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Mechanical-Arm.md
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Mechanical-Arm.md
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Stress requirement: **2 SU** per RPM
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Power source: **[[Cogwheel]]**, from side
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The **Mechanical Arm** is a block used for advanced item transport and sorting. It can pick up items from open inventories and deposit them into open inventories and funnels. It can also be used to feed [Blaze Burners](Blaze-Burner).
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## Obtaining
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Mechanical Arms can be created through the following methods:
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| Recipe | Input | Output |
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| ------------- | ------------- | ------------- |
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| <img src="https://i.imgur.com/rM2QF4u.png" width="250"> | **Crafting:**<br>1 [[Andesite Alloy]]<br>1 [Brass Casing](Casing)<br>3 [Brass Sheets](Brass)<br>1 [[Cogwheel]]<br>2 [[Electron Tubes]](Crafting-Components) | 1 Mechanical Arm |
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## Usage
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### Input/Output Configuration
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Mechanical arms can be configured to take items from certain blocks (namely basins, chutes, deployers, depots, item drains, mechanical belts, millstones, and the space between two crushing wheels) and deposit items to blocks (specifically any that can be taken from, as well as blaze burners and funnels). To configure a mechanical arm, hold the item in your hand. Right-click on the block(s) you want to set as input(s) with the item. Right-click again to set the item as an output. Upon placement, the mechanical arm will have all inputs and outputs saved as block data. If an input/output is more than four blocks away from the mechanical arm upon placement, it will be deleted from the data.
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### Modes
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Mechanical arms have three modes for how they order the input sources they access, which can be changed by scrolling on the side of the arm while holding a wrench. The mode does not matter if the arm has only one output.
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* Round Robin: place items in outputs in a cycle.
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* Forced Round Robin: as round robin, but stalls if the next output on the list is full.
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* Prefer First Target: prioritizes outputs by order of selection.
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