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Created 0.4e (markdown)
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_for Minecraft 1.18.1 released on March 12th, 2022_
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### Enhancements, Fixes
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- Now using Flywheel 0.6.1
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- Fixed Contraption passengers and subcontraptions now behaving correctly on disassembly
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- Optimizations to the JEI plugin by mezz & Pepper
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- Added basic modded brewing recipe compatibility to mixers
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- Fixed dyed sails not being placed when printing schematics
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- Fixed sideways belts not being placed correctly when printing schematics
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- Fixed MechanicalCraftingCategory not applying the model matrix
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- Added Upgrade Aquatic compatible fertilizer recipes
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- Remove duplicate sails tag
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- Added new config and tags for better control over infinite draining behaviour
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- Default configuration now enables infinite hose pulley draining for water and lava only
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- Pipes spilling water will now extinguish entities and fires; pipes spilling lava will now set entities on fire
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- Fixed bugs and inconvenient behavior with the config menus
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- Fixed fluids destroying crushing wheel controllers
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- Improvements to advancement descriptions
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- Fixed some of the kinetic item models not using the updated cogwheel uvs
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- Fixed inconsistent uv scaling on belt tunnel assets
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- Removed one of the textured seams visible on tunnel sides
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- Fixed Deployer not allowing overflow items to be extracted in some cases
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- Fixed backlog on belts not actively extracted by funnels that were blocked while the items accumulated
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- Fixed intersecting fan streams making passing ground items unable to be processed
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- Added tag: `#create:blaze_burner_fuel/regular`: these items are treated like coal by the blaze burner if they cannot be used as fuel in a furnace
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- Added tag: `#create:blaze_burner_fuel/special`: these items cause the blaze burner to become superheated
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- Fixed models marking shafts and other parts as unshaded
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- Fixed mechanical mixer not working for all non shaped recipes
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- Added glow berries as a potato cannon projectile type
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- Fixed sequenced assembly scene in newer JEI versions
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- Fixed inconsistent JEI fan scenes
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- Fixed diffuse lighting in ponder when using shaders
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- Fixed z-fighting of Portable Storage Interfaces
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- Fixed crash when water cauldrons are loaded as part of a schematic
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### Localisation
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- Updates to ko_kr.json by qkrehf2
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- Updates to ja_jp.json by CKenJa
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- Updates to zh_cn.json by Demonese
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- Updates to pt_br.json by vyhi
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- Updates to es_es.json by muriplz
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