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PepperCode1 a52116bf0b Clean CT
- Move code from CTSpriteShiftEntry subclasses into CTType enum fields
- Add ContextRequirement to specify which context directions should be
populated
- Rename CTType to AllCTTypes and add CTType interface and
CTTypeRegistry
- Add methods and fields to QuadHelper to simplify vertex data
manipulation
- Make no bracket mean null instead of air to prevent issues with
non-empty air models
- Remove unused palette classes
- Organize imports
2022-07-06 12:06:27 -07:00
.github Update bug_report.yml 2022-04-06 21:36:15 +02:00
gradle/wrapper Tagging along 2022-03-23 01:48:53 -07:00
src Clean CT 2022-07-06 12:06:27 -07:00
.editorconfig merge & comment cleanup 2021-05-03 18:25:57 +02:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
build.gradle Added support for wearing goggles on curios head slot 2022-05-10 14:51:38 +02:00
gradle.properties Mopping up 2022-06-22 13:44:34 -07:00
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LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
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settings.gradle Setup build script for maven 2021-08-05 15:09:00 -07:00

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Create
Patreon Supported Versions License Discord CF

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the in-game Documentation for further info on how to use the added features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.


Find out more about Create on our Project Page

Looking for the Fabric port? Find it here