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0.3.2g.md
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for Minecraft 1.16.5 released on November 24th, 2021.
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### Enhancements, Fixes
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- Fixed Chutes spilling items when inserting into disconnected storage interfaces
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- Blaze Burners can now be picked up using the Wrench
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- Fixed Contraptions being affected by Weighted Ejectors
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- Fixed press/deployer/spout failing to process a belt item when another item is processed simultaneously further down the belt
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- Fixed piston/pulleys moving before their attached entity is loaded
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- Fixed pipes spawning particles at connections between chunks
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- Fixed toolbox deleting contained items when crafted with dye
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- Fixed encased fluid pipes not updating flows when neighbouring blocks change
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- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
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- Fixed Crafters voiding any inserted items after being moved on a contraption
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- Fixed Crafters crashing the game after being placed by a Schematicannon
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- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
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- A couple of two-ingredient recipes have been made shapeless
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- Made toolbox recipes less confusing to navigate in JEI
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- Improved piston/pulley contraption collision with blocks in the world
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- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
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- Toolbox radial can now be navigated using hotbar shortcuts
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- Toolbox radial now steps back when right-clicked
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- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
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- Fixed hidden slots visible in toolbox screen in some gui scales
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- Toolbox sorting in the radial menu is now deterministic
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- Fixed Toolboxes not always updating their inventory state to clients
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- Shulker boxes can no longer be placed inside toolboxes
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- Fixed potion fluids not displaying their full name in jei
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- Fixed JEI showing all potion recipes when looking up a specific one
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- Fixed belt-item speed and contraption sync being one tick off by default
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- Added in-world toolbox dyeing
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- Fixed toolbox handle not rendering with transparency
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- Gantry Shafts can now be configured to have a stress impact
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- Additional safety checks from crash-reports
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- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
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- Better visibility for low/half amounts of fluids in basins
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- Added processingTime support to mixing recipes (defaults to 100)
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- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
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- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (e.g. Storage Drawers)
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- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
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- Fixed Deployers not having a valid item capability when asked before their first tick
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- Fixed Mechanical Crafting recipes able to be automated via packing
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- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
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- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
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### Localisation
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- Added es_cl.json by Alonsinwhat
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- Updates to de_de.json by DreiMu
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- Updates to ko_kr.json by qkrehf2
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- Updates to zh_cn.json by Demonese
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- Updates to es_es.json by FrannDzs
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- Updates to pt_br.json by vyhi
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- Updates to ja_jp.json by CKenJa
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