Create/src/main/java/com/simibubi/create/AllMovementBehaviours.java
2023-05-21 11:58:31 -07:00

74 lines
2.6 KiB
Java

package com.simibubi.create;
import java.util.ArrayList;
import java.util.List;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.behaviour.BellMovementBehaviour;
import com.simibubi.create.content.contraptions.behaviour.CampfireMovementBehaviour;
import com.simibubi.create.content.contraptions.behaviour.MovementBehaviour;
import com.simibubi.create.content.contraptions.behaviour.dispenser.DispenserMovementBehaviour;
import com.simibubi.create.content.contraptions.behaviour.dispenser.DropperMovementBehaviour;
import com.simibubi.create.foundation.utility.AttachedRegistry;
import com.tterrag.registrate.util.nullness.NonNullConsumer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.registries.ForgeRegistries;
public class AllMovementBehaviours {
private static final AttachedRegistry<Block, MovementBehaviour> BLOCK_BEHAVIOURS = new AttachedRegistry<>(ForgeRegistries.BLOCKS);
private static final List<BehaviourProvider> GLOBAL_BEHAVIOURS = new ArrayList<>();
public static void registerBehaviour(ResourceLocation block, MovementBehaviour behaviour) {
BLOCK_BEHAVIOURS.register(block, behaviour);
}
public static void registerBehaviour(Block block, MovementBehaviour behaviour) {
BLOCK_BEHAVIOURS.register(block, behaviour);
}
public static void registerBehaviourProvider(BehaviourProvider provider) {
GLOBAL_BEHAVIOURS.add(provider);
}
@Nullable
public static MovementBehaviour getBehaviour(BlockState state) {
MovementBehaviour behaviour = BLOCK_BEHAVIOURS.get(state.getBlock());
if (behaviour != null) {
return behaviour;
}
for (BehaviourProvider provider : GLOBAL_BEHAVIOURS) {
behaviour = provider.getBehaviour(state);
if (behaviour != null) {
return behaviour;
}
}
return null;
}
public static <B extends Block> NonNullConsumer<? super B> movementBehaviour(
MovementBehaviour behaviour) {
return b -> registerBehaviour(b, behaviour);
}
static void registerDefaults() {
registerBehaviour(Blocks.BELL, new BellMovementBehaviour());
registerBehaviour(Blocks.CAMPFIRE, new CampfireMovementBehaviour());
registerBehaviour(Blocks.SOUL_CAMPFIRE, new CampfireMovementBehaviour());
DispenserMovementBehaviour.gatherMovedDispenseItemBehaviours();
registerBehaviour(Blocks.DISPENSER, new DispenserMovementBehaviour());
registerBehaviour(Blocks.DROPPER, new DropperMovementBehaviour());
}
public interface BehaviourProvider {
@Nullable
MovementBehaviour getBehaviour(BlockState state);
}
}