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Created 0.3 (markdown)
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for Minecraft 1.15 and 1.16 released on December 18th, 2020.
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_"Enough. It's finally time."_
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### Additions
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- Entity Collision for all types of moving structures.
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- Mechanical Arms
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- Andesite and Brass Funnels
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- Chute
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- Depot
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- Blaze Burners
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- Andesite Belt Tunnels
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- Splitting, sorting and distribution functionality for Brass Tunnels
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- Dyeable Seats
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- Sail Frames and dyeable Sails
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- Windmill Bearing
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- Mechanical Pump
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- Fluid Pipes
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- Encased and non-opaque version of the Fluid Pipe
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- Item Drain
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- Hose Pulley
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- Smart Fluid Pipe
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- Fluid Valve and dyeable valve handles
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- Fluid Tank and Creative Fluid Tank
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- Spout
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- Chocolate Bar
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- Builder's Tea
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- Minecart Couplings
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- Contraptions mounted between two Minecarts
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- Radiant and Shadow Casing
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- Copper Tiles
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- Support for active Dispensers, Droppers and bells on contraptions
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- Decorative wooden and metal brackets
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- Decorative Braziers
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- Mechanical bearings now "stabilize" rotation of a contraption with an attached sub-contraption
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- Portable Fluid Interface
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- Controller Rails
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- Fluids for chocolate, honey, milk and tea
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- Compatibility items for well-known materials from other mods
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- New recipe chains
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- Recipe type for custom basin/press compacting
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- Recipe type for spout filling
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- Recipe type for item draining
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- Chest-Minecart mounted contraptions
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- Better placement convenience for piston poles, shafts and cogwheels
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- "/create fixLighting", enables experimental forge block rendering
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- Piston Pole's length of pistons to goggle overlay
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### Removals
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- Belt observer
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- Transposer
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- Funnels
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- Extractors
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- "catalyst" ingredients
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### Enhancements, Fixes
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- Rows of nixie tubes will now display text from a name tag used on them
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- Visual overhaul of most components
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- Mechanical belts can now connect vertical shafts together
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- Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
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- Belt tunnels now create side-openings for belt-like blocks such as the depot
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- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
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- Sideways and Vertical belts can now be reinforced with casing
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- Belts can now be reinforced with andesite casing
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- Reinforcing belts no longer consumes the casing block
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- Filtering now supports setting the extraction count for empty filter slots (wildcard)
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- Fixed items (visually) disappearing on saws while queueing up
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- Fixed fast moving items missing their processing step
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- The Mechanical Press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
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- The Mechanical Press now operates faster on faster input speed
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- Stockpile switches can now take a filter
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- Stockpile switches no longer only access slots exposed to a specific side of an inventory
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- Portable Storage Interfaces now act as an inventory proxy of the attached contraption
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- Portable Storage Interfaces are now used in pairs like contacts
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- Visual rework of all active UIs
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- Input items/fluids of a basin can now be extracted or reused in further processing
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- Basins can now process items and liquids in recipes
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- Added the ability to disable auto-compat with vanilla recipe types in the configs
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- Attribute filters are now made of brass
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- Minecarts can no longer be moved while a contraption is stalling them
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- Wrenches can now remove minecarts in one hit
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- Hand cranks now consume saturation
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- Fixed faulty loot tables for double slabs
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- Improved rendering of items and fluids inside basins
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- Reworked model of the schematic table
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- Contraptions now render blocks in appropriate render layers
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- Fixed ejected belt items behaving inconsistently between different orientations
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- Fixed blockzapper not showing up in the searchable creative menu
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- Fixed the kinetic connectivity of the rotation speed controller
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- Fixed Stockpile Switch emitting redstone power towards its detection target
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- Items can now be inserted onto belts regardless of it moving or not
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- Fixed item duplication on stopped belts
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- Hand cranks can now be made without the need of brass
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- The press no longer requires a redstone signal to activate on in-world items
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- The Mechanical bearing can no longer generate force from wind
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- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
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- Allowed our filters to be populated from JEIs ghost-ingredients
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- Fixed large scale renderers such as belts, cannons, pulleys to disappear when partially out of frame
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- Schematic and Quill now has the ability to convert a selection to a readied schematic instantly
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- Moved option input of cart assemblers to side faces
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- Stockpile switches can now be inverted
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- Fixed stockpile switches not dynamically updating gui indicators frequently enough
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- Sequenced gearshifts now emit a comparator signal based on their current instruction index
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- The Piston instruction for sequencers can now accept distances up to 128m
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- Fixed some rendering inconsistencies with symmetry mirrors
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- Reworked symmetry mirror models to match the tool better
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- Attribute filters can now add inverted conditions to the list
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- Added the attribute "can be crushed"
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- Made the schematicannon interface a little less confusing
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- Deployers no longer actively pull items from other inventories
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- Held items of a deployer can now only be extracted by other blocks if it does not match the filter
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- Creative crates now provide their contents to contraptions
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- Belt funnels now render with animated flaps
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- Fixed creative crates not marking their inventory as removed when destroyed
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- Items on belts now back up a little further away from the end of the belt
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- Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
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- Waterlogging support for various components
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- Fixed nether wart resource loop when Quark is present
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- Fixed tooltips getting occluded by certain gui elements
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- Crafters can no longer be covered when while they are holding an item
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- Fixed tunnels with windows occluding block faces directly behind them
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- The mixer can now process vanilla potion recipes
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- Fixed chromatic compound needing line of sight to the sky to convert even when the beacon is active
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- Fixed fan processing on item entities happening on both logical sides
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- Fixed localization of sawing recipe category
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- Mechanical Saws now animate dynamically on contraptions
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- Deployers can now be paused using a redstone signal; stopping them after their next completed cycle
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- Added tinting support for blocks shown in UIs
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- Updated wrench model
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- Fixed prismarine recipe cycles from various mod interactions
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- Added hints when looking at
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- Mechanical arms with no targets
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- Funnels attempted to be used like 0.2 transposers
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- Bearings that require an update to attach to their blocks
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- Fluid Tanks and Creative Fluid Tanks form a combined fluid inventory on contraptions
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- Portable Storage interfaces now interrupt their connection when receiving redstone power
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- Basins can now push outputs to any open inventory
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- Reworked some of the tooltips presented by kinetic components
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- Slight optimizations to contraption vertex lighting
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- Encased shafts and gearboxes can now join textures with respective casing blocks
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- Renamed Encased Belts to Encased Chain Drives for easier distinction
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- Fixed items sometimes being deleted when breaking belts
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- Material Checklists are now localized
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- Slight performance tweaks to redstone links
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- Blockzappers now select blocks server-side
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- Blockzappers and Schematicannons can now carry over some data from blocks
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- Goggle overlay is now hidden when looking at filter slots
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- Fixed crash when trying to move beds on contraptions
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- Water wheels can now be powered by bubble columns
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- Deployers now handle excess items differently
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- Fixed contraptions assembling even when the controller components' speed is zero
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- Fixed inconsistencies with the hitbox of moving mechanical pistons
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- Fixed activator rails not diassembling furnace minecart contraptions
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- Fixed drills continuing to dig at old locations when placing a minecart structure somewhere else
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- Cart contraptions now keep their item name
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- Fixed belts sometimes popping off when disassembling a contraption
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- Fixed cocoa beans on contraptions crashing the server
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- Fixed "angel block" placement through super glue
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- Item Storage information on Contraptions no longer get sent to the client
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- TileEntities are now being considered when rendering static blocks in a moving structure.
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- Increased scope of caught exceptions when rendering modded tiles in schematics and on contraptions
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- Fixed mechanical pistons being a little too generous with pole alignment
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- Fixed inconsistent collision response to players respawned from near a contraption
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- Added some additional feedback when players apply filters
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- Basins can no longer be placed directly under a press or mixer
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- Fixed blockzapper duplicating bonemeal and breaking bedrock
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- Processing outputs in creates recipe json can now fall back to a default count
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- Fixed deployers duplicating the Quark pickarang
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- Fixed water rendering overlay on glass blocks
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- Crushing wheels are now less prone to zfight with other blocks
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- Fixed prefix "kinetics" added to unrelated subsequent config keys due to inconsistent push/pop
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- Fixed players flailing their limbs around while standing still on a moving contraption
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- Allowed harvesters to harvest kelp tops
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- Fixed schematicannon breaking bedrock with doors, tall flowers and beds
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- Fixed extendo grip breaking item frames instead of making the item pop off
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- Fixed Deployers crashing when interacting with bee hives
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- Fixed wand of symmetry not applying fortune or silk touch
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- Blockzappers and Schematicannons now place crops in their initial growth state
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- Fixed various duping exploits involving the blockzapper and schematicannons
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- Fixed recipe lookup cache not invalidating on datapack reload
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- Added a block tag non_movable conatining blocks that should not be moved with contraptions
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- Added a block tag for brittle blocks breaking without support
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- Added two config entries to offset the goggle overlay on x/y axis
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- Copper, Brass and Zinc blocks can now be used as beacon base block
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- Copper, Brass and Zinc can now be used to activate a beacon
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- Create ingots are now listed under the forge:ingots tag
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- Create nuggets are now listed under the forge:nuggets
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- Create plates are now listed under the forge:plates
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