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Updating tooltip for 0.3.
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> Punches, Uses, and Activates. This machine will try to imitate a player as much as possible. Can Takes and Deposits items into an adjacent Inventory. Can be assigned an item-stack as a filter.<br>When Rotated: Extends its arm and activates in the block space 2m ahead of itself.<br>R-Clicked with Wrench: Toggles punch mode. In punch mode, the Deployer will attempt to use its item to break blocks and hurt entities.
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> Punches, Uses, and Activates. This machine will try to imitate a player as much as possible. Can Takes and Deposits items into an adjacent Inventory. Can be assigned an item-stack as a filter.<br>When Powered by Kinetics: Extends its arm and activates in the block space 2m ahead of itself.<br>R-Clicked with Wrench: Toggles punch mode. In punch mode, the Deployer will attempt to use its item to break blocks and hurt entities.<br>When Filter assigned: Deployer will not activate unless held item matches the filter. Items not matching cannot be inserted; Held items matching the filter cannot be extracted.
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Stress requirement: **4 SU** per RPM
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