Flywheel/changelog.txt

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2021-07-13 23:00:44 +02:00
0.1.1:
New
- Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases
Fixes
- Fix crash rendering breaking overlay after reloading resource packs
2021-07-13 23:00:44 +02:00
Technical/API
- Deprecate instance registration functions in favor of builders
- Refactor breaking overlay renderer to be cleaner and more contained
- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
- Add helper for getting information about texture atlases
- Add more debug information for shader loading
- Delete shaders after they're linked to programs
2021-07-13 23:00:44 +02:00
2021-07-10 22:06:18 +02:00
0.1.0:
Fixes
- Render layer events are always dispatched, even when the backend is disabled
- Fix a crash when light updates occur close to the world height
- Fix issue with optifine shaders
- Fix PartialModels not being initialized
2021-06-25 04:44:35 +02:00
0.0.3:
New
- Include the logo in the mod
- Prevent Minecraft from nuking the depth buffer on fabulous graphics
- Add some more debug information when shader compilation fails
Fixes
- Fix startup crash with intel drivers
- Fix startup crash with optifine
- Fix crash on server start
- Fix "unknown custom packet identifier" errors
- Fix crash on resource reload
2021-06-19 08:52:13 +02:00
0.0.2:
New
- Added /flywheel backend command to replace /create experimentalRendering
- Added /flywheel normalOverlay command
- Added basic config
- New logo (thanks, bumble_dani!)
0.0.1:
- Initial release