diff --git a/Mechanical-Arm.md b/Mechanical-Arm.md index be7fd27..faa06d1 100644 --- a/Mechanical-Arm.md +++ b/Mechanical-Arm.md @@ -13,7 +13,9 @@ Mechanical Arms can be created through the following methods: ### Input/Output Configuration -Mechanical arms can be configured to take items from certain blocks (namely basins, chutes, deployers, depots, item drains, mechanical belts, millstones, and the space between two crushing wheels) and deposit items to blocks (specifically any that can be taken from, as well as blaze burners and funnels). To configure a mechanical arm, hold the item in your hand. Right-click on the block(s) you want to set as input(s) with the item. Right-click again to set the item as an output. Upon placement, the mechanical arm will have all inputs and outputs saved as block data. If an input/output is more than four blocks away from the mechanical arm upon placement, it will be deleted from the data. +Mechanical arms can be configured to take items from certain blocks (namely basins, chutes, deployers, depots, item drains, mechanical belts, millstones, and the space between two crushing wheels) and deposit items to blocks (specifically any that can be taken from, as well as blaze burners and funnels). + +To configure a mechanical arm, hold the item in your hand. Right-click on the block(s) you want to set as input(s) with the item. Right-click again to set the item as an output. Upon placement, the mechanical arm will have all inputs and outputs saved as block data. If an input/output is more than four blocks away from the mechanical arm upon placement, it will be deleted from the data. ### Modes