Flywheel/docs/shader-api/vertex.glsl

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#include "flywheel:api/material.glsl"
vec4 flw_vertexPos;
vec4 flw_vertexColor;
vec2 flw_vertexTexCoord;
ivec2 flw_vertexOverlay;
vec2 flw_vertexLight;
vec3 flw_vertexNormal;
/*const*/ FlwMaterial flw_material;
// To be implemented by the instance shader.
void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout float radius);
void flw_instanceVertex(FlwInstance i);
// To be implemented by the material vertex shader.
void flw_materialVertex();
// To be implemented by the context shader.
void flw_beginVertex();
void flw_endVertex();