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Updated Stress Units, Capacity and Impact (markdown)
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## Stress
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Now that we have [[Rotation|Generate and Convey]] and [[Speed|Changing Gears]] covered we need to talk about the last important mechanic: _Stress_. Stress is Create's simplified implementation of torque that allows for some balancing around rotation. To understand stress, we have to split components into 2 groups, _Generators_ and _Consumers_. Generators have a certain _Stress Capacity_ associated with them, while Consumers have a _Stress Impact_. As long as the total capacity of a system is greater or equal to the total impact the system will turn and all components will work. If however the total stress impact gets to large, the system will Overstress preventing all components from working. This state persists until either the impact gets lowered or some capacity added.
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Now that we have [[Rotation|Generate and Convey]] and [[Speed|Changing Gears]] covered we need to talk about the last important mechanic: _Stress_. Stress is Create's simplified implementation of torque that allows for some balancing around rotation. To understand stress, we have to split components into 2 groups, _Generators_ and _Consumers_. Generators have a certain _Stress Capacity_ associated with them, while Consumers have a _Stress Impact_. As long as the total capacity of a system is greater or equal to the total impact the system will turn and all components will work. If, however, the total stress impact gets too large, the system will overstress, preventing all components from working. This state persists until either the impact gets lowered or some capacity added.
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### List of Generators with capacities and speeds
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| Generator | Stress capacity | Speed |
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| ------------- | ------------- | ------------- |
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| [[Creative Motor]] | 16384 SU per RPM | -256 to 256 RPM |
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| [[Encased Fan]] | 16 SU per RPM<br>(64 SU total) | 4 RPM |
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| [[Furnace Engine]] | 1024 SU per RPM<br>(16384 SU total) | 16 RPM |
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| [[Encased Fan]] | 16 SU per RPM | 4 RPM |
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| [[Furnace Engine]] | 1024 SU per RPM | 16 or 32 RPM |
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| [[Windmill Bearing]] | 512 SU per RPM | 1 to 16 RPM |
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| [[Waterwheel]] | 16 SU per RPM | 6, 8, 10, 12, or 16 RPM |
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@ -37,7 +37,7 @@ In the end this means that if you want to run 2 crushing wheels you'll need 4 wa
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## Goggles and Gauges
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Optimizing stress impact and comparing net capacity of sources at base speed can become quite scientific. For those who are interested in seeing some actual numbers and more exhaustive information, it is recommended to look into crafting a pair of Goggles and a Stress Gauge:
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Optimising stress impact and comparing net capacity of sources at base speed can become quite scientific. For those who are interested in seeing some actual numbers and more exhaustive information, it is recommended to look into crafting a pair of Goggles and a Stress Gauge:
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Stats of a water wheel turning at 10 RPM:
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