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![]() - Movement of client-side trains is now controlled via network packets (Manual controls and Relocation not yet adjusted for sidedness) - Modified train settings now get broadcasted to other players - Cleaned up redundant delegation between classes involved in controlling the carriages |
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.. | ||
base | ||
components | ||
fluids | ||
goggles | ||
itemAssembly | ||
particle | ||
processing | ||
relays | ||
wrench | ||
KineticDebugger.java | ||
KineticNetwork.java | ||
RotationPropagator.java | ||
TorquePropagator.java |