mirror of
https://github.com/Jozufozu/Flywheel.git
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103 lines
2.3 KiB
Java
103 lines
2.3 KiB
Java
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package com.jozufozu.flywheel.util;
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import java.util.function.Supplier;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.vector.Matrix3f;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.Vector3f;
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public class RenderUtil {
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public static int nextPowerOf2(int a) {
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int h = Integer.highestOneBit(a);
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return (h == a) ? h : (h << 1);
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}
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public static boolean isPowerOf2(int n) {
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int b = n & (n - 1);
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return b == 0 && n != 0;
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}
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public static double lengthSqr(double x, double y, double z) {
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return x * x + y * y + z * z;
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}
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public static double length(double x, double y, double z) {
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return Math.sqrt(lengthSqr(x, y, z));
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}
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public static float[] writeMatrixStack(MatrixStack stack) {
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return writeMatrixStack(stack.peek().getModel(), stack.peek().getNormal());
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}
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// GPUs want matrices in column major order.
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public static float[] writeMatrixStack(Matrix4f model, Matrix3f normal) {
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return new float[]{
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model.a00,
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model.a10,
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model.a20,
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model.a30,
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model.a01,
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model.a11,
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model.a21,
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model.a31,
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model.a02,
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model.a12,
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model.a22,
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model.a32,
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model.a03,
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model.a13,
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model.a23,
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model.a33,
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normal.a00,
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normal.a10,
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normal.a20,
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normal.a01,
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normal.a11,
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normal.a21,
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normal.a02,
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normal.a12,
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normal.a22,
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};
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}
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public static float[] writeMatrix(Matrix4f model) {
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return new float[]{
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model.a00,
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model.a10,
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model.a20,
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model.a30,
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model.a01,
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model.a11,
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model.a21,
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model.a31,
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model.a02,
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model.a12,
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model.a22,
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model.a32,
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model.a03,
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model.a13,
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model.a23,
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model.a33,
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};
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}
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public static Supplier<MatrixStack> rotateToFace(Direction facing) {
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return () -> {
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MatrixStack stack = new MatrixStack();
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// MatrixStacker.of(stack)
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// .centre()
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// .rotateY(AngleHelper.horizontalAngle(facing))
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// .rotateX(AngleHelper.verticalAngle(facing))
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// .unCentre();
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stack.peek().getModel().setTranslation(0.5f, 0.5f, 0.5f);
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stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(AngleHelper.horizontalAngle(facing)));
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stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(AngleHelper.verticalAngle(facing)));
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stack.translate(-0.5f, -0.5f, -0.5f);
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return stack;
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};
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}
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}
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