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Even more AT culling
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# Lightmap information for instanced rendering
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public net.minecraft.client.renderer.LightTexture field_205112_c #resourceLocation
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# Don't jitter when game is paused
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public net.minecraft.client.Minecraft field_193996_ah #renderPartialTicksPaused
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# Functions needed to setup a projection matrix
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public net.minecraft.client.renderer.GameRenderer field_78529_t #rendererUpdateCount
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public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobViewWhenHurt
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public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobView
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# Expose fog state for use in flywheel shaders
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public com.mojang.blaze3d.platform.GlStateManager$FogState
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public com.mojang.blaze3d.platform.GlStateManager field_225663_h_ #FOG
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