mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-16 15:34:39 +01:00
b14664d45f
- Fixed Mechanical Press animation de-sync between server and client - The press no longer requires a redstone signal to activate on in-world items - Fixed spouts and basin trying to create potion buckets - The Mechanical bearing can no longer generate force from wind - Added the windmill bearing - Windmill bearings can be configured to rotate counter-clockwise - Added Sail Frames and Sails - Sails can by dyed in-world - Sails negate fall damage - Sails attach themselves to blocks and do not require a sticky surface or chassis - Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle - Fixed tunnels with windows occluding block faces directly behind them - Fixed item model of the mechanical saw
174 lines
6.7 KiB
Java
174 lines
6.7 KiB
Java
package com.simibubi.create.events;
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import java.util.ArrayList;
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import java.util.List;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.Create;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.KineticDebugger;
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import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlockPlacementHelper;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.ChassisRangeDisplay;
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import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingHandlerClient;
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import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingPhysics;
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import com.simibubi.create.content.contraptions.components.structureMovement.train.CouplingRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.CapabilityMinecartController;
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import com.simibubi.create.content.contraptions.components.turntable.TurntableHandler;
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import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
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import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler;
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import com.simibubi.create.content.curiosities.zapper.ZapperRenderHandler;
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import com.simibubi.create.content.curiosities.zapper.blockzapper.BlockzapperRenderHandler;
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import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperRenderHandler;
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import com.simibubi.create.content.logistics.block.mechanicalArm.ArmInteractionPointHandler;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.gui.ScreenOpener;
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import com.simibubi.create.foundation.item.TooltipHelper;
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import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
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import com.simibubi.create.foundation.tileEntity.behaviour.edgeInteraction.EdgeInteractionRenderer;
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import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
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import com.simibubi.create.foundation.tileEntity.behaviour.linked.LinkRenderer;
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import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueRenderer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ServerSpeedProvider;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.event.TickEvent.ClientTickEvent;
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import net.minecraftforge.event.TickEvent.Phase;
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import net.minecraftforge.event.TickEvent.RenderTickEvent;
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import net.minecraftforge.event.entity.player.ItemTooltipEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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@EventBusSubscriber(value = Dist.CLIENT)
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public class ClientEvents {
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private static final String itemPrefix = "item." + Create.ID;
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private static final String blockPrefix = "block." + Create.ID;
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@SubscribeEvent
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public static void onTick(ClientTickEvent event) {
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World world = Minecraft.getInstance().world;
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if (event.phase == Phase.START)
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return;
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AnimationTickHolder.tick();
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if (!isGameActive())
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return;
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CreateClient.schematicSender.tick();
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CreateClient.schematicAndQuillHandler.tick();
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CreateClient.schematicHandler.tick();
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ContraptionHandler.tick(world);
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CapabilityMinecartController.tick(world);
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CouplingPhysics.tick(world);
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ScreenOpener.tick();
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ServerSpeedProvider.clientTick();
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BeltConnectorHandler.tick();
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FilteringRenderer.tick();
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LinkRenderer.tick();
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ScrollValueRenderer.tick();
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ChassisRangeDisplay.tick();
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EdgeInteractionRenderer.tick();
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WorldshaperRenderHandler.tick();
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BlockzapperRenderHandler.tick();
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CouplingHandlerClient.tick();
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CouplingRenderer.tickDebugModeRenders();
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KineticDebugger.tick();
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ZapperRenderHandler.tick();
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ExtendoGripRenderHandler.tick();
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// CollisionDebugger.tick();
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ArmInteractionPointHandler.tick();
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SailBlockPlacementHelper.tick();
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CreateClient.outliner.tickOutlines();
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}
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@SubscribeEvent
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public static void onLoadWorld(WorldEvent.Load event) {
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CreateClient.bufferCache.invalidate();
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}
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@SubscribeEvent
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public static void onRenderWorld(RenderWorldLastEvent event) {
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MatrixStack ms = event.getMatrixStack();
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ActiveRenderInfo info = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
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Vec3d view = info.getProjectedView();
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ms.push();
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ms.translate(-view.getX(), -view.getY(), -view.getZ());
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SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
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CouplingRenderer.renderAll(ms, buffer);
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CreateClient.schematicHandler.render(ms, buffer);
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CreateClient.outliner.renderOutlines(ms, buffer);
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// CollisionDebugger.render(ms, buffer);
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buffer.draw();
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ms.pop();
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}
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@SubscribeEvent
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public static void onRenderOverlay(RenderGameOverlayEvent.Post event) {
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if (event.getType() != ElementType.HOTBAR)
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return;
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onRenderHotbar(new MatrixStack(), Minecraft.getInstance()
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.getBufferBuilders()
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.getEntityVertexConsumers(), 0xF000F0, OverlayTexture.DEFAULT_UV);
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}
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public static void onRenderHotbar(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
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CreateClient.schematicHandler.renderOverlay(ms, buffer, light, overlay);
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}
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@SubscribeEvent
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public static void addToItemTooltip(ItemTooltipEvent event) {
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if (!AllConfigs.CLIENT.tooltips.get())
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return;
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if (Minecraft.getInstance().player == null)
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return;
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ItemStack stack = event.getItemStack();
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String translationKey = stack.getItem()
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.getTranslationKey(stack);
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if (!translationKey.startsWith(itemPrefix) && !translationKey.startsWith(blockPrefix))
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return;
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if (TooltipHelper.hasTooltip(stack)) {
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List<ITextComponent> itemTooltip = event.getToolTip();
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List<ITextComponent> toolTip = new ArrayList<>();
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toolTip.add(itemTooltip.remove(0));
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TooltipHelper.getTooltip(stack)
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.addInformation(toolTip);
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itemTooltip.addAll(0, toolTip);
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}
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}
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@SubscribeEvent
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public static void onRenderTick(RenderTickEvent event) {
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if (!isGameActive())
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return;
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TurntableHandler.gameRenderTick();
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}
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protected static boolean isGameActive() {
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return !(Minecraft.getInstance().world == null || Minecraft.getInstance().player == null);
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}
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}
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