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Created 0.3.1 (markdown)
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## **Create 0.3.1**
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for Minecraft 1.15 and 1.16 released on April 2nd, 2021.
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_"Performance, Presentation, Perfection."_
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### Additions
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* Added Smart chutes
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* Added Gantry shafts and Gantry carriages
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* Added the Sticker
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* Added Weighted Ejector
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* Added Honeyed apples
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* Added Sweet rolls
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* Added Chocolate glazed berries
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* Introduced the "Ponder" Tutorial and Documentation System
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* Introduced the "Flywheel" Rendering Backend developed by Jozufozu
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### Enhancements, Fixes
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* Vertical funnels can no longer transfer between inventories
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* Reworked non-mounted funnels to be consistent will all other funnel configurations
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* Non-mounted funnels can now insert and extract ground items
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* Non-mounted funnels no longer occupy a full block length
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* Dyes can now be used to change the appearance of Mechanical Belts
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* Fluid items containing water can be used to clean dyed belts
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* Deployers now place broken blocks into their internal inventory
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* Deployers can now harvest honey or honeycombs from beehives
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* Pipes can now connect to and drain liquid honey from beehives
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* Slime blocks on a moving Contraption are now bouncy
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* Ice blocks on moving Contraptions are now very slippery
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* Crushing Wheels now work omnidirectionally
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* Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
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* Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
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* Various Adjustments and Fixes to kinetic propagation
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* Updated Goggles item model
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* Updated funnel block models
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* Updated Speed Controller block model
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* Variety of Security patches developed by Pau101
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* Added goggle overlays for fluid tanks, spouts, item drains, and basins
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* Added comparator compat to fluid tanks, spouts, and item drains
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* Refined Placement Assist visuals
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* Added the composter as a mechanical arm interaction point
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* Mechanical Arms now stall targeted belt items
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* Updated redstone contact texture
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* Fixed basin auto-output not working on stopped belts
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* Basin auto-output can now share a space with funnels
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* Fixed chutes not able to output partial stacks
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* Thrown chromatic products are now gravity-less
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* Ploughs can now harvest snow layers
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* Linear Chassis now connect to each other in any direction
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* Fixed honey bottles on belt/depots not rendering upright
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* Added attribute filter for dyed items
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* Fixed saws and drains ejecting items when mounted funnel is backstuffed
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* Fixed some tunnel distribution inconsistencies
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* Front face of crafters now supports automatic item insertion
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* Added running particles when sprinting on contraptions
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* Fixed fake players being able to sit on seats
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* Added step sound when walking on contraptions
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* Goggle overlays now use a localized number format
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* Large cogs can no longer be placed right next to crafters or millstones
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* Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
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* Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
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* Fixed Minecart contraption items not facing away from the player when placed
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* Pressing recipes on belts now take probabilities into account
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* Adjusted Brass Tunnels to better deal with non-complete item transferrals
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* Using sponge on a basin will remove any liquids
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* More blocks are now usable by placement assist
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* Added attribute filter conditions for enchantment levels
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* Sequenced Gearshifts can now be told to wait for an additional pulse
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* Include a warning when joining a world while fabulous graphics are enabled
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* Fixed placement assist not playing sounds
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* Windmill bearings now have a configurable minimum of sail blocks
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* Fixed Blockzapper issues with FTBChunks
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* Tweaked belt animation speed to match item movement speed
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* Funnels can now extract items when part of a contraption
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* Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
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* Encased chain drives are less likely to create a kinetic source loop when wrenched
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* Piston and Pulley contraptions are less likely to overshoot targets at high speeds
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* Bearing contraptions will disassemble when their anchor is rotated by wrench
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* Bearings, Pistons and other Movement Anchors now display reasons why its contraption could not be assembled
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* Chutes now display contents in their goggle overlay
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* Fixed Encased Fans not providing kinetic power after being moved by contraption
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* Fixed occasional lack of backface culling for UI items
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* Sticky Mechanical Pistons now drag attached structures with them
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* Mechanical piston heads and poles now drag their entire piston multiblock with them
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* Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
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* Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
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* Added some safety layers for nbt assigned to blocks by Schematics
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* Redstone links can now be placed onto any non-empty space
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* Kinetic animations now pause while the game is paused
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* Added Crushing recipe for the AE2 fluix crystal
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* Removed a couple outdated compatibility recipes
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* Mechanical Saws can now process recipes of the Druidcraft woodcutter
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* Now using generic item tags for Blockzapper Upgrade recipes
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* Gave indicators on funnels better visibility
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* Fixed directionality of horizontally placed crushing wheels.
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* Spectating Players can no longer interact with in-world interfaces
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* Fixed uvs on Deployer model
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* Contraptions no longer calculate entity vs fluid block interactions
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* Allowed downwards crushers to deposit directly into belts/chutes/depots and such below.
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* Allowed horizontal crushers to take input from belts going below them.
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* Allowed horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
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* Crushers stall when they have a valid output block but cannot actually output.
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* Crushers outputting in any direction except down will shoot out the item entities with some speed.
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* Fix 'sticky' block connectivity on Contraptions
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* Contraptions now use block palettes to save their structure
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* Added support for PUSH_ONLY movement behaviour on Contraptions
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* Rope Pulleys no longer break bedrock when placing their rope
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* Fixed a de-sync issue with filter slots
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* Added "/create util replaceInCommandBlocks" for map-making purposes
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* Added "/create clone" to clone structures including super glue
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* Added client config to disable placement helpers
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* Optimizations for block gathering when Contraption assemble
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* Fixed Speedometer/Stressometer gauges not rendering behind doors
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* Superglue no longer gums up spawn packets
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* Hand cranks can now be used with non-empty hands
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* Added Server side validation for Extendo Grip and Contraption interaction packets
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* Fixed Stabilized Contraptions able to move further bearing blocks
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* Prevented super glue from being placed on already sticky faces
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* Fixed Fistbumping Deployers not able to do their work
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* Fixed Item Duplication caused by Sand Paper
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* Fixed Item Duplication caused by Chutes
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* Fixed Item Duplication caused by Portable Storage Interfaces
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* Fixed Duplication of Cart Assemblers
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* Attribute filter screen now displaces jei bookmarks and items
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* Schematic table screen now displaces jei bookmarks and items
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* Moved towards more compatible world gen
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* Removed old tooltips overlapping with ponder content
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* Added generic fan stream, fluid pool and bracketing advancement triggers making custom advancements easier
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* Adjusted tooltip presentation for more visual consistency
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* Custom cogwheels can now be added more easily by add-ons
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* Contraption types can now be added more easily by add-ons
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### 1.16 only
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* Added Create stone to base_stone_overworld block tag
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* All blocks tagged as campfires are now valid smoke sources
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* Fixed worldgen not following the intended registry workflow
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### Localization
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* zh_tw Added by dunois
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* es_es Added by FrannDzs, muriplz
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* de_de Updated by SaurierZockt, DreiMu, muffinbarde, Peatral
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* zh_cn Updated by TUsama, MacrousHyucen, Snownee, BigDaleAHA
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* it_it Updated by Chexet48
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* es_mx Updated by JohanIvan
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* fr_fr Updated by dindin-glitch
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* ja_jp Updated by CKenJa, RakuGaki-MC
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* ru_ru Updated by pgkrol, Alepod
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