomes Heated",
|
|
"create.ponder.fan_processing.text_2": "Items caught in the area will be smelted",
|
|
"create.ponder.fan_processing.text_3": "Food items thrown here would be incinerated",
|
|
"create.ponder.fan_processing.text_4": "Instead, a setup for Smoking using Fire should be used for them",
|
|
"create.ponder.fan_processing.text_5": "Air Flows passing through water create a Washing Setup",
|
|
"create.ponder.fan_processing.text_6": "Some interesting new processing can be done with it",
|
|
"create.ponder.fan_processing.text_7": "The Speed of the Fan does NOT affect the processing speed, only its range",
|
|
"create.ponder.fan_processing.text_8": "Fan Processing can also be applied to Items on Depots and Belts",
|
|
|
|
"create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes",
|
|
"create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets",
|
|
"create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window",
|
|
"create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments",
|
|
"create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids",
|
|
"create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first",
|
|
"create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents",
|
|
"create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid",
|
|
|
|
"create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers",
|
|
"create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks",
|
|
"create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained",
|
|
"create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...",
|
|
"create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources",
|
|
"create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly",
|
|
|
|
"create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
|
|
"create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity",
|
|
"create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...",
|
|
"create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers",
|
|
"create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled",
|
|
|
|
"create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
|
|
"create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid",
|
|
"create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side",
|
|
"create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator",
|
|
"create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually",
|
|
"create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
|
|
|
|
"create.ponder.funnel_compat.header": "Funnel compatibility",
|
|
"create.ponder.funnel_compat.text_1": "Funnels should also interact nicely with a handful of other components.",
|
|
"create.ponder.funnel_compat.text_2": "Vertical Saws",
|
|
"create.ponder.funnel_compat.text_3": "Depots",
|
|
"create.ponder.funnel_compat.text_4": "Item Drains",
|
|
|
|
"create.ponder.funnel_direction.header": "Direction of Transfer",
|
|
"create.ponder.funnel_direction.text_1": "Placed normally, it pulls items from the inventory.",
|
|
"create.ponder.funnel_direction.text_2": "Placed while sneaking, it puts items into the inventory.",
|
|
"create.ponder.funnel_direction.text_3": "Using a wrench, the funnel can be flipped after placement.",
|
|
"create.ponder.funnel_direction.text_4": "Same rules will apply for most orientations.",
|
|
"create.ponder.funnel_direction.text_5": "Funnels on belts will extract/insert depending on its movement direction.",
|
|
|
|
"create.ponder.funnel_intro.header": "Using funnels",
|
|
"create.ponder.funnel_intro.text_1": "Funnels are ideal for transferring items from and to inventories.",
|
|
|
|
"create.ponder.funnel_redstone.header": "Redstone control",
|
|
"create.ponder.funnel_redstone.text_1": "Redstone power will prevent any funnel from acting",
|
|
|
|
"create.ponder.funnel_transfer.header": "Direct transfer",
|
|
"create.ponder.funnel_transfer.text_1": "Funnels cannot ever transfer between closed inventories directly.",
|
|
"create.ponder.funnel_transfer.text_2": "Chutes or Smart chutes might be more suitable for such purposes.",
|
|
"create.ponder.funnel_transfer.text_3": "Same applies for horizontal movement. A mechanical belt should help here.",
|
|
|
|
"create.ponder.gantry_carriage.header": "Using Gantry Carriages",
|
|
"create.ponder.gantry_carriage.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
|
"create.ponder.gantry_carriage.text_2": "Gantry setups can move attached Blocks.",
|
|
|
|
"create.ponder.gantry_cascaded.header": "Cascaded Gantries",
|
|
"create.ponder.gantry_cascaded.text_1": "Gantry shafts attach to a carriage without the need of super glue",
|
|
"create.ponder.gantry_cascaded.text_2": "Same applies for carriages on moved Gantry Shafts",
|
|
"create.ponder.gantry_cascaded.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement",
|
|
|
|
"create.ponder.gantry_direction.header": "Gantry Movement Direction",
|
|
"create.ponder.gantry_direction.text_1": "Gantry Shafts can have opposite orientations",
|
|
"create.ponder.gantry_direction.text_2": "The movement direction of carriages depend on their shafts' orientation",
|
|
"create.ponder.gantry_direction.text_3": "...as well as the rotation direction of the shaft",
|
|
"create.ponder.gantry_direction.text_4": "Same rules apply for the propagated rotation",
|
|
|
|
"create.ponder.gantry_redstone.header": "Gantry Power Propagation",
|
|
"create.ponder.gantry_redstone.text_1": "Redstone-powered gantry shafts stop moving their carriages",
|
|
"create.ponder.gantry_redstone.text_2": "Instead, its rotational force is relayed to the carriages' output shaft",
|
|
|
|
"create.ponder.gantry_shaft.header": "Using Gantry Shafts",
|
|
"create.ponder.gantry_shaft.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
|
|
"create.ponder.gantry_shaft.text_2": "Gantry setups can move attached Blocks.",
|
|
|
|
"create.ponder.gearbox.header": "Relaying rotational force using Gearboxes",
|
|
"create.ponder.gearbox.text_1": "Jumping between axes of rotation can get bulky quickly",
|
|
"create.ponder.gearbox.text_2": "A gearbox is the more compact equivalent of this setup",
|
|
"create.ponder.gearbox.text_3": "Shafts around corners rotate in mirrored directions",
|
|
"create.ponder.gearbox.text_4": "Straight connections will be reversed",
|
|
|
|
"create.ponder.gearshift.header": "Controlling rotational force using a Gearshift",
|
|
"create.ponder.gearshift.text_1": "Gearshifts will relay rotation in a straight line",
|
|
"create.ponder.gearshift.text_2": "When powered by Redstone, it reverses the transmission",
|
|
|
|
"create.ponder.hand_crank.header": "Generating Rotational Force using Hand Cranks",
|
|
"create.ponder.hand_crank.text_1": "Hand Cranks can be used by players to apply rotational force manually",
|
|
"create.ponder.hand_crank.text_2": "Hold Right-Click to rotate it Counter-Clockwise",
|
|
"create.ponder.hand_crank.text_3": "Its conveyed speed is relatively high",
|
|
"create.ponder.hand_crank.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
|
|
|
|
"create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys",
|
|
"create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid",
|
|
"create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled",
|
|
"create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted",
|
|
"create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected",
|
|
"create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...",
|
|
"create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead",
|
|
"create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
|
|
|
|
"create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid",
|
|
"create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...",
|
|
"create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source",
|
|
"create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys",
|
|
|
|
"create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys",
|
|
"create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate",
|
|
"create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom",
|
|
"create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends",
|
|
"create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top",
|
|
"create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end",
|
|
|
|
"create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains",
|
|
"create.ponder.item_drain.text_1": "Item Drains can extract fluids from items",
|
|
"create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it",
|
|
"create.ponder.item_drain.text_3": "When items are inserted from the side...",
|
|
"create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid",
|
|
"create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer",
|
|
|
|
"create.ponder.item_vault_sizes.header": "Dimensions of an Item Vault",
|
|
"create.ponder.item_vault_sizes.text_1": "Item Vaults can be combined to increase the total capacity",
|
|
"create.ponder.item_vault_sizes.text_2": "Their base square can be up to 3 blocks wide...",
|
|
"create.ponder.item_vault_sizes.text_3": "...and grow in length up to 3x their diameter",
|
|
|
|
"create.ponder.item_vault_storage.header": "Storing Items in Vaults",
|
|
"create.ponder.item_vault_storage.text_1": "Item Vaults can be used to store large amounts of items",
|
|
"create.ponder.item_vault_storage.text_2": "However, contents cannot be added or taken manually",
|
|
"create.ponder.item_vault_storage.text_3": "Any components for item transfer can both insert...",
|
|
"create.ponder.item_vault_storage.text_4": "...and take contents from this container",
|
|
|
|
"create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels",
|
|
"create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles",
|
|
"create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation",
|
|
|
|
"create.ponder.linear_chassis_attachment.header": "Attaching blocks using Linear Chassis",
|
|
"create.ponder.linear_chassis_attachment.text_1": "The open faces of a Linear Chassis can be made Sticky",
|
|
"create.ponder.linear_chassis_attachment.text_2": "Click again to make the opposite side sticky",
|
|
"create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to remove the slime",
|
|
"create.ponder.linear_chassis_attachment.text_4": "Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
|
|
"create.ponder.linear_chassis_attachment.text_5": "Using a Wrench, a precise Range can be specified for this chassis",
|
|
"create.ponder.linear_chassis_attachment.text_6": "Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
|
|
"create.ponder.linear_chassis_attachment.text_7": "Attaching blocks to any other side requires the use of Super Glue",
|
|
"create.ponder.linear_chassis_attachment.text_8": "Using these mechanics, structures of any shape can move as a Contraption",
|
|
|
|
"create.ponder.linear_chassis_group.header": "Moving Linear Chassis in groups",
|
|
"create.ponder.linear_chassis_group.text_1": "Linear Chassis connect to identical Chassis blocks next to them",
|
|
"create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it",
|
|
"create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach",
|
|
|
|
"create.ponder.mechanical_arm.header": "Setting up Mechanical Arms",
|
|
"create.ponder.mechanical_arm.text_1": "Mechanical Arms have to be assigned their in- and outputs before they are placed",
|
|
"create.ponder.mechanical_arm.text_2": "Right-Click inventories while holding the Arm to assign them as Targets",
|
|
"create.ponder.mechanical_arm.text_3": "Right-Click again to toggle between Input (Blue) and Output (Orange)",
|
|
"create.ponder.mechanical_arm.text_4": "Left-Click components to remove their Selection",
|
|
"create.ponder.mechanical_arm.text_5": "Once placed, the Mechanical Arm will target the blocks selected previously",
|
|
"create.ponder.mechanical_arm.text_6": "They can have any amount of in- and outputs within their range",
|
|
"create.ponder.mechanical_arm.text_7": "However, not every type of Inventory can be interacted with directly",
|
|
"create.ponder.mechanical_arm.text_8": "Funnels and Depots can help to Bridge that gap",
|
|
|
|
"create.ponder.mechanical_arm_filtering.header": "Filtering Outputs of the Mechanical Arm",
|
|
"create.ponder.mechanical_arm_filtering.text_1": "Inputs",
|
|
"create.ponder.mechanical_arm_filtering.text_2": "Outputs",
|
|
"create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is desirable to restrict targets of the Arm by matching a filter",
|
|
"create.ponder.mechanical_arm_filtering.text_4": "Mechanical Arms by themselves do not provide any options for filtering",
|
|
"create.ponder.mechanical_arm_filtering.text_5": "Brass Funnels as Targets do however communicate their own filter to the Arm",
|
|
"create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough not to pick up items it couldn't distribute",
|
|
|
|
"create.ponder.mechanical_arm_modes.header": "Distribution modes of the Mechanical Arm",
|
|
"create.ponder.mechanical_arm_modes.text_1": "Input",
|
|
"create.ponder.mechanical_arm_modes.text_2": "Outputs",
|
|
"create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between multiple valid outputs...",
|
|
"create.ponder.mechanical_arm_modes.text_4": "...it will act according to its setting",
|
|
"create.ponder.mechanical_arm_modes.text_5": "Scrolling with a Wrench will allow you to configure it",
|
|
"create.ponder.mechanical_arm_modes.text_6": "Round Robin mode simply cycles through all outputs that are available",
|
|
"create.ponder.mechanical_arm_modes.text_7": "If an output is unable to take more items, it will be skipped",
|
|
"create.ponder.mechanical_arm_modes.text_8": "Forced Round Robin mode will never skip outputs, and instead wait until they are free",
|
|
"create.ponder.mechanical_arm_modes.text_9": "Prefer First prioritizes the outputs selected earliest when configuring this Arm",
|
|
|
|
"create.ponder.mechanical_arm_redstone.header": "Controlling Mechanical Arms with Redstone",
|
|
"create.ponder.mechanical_arm_redstone.text_1": "When powered by Redstone, Mechanical Arms will not activate",
|
|
"create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will finish any started cycles",
|
|
"create.ponder.mechanical_arm_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle",
|
|
|
|
"create.ponder.mechanical_bearing.header": "Movings Structures using the Mechanical Bearing",
|
|
"create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them",
|
|
"create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
|
|
|
|
"create.ponder.mechanical_crafter.header": "Setting up Mechanical Crafters",
|
|
"create.ponder.mechanical_crafter.text_1": "An array of Mechanical Crafters can be used to automate any Crafting Recipe",
|
|
"create.ponder.mechanical_crafter.text_2": "Using a Wrench, the Crafters' paths can be arranged",
|
|
"create.ponder.mechanical_crafter.text_3": "For a valid setup, all paths have to converge into one exit at any side",
|
|
"create.ponder.mechanical_crafter.text_4": "The outputs will be placed into the inventory at the exit",
|
|
"create.ponder.mechanical_crafter.text_5": "Mechanical Crafters require Rotational Force to operate",
|
|
"create.ponder.mechanical_crafter.text_6": "Right-Click the front to insert Items manually",
|
|
"create.ponder.mechanical_crafter.text_7": "Once every slot of a path contains an Item, the crafting process will begin",
|
|
"create.ponder.mechanical_crafter.text_8": "For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
|
|
|
|
"create.ponder.mechanical_crafter_connect.header": "Connecting Inventories of Crafters",
|
|
"create.ponder.mechanical_crafter_connect.text_1": "Items can be inserted to Crafters automatically",
|
|
"create.ponder.mechanical_crafter_connect.text_2": "Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
|
|
"create.ponder.mechanical_crafter_connect.text_3": "All connected Crafters can now be accessed by the same input location",
|
|
|
|
"create.ponder.mechanical_crafter_covers.header": "Covering slots of Mechanical Crafters",
|
|
"create.ponder.mechanical_crafter_covers.text_1": "Some recipes will require additional Crafters to bridge gaps in the path",
|
|
"create.ponder.mechanical_crafter_covers.text_2": "Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
|
|
"create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
|
|
|
|
"create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill",
|
|
"create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
|
|
"create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input",
|
|
|
|
"create.ponder.mechanical_drill_contraption.header": "Using Mechanical Drills on Contraptions",
|
|
"create.ponder.mechanical_drill_contraption.text_1": "Whenever Drills are moved as part of an animated Contraption...",
|
|
"create.ponder.mechanical_drill_contraption.text_2": "...they will break blocks the contraption runs them into",
|
|
|
|
"create.ponder.mechanical_harvester.header": "Using Mechanical Harvesters on Contraptions",
|
|
"create.ponder.mechanical_harvester.text_1": "Whenever Harvesters are moved as part of an animated Contraption...",
|
|
"create.ponder.mechanical_harvester.text_2": "They will harvest and reset any mature crops on their way",
|
|
|
|
"create.ponder.mechanical_mixer.header": "Processing Items with the Mechanical Mixer",
|
|
"create.ponder.mechanical_mixer.text_1": "With a Mixer and Basin, some Crafting Recipes can be automated",
|
|
"create.ponder.mechanical_mixer.text_2": "Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
|
|
"create.ponder.mechanical_mixer.text_3": "Some of those recipes may require the heat of a Blaze Burner",
|
|
"create.ponder.mechanical_mixer.text_4": "The filter slot can be used in case two recipes are conflicting.",
|
|
|
|
"create.ponder.mechanical_piston.header": "Moving Structures using Mechanical Pistons",
|
|
"create.ponder.mechanical_piston.text_1": "Mechanical Pistons can move blocks in front of them",
|
|
"create.ponder.mechanical_piston.text_2": "Speed and direction of movement depend on the Rotational Input",
|
|
"create.ponder.mechanical_piston.text_3": "Sticky Mechanical Pistons can pull the attached blocks back",
|
|
|
|
"create.ponder.mechanical_piston_modes.header": "Movement Modes of the Mechanical Piston",
|
|
"create.ponder.mechanical_piston_modes.text_1": "Whenever Pistons stop moving, the moved structure reverts to blocks",
|
|
"create.ponder.mechanical_piston_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at",
|
|
|
|
"create.ponder.mechanical_plough.header": "Using Mechanical Ploughs on Contraptions",
|
|
"create.ponder.mechanical_plough.text_1": "Whenever Ploughs are moved as part of an animated Contraption...",
|
|
"create.ponder.mechanical_plough.text_2": "...they will break blocks without a solid collision hitbox",
|
|
"create.ponder.mechanical_plough.text_3": "Additionally, ploughs can create farmland",
|
|
"create.ponder.mechanical_plough.text_4": "...they can also launch entities without hurting them",
|
|
|
|
"create.ponder.mechanical_press.header": "Processing Items with the Mechanical Press",
|
|
"create.ponder.mechanical_press.text_1": "The Mechanical Press can process items provided beneath it",
|
|
"create.ponder.mechanical_press.text_2": "The Input items can be dropped or placed on a Depot under the Press",
|
|
"create.ponder.mechanical_press.text_3": "When items are provided on a belt...",
|
|
"create.ponder.mechanical_press.text_4": "The Press will hold and process them automatically",
|
|
|
|
"create.ponder.mechanical_press_compacting.header": "Compacting items with the Mechanical Press",
|
|
"create.ponder.mechanical_press_compacting.text_1": "Pressing items held in a Basin will cause them to be Compacted",
|
|
"create.ponder.mechanical_press_compacting.text_2": "Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
|
|
"create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner",
|
|
"create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.",
|
|
|
|
"create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps",
|
|
"create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks",
|
|
"create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow",
|
|
"create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...",
|
|
"create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward",
|
|
"create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow",
|
|
"create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually",
|
|
|
|
"create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps",
|
|
"create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
|
|
"create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...",
|
|
"create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred",
|
|
"create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks",
|
|
"create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions",
|
|
|
|
"create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw",
|
|
"create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
|
|
"create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
|
|
|
|
"create.ponder.mechanical_saw_contraption.header": "Using Mechanical Saws on Contraptions",
|
|
"create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are moved as part of an animated Contraption...",
|
|
"create.ponder.mechanical_saw_contraption.text_2": "...they will cut any trees the contraption runs them into",
|
|
|
|
"create.ponder.mechanical_saw_processing.header": "Processing Items on the Mechanical Saw",
|
|
"create.ponder.mechanical_saw_processing.text_1": "Upward facing Mechanical Saws can process a variety of items",
|
|
"create.ponder.mechanical_saw_processing.text_2": "The processed item always moves against the rotational input to the saw",
|
|
"create.ponder.mechanical_saw_processing.text_3": "Saws can work in-line with Mechanical Belts",
|
|
"create.ponder.mechanical_saw_processing.text_4": "When an ingredient has multiple possible outcomes, the filter slot can specify it",
|
|
"create.ponder.mechanical_saw_processing.text_5": "Without filter, the Saw would cycle through all outcomes instead",
|
|
|
|
"create.ponder.millstone.header": "Processing Items in the Millstone",
|
|
"create.ponder.millstone.text_1": "Millstones process items by grinding them",
|
|
"create.ponder.millstone.text_2": "They can be powered from the side using cogwheels",
|
|
"create.ponder.millstone.text_3": "Throw or Insert items at the top",
|
|
"create.ponder.millstone.text_4": "After some time, the result can be obtained via Right-click",
|
|
"create.ponder.millstone.text_5": "The outputs can also be extracted by automation",
|
|
|
|
"create.ponder.nixie_tube.header": "Using Nixie Tubes",
|
|
"create.ponder.nixie_tube.text_1": "When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
|
|
"create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed",
|
|
"create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour",
|
|
|
|
"create.ponder.piston_pole.header": "Piston Extension Poles",
|
|
"create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move",
|
|
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",
|
|
|
|
"create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange",
|
|
"create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes",
|
|
"create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption",
|
|
"create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
|
|
"create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection",
|
|
"create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption",
|
|
"create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...",
|
|
"create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption",
|
|
"create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way",
|
|
|
|
"create.ponder.portable_storage_interface.header": "Contraption Storage Exchange",
|
|
"create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.",
|
|
"create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.",
|
|
"create.ponder.portable_storage_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
|
|
"create.ponder.portable_storage_interface.text_4": "Whenever they pass by each other, they will engage in a connection",
|
|
"create.ponder.portable_storage_interface.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption",
|
|
"create.ponder.portable_storage_interface.text_6": "Items can now be inserted...",
|
|
"create.ponder.portable_storage_interface.text_7": "...or extracted from the contraption",
|
|
"create.ponder.portable_storage_interface.text_8": "After no items have been exchanged for a while, the contraption will continue on its way",
|
|
|
|
"create.ponder.portable_storage_interface_redstone.header": "Redstone Control",
|
|
"create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging",
|
|
|
|
"create.ponder.powered_latch.header": "Controlling signals using the Powered Latch",
|
|
"create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers",
|
|
"create.ponder.powered_latch.text_2": "Signals at the back switch it on",
|
|
"create.ponder.powered_latch.text_3": "Signals from the side switch it back off",
|
|
"create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually",
|
|
|
|
"create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch",
|
|
"create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers",
|
|
"create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state",
|
|
"create.ponder.powered_toggle_latch.text_3": "...on and back off",
|
|
"create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually",
|
|
|
|
"create.ponder.pulse_extender.header": "Controlling signals using Pulse Extenders",
|
|
"create.ponder.pulse_extender.text_1": "Pulse Extenders can lengthen a signal passing through",
|
|
"create.ponder.pulse_extender.text_2": "They activate after a short delay...",
|
|
"create.ponder.pulse_extender.text_3": "...and cool down for the configured duration",
|
|
"create.ponder.pulse_extender.text_4": "Using the mouse wheel, the discharge time can be configured",
|
|
"create.ponder.pulse_extender.text_5": "The configured duration can range up to 30 minutes",
|
|
|
|
"create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters",
|
|
"create.ponder.pulse_repeater.text_1": "Pulse Repeaters emit a short pulse at a delay",
|
|
"create.ponder.pulse_repeater.text_2": "Using the mouse wheel, the charge time can be configured",
|
|
"create.ponder.pulse_repeater.text_3": "Configured delays can range up to 30 minutes",
|
|
|
|
"create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis",
|
|
"create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row",
|
|
"create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it",
|
|
"create.ponder.radial_chassis.text_3": "The side faces of a Radial Chassis can be made Sticky",
|
|
"create.ponder.radial_chassis.text_4": "Click again to make all other sides sticky",
|
|
"create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to remove the slime",
|
|
"create.ponder.radial_chassis.text_6": "Whenever a Block is next to a sticky face...",
|
|
"create.ponder.radial_chassis.text_7": "...it will attach all reachable blocks within a radius on that layer",
|
|
"create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis",
|
|
"create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach",
|
|
|
|
"create.ponder.redstone_contact.header": "Redstone Contacts",
|
|
"create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal",
|
|
"create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption",
|
|
|
|
"create.ponder.redstone_link.header": "Using Redstone Links",
|
|
"create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly",
|
|
"create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode",
|
|
"create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same",
|
|
"create.ponder.redstone_link.text_4": "Receivers emit the redstone power of transmitters within 128 blocks",
|
|
"create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency",
|
|
"create.ponder.redstone_link.text_6": "Only the links with matching Frequencies will communicate",
|
|
|
|
"create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys",
|
|
"create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force",
|
|
"create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input",
|
|
|
|
"create.ponder.rope_pulley_attachment.header": "Moving Pulleys as part of a Contraption",
|
|
"create.ponder.rope_pulley_attachment.text_1": "Whenever Pulleys are themselves being moved by a Contraption...",
|
|
"create.ponder.rope_pulley_attachment.text_2": "...its attached structure will be dragged with it",
|
|
"create.ponder.rope_pulley_attachment.text_3": "Mind that pulleys are only movable while stopped",
|
|
|
|
"create.ponder.rope_pulley_modes.header": "Movement Modes of the Rope Pulley",
|
|
"create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
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"create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sail.header": "Assembling Windmills using Sails",
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"create.ponder.sail.text_1": "Sails are handy blocks to create Windmills with",
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"create.ponder.sail.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
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"create.ponder.sail.text_3": "Right-Click with Dye to paint them",
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"create.ponder.sail.text_4": "Right-Click with Shears to turn them back into frames",
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"create.ponder.sail_frame.header": "Assembling Windmills using Sail Frames",
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"create.ponder.sail_frame.text_1": "Sail Frames are handy blocks to create Windmills with",
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"create.ponder.sail_frame.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
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"create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.",
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"create.ponder.shaft_casing.header": "Encasing Shafts",
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"create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
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"create.ponder.smart_chute.header": "Filtering Items using Smart Chutes",
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"create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control",
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"create.ponder.smart_chute.text_2": "Items in the filter slot specify what exactly they can extract and transfer",
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"create.ponder.smart_chute.text_3": "Use the Mouse Wheel to specify the extracted stack size",
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"create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.",
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"create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes",
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"create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type",
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"create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract",
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"create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid",
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"create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue",
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"create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer",
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"create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of the attached components",
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"create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
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"create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
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"create.ponder.spout_filling.header": "Filling Items using a Spout",
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"create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it",
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"create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually",
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"create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids",
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"create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout",
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"create.ponder.spout_filling.text_5": "When items are provided on a belt...",
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"create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically",
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"create.ponder.stabilized_bearings.header": "Stabilized Contraptions",
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"create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..",
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"create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright",
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"create.ponder.stabilized_bearings.text_3": "Once again, the bearing will attach to the block in front of it",
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"create.ponder.stabilized_bearings.text_4": "As a result, the entire sub-Contraption will stay upright",
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"create.ponder.sticker.header": "Attaching blocks using the Sticker",
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"create.ponder.sticker.text_1": "Stickers are ideal for Redstone-controlled block attachment",
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"create.ponder.sticker.text_2": "Upon receiving a signal, it will toggle its state",
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"create.ponder.sticker.text_3": "If it is now moved in a contraption, the block will move with it",
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"create.ponder.sticker.text_4": "Toggled once again, the block is no longer attached",
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"create.ponder.stressometer.header": "Monitoring Kinetic information using the Stressometer",
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"create.ponder.stressometer.text_1": "The Stressometer displays the current Stress Capacity of the attached kinetic network",
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"create.ponder.stressometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
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"create.ponder.stressometer.text_3": "Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
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"create.ponder.super_glue.header": "Attaching blocks using Super Glue",
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"create.ponder.super_glue.text_1": "Super Glue can be used between any two blocks",
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"create.ponder.super_glue.text_2": "The attached blocks will move together when assembled into a Contraption",
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"create.ponder.super_glue.text_3": "Whenever Super Glue is held in the off-hand...",
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"create.ponder.super_glue.text_4": "...added blocks will be glued to the face they were placed on automatically",
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"create.ponder.super_glue.text_5": "Super Glue can be removed with Left-Click",
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"create.ponder.valve_handle.header": "Generating Rotational Force using Valve Handles",
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"create.ponder.valve_handle.text_1": "Valve Handles can be used by players to apply rotational force manually",
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"create.ponder.valve_handle.text_2": "Hold Right-Click to rotate it Counter-Clockwise",
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"create.ponder.valve_handle.text_3": "Its conveyed speed is slow and precise",
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"create.ponder.valve_handle.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
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"create.ponder.valve_handle.text_5": "Valve handles can be dyed for aesthetic purposes",
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"create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves",
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"create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks",
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"create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through",
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"create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up",
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"create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation",
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"create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels",
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"create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents",
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"create.ponder.water_wheel.text_2": "The more faces are powered, the faster the Water Wheel will rotate",
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"create.ponder.water_wheel.text_3": "The Wheels' blades should be oriented against the flow",
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"create.ponder.water_wheel.text_4": "Facing the opposite way, they will not be as effective",
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"create.ponder.weighted_ejector.header": "Using Weighted Ejectors",
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"create.ponder.weighted_ejector.text_1": "Sneak and Right-Click holding an Ejector to select its target location",
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"create.ponder.weighted_ejector.text_10": "It is now limited to this stack size, and only activates when its held stack reaches this amount",
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"create.ponder.weighted_ejector.text_11": "Other Entities will always trigger an Ejector when stepping on it",
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"create.ponder.weighted_ejector.text_2": "The placed ejector will now launch objects to the marked location",
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"create.ponder.weighted_ejector.text_3": "A valid target can be at any height or distance within range",
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"create.ponder.weighted_ejector.text_4": "They cannot however be off to a side",
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"create.ponder.weighted_ejector.text_5": "If no valid Target was selected, it will simply target the block directly in front",
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"create.ponder.weighted_ejector.text_6": "Supply Rotational Force in order to charge it up",
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"create.ponder.weighted_ejector.text_7": "Items placed on the ejector cause it to trigger",
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"create.ponder.weighted_ejector.text_8": "If Inventories are targeted, the ejector will wait until there is space",
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"create.ponder.weighted_ejector.text_9": "Using the Wrench, a required Stack Size can be configured",
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"create.ponder.weighted_ejector_redstone.header": "Controlling Weighted Ejectors with Redstone",
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"create.ponder.weighted_ejector_redstone.text_1": "When powered by Redstone, Ejectors will not activate",
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"create.ponder.weighted_ejector_redstone.text_2": "Furthermore, Observers can detect when Ejectors activate",
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"create.ponder.weighted_ejector_tunnel.header": "Splitting item stacks using Weighted Ejectors",
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"create.ponder.weighted_ejector_tunnel.text_1": "Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
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"create.ponder.weighted_ejector_tunnel.text_2": "First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
|
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"create.ponder.weighted_ejector_tunnel.text_3": "The Stack Size set on the Ejector now determines the amount to be split off",
|
|
"create.ponder.weighted_ejector_tunnel.text_4": "While a new stack of the configured size exits the side output...",
|
|
"create.ponder.weighted_ejector_tunnel.text_5": "...the remainder will continue on its path",
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"create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings",
|
|
"create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them",
|
|
"create.ponder.windmill_source.text_2": "If enough Sail-like blocks are attached to the block, it can act as a Windmill",
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"create.ponder.windmill_source.text_3": "Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
|
|
"create.ponder.windmill_source.text_4": "The Amount of Sail Blocks determine its Rotation Speed",
|
|
"create.ponder.windmill_source.text_5": "Use a Wrench to configure its rotation direction",
|
|
"create.ponder.windmill_source.text_6": "Right-click the Bearing anytime to stop and edit the Structure again",
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"create.ponder.windmill_structure.header": "Windmill Contraptions",
|
|
"create.ponder.windmill_structure.text_1": "Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
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"_": "Thank you for translating Create!"
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} |