mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 20:45:59 +01:00
410 lines
12 KiB
Java
410 lines
12 KiB
Java
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/*
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* The MIT License
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*
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* Copyright (c) 2016-2021 JOML
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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/**
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* Interface to a read-only view of a 3-dimensional vector of integers.
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*
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* @author Kai Burjack
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*/
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public interface Vector3ic {
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/**
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* @return the value of the x component
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*/
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int x();
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/**
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* @return the value of the y component
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*/
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int y();
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/**
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* @return the value of the z component
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*/
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int z();
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/**
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* Store this vector into the supplied {@link IntBuffer} at the current
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* buffer {@link IntBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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* <p>
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* In order to specify the offset into the IntBuffer at which the vector is
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* stored, use {@link #get(int, IntBuffer)}, taking the absolute position as
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* parameter.
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*
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* @see #get(int, IntBuffer)
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*
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* @param buffer
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* will receive the values of this vector in <code>x, y, z</code> order
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* @return the passed in buffer
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*/
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IntBuffer get(IntBuffer buffer);
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/**
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* Store this vector into the supplied {@link IntBuffer} starting at the
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* specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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*
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* @param index
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* the absolute position into the IntBuffer
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* @param
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* buffer will receive the values of this vector in <code>x, y, z</code> order
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* @return the passed in buffer
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*/
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IntBuffer get(int index, IntBuffer buffer);
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/**
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* Store this vector into the supplied {@link ByteBuffer} at the current
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* buffer {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which the vector is
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* stored, use {@link #get(int, ByteBuffer)}, taking the absolute position
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* as parameter.
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*
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* @see #get(int, ByteBuffer)
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*
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* @param buffer
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* will receive the values of this vector in <code>x, y, z</code> order
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* @return the passed in buffer
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*/
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ByteBuffer get(ByteBuffer buffer);
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/**
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* Store this vector into the supplied {@link ByteBuffer} starting at the
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* specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* will receive the values of this vector in <code>x, y, z</code> order
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* @return the passed in buffer
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*/
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ByteBuffer get(int index, ByteBuffer buffer);
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/**
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* Store this vector at the given off-heap memory address.
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* <p>
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* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
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* <p>
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* <em>This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.</em>
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*
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* @param address
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* the off-heap address where to store this vector
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* @return this
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*/
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Vector3ic getToAddress(long address);
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/**
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* Subtract the supplied vector from this one and store the result in
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* <code>dest</code>.
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*
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* @param v
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* the vector to subtract
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i sub(Vector3ic v, Vector3i dest);
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/**
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* Decrement the components of this vector by the given values and store the
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* result in <code>dest</code>.
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*
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* @param x
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* the x component to subtract
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* @param y
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* the y component to subtract
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* @param z
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* the z component to subtract
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i sub(int x, int y, int z, Vector3i dest);
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/**
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* Add the supplied vector to this one and store the result in
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* <code>dest</code>.
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*
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* @param v
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* the vector to add
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i add(Vector3ic v, Vector3i dest);
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/**
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* Increment the components of this vector by the given values and store the
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* result in <code>dest</code>.
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*
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* @param x
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* the x component to add
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* @param y
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* the y component to add
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* @param z
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* the z component to add
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i add(int x, int y, int z, Vector3i dest);
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/**
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* Multiply the components of this vector by the given scalar and store the result in <code>dest</code>.
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*
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* @param scalar
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* the value to multiply this vector's components by
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i mul(int scalar, Vector3i dest);
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/**
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* Multiply the supplied vector by this one and store the result in
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* <code>dest</code>.
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*
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* @param v
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* the vector to multiply
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i mul(Vector3ic v, Vector3i dest);
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/**
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* Multiply the components of this vector by the given values and store the
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* result in <code>dest</code>.
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*
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* @param x
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* the x component to multiply
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* @param y
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* the y component to multiply
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* @param z
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* the z component to multiply
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i mul(int x, int y, int z, Vector3i dest);
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/**
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* Divide all components of this {@link Vector3i} by the given scalar value
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* and store the result in <code>dest</code>.
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*
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* @param scalar
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* the scalar to divide by
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i div(float scalar, Vector3i dest);
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/**
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* Divide all components of this {@link Vector3i} by the given scalar value
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* and store the result in <code>dest</code>.
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*
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* @param scalar
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* the scalar to divide by
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i div(int scalar, Vector3i dest);
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/**
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* Return the length squared of this vector.
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*
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* @return the length squared
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*/
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long lengthSquared();
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/**
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* Return the length of this vector.
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*
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* @return the length
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*/
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double length();
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/**
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* Return the distance between this Vector and <code>v</code>.
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*
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* @param v
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* the other vector
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* @return the distance
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*/
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double distance(Vector3ic v);
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/**
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* Return the distance between <code>this</code> vector and <code>(x, y, z)</code>.
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*
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* @param x
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* the x component of the other vector
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* @param y
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* the y component of the other vector
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* @param z
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* the z component of the other vector
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* @return the euclidean distance
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*/
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double distance(int x, int y, int z);
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/**
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* Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance)
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* <code>(x, y)</code>.
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*
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* @param v
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* the other vector
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* @return the grid distance
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*/
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long gridDistance(Vector3ic v);
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/**
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* Return the grid distance in between (aka 1-Norm, Minkowski or Manhattan distance)
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* <code>(x, y)</code>.
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*
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* @param x
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* the x component of the other vector
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* @param y
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* the y component of the other vector
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* @param z
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* the y component of the other vector
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* @return the grid distance
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*/
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long gridDistance(int x, int y, int z);
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/**
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* Return the square of the distance between this vector and <code>v</code>.
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*
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* @param v
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* the other vector
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* @return the squared of the distance
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*/
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long distanceSquared(Vector3ic v);
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/**
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* Return the square of the distance between <code>this</code> vector and <code>(x, y, z)</code>.
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*
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* @param x
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* the x component of the other vector
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* @param y
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* the y component of the other vector
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* @param z
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* the z component of the other vector
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* @return the square of the distance
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*/
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long distanceSquared(int x, int y, int z);
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/**
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* Negate this vector and store the result in <code>dest</code>.
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*
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i negate(Vector3i dest);
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/**
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* Set the components of <code>dest</code> to be the component-wise minimum of this and the other vector.
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*
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* @param v
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* the other vector
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i min(Vector3ic v, Vector3i dest);
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/**
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* Set the components of <code>dest</code> to be the component-wise maximum of this and the other vector.
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*
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* @param v
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* the other vector
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i max(Vector3ic v, Vector3i dest);
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/**
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* Get the value of the specified component of this vector.
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*
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* @param component
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* the component, within <code>[0..2]</code>
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* @return the value
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* @throws IllegalArgumentException if <code>component</code> is not within <code>[0..2]</code>
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*/
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int get(int component) throws IllegalArgumentException;
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/**
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* Determine the component with the biggest absolute value.
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*
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* @return the component index, within <code>[0..2]</code>
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*/
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int maxComponent();
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/**
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* Determine the component with the smallest (towards zero) absolute value.
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*
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* @return the component index, within <code>[0..2]</code>
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*/
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int minComponent();
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/**
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* Compute the absolute of each of this vector's components
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* and store the result into <code>dest</code>.
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*
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* @param dest
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* will hold the result
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* @return dest
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*/
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Vector3i absolute(Vector3i dest);
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/**
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* Compare the vector components of <code>this</code> vector with the given <code>(x, y, z)</code>
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* and return whether all of them are equal.
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*
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* @param x
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* the x component to compare to
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* @param y
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* the y component to compare to
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* @param z
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* the z component to compare to
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* @return <code>true</code> if all the vector components are equal
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*/
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boolean equals(int x, int y, int z);
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}
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