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![title graphic](https://i.imgur.com/kqclRnA.png)
for Minecraft 1.16.5 released on July 10th, 2021.
_"The Finely Tuned Update"_
Notice: Minimum Forge Version raised to 36.1.0, Create now requires Flywheel
### Additions
* Added the Linked Controller
* Added Crafting Blueprints
* Added the Copper Backtank
* Added Diving helmet and boots
* Added the Precision Mechanism
* Added the Potato Cannon
* Added the Peculiar Bell and the Haunted Bell
* Added the Deploying recipe type
* Added the Sequenced Assembly recipe type
* Added the Capacity Enchantment
* Added the Potato Recovery Enchantment
* Added Ponder support to Create's fluid components
* Added a custom configuration UI
* Added an intermediate menu screen for in-game links and configs
* Added new Blockzapper-esque brush types to the Worldshaper tool
### Removals
* Removed the Blockzapper (functionality still available through new worldshaper brushes)
* Removed the Deforester (functionality still available through hand-cranked saws)
* Removed Integrated Circuits (in favour of the Precision Mechanism)
* Removed Lapis sheets
### Enhancements, Fixes
* Nixie Tubes can now be dyed
* Cart Assemblers now have a specific direction
* Assembled cart contraptions assemble and disassemble according to the assemblers direction
* Entities can now jump on Mechanical Belts
* Entities on belts no longer get force-centered while actively moving or strafing
* Deployers can now polish items on belts or depots
* Fixed kinetic stress loop caused by neighbouring belts
* Fixed kinetic stress loop caused by activating ejectors
* Added missing localizations for Create's death messages involving an attacker
* Nixie Tubes can now be picked up using the Wrench
* Water wheels can now be placed with a vertical axis
* Added Mechanical Saw compatibility for cutting Dynamic Trees
* Cogwheels and Large Cogwheels can now be created via sequenced assembly
* Add placement helper for Deployers on belts/depots/etc.
* Added config control for ambient sounds
* Spilled milk off a pipe end now clears effects on entities
* Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
* Air currents can now pass through Campfires vertically
* Added cutting recipes to process Fir Logs from traverse
* Wrenches can now pick up redstone components (tagged #create:wrench_pickup)
* Fixed Mechanical Plough breaking segments of a bubble column
* Fixed the press advancement not firing when used with depot
* Fixed chutes directly between two inventories transferring items instantly
* Fixed jittering visuals of the clientside chute item near containers
* Rail blocks can now be picked up with a wrench
* Fixed fluid rendering in JEI scenes
* Fixed enchantment glint on custom rendered items
* Added Attribute Filter properties for shulker fill level
* Dough can now be created in the mixer without the need of buckets
* Tweaked item processing behaviour of mechanical saws
* Fixed placement assist not playing placement sounds
* Saws now yield more planks
* Saws can no longer process stacks of items, unless configured to
* Mechanical Arms now require precision mechanisms to craft
* Extendo-grips now require precision mechanisms to craft
* Mechanical Arms now take significantly less stress units to power
* Allow Linked Controllers to be placed onto and used from Lecterns
* Added JEI integration to Sequenced Assembly
* Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
* Improved lighting on gui-based item and block previews
* Add blaze burner bobbing to JEI scenes
* Tweaks to JEI washing scene
* Cart contraptions no longer turn exponentially
* Cart contraption now turn more sluggishly the larger they are
* Some changes to the cart assembler model
* Adjusted yellow tone of sails and seats
* Fixed wrenching of cart contraptions being able to duplicate items
* Added chocolate melting, honey liquification, and honey compacting recipes
* Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
* An overview of Ponder Tags can now be opened from the game menu
* New Forge versions replace empty config comments with "No comment", so the divider comment was changed from "" to " ".
* Survival mode players can now configure the fluid supplied by a creative fluid tank
* Removed tooltips for fluid components
* Fixed valve handles not having a tooltip
* Fixed mechanical harvester's render bounding box
* Added safety checks when reading custom nixie tube NBT to prevent crashes
* Fixed Super glue entities being affected by Creeper Explosions with mobGriefing disabled
* Splash water bottles now extinguish the decorative blaze burners
* Decorative blaze burners now accept soul sand to make it a soulfire
* Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
* Fixed basin processing running constant recipe lookups while backed up
* Fixed mixer retracting after every operation when auto-output is active
* Brass tunnels now show a goggle tooltip of contained items within their group
* Right-clicking brass tunnels now retrieves all contained items from their group
* Fixed Create's redstone components now able to power comparators from the side
* Fixed Belts under Tunnels picking up item entities
* Fixed activation inconsistencies with Deployers on contraptions
* Deployers' inventories will no longer be voided when their contraption is quickly reassembled
* Basin spouts can now empty into funnels
* Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
* Added more Keyframes to existing ponder scenes
* The portable fluid interface now waits until extracting pipes have completed their flow before disengaging
* Added ponder scene for deployer's new item processing
* Fixed ponder particles rendering faced away from the camera
* Fixed ponder airflow particles not getting lit properly
* Fixed lack of culling in Gui-displayed Items
* Fixed depth issues in Ponder UI
* Fixed lack of backface culling in ponder
* Schematic insta-placement now uses Schematicannon placement logic
* Fixed fluid tank render boundaries
* Obsidian can no longer be moved by contraptions
* Mechanical Arms can no longer dance if their speed is zero
* Fluid pipes no longer reset their contained flows when changed to/from their windowed or encased variant
* Fixed the schematic hotbar overlay
* Fix registry crash induced by AbnormalsCore 3.2.0
* Ejectors placed by Schematicannon now keep their targets
* Fixed ejectors stacking unstackable items
* Tweaked infinite fluid source size configuration
* Added config for disabling large Firework Rocket recipes
* Scaled hose pulley search timer with server's infinite block threshold
* Fix JEI boundary areas to be more aligned with drawn textures
* Fixed schematicannon progress bar not displaying
* Pipes not connected to anything will no longer change direction when a non-connective block is placed next to them
* Fixed vertical Mechanical saws crashing when mounted on contraptions
* Gave stockpile switch output a delay (like comparators have) to improve stability
* Fixed texture uvs on the Wrench
* Fixed saw and portable storage/fluid interface diffuse lighting
* Fixed Extendo Grip not applying extended reach when equipped on rejoin
* Fixed mechanical crafters duping + dropping their items when added to minecart contraption
* Fixed Wand of Symmetry duping rails under placed cart assemblers
* Lecterns now keep NBT when moved by contraption
* Super glue entities hanging on positions above build limit now get removed
* Fixed harvester replanting sweet berry bushes in wrong state
* Cuckoo clock and clockwork bearing now go crazy in unnatural dimensions
* Fixed startup crash with AgriCraft/InfinityLib
* Fixed bad behavior with small-max-stack-sized items when extracting multiple items at once
* Fixed typo in adjustable chain gearshift ponder scene
* Improved timing consistency of sequenced gearshift (esp. for rotations)
* Fixed schematic init crash caused by updating null ChunkSections
* Fixed schematic deployment crash caused by some Mekanism blocks
* Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
* Added smelting recipes for cobblestone palette blocks
* Fixed chest minecarts clearing their inventory when disassembled
* Fixed blasting-only recipes not shown under the JEI bulk blasting category
* Fixed fan JEI catalyst items being italicized
* Allow block breakers to work at center of bearing
* Fixed minecart coupling item dupe
* Possibly solve incompatibility with CalemiUtils mod and placement helpers
* Added golden sheets and crushed gold ore to the piglin_loved tag
* Fireproof items can no longer be destroyed by bulk blasting
* Made the bottom half of doors attach up and down
* Made fan and nozzles not push players flying in creative
* Fixed deployers not able to place down cart assemblers
* Fixed broken piston poles making the piston base unusable
* Fixed a DoublePlantBlock dupe using deployers
* Fixed a filter item dupe
* Allow Schematicannon to place brackets
* Fix error when a POI block is moved by a contraption
* Schematicannon now keeps options in block item as NBT
* Add proper rotation and mirroring to CartAssemblerBlock
* Make schematics write tags for filtering behaviour
* Fixed beds on contraptions
* Fixed one of the tank rivets being out of place by one pixel.
* Fixed diffuse lighting when rendering contraptions without Flywheel
* Fixed fluid rendering in tanks and pipes on fabulous graphics
* Idle Windmill Bearings now attach their structure when moved as part of another contraption
* Fixed pumps not updating transfer speed when directly between containers
* Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
* Creative Fluid tanks no longer show a goggle overlay
* Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
* Fixed tooltips rendering behind item icon in the filter screens
* Added block breaking animations to animated models
* Deployers now make a little polishing sound when using sandpaper
* Added Placement assist for placing small cogs against machines with integrated cogwheels
* Handheld Worldshaper was renamed to Creative Worldshaper
* Worldshapers now have a "surface" and "cluster" brush type
* Worldshapers now follow the creative colour palette
* Some UI touch-ups for tools
* Fixed strange compat artifacts from generated filling/emptying recipes
* Added pressing recipes for path blocks from Environmental, Atmospheric and BetterEnd
* Added washing recipes for Endergetic Expansion's petrified items
* Added Supplementaries support for milling flax and washing blackboards
* Add filling and emptying recipes for Alex's Mobs' lava bottles
* Added filling and emptying recipes for Neapolitan's milk bottle
* Added a crushing recipe for ice to obtain ice cubes when Neapolitan is present
* Fixed Buzzier Bees compatibility and move the old flowers to Environmental compatibility
* Add a milling recipe for Necrotic Bone from Tinker's Construct
* Remove Podzol from the grass pressing recipe and add a compatibility recipe for Environmental's Podzol Path
* Fix sudden light transitions in JEI scenes
* Fix super glue normals, rotation, and reflection.
* Added sounds for contraption (dis-)assembly
* Added sounds for wrench interactions
* Block breakers now make block breaking noises
* Added Mechanical Crafting noises
* Added sounds for Picking items off belts, depots, basins
* Added sounds for Arms collecting an item
* Added sounds for Mixing noises
* Added sounds for Cranking click noises
* Added sounds for Scroll-inputs
* Added sounds for Depots, Funnels, Fans, Cogwheels and generic kinetic rumbling
* Added sounds for Millstones and Crushing Wheels
* Added sounds for the Mechanical Saw
* Gantry contraptions now make contraption noises
### Localization
* pl_pl created thanks to joker876
* ja_jp updated thanks to CKenJa, RakuGaki-MC
* es_es updated thanks to FrannDzs
* ru_ru updated thanks to sqcode06, Hanqnero
* ko_kr updated thanks to red1854th