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0.2.3.md
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for Minecraft 1.14.4 released on May 9th, 2020.
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_"Bug-Fixes and a few little additions. Have fun!"_
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### Additions
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- Added superglue, an alternative to chassis blocks
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- Added the Mechanical Plough
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### Enhancements, Fixes
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- Chassis range visualization now uses the new outline particle
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- Written Schematics can now be re-used in Schematic Tables
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- Schematic and Quill selection is now smoother and more precise
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- Schematics no longer re-render their preview every time they are re-positioned
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- Schematic tools now move, rotate or flip the schematic more smoothly
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- Fixed Schematics not rendering TileEntities in their preview
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- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
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- Schematics can now include entities
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- Schematicannons can now print several types of static entities, such as boats, minecarts or item frames
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- The creative crate is back on the menu
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- Schematicannons can now place belts safely
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- Fixed duplication issue with Schematic tables
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- Removed invalid Schematic item from creative tab
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- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentit movement and will reset/reconnect
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- Fixed pistons/bearings/etc not being movable by chassis
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- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
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- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrectly
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- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
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- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
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- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
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- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
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- Clutches and Gearshifts now await their turn t re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
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- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
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- Fixed Sequenced Gearshift crashing when removing instructions while active
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- Fixed deployer not being able to interact with non-living entities
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- Chassis range display no longer shows the overlay for non-sticky directions
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- Fixed adjustable pulley popping off due to floating point precision issues
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- Redstone links no longer cause a redstone update when loaded in
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- Redstone links no longer mess up windmill bearings on chunk reload
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- Fixed toggle latch acting strangely with input signals
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- Fixed inconsistent funnel activation when items are inserted on the same segment
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- Fixed redstone links not working properly after movement in a contraption
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- Reworked the advancement tree
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- Fixed misplaced client code introduced by a ScreenOpener hotfix
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- Slots for chance outputs now have a slighly different appearance in JEI
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- Filter output amounts can no longer be increased beyond the stack limit
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- Fixed flexcrate interface crashing if the block gets removed while open
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- Some additions/modifications in texture assets
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- Visual rework to Schematic items and their interface
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- Fixed typo in Mechanical Press tooltip
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- Added missing stonecutter recipe for polished dark scoria blocks
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- added ko_kr localization by qkrehf2
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- Added it_it localization by Masterlupo
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- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
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- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
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- Fixed harvester position inconsistency when moved vertically
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- Fixed saws/drills not hurting entities in some cases
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- Fixed saws/drill throwing back hurt entities in weird directions
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- Minecart assemblers can now be configured to 3 different rotation modes
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- Minecarts with mounted contraptions can now be picked up as an item
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- Furnace Minecarts can now be used in the cart assembler
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- Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders
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- Contraptions no longer render with default yaw if their mount is out of render distance
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- Fixed drills and saws throwing entities back by unreasonable distances
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- Drills now break columns of falling blocks from top to bottom while moved
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- Schematicannons with creative crates no longer require gunpowder to operate
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- Creative crates can now be used for infinite item supply and voiding
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- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
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- Fixed ploughs trying to break water blocks
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- Fixed stationary contraptions getting nudged around by expiring farmland blocks
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- Shulker boxes can now be used as portable storage on contraptions
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- Added vertical rotation support to buttons, levers
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- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degrees
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- Vertical belts no longer pop when rotated horizontally
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- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and many other blocks can now be moved in a contraption
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- Cocoa pods can now be harvested by harvesters
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- Most of creates technical blocks can now be picked up using a wrench
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- Fixed Stockpile switch not reacting to movement.
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- Fixed Stockpile switch not reacting to changes to a double container
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- Fixed blazing sword taking damage in the nether
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- Fixed blazing sword not igniting entities
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- Fixed stack overflow when overpowering a RSC from both inputs
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- Fixed duplication glitch caused by the deployer
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- Fixed crafters not able to return multiple buckets
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