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Created 0.3.2 (markdown)
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0.3.2.md
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![title graphic](https://i.imgur.com/kqclRnA.png)
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for Minecraft 1.16.5 released on July 10th, 2021.
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_"The Finely Tuned Update"_
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Notice: Minimum Forge Version raised to 36.1.0, Create now requires Flywheel
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### Additions
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* Added the Linked Controller
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* Added Crafting Blueprints
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* Added the Copper Backtank
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* Added Diving helmet and boots
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* Added the Precision Mechanism
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* Added the Potato Cannon
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* Added the Peculiar Bell and the Haunted Bell
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* Added the Deploying recipe type
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* Added the Sequenced Assembly recipe type
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* Added the Capacity Enchantment
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* Added the Potato Recovery Enchantment
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* Added Ponder support to Create's fluid components
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* Added a custom configuration UI
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* Added an intermediate menu screen for in-game links and configs
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* Added new Blockzapper-esque brush types to the Worldshaper tool
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### Removals
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* Removed the Blockzapper (functionality still available through new worldshaper brushes)
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* Removed the Deforester (functionality still available through hand-cranked saws)
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* Removed Integrated Circuits (in favour of the Precision Mechanism)
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* Removed Lapis sheets
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### Enhancements, Fixes
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* Nixie Tubes can now be dyed
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* Cart Assemblers now have a specific direction
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* Assembled cart contraptions assemble and disassemble according to the assemblers direction
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* Entities can now jump on Mechanical Belts
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* Entities on belts no longer get force-centered while actively moving or strafing
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* Deployers can now polish items on belts or depots
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* Fixed kinetic stress loop caused by neighbouring belts
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* Fixed kinetic stress loop caused by activating ejectors
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* Added missing localizations for Create's death messages involving an attacker
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* Nixie Tubes can now be picked up using the Wrench
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* Water wheels can now be placed with a vertical axis
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* Added Mechanical Saw compatibility for cutting Dynamic Trees
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* Cogwheels and Large Cogwheels can now be created via sequenced assembly
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* Add placement helper for Deployers on belts/depots/etc.
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* Added config control for ambient sounds
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* Spilled milk off a pipe end now clears effects on entities
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* Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
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* Air currents can now pass through Campfires vertically
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* Added cutting recipes to process Fir Logs from traverse
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* Wrenches can now pick up redstone components (tagged #create:wrench_pickup)
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* Fixed Mechanical Plough breaking segments of a bubble column
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* Fixed the press advancement not firing when used with depot
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* Fixed chutes directly between two inventories transferring items instantly
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* Fixed jittering visuals of the clientside chute item near containers
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* Rail blocks can now be picked up with a wrench
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* Fixed fluid rendering in JEI scenes
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* Fixed enchantment glint on custom rendered items
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* Added Attribute Filter properties for shulker fill level
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* Dough can now be created in the mixer without the need of buckets
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* Tweaked item processing behaviour of mechanical saws
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* Fixed placement assist not playing placement sounds
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* Saws now yield more planks
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* Saws can no longer process stacks of items, unless configured to
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* Mechanical Arms now require precision mechanisms to craft
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* Extendo-grips now require precision mechanisms to craft
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* Mechanical Arms now take significantly less stress units to power
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* Allow Linked Controllers to be placed onto and used from Lecterns
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* Added JEI integration to Sequenced Assembly
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* Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
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* Improved lighting on gui-based item and block previews
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* Add blaze burner bobbing to JEI scenes
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* Tweaks to JEI washing scene
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* Cart contraptions no longer turn exponentially
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* Cart contraption now turn more sluggishly the larger they are
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* Some changes to the cart assembler model
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* Adjusted yellow tone of sails and seats
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* Fixed wrenching of cart contraptions being able to duplicate items
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* Added chocolate melting, honey liquification, and honey compacting recipes
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* Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
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* An overview of Ponder Tags can now be opened from the game menu
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* New Forge versions replace empty config comments with "No comment", so the divider comment was changed from "" to " ".
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* Survival mode players can now configure the fluid supplied by a creative fluid tank
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* Removed tooltips for fluid components
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* Fixed valve handles not having a tooltip
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* Fixed mechanical harvester's render bounding box
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* Added safety checks when reading custom nixie tube NBT to prevent crashes
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* Fixed Super glue entities being affected by Creeper Explosions with mobGriefing disabled
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* Splash water bottles now extinguish the decorative blaze burners
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* Decorative blaze burners now accept soul sand to make it a soulfire
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* Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
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* Fixed basin processing running constant recipe lookups while backed up
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* Fixed mixer retracting after every operation when auto-output is active
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* Brass tunnels now show a goggle tooltip of contained items within their group
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* Right-clicking brass tunnels now retrieves all contained items from their group
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* Fixed Create's redstone components now able to power comparators from the side
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* Fixed Belts under Tunnels picking up item entities
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* Fixed activation inconsistencies with Deployers on contraptions
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* Deployers' inventories will no longer be voided when their contraption is quickly reassembled
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* Basin spouts can now empty into funnels
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* Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
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* Added more Keyframes to existing ponder scenes
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* The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
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* Added ponder scene for deployer's new item processing
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* Fixed ponder particles rendering faced away from the camera
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* Fixed ponder airflow particles not getting lit properly
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* Fixed lack of culling in Gui-displayed Items
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* Fixed depth issues in Ponder UI
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* Fixed lack of backface culling in ponder
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* Schematic insta-placement now uses Schematicannon placement logic
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* Fixed fluid tank render boundaries
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* Obsidian can no longer be moved by contraptions
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* Mechanical Arms can no longer dance if their speed is zero
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* Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
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* Fixed the schematic hotbar overlay
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* Fix registry crash induced by AbnormalsCore 3.2.0
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* Ejectors placed by Schematicannon now keep their targets
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* Fixed ejectors stacking unstackable items
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* Tweaked infinite fluid source size configuration
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* Added config for disabling large Firework Rocket recipes
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* Scaled hose pulley search timer with server's infinite block threshold
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* Fix JEI boundary areas to be more aligned with drawn textures
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* Fixed schematicannon progress bar not displaying
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* Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
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* Fixed vertical Mechanical saws crashing when mounted on contraptions
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* Gave stockpile switch output a delay (like comparators have) to improve stability
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* Fixed texture uvs on the Wrench
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* Fixed saw and portable storage/fluid interface diffuse lighting
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* Fixed Extendo Grip not applying extended reach when equipped on rejoin
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* Fixed mechanical crafters duping + dropping their items when added to minecart contraption
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* Fixed Wand of Symmetry duping rails under placed cart assemblers
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* Lecterns now keep NBT when moved by contraption
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* Super glue entities hanging on positions above build limit now get removed
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* Fixed harvester replanting sweet berry bushes in wrong state
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* Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
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* Fixed startup crash with AgriCraft/InfinityLib
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* Fixed bad behavior with small-max-stack-sized items when extracting multiple items at once
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* Fixed typo in adjustable chain gearshift ponder scene
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* Improved timing consistency of sequenced gearshift (esp. for rotations)
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* Fixed schematic init crash caused by updating null ChunkSections
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* Fixed schematic deployment crash caused by some Mekanism blocks
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* Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
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* Added smelting recipes for cobblestone palette blocks
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* Fixed chest minecarts clearing their inventory when disassembled
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* Fixed blasting-only recipes not shown under the JEI bulk blasting category
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* Fixed fan JEI catalyst items being italicized
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* Allow block breakers to work at center of bearing
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* Fixed minecart coupling item dupe
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* Possibly solve incompatibility with CalemiUtils mod and placement helpers
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* Added golden sheets and crushed gold ore to the piglin_loved tag
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* Fireproof items can no longer be destroyed by bulk blasting
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* Made the bottom half of doors attach up and down
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* Made fan and nozzles not push players flying in creative
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* Fixed deployers not able to place down cart assemblers
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* Fixed broken piston poles making the piston base unusable
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* Fixed a DoublePlantBlock dupe using deployers
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* Fixed a filter item dupe
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* Allow Schematicannon to place brackets
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* Fix error when a POI block is moved by a contraption
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* Schematicannon now keeps options in block item as NBT
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* Add proper rotation and mirroring to CartAssemblerBlock
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* Make schematics write tags for filtering behaviour
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* Fixed beds on contraptions
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* Fixed one of the tank rivets being out of place by one pixel.
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* Fixed diffuse lighting when rendering contraptions without Flywheel
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* Fixed fluid rendering in tanks and pipes on fabulous graphics
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* Idle Windmill Bearings now attach their structure when moved as part of another contraption
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* Fixed pumps not updating transfer speed when directly between containers
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* Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
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* Creative Fluid tanks no longer show a goggle overlay
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* Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
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* Fixed tooltips rendering behind item icon in the filter screens
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* Added block breaking animations to animated models
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* Deployers now make a little polishing sound when using sandpaper
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* Added Placement assist for placing small cogs against machines with integrated cogwheels
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* Handheld Worldshaper was renamed to Creative Worldshaper
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* Worldshapers now have a "surface" and "cluster" brush type
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* Worldshapers now follow the creative colour palette
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* Some UI touch-ups for tools
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* Fixed strange compat artifacts from generated filling/emptying recipes
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* Added pressing recipes for path blocks from Environmental, Atmospheric and BetterEnd
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* Added washing recipes for Endergetic Expansion's petrified items
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* Added Supplementaries support for milling flax and washing blackboards
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* Add filling and emptying recipes for Alex's Mobs' lava bottles
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* Added filling and emptying recipes for Neapolitan's milk bottle
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* Added a crushing recipe for ice to obtain ice cubes when Neapolitan is present
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* Fixed Buzzier Bees compatibility and move the old flowers to Environmental compatibility
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* Add a milling recipe for Necrotic Bone from Tinker's Construct
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* Remove Podzol from the grass pressing recipe and add a compatibility recipe for Environmental's Podzol Path
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* Fix sudden light transitions in JEI scenes
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* Fix super glue normals, rotation, and reflection.
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* Added sounds for contraption (dis-)assembly
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* Added sounds for wrench interactions
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* Block breakers now make block breaking noises
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* Added Mechanical Crafting noises
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* Added sounds for Picking items off belts, depots, basins
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* Added sounds for Arms collecting an item
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* Added sounds for Mixing noises
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* Added sounds for Cranking click noises
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* Added sounds for Scroll-inputs
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* Added sounds for Depots, Funnels, Fans, Cogwheels and generic kinetic rumbling
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* Added sounds for Millstones and Crushing Wheels
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* Added sounds for the Mechanical Saw
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* Gantry contraptions now make contraption noises
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### Localization
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* pl_pl created thanks to joker876
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* ja_jp updated thanks to CKenJa, RakuGaki-MC
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* es_es updated thanks to FrannDzs
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* ru_ru updated thanks to sqcode06, Hanqnero
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* ko_kr updated thanks to red1854th
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