Create/src/main/java/com/simibubi/create/AllShapes.java
simibubi b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00

351 lines
13 KiB
Java

package com.simibubi.create;
import static net.minecraft.core.Direction.EAST;
import static net.minecraft.core.Direction.NORTH;
import static net.minecraft.core.Direction.SOUTH;
import static net.minecraft.core.Direction.UP;
import java.util.function.BiFunction;
import com.simibubi.create.content.logistics.block.chute.ChuteShapes;
import com.simibubi.create.content.logistics.trains.track.TrackVoxelShapes;
import com.simibubi.create.foundation.utility.VoxelShaper;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.DirectionalBlock;
import net.minecraft.world.level.block.piston.PistonHeadBlock;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class AllShapes {
// Independent Shapers
public static final VoxelShaper
CASING_14PX = shape(0, 0, 0, 16, 14, 16).forDirectional(),
CASING_13PX = shape(0, 0, 0, 16, 13, 16).forDirectional(),
CASING_12PX = shape(0, 0, 0, 16, 12, 16).forDirectional(),
CASING_11PX = shape(0, 0, 0, 16, 11, 16).forDirectional(),
MOTOR_BLOCK = shape(3, 0, 3, 13, 14, 13).forDirectional(),
FOUR_VOXEL_POLE = shape(6, 0, 6, 10, 16, 10).forAxis(), SIX_VOXEL_POLE = shape(5, 0, 5, 11, 16, 11).forAxis(),
EIGHT_VOXEL_POLE = shape(4, 0, 4, 12, 16, 12).forAxis(), TEN_VOXEL_POLE = shape(3, 0, 3, 13, 16, 13).forAxis(),
FURNACE_ENGINE = shape(1, 1, 0, 15, 15, 16).add(0, 0, 9, 16, 16, 14)
.forHorizontal(SOUTH),
PORTABLE_STORAGE_INTERFACE = shape(0, 0, 0, 16, 14, 16).forDirectional(),
PULLEY = shape(0, 0, 0, 16, 16, 2).add(1, 1, 2, 15, 15, 14)
.add(2, 13, 2, 14, 16, 14)
.add(0, 0, 14, 16, 16, 16)
.forHorizontalAxis(),
SAIL_FRAME_COLLISION = shape(0, 5, 0, 16, 9, 16).erase(2, 0, 2, 14, 16, 14)
.forDirectional(),
SAIL_FRAME = shape(0, 5, 0, 16, 9, 16).forDirectional(), SAIL = shape(0, 5, 0, 16, 10, 16).forDirectional(),
HARVESTER_BASE = shape(0, 2, 0, 16, 14, 3).forDirectional(SOUTH),
NOZZLE = shape(2, 0, 2, 14, 14, 14).add(1, 13, 1, 15, 15, 15)
.erase(3, 13, 3, 13, 15, 13)
.forDirectional(),
CRANK = shape(5, 0, 5, 11, 6, 11).add(1, 3, 1, 15, 8, 15)
.forDirectional(),
CART_ASSEMBLER = shape(0, 12, 0, 16, 16, 16).add(-2, 0, 1, 18, 14, 15)
.forHorizontalAxis(),
CART_ASSEMBLER_PLAYER_COLLISION = shape(0, 0, 1, 16, 16, 15).forHorizontalAxis(),
STOCKPILE_SWITCH = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 16, 15)
.add(0, 14, 0, 16, 16, 16)
.add(3, 3, -2, 13, 13, 2)
.forHorizontal(NORTH),
CONTENT_OBSERVER = shape(0, 0, 0, 16, 6, 16).add(1, 0, 1, 15, 16, 15)
.add(0, 14, 0, 16, 16, 16)
.add(3, 3, -2, 13, 13, 2)
.forHorizontal(NORTH),
FUNNEL_COLLISION = shape(0, 0, 0, 16, 4, 16).forDirectional(UP),
BELT_FUNNEL_RETRACTED = shape(2, -2, 14, 14, 14, 18).add(0, -5, 8, 16, 16, 14)
.forHorizontal(NORTH),
BELT_FUNNEL_EXTENDED = shape(2, -2, 14, 14, 14, 18).add(3, -4, 10, 13, 13, 14)
.add(2, -4, 6, 14, 14, 10)
.add(0, -5, 0, 16, 16, 6)
.forHorizontal(NORTH),
BELT_FUNNEL_PERPENDICULAR = shape(2, -2, 14, 14, 14, 18).add(1, 8, 12, 15, 15, 14)
.add(0.1, 13, 7, 15.9, 15, 11)
.add(0.1, 9, 8, 15.9, 13, 12)
.add(0.1, 5, 9, 15.9, 9, 13)
.add(0.1, 1, 10, 15.9, 5, 14)
.add(0.1, -3, 11, 15.9, 1, 15)
.forHorizontal(NORTH),
FUNNEL_WALL = shape(2, 2, 14, 14, 14, 18).add(1, 8, 12, 15, 15, 14)
.add(0.1, 13, 7, 15.9, 15, 11)
.add(0.1, 9, 8, 15.9, 13, 12)
.add(0.1, 5, 9, 15.9, 9, 13)
.add(0.1, 1, 10, 15.9, 5, 14)
.add(0.1, -1, 11, 15.9, 1, 15)
.forHorizontal(NORTH),
FLUID_VALVE = shape(3, -1, 3, 13, 17, 13).add(2, 2, 2, 14, 14, 14)
.forAxis(),
TOOLBOX = shape(1, 0, 4, 15, 9, 12).forHorizontal(NORTH),
SMART_FLUID_PIPE_FLOOR = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13)
.add(5, 13, 3, 11, 14, 11)
.add(5, 14, 4, 11, 15, 10)
.add(5, 15, 5, 11, 16, 9)
.add(5, 16, 6, 11, 17, 8)
.forHorizontal(SOUTH),
SMART_FLUID_PIPE_WALL = shape(4, 0, 4, 12, 16, 12).add(3, 3, 3, 13, 13, 13)
.add(5, 5, 13, 11, 13, 14)
.add(5, 6, 14, 11, 12, 15)
.add(5, 7, 15, 11, 11, 16)
.add(5, 8, 16, 11, 10, 17)
.forHorizontal(SOUTH),
SMART_FLUID_PIPE_CEILING = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13)
.add(5, 2, 3, 11, 3, 11)
.add(5, 1, 4, 11, 2, 10)
.add(5, 0, 5, 11, 1, 9)
.add(5, -1, 6, 11, 0, 8)
.forHorizontal(SOUTH),
PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
.add(3, 12, 3, 13, 16, 13)
.forDirectional(Direction.UP),
CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN),
BELL_FLOOR = shape(0, 0, 5, 16, 11, 11).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
BELL_WALL = shape(5, 5, 8, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
BELL_DOUBLE_WALL = shape(5, 5, 0, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
BELL_CEILING = shape(0, 5, 5, 16, 16, 11).add(3, 1, 3, 13, 13, 13)
.forHorizontal(SOUTH),
GIRDER_BEAM = shape(4, 2, 0, 12, 14, 16).forHorizontalAxis(),
GIRDER_BEAM_SHAFT = shape(GIRDER_BEAM.get(Axis.X)).add(SIX_VOXEL_POLE.get(Axis.Z))
.forHorizontalAxis(),
CONTROLS = shape(0, 0, 6, 16, 14, 16).forHorizontal(NORTH),
NIXIE_TUBE = shape(9, 0, 5, 15, 12, 11).add(1, 0, 5, 7, 12, 11)
.forHorizontalAxis(),
NIXIE_TUBE_CEILING = shape(9, 4, 5, 15, 16, 11).add(1, 4, 5, 7, 16, 11)
.forHorizontalAxis(),
NIXIE_TUBE_WALL = shape(5, 9, 0, 11, 15, 12).add(5, 1, 0, 11, 7, 12)
.forHorizontal(SOUTH),
FLAP_DISPLAY = shape(0, 0, 3, 16, 16, 13).forHorizontal(SOUTH),
DATA_GATHERER = shape(1, 0, 1, 15, 6, 15).add(3, 5, 3, 13, 9, 13)
.forDirectional(),
STEAM_ENGINE = shape(1, 0, 1, 15, 3, 15).add(3, 0, 3, 13, 15, 13)
.add(1, 5, 4, 15, 13, 12)
.forHorizontalAxis(),
STEAM_ENGINE_CEILING = shape(1, 13, 1, 15, 16, 15).add(3, 1, 3, 13, 16, 13)
.add(1, 3, 4, 15, 11, 12)
.forHorizontalAxis(),
STEAM_ENGINE_WALL = shape(1, 1, 0, 15, 15, 3).add(3, 3, 0, 13, 13, 15)
.add(1, 4, 5, 15, 12, 13)
.forHorizontal(SOUTH),
TRACK_ORTHO = shape(TrackVoxelShapes.orthogonal()).forHorizontal(NORTH),
TRACK_ASC = shape(TrackVoxelShapes.ascending()).forHorizontal(SOUTH),
TRACK_DIAG = shape(TrackVoxelShapes.diagonal()).forHorizontal(SOUTH)
;
// Internally Shared Shapes
private static final VoxelShape
PISTON_HEAD = Blocks.PISTON_HEAD.defaultBlockState()
.setValue(DirectionalBlock.FACING, UP)
.setValue(PistonHeadBlock.SHORT, true)
.getShape(null, null), PISTON_EXTENDED =
shape(CASING_12PX.get(UP)).add(FOUR_VOXEL_POLE.get(Axis.Y))
.build(),
SMALL_GEAR_SHAPE = cuboid(2, 6, 2, 14, 10, 14), LARGE_GEAR_SHAPE = cuboid(0, 6, 0, 16, 10, 16),
VERTICAL_TABLET_SHAPE = cuboid(3, 1, -1, 13, 15, 3), SQUARE_TABLET_SHAPE = cuboid(2, 2, -1, 14, 14, 3),
LOGISTICS_TABLE_SLOPE = shape(0, 10, 10.667, 16, 14, 15).add(0, 12, 6.333, 16, 16, 10.667)
.add(0, 14, 2, 16, 18, 6.333)
.build(),
TANK_BOTTOM_LID = shape(0, 0, 0, 16, 4, 16).build(), TANK_TOP_LID = shape(0, 12, 0, 16, 16, 16).build()
;
// Static Block Shapes
public static final VoxelShape
TRACK_CROSS = shape(TRACK_ORTHO.get(SOUTH)).add(TRACK_ORTHO.get(EAST))
.build(),
TRACK_CROSS_DIAG = shape(TRACK_DIAG.get(SOUTH)).add(TRACK_DIAG.get(EAST))
.build(),
TRACK_COLLISION = shape(0, 0, 0, 16, 2, 16).build(),
TRACK_FALLBACK = shape(0, 0, 0, 16, 4, 16).build(),
BASIN_BLOCK_SHAPE = shape(0, 2, 0, 16, 16, 16).erase(2, 2, 2, 14, 16, 14)
.add(2, 0, 2, 14, 2, 14)
.build(),
BASIN_RAYTRACE_SHAPE = shape(0, 2, 0, 16, 16, 16).add(2, 0, 2, 14, 2, 14)
.build(),
BASIN_COLLISION_SHAPE = shape(0, 2, 0, 16, 13, 16).erase(2, 5, 2, 14, 16, 14)
.add(2, 0, 2, 14, 2, 14)
.build(),
GIRDER_CROSS = shape(TEN_VOXEL_POLE.get(Axis.Y)).add(GIRDER_BEAM.get(Axis.X))
.add(GIRDER_BEAM.get(Axis.Z))
.build(),
BACKTANK = shape(3, 0, 3, 13, 12, 13).add(SIX_VOXEL_POLE.get(Axis.Y))
.build(),
SPEED_CONTROLLER = shape(0, 0, 0, 16, 4, 16).add(1, 1, 1, 15, 13, 15)
.add(0, 8, 0, 16, 14, 16)
.build(),
HEATER_BLOCK_SHAPE = shape(2, 0, 2, 14, 14, 14).add(0, 0, 0, 16, 4, 16)
.build(),
HEATER_BLOCK_SPECIAL_COLLISION_SHAPE = shape(0, 0, 0, 16, 4, 16).build(),
CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 16, 16), SEAT = cuboid(0, 0, 0, 16, 8, 16),
SEAT_COLLISION = cuboid(0, 0, 0, 16, 6, 16),
MECHANICAL_PROCESSOR_SHAPE = shape(Shapes.block()).erase(4, 0, 4, 12, 16, 12)
.build(),
TURNTABLE_SHAPE = shape(1, 4, 1, 15, 8, 15).add(5, 0, 5, 11, 4, 11)
.build(),
CRATE_BLOCK_SHAPE = cuboid(1, 0, 1, 15, 14, 15),
TABLE_POLE_SHAPE = shape(4, 0, 4, 12, 2, 12).add(5, 2, 5, 11, 14, 11)
.build(),
BELT_COLLISION_MASK = cuboid(0, 0, 0, 16, 19, 16),
SCHEMATICANNON_SHAPE = shape(1, 0, 1, 15, 8, 15).add(0.5, 8, 0.5, 15.5, 11, 15.5)
.build(),
PULLEY_MAGNET = shape(3, 0, 3, 13, 2, 13).add(FOUR_VOXEL_POLE.get(UP))
.build(),
SPOUT = shape(1, 2, 1, 15, 14, 15).add(2, 0, 2, 14, 16, 14)
.build(),
MILLSTONE = shape(0, 0, 0, 16, 6, 16).add(2, 6, 2, 14, 13, 14)
.add(3, 13, 3, 13, 16, 13)
.build(),
CUCKOO_CLOCK = shape(1, 0, 1, 15, 19, 15).build(),
GAUGE_SHAPE_UP = shape(1, 0, 0, 15, 2, 16).add(2, 2, 1, 14, 14, 15)
.build(),
MECHANICAL_ARM = shape(2, 0, 2, 14, 10, 14).add(3, 0, 3, 13, 14, 13)
.add(0, 0, 0, 16, 6, 16)
.build(),
MECHANICAL_ARM_CEILING = shape(2, 6, 2, 14, 16, 14).add(3, 2, 3, 13, 16, 13)
.add(0, 10, 0, 16, 16, 16)
.build(),
CHUTE = shape(1, 8, 1, 15, 16, 15).add(2, 0, 2, 14, 8, 14)
.build(),
SMART_CHUTE = shape(0, 0, 0, 16, 5, 16).add(0, 9, 0, 16, 15, 16)
.add(1, 0, 1, 15, 16, 15)
.build(),
TANK = shape(1, 0, 1, 15, 16, 15).build(), TANK_TOP = shape(TANK_TOP_LID).add(TANK)
.build(),
TANK_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK)
.build(),
TANK_TOP_BOTTOM = shape(TANK_BOTTOM_LID).add(TANK_TOP_LID)
.add(TANK)
.build(),
FUNNEL_FLOOR = shape(2, -2, 2, 14, 8, 14).add(1, 1, 1, 15, 8, 15)
.add(0, 4, 0, 16, 10, 16)
.build(),
FUNNEL_CEILING = shape(2, 8, 2, 14, 18, 14).add(1, 8, 1, 15, 15, 15)
.add(0, 6, 0, 16, 12, 16)
.build(),
DEPOT = shape(CASING_11PX.get(Direction.UP)).add(1, 11, 1, 15, 13, 15)
.build(),
STATION = shape(0, 0, 0, 16, 2, 16).add(1, 0, 1, 15, 8, 15)
.build()
;
// More Shapers
public static final VoxelShaper
TRACK_CROSS_ORTHO_DIAG = shape(TRACK_DIAG.get(SOUTH)).add(TRACK_ORTHO.get(EAST))
.forHorizontal(SOUTH), TRACK_CROSS_DIAG_ORTHO =
shape(TRACK_DIAG.get(SOUTH)).add(TRACK_ORTHO.get(SOUTH))
.forHorizontal(SOUTH),
MECHANICAL_PISTON_HEAD = shape(PISTON_HEAD).forDirectional(), MECHANICAL_PISTON = CASING_12PX,
MECHANICAL_PISTON_EXTENDED = shape(PISTON_EXTENDED).forDirectional(),
SMALL_GEAR = shape(SMALL_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y))
.forAxis(),
LARGE_GEAR = shape(LARGE_GEAR_SHAPE).add(SIX_VOXEL_POLE.get(Axis.Y))
.forAxis(),
LOGISTICAL_CONTROLLER = shape(SQUARE_TABLET_SHAPE).forDirectional(SOUTH),
REDSTONE_BRIDGE = shape(VERTICAL_TABLET_SHAPE).forDirectional(SOUTH)
.withVerticalShapes(LOGISTICAL_CONTROLLER.get(UP)),
LOGISTICS_TABLE = shape(TABLE_POLE_SHAPE).add(LOGISTICS_TABLE_SLOPE)
.forHorizontal(SOUTH),
SCHEMATICS_TABLE = shape(4, 0, 4, 12, 12, 12).add(0, 11, 2, 16, 14, 14)
.forDirectional(SOUTH),
CHUTE_SLOPE = shape(ChuteShapes.createSlope()).forHorizontal(SOUTH)
;
private static Builder shape(VoxelShape shape) {
return new Builder(shape);
}
private static Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) {
return shape(cuboid(x1, y1, z1, x2, y2, z2));
}
private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) {
return Block.box(x1, y1, z1, x2, y2, z2);
}
public static class Builder {
private VoxelShape shape;
public Builder(VoxelShape shape) {
this.shape = shape;
}
public Builder add(VoxelShape shape) {
this.shape = Shapes.or(this.shape, shape);
return this;
}
public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
return add(cuboid(x1, y1, z1, x2, y2, z2));
}
public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
this.shape = Shapes.join(shape, cuboid(x1, y1, z1, x2, y2, z2), BooleanOp.ONLY_FIRST);
return this;
}
public VoxelShape build() {
return shape;
}
public VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
return factory.apply(shape, direction);
}
public VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
return factory.apply(shape, axis);
}
public VoxelShaper forDirectional(Direction direction) {
return build(VoxelShaper::forDirectional, direction);
}
public VoxelShaper forAxis() {
return build(VoxelShaper::forAxis, Axis.Y);
}
public VoxelShaper forHorizontalAxis() {
return build(VoxelShaper::forHorizontalAxis, Axis.Z);
}
public VoxelShaper forHorizontal(Direction direction) {
return build(VoxelShaper::forHorizontal, direction);
}
public VoxelShaper forDirectional() {
return forDirectional(UP);
}
}
}