mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 14:34:16 +01:00
dbd89199ac
- Removed pre-0.3 funnel blocks - Added andesite variant to reality funnels, without filtering or redstone control - Added andesite variant to belt tunnels - Reality Funnel -> Brass Funnel
331 lines
22 KiB
Java
331 lines
22 KiB
Java
package com.simibubi.create;
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import java.util.function.Function;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.actors.DrillRenderer;
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import com.simibubi.create.content.contraptions.components.actors.DrillTileEntity;
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import com.simibubi.create.content.contraptions.components.actors.HarvesterRenderer;
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import com.simibubi.create.content.contraptions.components.actors.HarvesterTileEntity;
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import com.simibubi.create.content.contraptions.components.clock.CuckooClockRenderer;
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import com.simibubi.create.content.contraptions.components.clock.CuckooClockTileEntity;
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import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterRenderer;
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import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity;
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import com.simibubi.create.content.contraptions.components.crank.HandCrankRenderer;
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import com.simibubi.create.content.contraptions.components.crank.HandCrankTileEntity;
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import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerTileEntity;
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import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelTileEntity;
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import com.simibubi.create.content.contraptions.components.deployer.DeployerRenderer;
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import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity;
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import com.simibubi.create.content.contraptions.components.fan.EncasedFanRenderer;
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import com.simibubi.create.content.contraptions.components.fan.EncasedFanTileEntity;
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import com.simibubi.create.content.contraptions.components.fan.NozzleTileEntity;
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import com.simibubi.create.content.contraptions.components.flywheel.FlywheelRenderer;
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import com.simibubi.create.content.contraptions.components.flywheel.FlywheelTileEntity;
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import com.simibubi.create.content.contraptions.components.flywheel.engine.EngineRenderer;
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import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineTileEntity;
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import com.simibubi.create.content.contraptions.components.millstone.MillstoneRenderer;
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import com.simibubi.create.content.contraptions.components.millstone.MillstoneTileEntity;
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import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerRenderer;
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import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerTileEntity;
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import com.simibubi.create.content.contraptions.components.motor.CreativeMotorRenderer;
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import com.simibubi.create.content.contraptions.components.motor.CreativeMotorTileEntity;
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import com.simibubi.create.content.contraptions.components.press.MechanicalPressRenderer;
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import com.simibubi.create.content.contraptions.components.press.MechanicalPressTileEntity;
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import com.simibubi.create.content.contraptions.components.saw.SawRenderer;
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import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.BearingRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.ClockworkBearingTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.MechanicalBearingTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.ChassisTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyTileEntity;
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import com.simibubi.create.content.contraptions.components.turntable.TurntableTileEntity;
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import com.simibubi.create.content.contraptions.components.waterwheel.WaterWheelTileEntity;
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import com.simibubi.create.content.contraptions.fluids.FluidTankRenderer;
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import com.simibubi.create.content.contraptions.fluids.FluidTankTileEntity;
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import com.simibubi.create.content.contraptions.fluids.PumpRenderer;
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import com.simibubi.create.content.contraptions.fluids.PumpTileEntity;
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import com.simibubi.create.content.contraptions.processing.BasinRenderer;
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import com.simibubi.create.content.contraptions.processing.BasinTileEntity;
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import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerRenderer;
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import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerTileEntity;
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import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftTileEntity;
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import com.simibubi.create.content.contraptions.relays.belt.BeltRenderer;
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import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
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import com.simibubi.create.content.contraptions.relays.elementary.SimpleKineticTileEntity;
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import com.simibubi.create.content.contraptions.relays.encased.AdjustablePulleyTileEntity;
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import com.simibubi.create.content.contraptions.relays.encased.ClutchTileEntity;
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import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftRenderer;
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import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftTileEntity;
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import com.simibubi.create.content.contraptions.relays.encased.SplitShaftRenderer;
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import com.simibubi.create.content.contraptions.relays.gauge.GaugeRenderer;
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import com.simibubi.create.content.contraptions.relays.gauge.SpeedGaugeTileEntity;
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import com.simibubi.create.content.contraptions.relays.gauge.StressGaugeTileEntity;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxRenderer;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxTileEntity;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearshiftTileEntity;
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import com.simibubi.create.content.logistics.block.belts.observer.BeltObserverRenderer;
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import com.simibubi.create.content.logistics.block.belts.observer.BeltObserverTileEntity;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelRenderer;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity;
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import com.simibubi.create.content.logistics.block.chute.ChuteRenderer;
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import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
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import com.simibubi.create.content.logistics.block.depot.DepotRenderer;
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import com.simibubi.create.content.logistics.block.depot.DepotTileEntity;
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import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
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import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterRenderer;
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import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterTileEntity;
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import com.simibubi.create.content.logistics.block.extractor.ExtractorTileEntity;
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import com.simibubi.create.content.logistics.block.extractor.LinkedExtractorTileEntity;
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import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateTileEntity;
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import com.simibubi.create.content.logistics.block.inventories.CreativeCrateTileEntity;
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import com.simibubi.create.content.logistics.block.mechanicalArm.ArmRenderer;
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import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity;
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import com.simibubi.create.content.logistics.block.packager.PackagerRenderer;
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import com.simibubi.create.content.logistics.block.packager.PackagerTileEntity;
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import com.simibubi.create.content.logistics.block.realityFunnel.RealityFunnelRenderer;
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import com.simibubi.create.content.logistics.block.realityFunnel.RealityFunnelTileEntity;
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import com.simibubi.create.content.logistics.block.redstone.AnalogLeverRenderer;
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import com.simibubi.create.content.logistics.block.redstone.AnalogLeverTileEntity;
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import com.simibubi.create.content.logistics.block.redstone.NixieTubeRenderer;
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import com.simibubi.create.content.logistics.block.redstone.NixieTubeTileEntity;
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import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkTileEntity;
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import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchTileEntity;
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import com.simibubi.create.content.logistics.block.transposer.LinkedTransposerTileEntity;
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import com.simibubi.create.content.logistics.block.transposer.TransposerTileEntity;
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import com.simibubi.create.content.schematics.block.SchematicTableTileEntity;
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import com.simibubi.create.content.schematics.block.SchematicannonRenderer;
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import com.simibubi.create.content.schematics.block.SchematicannonTileEntity;
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import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
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import com.tterrag.registrate.util.entry.TileEntityEntry;
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import com.tterrag.registrate.util.nullness.NonNullFunction;
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import com.tterrag.registrate.util.nullness.NonNullSupplier;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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public class AllTileEntities {
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// Schematics
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public static final TileEntityEntry<SchematicannonTileEntity> SCHEMATICANNON =
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register("schematicannon", SchematicannonTileEntity::new, AllBlocks.SCHEMATICANNON);
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public static final TileEntityEntry<SchematicTableTileEntity> SCHEMATIC_TABLE =
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register("schematic_table", SchematicTableTileEntity::new, AllBlocks.SCHEMATIC_TABLE);
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// Kinetics
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public static final TileEntityEntry<SimpleKineticTileEntity> SIMPLE_KINETIC =
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register("simple_kinetic", SimpleKineticTileEntity::new, AllBlocks.SHAFT, AllBlocks.COGWHEEL,
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AllBlocks.LARGE_COGWHEEL, AllBlocks.ENCASED_SHAFT);
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public static final TileEntityEntry<CreativeMotorTileEntity> MOTOR =
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register("motor", CreativeMotorTileEntity::new, AllBlocks.CREATIVE_MOTOR);
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public static final TileEntityEntry<GearboxTileEntity> GEARBOX =
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register("gearbox", GearboxTileEntity::new, AllBlocks.GEARBOX);
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public static final TileEntityEntry<EncasedShaftTileEntity> ENCASED_SHAFT =
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register("encased_shaft", EncasedShaftTileEntity::new, AllBlocks.ENCASED_SHAFT, AllBlocks.ENCASED_BELT);
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public static final TileEntityEntry<AdjustablePulleyTileEntity> ADJUSTABLE_PULLEY =
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register("adjustable_pulley", AdjustablePulleyTileEntity::new, AllBlocks.ADJUSTABLE_PULLEY);
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public static final TileEntityEntry<EncasedFanTileEntity> ENCASED_FAN =
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register("encased_fan", EncasedFanTileEntity::new, AllBlocks.ENCASED_FAN);
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public static final TileEntityEntry<NozzleTileEntity> NOZZLE =
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register("nozzle", NozzleTileEntity::new, AllBlocks.NOZZLE);
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public static final TileEntityEntry<ClutchTileEntity> CLUTCH =
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register("clutch", ClutchTileEntity::new, AllBlocks.CLUTCH);
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public static final TileEntityEntry<GearshiftTileEntity> GEARSHIFT =
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register("gearshift", GearshiftTileEntity::new, AllBlocks.GEARSHIFT);
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public static final TileEntityEntry<TurntableTileEntity> TURNTABLE =
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register("turntable", TurntableTileEntity::new, AllBlocks.TURNTABLE);
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public static final TileEntityEntry<HandCrankTileEntity> HAND_CRANK =
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register("hand_crank", HandCrankTileEntity::new, AllBlocks.HAND_CRANK);
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public static final TileEntityEntry<CuckooClockTileEntity> CUCKOO_CLOCK =
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register("cuckoo_clock", CuckooClockTileEntity::new, AllBlocks.CUCKOO_CLOCK, AllBlocks.MYSTERIOUS_CUCKOO_CLOCK);
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public static final TileEntityEntry<PumpTileEntity> MECHANICAL_PUMP =
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register("mechanical_pump", PumpTileEntity::new, AllBlocks.MECHANICAL_PUMP);
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public static final TileEntityEntry<FluidTankTileEntity> FLUID_TANK =
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register("fluid_tank", FluidTankTileEntity::new, AllBlocks.FLUID_TANK);
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public static final TileEntityEntry<BeltTileEntity> BELT = register("belt", BeltTileEntity::new, AllBlocks.BELT);
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public static final TileEntityEntry<ChuteTileEntity> CHUTE =
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register("chute", ChuteTileEntity::new, AllBlocks.CHUTE);
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public static final TileEntityEntry<BeltTunnelTileEntity> BELT_TUNNEL =
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register("belt_tunnel", BeltTunnelTileEntity::new, AllBlocks.ANDESITE_TUNNEL, AllBlocks.BRASS_TUNNEL);
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public static final TileEntityEntry<ArmTileEntity> MECHANICAL_ARM =
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register("mechanical_arm", ArmTileEntity::new, AllBlocks.MECHANICAL_ARM);
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public static final TileEntityEntry<MechanicalPistonTileEntity> MECHANICAL_PISTON = register("mechanical_piston",
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MechanicalPistonTileEntity::new, AllBlocks.MECHANICAL_PISTON, AllBlocks.STICKY_MECHANICAL_PISTON);
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public static final TileEntityEntry<MechanicalBearingTileEntity> MECHANICAL_BEARING =
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register("mechanical_bearing", MechanicalBearingTileEntity::new, AllBlocks.MECHANICAL_BEARING);
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public static final TileEntityEntry<ClockworkBearingTileEntity> CLOCKWORK_BEARING =
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register("clockwork_bearing", ClockworkBearingTileEntity::new, AllBlocks.CLOCKWORK_BEARING);
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public static final TileEntityEntry<PulleyTileEntity> ROPE_PULLEY =
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register("rope_pulley", PulleyTileEntity::new, AllBlocks.ROPE_PULLEY);
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public static final TileEntityEntry<ChassisTileEntity> CHASSIS = register("chassis", ChassisTileEntity::new,
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AllBlocks.RADIAL_CHASSIS, AllBlocks.LINEAR_CHASSIS, AllBlocks.SECONDARY_LINEAR_CHASSIS);
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public static final TileEntityEntry<DrillTileEntity> DRILL =
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register("drill", DrillTileEntity::new, AllBlocks.MECHANICAL_DRILL);
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public static final TileEntityEntry<SawTileEntity> SAW =
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register("saw", SawTileEntity::new, AllBlocks.MECHANICAL_SAW);
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public static final TileEntityEntry<HarvesterTileEntity> HARVESTER =
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register("harvester", HarvesterTileEntity::new, AllBlocks.MECHANICAL_HARVESTER);
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public static final TileEntityEntry<FlywheelTileEntity> FLYWHEEL =
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register("flywheel", FlywheelTileEntity::new, AllBlocks.FLYWHEEL);
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public static final TileEntityEntry<FurnaceEngineTileEntity> FURNACE_ENGINE =
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register("furnace_engine", FurnaceEngineTileEntity::new, AllBlocks.FURNACE_ENGINE);
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public static final TileEntityEntry<MillstoneTileEntity> MILLSTONE =
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register("millstone", MillstoneTileEntity::new, AllBlocks.MILLSTONE);
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public static final TileEntityEntry<CrushingWheelTileEntity> CRUSHING_WHEEL =
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register("crushing_wheel", CrushingWheelTileEntity::new, AllBlocks.CRUSHING_WHEEL);
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public static final TileEntityEntry<CrushingWheelControllerTileEntity> CRUSHING_WHEEL_CONTROLLER = register(
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"crushing_wheel_controller", CrushingWheelControllerTileEntity::new, AllBlocks.CRUSHING_WHEEL_CONTROLLER);
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public static final TileEntityEntry<WaterWheelTileEntity> WATER_WHEEL =
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register("water_wheel", WaterWheelTileEntity::new, AllBlocks.WATER_WHEEL);
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public static final TileEntityEntry<MechanicalPressTileEntity> MECHANICAL_PRESS =
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register("mechanical_press", MechanicalPressTileEntity::new, AllBlocks.MECHANICAL_PRESS);
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public static final TileEntityEntry<MechanicalMixerTileEntity> MECHANICAL_MIXER =
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register("mechanical_mixer", MechanicalMixerTileEntity::new, AllBlocks.MECHANICAL_MIXER);
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public static final TileEntityEntry<DeployerTileEntity> DEPLOYER =
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register("deployer", DeployerTileEntity::new, AllBlocks.DEPLOYER);
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public static final TileEntityEntry<BasinTileEntity> BASIN =
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register("basin", BasinTileEntity::new, AllBlocks.BASIN);
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public static final TileEntityEntry<MechanicalCrafterTileEntity> MECHANICAL_CRAFTER =
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register("mechanical_crafter", MechanicalCrafterTileEntity::new, AllBlocks.MECHANICAL_CRAFTER);
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public static final TileEntityEntry<SequencedGearshiftTileEntity> SEQUENCED_GEARSHIFT =
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register("sequenced_gearshift", SequencedGearshiftTileEntity::new, AllBlocks.SEQUENCED_GEARSHIFT);
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public static final TileEntityEntry<SpeedControllerTileEntity> ROTATION_SPEED_CONTROLLER =
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register("rotation_speed_controller", SpeedControllerTileEntity::new, AllBlocks.ROTATION_SPEED_CONTROLLER);
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public static final TileEntityEntry<SpeedGaugeTileEntity> SPEEDOMETER =
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register("speedometer", SpeedGaugeTileEntity::new, AllBlocks.SPEEDOMETER);
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public static final TileEntityEntry<StressGaugeTileEntity> STRESSOMETER =
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register("stressometer", StressGaugeTileEntity::new, AllBlocks.STRESSOMETER);
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public static final TileEntityEntry<AnalogLeverTileEntity> ANALOG_LEVER =
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register("analog_lever", AnalogLeverTileEntity::new, AllBlocks.ANALOG_LEVER);
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public static final TileEntityEntry<CartAssemblerTileEntity> CART_ASSEMBLER =
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register("cart_assembler", CartAssemblerTileEntity::new, AllBlocks.CART_ASSEMBLER);
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// Logistics
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public static final TileEntityEntry<RedstoneLinkTileEntity> REDSTONE_LINK =
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register("redstone_link", RedstoneLinkTileEntity::new, AllBlocks.REDSTONE_LINK);
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public static final TileEntityEntry<NixieTubeTileEntity> NIXIE_TUBE =
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register("nixie_tube", NixieTubeTileEntity::new, AllBlocks.NIXIE_TUBE);
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public static final TileEntityEntry<StockpileSwitchTileEntity> STOCKPILE_SWITCH =
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register("stockpile_switch", StockpileSwitchTileEntity::new, AllBlocks.STOCKPILE_SWITCH);
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public static final TileEntityEntry<AdjustableCrateTileEntity> ADJUSTABLE_CRATE =
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register("adjustable_crate", AdjustableCrateTileEntity::new, AllBlocks.ADJUSTABLE_CRATE);
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public static final TileEntityEntry<CreativeCrateTileEntity> CREATIVE_CRATE =
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register("creative_crate", CreativeCrateTileEntity::new, AllBlocks.CREATIVE_CRATE);
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public static final TileEntityEntry<DepotTileEntity> DEPOT =
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register("depot", DepotTileEntity::new, AllBlocks.DEPOT);
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public static final TileEntityEntry<RealityFunnelTileEntity> REALITY_FUNNEL = register("reality_funnel",
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RealityFunnelTileEntity::new, AllBlocks.BRASS_FUNNEL, AllBlocks.BRASS_BELT_FUNNEL, AllBlocks.BRASS_CHUTE_FUNNEL,
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AllBlocks.ANDESITE_FUNNEL, AllBlocks.ANDESITE_BELT_FUNNEL, AllBlocks.ANDESITE_CHUTE_FUNNEL);
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public static final TileEntityEntry<PackagerTileEntity> PACKAGER =
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register("packager", PackagerTileEntity::new, AllBlocks.PACKAGER);
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public static final TileEntityEntry<ExtractorTileEntity> EXTRACTOR =
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register("extractor", ExtractorTileEntity::new, AllBlocks.EXTRACTOR, AllBlocks.VERTICAL_EXTRACTOR);
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public static final TileEntityEntry<LinkedExtractorTileEntity> LINKED_EXTRACTOR = register("linked_extractor",
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LinkedExtractorTileEntity::new, AllBlocks.LINKED_EXTRACTOR, AllBlocks.VERTICAL_LINKED_EXTRACTOR);
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public static final TileEntityEntry<TransposerTileEntity> TRANSPOSER =
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register("transposer", TransposerTileEntity::new, AllBlocks.TRANSPOSER, AllBlocks.VERTICAL_TRANSPOSER);
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public static final TileEntityEntry<LinkedTransposerTileEntity> LINKED_TRANSPOSER = register("linked_transposer",
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LinkedTransposerTileEntity::new, AllBlocks.LINKED_TRANSPOSER, AllBlocks.VERTICAL_LINKED_TRANSPOSER);
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public static final TileEntityEntry<BeltObserverTileEntity> BELT_OBSERVER =
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register("belt_observer", BeltObserverTileEntity::new, AllBlocks.BELT_OBSERVER);
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public static final TileEntityEntry<AdjustableRepeaterTileEntity> ADJUSTABLE_REPEATER =
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register("adjustable_repeater", AdjustableRepeaterTileEntity::new, AllBlocks.ADJUSTABLE_REPEATER);
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public static final TileEntityEntry<AdjustablePulseRepeaterTileEntity> ADJUSTABLE_PULSE_REPEATER = register(
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"adjustable_pulse_repeater", AdjustablePulseRepeaterTileEntity::new, AllBlocks.ADJUSTABLE_PULSE_REPEATER);
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@SafeVarargs
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public static <T extends TileEntity> TileEntityEntry<T> register(String name,
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NonNullFunction<TileEntityType<T>, ? extends T> supplier, NonNullSupplier<? extends Block>... blocks) {
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return Create.registrate()
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.<T>tileEntity(name, supplier)
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.validBlocks(blocks)
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.register();
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}
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// TODO move to TileEntityBuilder#renderer
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@OnlyIn(Dist.CLIENT)
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public static void registerRenderers() {
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bind(SCHEMATICANNON, SchematicannonRenderer::new);
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bind(SIMPLE_KINETIC, KineticTileEntityRenderer::new);
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bind(TURNTABLE, KineticTileEntityRenderer::new);
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bind(MOTOR, CreativeMotorRenderer::new);
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|
bind(ENCASED_SHAFT, EncasedShaftRenderer::new);
|
|
bind(ADJUSTABLE_PULLEY, EncasedShaftRenderer::new);
|
|
bind(DRILL, DrillRenderer::new);
|
|
bind(SAW, SawRenderer::new);
|
|
bind(ENCASED_FAN, EncasedFanRenderer::new);
|
|
bind(GEARBOX, GearboxRenderer::new);
|
|
bind(GEARSHIFT, SplitShaftRenderer::new);
|
|
bind(CLUTCH, SplitShaftRenderer::new);
|
|
bind(SEQUENCED_GEARSHIFT, SplitShaftRenderer::new);
|
|
bind(BELT, BeltRenderer::new);
|
|
bind(WATER_WHEEL, KineticTileEntityRenderer::new);
|
|
bind(HAND_CRANK, HandCrankRenderer::new);
|
|
bind(CUCKOO_CLOCK, CuckooClockRenderer::new);
|
|
bind(ANALOG_LEVER, AnalogLeverRenderer::new);
|
|
|
|
bind(MECHANICAL_PUMP, PumpRenderer::new);
|
|
bind(FLUID_TANK, FluidTankRenderer::new);
|
|
|
|
bind(MECHANICAL_PISTON, MechanicalPistonRenderer::new);
|
|
bind(MECHANICAL_BEARING, BearingRenderer::new);
|
|
bind(CLOCKWORK_BEARING, BearingRenderer::new);
|
|
bind(ROPE_PULLEY, PulleyRenderer::new);
|
|
bind(HARVESTER, HarvesterRenderer::new);
|
|
|
|
bind(MILLSTONE, MillstoneRenderer::new);
|
|
bind(CRUSHING_WHEEL, KineticTileEntityRenderer::new);
|
|
bind(MECHANICAL_PRESS, MechanicalPressRenderer::new);
|
|
bind(MECHANICAL_MIXER, MechanicalMixerRenderer::new);
|
|
bind(MECHANICAL_CRAFTER, MechanicalCrafterRenderer::new);
|
|
bind(SPEEDOMETER, GaugeRenderer::speed);
|
|
bind(STRESSOMETER, GaugeRenderer::stress);
|
|
bind(BASIN, BasinRenderer::new);
|
|
bind(DEPLOYER, DeployerRenderer::new);
|
|
bind(FLYWHEEL, FlywheelRenderer::new);
|
|
bind(FURNACE_ENGINE, EngineRenderer::new);
|
|
bind(ROTATION_SPEED_CONTROLLER, SpeedControllerRenderer::new);
|
|
bind(PACKAGER, PackagerRenderer::new);
|
|
bind(DEPOT, DepotRenderer::new);
|
|
bind(CHUTE, ChuteRenderer::new);
|
|
|
|
bind(CREATIVE_CRATE, SmartTileEntityRenderer::new);
|
|
bind(REDSTONE_LINK, SmartTileEntityRenderer::new);
|
|
bind(NIXIE_TUBE, NixieTubeRenderer::new);
|
|
bind(EXTRACTOR, SmartTileEntityRenderer::new);
|
|
bind(LINKED_EXTRACTOR, SmartTileEntityRenderer::new);
|
|
bind(TRANSPOSER, SmartTileEntityRenderer::new);
|
|
bind(LINKED_TRANSPOSER, SmartTileEntityRenderer::new);
|
|
bind(REALITY_FUNNEL, RealityFunnelRenderer::new);
|
|
bind(BELT_TUNNEL, BeltTunnelRenderer::new);
|
|
bind(MECHANICAL_ARM, ArmRenderer::new);
|
|
bind(BELT_OBSERVER, BeltObserverRenderer::new);
|
|
bind(ADJUSTABLE_REPEATER, AdjustableRepeaterRenderer::new);
|
|
bind(ADJUSTABLE_PULSE_REPEATER, AdjustableRepeaterRenderer::new);
|
|
}
|
|
|
|
@OnlyIn(Dist.CLIENT)
|
|
private static <T extends TileEntity> void bind(TileEntityEntry<T> type,
|
|
Function<? super TileEntityRendererDispatcher, ? extends TileEntityRenderer<? super T>> renderer) {
|
|
ClientRegistry.bindTileEntityRenderer(type.get(), renderer);
|
|
}
|
|
|
|
public static void register() {}
|
|
}
|