mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 22:44:07 +01:00
b1a0f25f4b
- Stationary Contraption Entities no longer sync positions like normal entities - Flimsy attempts at making linear contraption movement smoother, especially at differing tick speeds between server and client - Added slot covers for the Mechanical Crafter - Added the Clockwork Bearing - Added the Rope Pulley - Server speed no longer tries to sync when game is paused - Fixed crash when moving block breakers are loaded in while stalled - Fixed Cuckoo Clock's angle interpolation when tps is low
67 lines
2.6 KiB
Java
67 lines
2.6 KiB
Java
package com.simibubi.create;
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import java.util.function.Function;
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import com.simibubi.create.foundation.utility.Lang;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionEntity;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionEntityRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityClassification;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EntityType.Builder;
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import net.minecraft.entity.EntityType.IFactory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.event.RegistryEvent;
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import net.minecraftforge.fml.client.registry.RenderingRegistry;
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public enum AllEntities {
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CONTRAPTION(ContraptionEntity::new, 30, 3, true, ContraptionEntity::build),
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STATIONARY_CONTRAPTION(ContraptionEntity::new, 30, 40, false, ContraptionEntity::build),
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;
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private IFactory<?> factory;
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private int range;
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private int updateFrequency;
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private Function<EntityType.Builder<? extends Entity>, EntityType.Builder<? extends Entity>> propertyBuilder;
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private EntityClassification group;
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private boolean sendVelocity;
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public EntityType<? extends Entity> type;
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private AllEntities(IFactory<?> factory, int range, int updateFrequency, boolean sendVelocity,
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Function<EntityType.Builder<? extends Entity>, EntityType.Builder<? extends Entity>> propertyBuilder) {
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this.factory = factory;
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this.range = range;
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this.updateFrequency = updateFrequency;
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this.sendVelocity = sendVelocity;
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this.propertyBuilder = propertyBuilder;
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}
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public static void register(final RegistryEvent.Register<EntityType<?>> event) {
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for (AllEntities entity : values()) {
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String id = Lang.asId(entity.name());
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ResourceLocation resourceLocation = new ResourceLocation(Create.ID, id);
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Builder<? extends Entity> builder = EntityType.Builder.create(entity.factory, entity.group)
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.setTrackingRange(entity.range).setUpdateInterval(entity.updateFrequency)
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.setShouldReceiveVelocityUpdates(entity.sendVelocity);
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if (entity.propertyBuilder != null)
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builder = entity.propertyBuilder.apply(builder);
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entity.type = builder.build(id).setRegistryName(resourceLocation);
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event.getRegistry().register(entity.type);
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}
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}
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@OnlyIn(value = Dist.CLIENT)
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public static void registerRenderers() {
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// RenderingRegistry.registerEntityRenderingHandler(CardboardBoxEntity.class, CardboardBoxEntityRenderer::new);
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RenderingRegistry.registerEntityRenderingHandler(ContraptionEntity.class, ContraptionEntityRenderer::new);
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}
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}
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