..
analog_lever
Get registrated, Part II
2020-05-22 20:02:07 +02:00
basin
More unfinished basin business
2020-10-06 20:43:13 +02:00
bearing
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
belt
Not enough polish
2020-07-12 02:05:29 +02:00
belt_casing
Belt casing overhaul
2020-07-07 16:03:49 +02:00
belt_funnel
Funnels for everybody
2020-11-27 17:19:11 +01:00
belt_tunnel
LeastReality's Belt Tunnel Rework
2020-07-16 19:13:00 +02:00
blaze_burner
Lifeless Flames
2020-11-12 12:58:26 +01:00
bracket
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
cart_assembler
Refactor and Bugs
2020-06-13 20:41:08 +02:00
chute
Asset Break
2020-08-24 23:45:37 +02:00
clutch
BlockState gen progress
2020-05-12 14:06:50 +02:00
connected_glass_pane
Generating Glass and Window Panes
2020-05-14 19:06:40 +02:00
content_observer
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
controller_rail
Tinted Love
2020-11-30 12:29:50 +01:00
crate
Get registrated, Part II
2020-05-22 20:02:07 +02:00
creative_motor
Not enough datagen
2020-09-04 12:20:19 +02:00
cuckoo_clock
Get registrated
2020-05-21 00:15:02 +02:00
deployer
Valves and Valve handles
2020-09-25 17:22:16 +02:00
depot
Logistical Mockups Part III
2020-06-20 20:02:27 +02:00
diodes
Get registrated, Part II
2020-05-22 20:02:07 +02:00
encased_belt
Generating complex blockstates
2020-05-18 22:01:09 +02:00
encased_fan
Late-night adjustments
2020-08-25 23:33:39 +02:00
encased_shaft
whoops, forgot about this 😳 👉 👈
2020-08-18 13:53:05 +02:00
fluid_pipe
Valves and Valve handles
2020-09-25 17:22:16 +02:00
fluid_tank
Brackets and spilled potions
2020-11-04 19:08:01 +01:00
fluid_valve
Valves and Valve handles
2020-09-25 17:22:16 +02:00
flywheel
Get registrated
2020-05-21 00:15:02 +02:00
funnel
Fun with funnels
2020-09-14 21:10:38 +02:00
furnace_engine
Get registrated
2020-05-21 00:15:02 +02:00
gauge
Get registrated
2020-05-21 00:15:02 +02:00
gearbox
Directional sources of rotation
2020-06-04 21:02:29 +02:00
gearshift
BlockState gen progress
2020-05-12 14:06:50 +02:00
hand_crank
Back in the early game
2020-10-22 01:48:24 +02:00
hose_pulley
Get to the copper!
2020-11-26 00:17:49 +01:00
machine_base
Bunch of Model Prototypes
2019-12-17 19:27:00 +01:00
mechanical_arm
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
mechanical_crafter
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mechanical_drill
Stone variant recipes
2020-05-31 19:17:00 +02:00
mechanical_harvester
Stone variant recipes
2020-05-31 19:17:00 +02:00
mechanical_mixer
more corrections
2020-08-28 12:20:07 -05:00
mechanical_piston
Get registrated
2020-05-21 00:15:02 +02:00
mechanical_press
Filtered Basin Processing
2020-09-04 15:16:07 +02:00
mechanical_pump
Grunthog Day
2020-08-31 12:49:36 +02:00
mechanical_saw
Overhaul mechanical saw rendering
2020-10-12 23:25:35 -04:00
millstone
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
nixie_tube
Added Nixie Tubes
2020-06-05 23:26:22 +02:00
nozzle
Get registrated
2020-05-21 00:15:02 +02:00
portable_fluid_interface
Fluid Delivery
2020-11-25 18:54:59 +01:00
portable_storage_interface
Fluid Delivery
2020-11-25 18:54:59 +01:00
radial_chassis
Stone variant recipes
2020-05-31 19:17:00 +02:00
redstone_contact
Get registrated, Part II
2020-05-22 20:02:07 +02:00
redstone_link
today was GREAT
2020-08-28 09:28:04 -05:00
reinforced_rail
reinforced rail: Tooltip and reworked model/hitbox to better fit minecarts
2020-06-10 20:42:23 +02:00
rope_pulley
Automatic Acrobatics
2020-10-30 19:28:33 +01:00
rotation_speed_controller
Down the Refactor rabbit hole
2020-09-13 00:59:14 +02:00
schematicannon
Registrate Progress
2020-05-04 19:57:16 +02:00
sequenced_gearshift
Get registrated
2020-05-21 00:15:02 +02:00
smart_fluid_pipe
Smart Fluid Pipes
2020-10-17 18:20:05 +02:00
spout
Get to the copper!
2020-11-26 00:17:49 +01:00
symmetry_effect
Quality
2020-10-02 14:28:48 +02:00
belt_pulley.json
Belt model polish
2020-07-07 00:48:53 +02:00
block.json
Dynamic Render to go
2019-10-19 15:42:42 +02:00
cogwheel_shaftless.json
cogwheel glowup
2020-07-26 19:29:15 -05:00
cogwheel.json
casings, indeed.
2020-08-05 00:41:07 +02:00
crushing_wheel.json
Spinny vortex
2020-11-06 19:45:38 +01:00
ctblock.json
Connecting the Quads
2019-11-17 21:25:59 +01:00
item_drain.json
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
large_cogwheel.json
casings, indeed.
2020-08-05 00:41:07 +02:00
large_wheels.json
Get registrated
2020-05-21 00:15:02 +02:00
mechanical_plough.json
Stone variant recipes
2020-05-31 19:17:00 +02:00
overgrown.json
A new home for palette blocks
2020-05-13 01:11:07 +02:00
paved_slab.json
Stairs, Slabs, Walls, Repeat
2019-09-05 22:23:58 +02:00
piston_extension_pole.json
Get registrated
2020-05-21 00:15:02 +02:00
portable_storage_interface.json
Down the Refactor rabbit hole
2020-09-13 00:59:14 +02:00
refined_radiance_block.json
brass/andesite cog retexture + others
2020-08-04 12:00:52 -05:00
sail_frame.json
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
schematic_table.json
Destroyer of Lakes
2020-10-30 02:16:08 +01:00
seat.json
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00
shaft_half.json
Refactored animated block partials
2020-02-04 14:48:21 +01:00
shaft.json
A less messy mess Part I
2020-01-20 13:41:41 +01:00
stockpile_switch.json
Logistics' final stretch, Part II
2020-09-20 21:34:36 +02:00
turntable.json
Turn it up
2020-01-24 14:21:50 +01:00
valve_handle.json
fruit loops
2020-10-01 18:49:40 +02:00
water_wheel.json
today was GREAT
2020-08-28 09:28:04 -05:00
white_sail.json
Windmill is Bearing is Clockwork
2020-10-22 00:50:17 +02:00