Create/src/main/java/com/simibubi/create/events/ClientEvents.java
simibubi b14664d45f Windmill is Bearing is Clockwork
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00

174 lines
6.7 KiB
Java

package com.simibubi.create.events;
import java.util.ArrayList;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.Create;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.KineticDebugger;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlockPlacementHelper;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.ChassisRangeDisplay;
import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingHandlerClient;
import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingPhysics;
import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.CapabilityMinecartController;
import com.simibubi.create.content.contraptions.components.turntable.TurntableHandler;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler;
import com.simibubi.create.content.curiosities.zapper.ZapperRenderHandler;
import com.simibubi.create.content.curiosities.zapper.blockzapper.BlockzapperRenderHandler;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperRenderHandler;
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmInteractionPointHandler;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.tileEntity.behaviour.edgeInteraction.EdgeInteractionRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.linked.LinkRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueRenderer;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.ServerSpeedProvider;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.event.TickEvent.ClientTickEvent;
import net.minecraftforge.event.TickEvent.Phase;
import net.minecraftforge.event.TickEvent.RenderTickEvent;
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
@EventBusSubscriber(value = Dist.CLIENT)
public class ClientEvents {
private static final String itemPrefix = "item." + Create.ID;
private static final String blockPrefix = "block." + Create.ID;
@SubscribeEvent
public static void onTick(ClientTickEvent event) {
World world = Minecraft.getInstance().world;
if (event.phase == Phase.START)
return;
AnimationTickHolder.tick();
if (!isGameActive())
return;
CreateClient.schematicSender.tick();
CreateClient.schematicAndQuillHandler.tick();
CreateClient.schematicHandler.tick();
ContraptionHandler.tick(world);
CapabilityMinecartController.tick(world);
CouplingPhysics.tick(world);
ScreenOpener.tick();
ServerSpeedProvider.clientTick();
BeltConnectorHandler.tick();
FilteringRenderer.tick();
LinkRenderer.tick();
ScrollValueRenderer.tick();
ChassisRangeDisplay.tick();
EdgeInteractionRenderer.tick();
WorldshaperRenderHandler.tick();
BlockzapperRenderHandler.tick();
CouplingHandlerClient.tick();
CouplingRenderer.tickDebugModeRenders();
KineticDebugger.tick();
ZapperRenderHandler.tick();
ExtendoGripRenderHandler.tick();
// CollisionDebugger.tick();
ArmInteractionPointHandler.tick();
SailBlockPlacementHelper.tick();
CreateClient.outliner.tickOutlines();
}
@SubscribeEvent
public static void onLoadWorld(WorldEvent.Load event) {
CreateClient.bufferCache.invalidate();
}
@SubscribeEvent
public static void onRenderWorld(RenderWorldLastEvent event) {
MatrixStack ms = event.getMatrixStack();
ActiveRenderInfo info = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
Vec3d view = info.getProjectedView();
ms.push();
ms.translate(-view.getX(), -view.getY(), -view.getZ());
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
CouplingRenderer.renderAll(ms, buffer);
CreateClient.schematicHandler.render(ms, buffer);
CreateClient.outliner.renderOutlines(ms, buffer);
// CollisionDebugger.render(ms, buffer);
buffer.draw();
ms.pop();
}
@SubscribeEvent
public static void onRenderOverlay(RenderGameOverlayEvent.Post event) {
if (event.getType() != ElementType.HOTBAR)
return;
onRenderHotbar(new MatrixStack(), Minecraft.getInstance()
.getBufferBuilders()
.getEntityVertexConsumers(), 0xF000F0, OverlayTexture.DEFAULT_UV);
}
public static void onRenderHotbar(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
CreateClient.schematicHandler.renderOverlay(ms, buffer, light, overlay);
}
@SubscribeEvent
public static void addToItemTooltip(ItemTooltipEvent event) {
if (!AllConfigs.CLIENT.tooltips.get())
return;
if (Minecraft.getInstance().player == null)
return;
ItemStack stack = event.getItemStack();
String translationKey = stack.getItem()
.getTranslationKey(stack);
if (!translationKey.startsWith(itemPrefix) && !translationKey.startsWith(blockPrefix))
return;
if (TooltipHelper.hasTooltip(stack)) {
List<ITextComponent> itemTooltip = event.getToolTip();
List<ITextComponent> toolTip = new ArrayList<>();
toolTip.add(itemTooltip.remove(0));
TooltipHelper.getTooltip(stack)
.addInformation(toolTip);
itemTooltip.addAll(0, toolTip);
}
}
@SubscribeEvent
public static void onRenderTick(RenderTickEvent event) {
if (!isGameActive())
return;
TurntableHandler.gameRenderTick();
}
protected static boolean isGameActive() {
return !(Minecraft.getInstance().world == null || Minecraft.getInstance().player == null);
}
}