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## **Create 0.3.1**
for Minecraft 1.15 and 1.16 released on April 2nd, 2021.
_"Performance, Presentation, Perfection."_
### Additions
* Added Smart chutes
* Added Gantry shafts and Gantry carriages
* Added the Sticker
* Added Weighted Ejector
* Added Honeyed apples
* Added Sweet rolls
* Added Chocolate glazed berries
* Introduced the "Ponder" Tutorial and Documentation System
* Introduced the "Flywheel" Rendering Backend developed by Jozufozu
### Enhancements, Fixes
* Vertical funnels can no longer transfer between inventories
* Reworked non-mounted funnels to be consistent will all other funnel configurations
* Non-mounted funnels can now insert and extract ground items
* Non-mounted funnels no longer occupy a full block length
* Dyes can now be used to change the appearance of Mechanical Belts
* Fluid items containing water can be used to clean dyed belts
* Deployers now place broken blocks into their internal inventory
* Deployers can now harvest honey or honeycombs from beehives
* Pipes can now connect to and drain liquid honey from beehives
* Slime blocks on a moving Contraption are now bouncy
* Ice blocks on moving Contraptions are now very slippery
* Crushing Wheels now work omnidirectionally
* Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
* Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
* Various Adjustments and Fixes to kinetic propagation
* Updated Goggles item model
* Updated funnel block models
* Updated Speed Controller block model
* Variety of Security patches developed by Pau101
* Added goggle overlays for fluid tanks, spouts, item drains, and basins
* Added comparator compat to fluid tanks, spouts, and item drains
* Refined Placement Assist visuals
* Added the composter as a mechanical arm interaction point
* Mechanical Arms now stall targeted belt items
* Updated redstone contact texture
* Fixed basin auto-output not working on stopped belts
* Basin auto-output can now share a space with funnels
* Fixed chutes not able to output partial stacks
* Thrown chromatic products are now gravity-less
* Ploughs can now harvest snow layers
* Linear Chassis now connect to each other in any direction
* Fixed honey bottles on belt/depots not rendering upright
* Added attribute filter for dyed items
* Fixed saws and drains ejecting items when mounted funnel is backstuffed
* Fixed some tunnel distribution inconsistencies
* Front face of crafters now supports automatic item insertion
* Added running particles when sprinting on contraptions
* Fixed fake players being able to sit on seats
* Added step sound when walking on contraptions
* Goggle overlays now use a localized number format
* Large cogs can no longer be placed right next to crafters or millstones
* Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
* Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
* Fixed Minecart contraption items not facing away from the player when placed
* Pressing recipes on belts now take probabilities into account
* Adjusted Brass Tunnels to better deal with non-complete item transferrals
* Using sponge on a basin will remove any liquids
* More blocks are now usable by placement assist
* Added attribute filter conditions for enchantment levels
* Sequenced Gearshifts can now be told to wait for an additional pulse
* Include a warning when joining a world while fabulous graphics are enabled
* Fixed placement assist not playing sounds
* Windmill bearings now have a configurable minimum of sail blocks
* Fixed Blockzapper issues with FTBChunks
* Tweaked belt animation speed to match item movement speed
* Funnels can now extract items when part of a contraption
* Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
* Encased chain drives are less likely to create a kinetic source loop when wrenched
* Piston and Pulley contraptions are less likely to overshoot targets at high speeds
* Bearing contraptions will disassemble when their anchor is rotated by wrench
* Bearings, Pistons and other Movement Anchors now display reasons why its contraption could not be assembled
* Chutes now display contents in their goggle overlay
* Fixed Encased Fans not providing kinetic power after being moved by contraption
* Fixed occasional lack of backface culling for UI items
* Sticky Mechanical Pistons now drag attached structures with them
* Mechanical piston heads and poles now drag their entire piston multiblock with them
* Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
* Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
* Added some safety layers for nbt assigned to blocks by Schematics
* Redstone links can now be placed onto any non-empty space
* Kinetic animations now pause while the game is paused
* Added Crushing recipe for the AE2 fluix crystal
* Removed a couple outdated compatibility recipes
* Mechanical Saws can now process recipes of the Druidcraft woodcutter
* Now using generic item tags for Blockzapper Upgrade recipes
* Gave indicators on funnels better visibility
* Fixed directionality of horizontally placed crushing wheels.
* Spectating Players can no longer interact with in-world interfaces
* Fixed uvs on Deployer model
* Contraptions no longer calculate entity vs fluid block interactions
* Allowed downwards crushers to deposit directly into belts/chutes/depots and such below.
* Allowed horizontal crushers to take input from belts going below them.
* Allowed horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
* Crushers stall when they have a valid output block but cannot actually output.
* Crushers outputting in any direction except down will shoot out the item entities with some speed.
* Fix 'sticky' block connectivity on Contraptions
* Contraptions now use block palettes to save their structure
* Added support for PUSH_ONLY movement behaviour on Contraptions
* Rope Pulleys no longer break bedrock when placing their rope
* Fixed a de-sync issue with filter slots
* Added "/create util replaceInCommandBlocks" for map-making purposes
* Added "/create clone" to clone structures including super glue
* Added client config to disable placement helpers
* Optimizations for block gathering when Contraption assemble
* Fixed Speedometer/Stressometer gauges not rendering behind doors
* Superglue no longer gums up spawn packets
* Hand cranks can now be used with non-empty hands
* Added Server side validation for Extendo Grip and Contraption interaction packets
* Fixed Stabilized Contraptions able to move further bearing blocks
* Prevented super glue from being placed on already sticky faces
* Fixed Fistbumping Deployers not able to do their work
* Fixed Item Duplication caused by Sand Paper
* Fixed Item Duplication caused by Chutes
* Fixed Item Duplication caused by Portable Storage Interfaces
* Fixed Duplication of Cart Assemblers
* Attribute filter screen now displaces jei bookmarks and items
* Schematic table screen now displaces jei bookmarks and items
* Moved towards more compatible world gen
* Removed old tooltips overlapping with ponder content
* Added generic fan stream, fluid pool and bracketing advancement triggers making custom advancements easier
* Adjusted tooltip presentation for more visual consistency
* Custom cogwheels can now be added more easily by add-ons
* Contraption types can now be added more easily by add-ons
### 1.16 only
* Added Create stone to base_stone_overworld block tag
* All blocks tagged as campfires are now valid smoke sources
* Fixed worldgen not following the intended registry workflow
### Localization
* zh_tw Added by dunois
* es_es Added by FrannDzs, muriplz
* de_de Updated by SaurierZockt, DreiMu, muffinbarde, Peatral
* zh_cn Updated by TUsama, MacrousHyucen, Snownee, BigDaleAHA
* it_it Updated by Chexet48
* es_mx Updated by JohanIvan
* fr_fr Updated by dindin-glitch
* ja_jp Updated by CKenJa, RakuGaki-MC
* ru_ru Updated by pgkrol, Alepod