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Who's counting?
- Atomically count instances in indirect instancer - Fixes indirect draws/instancers never being deleted - Fix baseDraw being set incorrectly on intel - Handle setting baseDraw in GlCompat#safeMultiDrawElementsIndirect
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parent
3811da166c
commit
00bd05af88
3 changed files with 20 additions and 14 deletions
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@ -199,7 +199,6 @@ public class IndirectCullingGroup<I extends Instance> {
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drawBarrier();
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GlProgram lastProgram = null;
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int baseDrawUniformLoc = -1;
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for (var multiDraw : multiDraws.get(visualType)) {
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var drawProgram = programs.getIndirectProgram(instanceType, multiDraw.embedded ? ContextShader.EMBEDDED : ContextShader.DEFAULT, multiDraw.material);
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@ -208,14 +207,11 @@ public class IndirectCullingGroup<I extends Instance> {
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// Don't need to do this unless the program changes.
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drawProgram.bind();
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baseDrawUniformLoc = drawProgram.getUniformLocation("_flw_baseDraw");
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}
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glUniform1ui(baseDrawUniformLoc, multiDraw.start);
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MaterialRenderState.setup(multiDraw.material);
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multiDraw.submit();
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multiDraw.submit(drawProgram);
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}
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}
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@ -290,8 +286,8 @@ public class IndirectCullingGroup<I extends Instance> {
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}
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private record MultiDraw(Material material, boolean embedded, int start, int end) {
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private void submit() {
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GlCompat.safeMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, this.start * IndirectBuffers.DRAW_COMMAND_STRIDE, this.end - this.start, (int) IndirectBuffers.DRAW_COMMAND_STRIDE);
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private void submit(GlProgram drawProgram) {
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GlCompat.safeMultiDrawElementsIndirect(drawProgram, GL_TRIANGLES, GL_UNSIGNED_INT, this.start, this.end, IndirectBuffers.DRAW_COMMAND_STRIDE);
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}
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}
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}
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@ -25,6 +25,9 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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private final Vector4fc boundingSphere;
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private final AtomicReference<InstancePage<I>[]> pages = new AtomicReference<>(pageArray(0));
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private final AtomicInteger instanceCount = new AtomicInteger(0);
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/**
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* The set of pages whose count changed and thus need their descriptor re-uploaded.
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*/
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@ -145,6 +148,8 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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// We just filled the 17th instance, so we are no longer mergeable.
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parent.mergeablePages.clear(pageNo);
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}
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parent.instanceCount.incrementAndGet();
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return true;
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}
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}
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@ -203,6 +208,7 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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}
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// Set full page last so that other threads don't race to set the other bitsets.
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parent.fullPages.clear(pageNo);
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parent.instanceCount.decrementAndGet();
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break;
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}
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}
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@ -538,9 +544,7 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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}
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public int instanceCount() {
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// Not exactly accurate but it's an upper bound.
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// TODO: maybe this could be tracked with an AtomicInteger?
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return pages.get().length << ObjectStorage.LOG_2_PAGE_SIZE;
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return instanceCount.get();
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}
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/**
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@ -16,6 +16,7 @@ import org.lwjgl.system.MemoryStack;
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import dev.engine_room.flywheel.backend.FlwBackend;
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import dev.engine_room.flywheel.backend.compile.core.Compilation;
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import dev.engine_room.flywheel.backend.gl.shader.GlProgram;
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import dev.engine_room.flywheel.backend.glsl.GlslVersion;
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import dev.engine_room.flywheel.lib.math.MoreMath;
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@ -78,15 +79,20 @@ public final class GlCompat {
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* but uses consecutive DI instead of MDI if MDI is known to not work well with the current driver.
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* Unlike the original function, stride cannot be equal to 0.
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*/
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public static void safeMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
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public static void safeMultiDrawElementsIndirect(GlProgram drawProgram, int mode, int type, int start, int end, long stride) {
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var count = end - start;
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long indirect = start * stride;
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if (GlCompat.DRIVER == Driver.INTEL) {
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// Intel renders garbage with MDI, but consecutive DI works fine.
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for (int i = 0; i < drawcount; i++) {
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// Intel renders garbage with MDI, but consecutive DI works "fine".
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for (int i = 0; i < count; i++) {
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drawProgram.setUInt("_flw_baseDraw", start + i);
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GL40.glDrawElementsIndirect(mode, type, indirect);
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indirect += stride;
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}
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} else {
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GL43.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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drawProgram.setUInt("_flw_baseDraw", start);
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GL43.glMultiDrawElementsIndirect(mode, type, indirect, count, (int) stride);
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}
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}
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