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ce1c5d8697
- Funnels on belts can now extract and insert items according to their setting and filter - Funnels can now push/pull items to/from a depot - Fixed creative crates not marking their inventory as removed when destroyed - Funnels can now pick up items colliding with their front face - When holding a funnel the game will now always prefer placement over block interaction - Fixed items not able to be held in place by tunnels |
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.. | ||
behaviour | ||
renderer | ||
PosBoundSmartTileEntity.java | ||
SmartTileEntity.java | ||
SyncedTileEntity.java | ||
TileEntityBehaviour.java |