Flywheel/src/main/java/com/jozufozu/flywheel/mixin/RenderHooksMixin.java

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package com.jozufozu.flywheel.mixin;
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import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.instancing.InstancedRenderDispatcher;
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import com.jozufozu.flywheel.core.crumbling.CrumblingRenderer;
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import com.jozufozu.flywheel.event.BeginFrameEvent;
import com.jozufozu.flywheel.event.ReloadRenderersEvent;
import com.jozufozu.flywheel.event.RenderLayerEvent;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.common.MinecraftForge;
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@OnlyIn(Dist.CLIENT)
@Mixin(LevelRenderer.class)
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public class RenderHooksMixin {
@Shadow
private ClientLevel level;
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@Shadow
@Final
private RenderBuffers renderBuffers;
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@Inject(at = @At("HEAD"), method = "setupRender")
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private void setupRender(Camera camera, Frustum frustum, boolean queue, boolean isSpectator, CallbackInfo ci) {
MinecraftForge.EVENT_BUS.post(new BeginFrameEvent(level, camera, frustum));
}
/**
* JUSTIFICATION: This method is called once per layer per frame. It allows us to perform
* layer-correct custom rendering. RenderWorldLast is not refined enough for rendering world objects.
* This should probably be a forge event.
*/
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@Inject(at = @At("TAIL"), method = "renderChunkLayer")
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private void renderLayer(RenderType type, PoseStack stack, double camX, double camY, double camZ, Matrix4f p_172999_, CallbackInfo ci) {
RenderBuffers renderBuffers = this.renderBuffers;
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MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(level, type, stack, renderBuffers, camX, camY, camZ));
}
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@Inject(at = @At("TAIL"), method = "allChanged")
private void refresh(CallbackInfo ci) {
Backend.getInstance()
.refresh();
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MinecraftForge.EVENT_BUS.post(new ReloadRenderersEvent(level));
}
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/LevelRenderer;checkPoseStack(Lcom/mojang/blaze3d/vertex/PoseStack;)V", ordinal = 2 // after the game renders the breaking overlay normally
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), method = "renderLevel")
private void renderBlockBreaking(PoseStack stack, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, Camera info, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f p_228426_9_, CallbackInfo ci) {
if (!Backend.isOn()) return;
Vec3 cameraPos = info.getPosition();
CrumblingRenderer.renderBreaking(new RenderLayerEvent(level, null, stack, null, cameraPos.x, cameraPos.y, cameraPos.z));
}
// Instancing
/**
* This gets called when a block is marked for rerender by vanilla.
*/
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@Inject(at = @At("TAIL"), method = "setBlockDirty(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/state/BlockState;)V")
private void checkUpdate(BlockPos pos, BlockState lastState, BlockState newState, CallbackInfo ci) {
if (Backend.isOn()) {
InstancedRenderDispatcher.getTiles(level)
.update(level.getBlockEntity(pos));
}
}
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}