Create/src/main/java/com/simibubi/create/AllFluids.java
PepperCode1 131c9a5479 Hard-working Registrate
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
2022-11-17 13:50:15 -08:00

97 lines
3.1 KiB
Java

package com.simibubi.create;
import static com.simibubi.create.Create.REGISTRATE;
import javax.annotation.Nullable;
import com.simibubi.create.AllTags.AllFluidTags;
import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
import com.simibubi.create.content.palettes.AllPaletteStoneTypes;
import com.tterrag.registrate.util.entry.FluidEntry;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
public class AllFluids {
public static final FluidEntry<PotionFluid> POTION =
REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
.lang("Potion")
.register();
public static final FluidEntry<VirtualFluid> TEA = REGISTRATE.virtualFluid("tea")
.lang("Builder's Tea")
.tag(AllTags.forgeFluidTag("tea"))
.register();
public static final FluidEntry<ForgeFlowingFluid.Flowing> HONEY =
REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
.lang("Honey")
.attributes(b -> b.viscosity(2000)
.density(1400))
.properties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.tag(AllFluidTags.HONEY.tag)
.source(ForgeFlowingFluid.Source::new) // TODO: remove when Registrate fixes FluidBuilder
.bucket()
.tag(AllTags.forgeItemTag("buckets/honey"))
.build()
.register();
public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
.lang("Chocolate")
.tag(AllTags.forgeFluidTag("chocolate"))
.attributes(b -> b.viscosity(1500)
.density(1400))
.properties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.register();
// Load this class
public static void register() {}
@Nullable
public static BlockState getLavaInteraction(FluidState fluidState) {
Fluid fluid = fluidState.getType();
if (fluid.isSame(HONEY.get()))
return AllPaletteStoneTypes.LIMESTONE.getBaseBlock()
.get()
.defaultBlockState();
if (fluid.isSame(CHOCOLATE.get()))
return AllPaletteStoneTypes.SCORIA.getBaseBlock()
.get()
.defaultBlockState();
return null;
}
/**
* Removing alpha from tint prevents optifine from forcibly applying biome
* colors to modded fluids (Makes translucent fluids disappear)
*/
private static class NoColorFluidAttributes extends FluidAttributes {
protected NoColorFluidAttributes(Builder builder, Fluid fluid) {
super(builder, fluid);
}
@Override
public int getColor(BlockAndTintGetter world, BlockPos pos) {
return 0x00ffffff;
}
}
}