Create/src/main/resources/assets/create/shader/instanced.frag
2021-01-09 16:34:22 -08:00

21 lines
409 B
GLSL

#version 440 core
in vec2 TexCoords;
in vec2 Light;
in float Diffuse;
out vec4 fragColor;
layout(binding=0) uniform sampler2D BlockAtlas;
layout(binding=1) uniform sampler2D LightMap;
vec4 light() {
vec2 lm = Light * 0.9375 + 0.03125;
return texture2D(LightMap, lm);
}
void main() {
vec4 tex = texture2D(BlockAtlas, TexCoords);
fragColor = vec4(tex.rgb * light().rgb * Diffuse, tex.a);
}