Create/src/main/java/com/simibubi/create/AllItems.java
simibubi ebaf22ddcc Pulse Repeaters, Belt Funnels and working Fans
- Added the Pulse Repeater, a simple Pulse former circuit.
- Added a Belt Funnel, along with a generic belt attachment interface.
- Fans now push or pull entities based on their rotation speed.
- Added little symbols to extractor and funnel item models
2019-08-31 08:37:57 +02:00

123 lines
4.2 KiB
Java

package com.simibubi.create;
import com.simibubi.create.modules.contraptions.relays.belt.BeltItem;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunItem;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunItemRenderer;
import com.simibubi.create.modules.curiosities.placementHandgun.BuilderGunModel;
import com.simibubi.create.modules.gardens.TreeFertilizerItem;
import com.simibubi.create.modules.logistics.item.FilterItem;
import com.simibubi.create.modules.schematics.item.BlueprintAndQuillItem;
import com.simibubi.create.modules.schematics.item.BlueprintItem;
import com.simibubi.create.modules.symmetry.SymmetryWandItem;
import com.simibubi.create.modules.symmetry.client.SymmetryWandItemRenderer;
import com.simibubi.create.modules.symmetry.client.SymmetryWandModel;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.Item.Properties;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Rarity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;
import net.minecraftforge.registries.IForgeRegistry;
@EventBusSubscriber(value = Dist.CLIENT, bus = Bus.MOD)
public enum AllItems {
SYMMETRY_WAND(new SymmetryWandItem(
standardProperties().setTEISR(() -> () -> renderUsing(AllItemRenderers.SYMMETRY_WAND)))),
PLACEMENT_HANDGUN(
new BuilderGunItem(new Properties().setTEISR(() -> () -> renderUsing(AllItemRenderers.BUILDER_GUN)))),
ANDESITE_ALLOY_CUBE(new Item(standardProperties())),
BLAZE_BRASS_CUBE(new Item(standardProperties())),
CHORUS_CHROME_CUBE(new Item(standardProperties().rarity(Rarity.UNCOMMON))),
TREE_FERTILIZER(new TreeFertilizerItem(standardProperties())),
EMPTY_BLUEPRINT(new Item(standardProperties().maxStackSize(1))),
BLUEPRINT_AND_QUILL(new BlueprintAndQuillItem(standardProperties().maxStackSize(1))),
BLUEPRINT(new BlueprintItem(standardProperties())),
BELT_CONNECTOR(new BeltItem(standardProperties())),
FILTER(new FilterItem(standardProperties())),
;
// Common
public Item item;
private AllItems(Item item) {
this.item = item;
this.item.setRegistryName(Create.ID, this.name().toLowerCase());
}
public static Properties standardProperties() {
return new Properties().group(Create.creativeTab);
}
public static void registerItems(IForgeRegistry<Item> iForgeRegistry) {
for (AllItems item : values()) {
iForgeRegistry.register(item.get());
}
}
public Item get() {
return item;
}
public boolean typeOf(ItemStack stack) {
return stack.getItem() == item;
}
// Client
private enum AllItemRenderers {
SYMMETRY_WAND, BUILDER_GUN,;
}
@OnlyIn(Dist.CLIENT)
public static void registerColorHandlers() {
Minecraft.getInstance().getItemColors().register(new FilterItem.Color(), FILTER.item);
}
@OnlyIn(Dist.CLIENT)
public static ItemStackTileEntityRenderer renderUsing(AllItemRenderers renderer) {
switch (renderer) {
case SYMMETRY_WAND:
return new SymmetryWandItemRenderer();
case BUILDER_GUN:
return new BuilderGunItemRenderer();
default:
return null;
}
}
@SubscribeEvent
@OnlyIn(Dist.CLIENT)
public static void onModelBake(ModelBakeEvent event) {
ModelResourceLocation wandLocation = getModelLocation(SYMMETRY_WAND);
IBakedModel template = event.getModelRegistry().get(wandLocation);
event.getModelRegistry().put(wandLocation, new SymmetryWandModel(template).loadPartials(event));
ModelResourceLocation handgunLocation = getModelLocation(PLACEMENT_HANDGUN);
template = event.getModelRegistry().get(handgunLocation);
event.getModelRegistry().put(handgunLocation, new BuilderGunModel(template).loadPartials(event));
}
protected static ModelResourceLocation getModelLocation(AllItems item) {
return new ModelResourceLocation(item.item.getRegistryName(), "inventory");
}
}